AppleScript Studio Location?

I downloaded the Xcode tools volume specifically for the Applescript Studio app. The only problem is, i can't seem to locate that app in particular in the volume . There are a dozen or so packages can anyone tell me which one contains it? I'd rather not install a whole bunch of stuff that i'm probably won't use or just test each one. I have all ready installed the Developer tools.pkg and it wasn't in there. Any help would be greatly appreciated.

Hey,
AppleScript Studio is a part of Xcode and not a seperate application. To create an AppleScript Studio project simply launch Xcode and select AppleScript Application as the project type when asked. If you are new to AppleScript Studio you might want to try googling for AppleScript Studio.

Similar Messages

  • How can I use AppleScript Studio to display an image

    How can I use AppleScript Studio to display an image in a dialog?

    Add an image well to your window in Interface Builder.
    You can also add an image file to the Resources group of your Xcode project and then set the image to be displayed inside the image well directly in Interface Builder. No AppleScript code is needed if the image is contained within your app bundle and can be set ahead of time like this.
    If the image is contained in your app's bundle but you need to set or change the image at run time then you can use a line of AppleScript to load it into the image well using just it's filename:
    set image of image view "yourImageView" of window "yourWindow" to load image "YourImageFile.jpg"
    If you need to load an image from an arbitrary location outside your app's bundle then use a path to the image file...
    set image of image view "yourImageView" of window "yourWindow" to load image "/path/to/YourImageFile.jpg"
    Steve

  • AppleScript Studio: status bar and panel window

    My problem is that the panel won't open, and so I don't see the progress bar.
    All I am looking for is the panel to come down, show the progress bar turning, then for the panel to go away when iCal is done adding the event. This is the entire script, but I'm not sure I have everything right in Interface builder. The Documentation for display mentioned clicking panel ended, but then further down it looked like you didn't need it.
    I'm confused.
    -- +Event.applescript
    -- +Event
    -- Created by Michael Ewald on 6/26/06.
    -- Copyright 2006 Michael Ewald. All rights reserved.
    load panel "statusPanel" from nib "statusPanel"
    on clicked theObject
    -- Get & Format form items
    set eventTitle to contents of text field "eventTitle" of window "main" as string
    set eventLocation to contents of text field "eventLocation" of window "main" as string
    set EventNotes to contents of text view "eventNotesText" of scroll view "eventNotesScroll" of window "main"
    set allDay to state of button "allDay" of window "main"
    set startDate to current date
    set startDate to content of control "startDate" of window "main"
    set endDate to content of control "endDate" of window "main"
    -- Make Event
    start progress indicator "statusBar" of window "statusPanel"
    try
    start progress indicator "statusBar" of window "statusPanel"
    display "statusPanel" attached to window "main"
    tell application "iCal"
    set theCalName to "AppleScript Test"
    set theCal to calendar theCalName
    if allDay is equal to 1 then
    make new event at end of calendar theCalName with properties {summary:eventTitle, location:eventLocation, allday event:true, description:EventNotes}
    else if allDay is equal to 0 then
    make new event at end of calendar theCalName with properties {summary:eventTitle, location:eventLocation, start date:startDate, end date:endDate, description:EventNotes}
    end if
    end tell
    -- reset form
    set the contents of text field "eventTitle" of window "main" to ""
    set the contents of text field "eventLocation" of window "main" to ""
    set contents of text view "eventNotesText" of scroll view "eventNotesScroll" of window "main" to ""
    set state of button "allDay" of window "main" to 0
    set currentDate to current date
    set currentDatePlus to (current date) + 1 * hours
    -- Update Times
    set content of control "startDate" of window "main" to currentDate
    set content of control "endDate" of window "main" to currentDatePlus
    on error
    display alert "There was a problem!"
    end try
    close panel "statusPanel"
    end clicked
    ----

    Thanks for the response,
    right now the window is in a seperate nib file. I was
    trying to follow the applescript studio example
    "Display Panel"
    Then you need to load it, look at the example, you see panelWIndow is declared as property:
    property panelWIndow : missing value
    then inside on click handler:
    if panelWIndow is equal to missing value then
    load nib "statusPanel" -- if your nib is statusPanel.nib
    set panelWIndow to window "statusPanel" --> that's AppleScript window name
    end if
    then you can use:
    display panel panelWIndow attached to window "main"
    What is the advantage / disadvantage of having more
    than one nib file?
    Not a whole lot in simple app, because you have to load it to use it.
    But in more complex apps, the advantage is that you don't commit run time memory, if the users don't use it.

  • Applescript studio app and plist???

