Animating damage to a 2D map

Hi,
I'm a student creating a re-make of 'Scorched Earth' for my final year, and I'm having problems with dame and was wondering if any1 could help.
Basically, my map is generated by drawing straight lines at every x co-ordiate from the bottom of the screen, to a given height. This is working well as you can blend clolours to give the map a texture.
The problem I'm having is when a bomb hits the terrain. Basically, i want the bomb to blow out a circle. I have it workin for flat pieces of land, but at steep slopes, i'm having problems as there could protentially need to be 2 lines draw at 1 x co-ordinate (hope that makes sense...). When this happens i want to slide the land above down to the map, and concatenate it onto the existing map.
Sorry if this sounds muddled, i can't think of a better wway of explaining it..
To blow the circle i'm using the formula "lenght = radius * (sin (acos ( distance/ radius) )
which is working fine...
Any ideas would be greatly appreciated

Heres the outline of an algorithm that (off the top of my head) should work
for( int x = 0 to diameterOfCircle)
get the upperBoundary and lowerBoundary of the circle at x,  using the equation of a circle.
(I posted an example doing this, several weeks ago on this forum)
if the lowerBoundary is higher than the landHeight, continue; //blast doesnt touch terrain
else if the upperBoundary is higher than the landHeight, set the landHeight to the lowerBoundary, continue; //blast takes top off terrain
else
landHeight = landHeight-upperBoundary + lowerBoundary. //blast splits terrain
}if u wanna animate the ground above the blast hole, falling downward, it will be a little more complicated. (you will have to draw 1 line from 0 (water level) to lowerBoundary,
and the second line from landHeight to upperBoundary, and gradually decrease upperBoundary until it reaches the lowerBoundary.

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    MarketInk wrote:
    > Quick "flash" question. I need to supply a flash
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    Fireworks Newsgroup:
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    CSS Newsgroup: news://forums.projectseven.com/css/
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