Animation / Rotation Problem

Hello!
I have a vrml -file imported in java3d. This still works. I also can pick
the different objects.
Now I will rotate one object, called "Flagge"
The Problem is, that this object get minimized and doesn't rotate.
It moves from up to down. Where is my problem?
Thanks a lot!
private class PickObjectsListener implements MouseListener {
          public void mouseClicked(MouseEvent arg0) {
               pickC.setShapeLocation(arg0);
               PickResult pickResult = pickC.pickClosest();
               if (pickResult != null) {
                    //System.out.println("Closest PickResult: " + pickResult);
                    Node actualNode;
                    actualNode = pickResult.getObject();
                    if (actualNode.getUserData() != null) {
                         String name = (String) actualNode.getUserData();
                         Hashtable namedObjects = s.getNamedObjects();
                         System.out.println("Object " + name);
                         if (name.equals("Fahnenmast")) {
                              System.out.println("Fahnenmast");
                              a.flagge((TransformGroup)namedObjects.get("Flagge"),getGehisst());
                              Transform3D xAxis=new Transform3D();
                                  xAxis.rotZ(Math.PI*0.5d); //90�drehen,Animation nur in x_Achse
                              Alpha upRamp = new Alpha( );
                              upRamp.setIncreasingAlphaDuration( 10000 );
                              upRamp.setLoopCount( -1 );  // loop forever
                              PositionInterpolator position = new PositionInterpolator(upRamp, (TransformGroup)namedObjects.get("leuchtturm"), xAxis, 0.0f, 1000.0f);
                              position.setSchedulingBounds(new BoundingSphere());
                              BranchGroup test = new BranchGroup();
                              test.addChild(position);
                              s.getSceneGroup().addChild(test);*/
                              Alpha upRamp = new Alpha( );
                              upRamp.setIncreasingAlphaDuration( 10000 );
                              upRamp.setLoopCount( -1 ); // loop forever
                              RotationInterpolator mySpinner = new RotationInterpolator( upRamp, (TransformGroup)namedObjects.get("Flagge"));
                              mySpinner.setAxisOfRotation( new Transform3D());
                              mySpinner.setMinimumAngle( 0.0f );
                              mySpinner.setMaximumAngle( (float)(Math.PI * 2.0) );
                              mySpinner.setSchedulingBounds(bounds);
                              //Transform3D t3d = objAnsicht.getTransform();
                              // objAnsicht.addChild(mySpinner); Fehler: only a branchGroup node may be added
                              BranchGroup test = new BranchGroup();
                              TransformGroup transFormtest = new TransformGroup();
                              Transform3D tScale = new Transform3D();
                                tScale.setTranslation(new Vector3d(verschiebungXachse,verschiebungYachse,0));
                                transFormtest.setTransform(tScale);
                                transFormtest.addChild(mySpinner);
                              test.addChild(transFormtest);
                              s.getSceneGroup().addChild(test);
          }

Here is what I`ve done:
Pointer + Red Circle is a movieclip called Watch
inside Watch is the situation exemplified on the image above.
As you can see the anchor (I mean the white ball being pointed to) is in the center from the circle. If i rotate the the watch pointer on flash editin mode, it does turn around it. But when testing my video, which increments the rotation property of the watch pointer, it is turning around a center located somewhere  up in the left side.
I really have no idea to why this is happening.
Thanks again,

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    Greetings
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    revbear wrote:
    > Greetings
    >
    > I would appreciate some help.
    >
    > I am new at creating animated gif's, and am experiencing
    a problem with them
    > when I try to view them in a browser.
    >
    > I am working in Fireworks 2004, the following is what I
    do.
    >
    > Create first frame.
    > Insert simple arrow.
    > Create second frame
    > Insert simple arrow with diffrent color
    > Third frame same but diffrent image.
    >
    > Set the Optimize Panel to Animated Gif, transparency set
    to No tranparency.
    >
    > Click on File, Export.
    > Type the name of the file in File Name box.
    > Select "Frames to Files" option for Save as type option.
    >
    > In my folder where I saved the files there are now three
    gif files.
    >
    > When I open the file into the following browsers IE 7,
    6.0 or Firefox it
    > remains as a static image in the browser with no
    animation, the same is for
    > viewing it in Window Explorer Preview Pane.
    >
    > In Fireworks however the animation plays perfectly.
    >
    > I would really appreciate it if someone could tell me
    what I am doing wrong or
    > why they created animated gifs are not playing in the
    browser.
    >
    > Regards
    > Dave
    >
    >

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