    Hi everyone!
    If I have an Applescript studio app and I don't write anything to a plist is it still possible the app will make it's own plist for any reason? Seems to be but I can't tell for sure because seems not to be consistent. Any help would be great!
    Thanks,
    Reg

    On second thought, the plist file might be created if
    you display something. I just did a clean install so
    everything's new. Let me check with one of the apps
    that displays a an open dialog or something.
    Yes there are certain things in AS Studio that will write to a plist file. One example I know of is if you give any of your windows an "Auto Save Name" (in the "Attribute" pane of IB's inspector pane). The "Auto Save Name" will be used as the key to a plist entry that auto-saves the window's size and position on screen. When you re-run your app the window will be opened with the size and location stored in the plist.
    I believe kel may also be correct that if your app displays an open or save dialog then some state information about those dialogs will be saved to your plist.
    You can always use "plutil" to convert the plist file from binary to xml and then display the contents to see what's in there...
    <pre>
    plutil -convert xml1 /path/to/file.plist
    cat /path/to/file.plist
    </pre>
    Steve

  • Applescript Studio Problems, Web Browser

    Hey,
    I'm attempting an application using Applescript in Xcode because I just can't get my head around objective-c.
    So far I have a GUI with a button and a webview both linked to this code:
    on clicked (theObject)
    if the name of theObject is "loadgoogle" then
    tell mainwindow
    open location "http://google.com"
    end tell
    end if
    end clicked
    It compiles fine but when I click the button nothing happens.
    Could someone please enlighten me?
    Kind Regards
    Message was edited by: maximart4u

    Are you really using *AppleScript Studio*, or are you just dropping the old handlers into a new AppleScriptObjC project?
    If you are creating a new project, note that AppleScript Studio is deprecated in Snow Leopard. You can still edit existing AppleScript Studio projects (which explains why it compiles), but your on clicked handler does not meet the new naming protocol used in AppleScriptObjC and Interface Builder.
    See the AppleScriptObjC Release Notes - it has information about enabling the AppleScript Studio palette in Interface Builder (the AppleScript Studio project templates have been removed, though). There is also a AppleScriptObjC in Xcode tutorial at MacScripter that should get you started.

  • Building a stand-alone AppleScript Studio application

    I’m taking a crack at building my first stand-alone application with AppleScript Studio. After many attempts to locate the needed “build” information in the various documentation resources I’m still pretty much poking around in the dark ...
    My application runs fine in the Xcode IDE. No problems. The application that Xcode saves in the project’s Debug folder runs too, (well, on the computer I developed it on) even if I move it out of its folder ...
    However, the app. doesn’t run on other macs. When double-clicked and it sorta fizzles without ever opening — wondering if the debug version relies on some resources within the project. I've installed it on a PowerBook and iBook, both running Mac OS 10.4
    I tried Build/Release. This also produced an application (in the Build/Release folder) which when failing to launch and causes the OS to burp, “You cannot open the application “My First App” because it may be damaged or incomplete.” This app will not run on my development computer or other laptops (PowerBook and iBook.)
    Build/Release also invoked three Xcode compiler error messages that seem to indicate that I need to change the NIB settings:
    /usr/bin/ld: warning /Developer/SDKs/MacOSX10.3.9.sdk/System/Library/Frameworks/Cocoa.framework/Coco a cputype (18, architecture ppc) does not match cputype (7) for specified -arch flag: i386 (file not loaded)
    /usr/bin/ld: warning /Developer/SDKs/MacOSX10.3.9.sdk/System/Library/Frameworks/AppleScriptKit.frame work/AppleScriptKit cputype (18, architecture ppc) does not match cputype (7) for specified -arch flag: i386 (file not loaded)
    /usr/bin/ld: warning fat file: /usr/lib/gcc/i686-apple-darwin8/4.0.1/../../../libSystem.dylib does not contain an architecture that matches the specified -arch flag: i386 (file ignored)
    Also got this warning(?):
    /usr/bin/ld: Undefined symbols:
    __keymgr_dwarf2_registersections
    _cthread_initroutine
    _atexit
    _errno
    _exit
    mach_initroutine
    _ASKInitialize
    _NSApplicationMain
    collect2: ld returned 1 exit status
    Also tried Clean All. Same result.
    I'm sure there's a simple step ... which I will remember well, 'cause I'm learning it the hard way.
    John

