Animating the Camera in AE

For years and years I tried to animate the camera in AE.
I MUST deactivate the 2 node option or I'll burst into a rage within 2 minutes.
And the auto orient too.
I tried parenting to a null, with and without split coordinates.
The null isn't really on the same spot as the camera when youy start.
I don't know if that is the reason but the movement gets nervous: no good angle and position interaction.
I tried using the numeric sliders.
Tiresome fiddling, as the system sticks to world coordinates when you do that.
I tried the unifified cameratool.
It seems so luxurious, until you try tweak things and discover the orient system creates bogus curves.
I tried swith between world-, local- and view axis.
That system doesn't work at all.
Nothing happens.
I'd like to meet the camera system designer.
Have a word.
The ONLY way I get reasonable and fast plus predictable 3D animations in AE is when Imparent EVERY object to a master null and animate that.
Perfect moves, great angle and position integration.
Only this is so lame, so not professional.
Can't Adobe just copy the lightwave camera engine?

I made a large map. The camera looks down. I wanna land in an angle close up and then move over the map.
As I land, the map completely rotates out of the view.
Extra keyframes introduces horrible wonks.
I tried every system.
Parenting to a null caused weird wonks right away when landing.
Then I just parented ALL OBJECTS to a null.
Zero problems.
The only thing you need to know, is that position keyframes must be set on linear in their spatial curve, when they act up.
It took me months to find out about that. Terrible waste of heart tissue.
I totally had it with the AE camera.
There is NO WAY I'm ever gonna master it.
After trying ALL these years, I think I'm done.
I'll stick to the stupid parenting method, as that seems to be the ONLY predictable and controllable method for me.
I think the inconsistencies between temporal and spatial interpolation are the biggest problem, plus the stupid absolute axi.
A very sad moment; I've actually given up.
My only hope is a development of a relative camera control from the viewport, with translating axi which makes the camera a constant origin.
Fiddle free, like in lightwave. I can't get the hang of the AE system.
Further more, the need for dimension splitting to get to the tangent handles is also irritating.
Not to mention the value tangent handles act nasty half of the time too.
This is supposed to be an animation tool. It's more like a collection of workarounds.
Doesn't anybody over at Adobe see this?

Similar Messages

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    stever951 wrote:
    ...when using 3D text with a camera tied to a null object, after the camera moves over my text, I want the X rotation, Y rotation and position to change to focus on the next piece of text which is somewhere else. This works fine, however it automatically moves the camera between keyframes in a strange pattern, which takes away from the sharpness I was trying to create and I don't know why it's happening. Does anyone know how to stop this?
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    Please remember to mark the replies as answers if they help, and unmark the answers if they provide no help. If you have feedback for TechNet Support, contact [email protected]

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