    However, the app. doesn’t run on other macs. When
    double-clicked and it sorta fizzles without ever
    opening — wondering if the debug version relies on
    some resources within the project. I've installed it
    on a PowerBook and iBook, both running Mac OS 10.4
    You're right. You can't move a debug version of the app to another computer unless you copy the entire project folder. The debug version of the app requires access to other by-products of the build process in order to run.
    Build/Release also invoked three Xcode compiler error
    messages that seem to indicate that I need to change
    the NIB settings:
    The following errors are not related to your NIB file. They indicate you're trying to link against the 10.3.9 frameworks on an intel CPU. The 10.3.9 frameworks are PPC only.
    /usr/bin/ld: warning
    /Developer/SDKs/MacOSX10.3.9.sdk/System/Library/Framew
    orks/Cocoa.framework/Cocoa cputype (18, architecture
    ppc) does not match cputype (7) for specified -arch
    flag: i386 (file not loaded)
    /usr/bin/ld: warning
    /Developer/SDKs/MacOSX10.3.9.sdk/System/Library/Framew
    orks/AppleScriptKit.framework/AppleScriptKit cputype
    (18, architecture ppc) does not match cputype (7) for
    specified -arch flag: i386 (file not loaded)
    /usr/bin/ld: warning fat file:
    /usr/lib/gcc/i686-apple-darwin8/4.0.1/../../../libSyst
    em.dylib does not contain an architecture that
    matches the specified -arch flag: i386 (file
    ignored)
    [snip]
    Take a look at the suggestions I made in this thread to make sure your project is set up to build a universal binary and to ensure that you're linking against the 10.4 universal frameworks.
    Steve

  • Create a tab view item in obj-c for use in applescript studio

    I'm making an application with applescript studio. I want to be able to add tab view items to a tab view at the press of a button. The problem I have is applescript studio doesn't allow me to create a new tab view item. So I'm thinking I can create the tab view item using objective-c, pass that to my applescript, then add it to my tab view.
    In applescript I plan to use the following call methods to first create the tab view item object, and then add it to my tab view. The objective-c code which is called from the first line in the applescript code is below that. When I run my code I'm getting an error saying newTVI is not defined... so maybe you can see my error! Be kind to me because I'm new to objective-c and I'm sure that's where my problem lies. Anyway, I'd appreciate any help.
    ==Applescript calls to create and add a new tab view item
    set newTVI to call method "returnNewTabViewItem" of class "makeNewTabViewItem"
    call method "addTabViewItem:" of objMainTV with parameter newTVI
    ==Objective-c code to create the tab view item
    ==makeNewTabViewItem.h==
    #import <Cocoa/Cocoa.h>
    @interface makeNewTabViewItem : NSTabViewItem
    NSTabViewItem *newTVI;
    -(NSTabViewItem *)returnNewTabViewItem;
    @end
    == makeNewTabViewItem.m==
    #import "makeNewTabViewItem.h"
    @implementation makeNewTabViewItem
    -(NSTabViewItem *)returnNewTabViewItem
    newTVI = [[[NSTabViewItem alloc] initWithIdentifier:nil] autorelease];
    return newTVI;
    @end

    Please, any ideas?

  • AppleScript Studio/Xcode problem - Problem with text entries! Please help!

    Hey, I've been up for hours each night looking for solutions to this but still have had no luck.
    I am creating an app in Xcode/Applescript studio that will ask you to enter how many times you would like system events to repeat a certain keystroke. First of all, the code would look something like this:
    on click theObject
    If the name of theObject is equal to "myApplication" then
    (Right here would be where the variables representing text in an input in the app's window would be, which I have absolutely no clue what to type.)
    tell application "text edit"
    activate
    tell application "system events"
    keystroke x (x representing a variable)
    end tell
    end tell
    end clicked
    and that's about as far as I can get. I want a variable representing the text in the main text entry box, but I have no clue how to access that text, or even know if it's submitted or detected when I hit a button. Hopefully you're following, as I am way to confused to fully explain it, but please try and help me out if you can.

    Hi Kamprath445,
    Though this mentions iTunes, I think it has good examples you can use...
    http://dougscripts.com/itunes/itinfo/keycodes.php
    More in depth...
    http://developer.apple.com/documentation/applescript/conceptual/applescriptlangg uide/conceptual/ASLR_variables.html

  • Where do I find Applescript studio download at

    I cant seem to find a download sight for Applescript Studio does any body know of a sight where I can download it?

    Can you please send a direct link to the Xtools download and also once it is downloaded how do I use it to make a menu?
    No. I can't do that. You have to register on http://developer.apple.com/ to get the tools (it's a free registration). Once you're in, though (click the ADC Member Site link at the top), just click the Downloads link, then Developer Tools.
    As for the 'make a menu' question, that's covered at length in the developer documentation available through the same site.

  • AppleScript Studio in Xcode 4.0.1

    I know in Xcode 3.2 (or earlier) you could enable it (AppleScript Studio) with the Terminal command
    defaults write com.apple.InterfaceBuilder3 IBEnableAppleScriptStudioSupport -bool YES
    but now that Interface Builder is gone, How can you enable it? Or is it impossible with the new Xcode.
    I guess I could use my old Xcode to work on these types of apps, but it would be nice to be able to use this...
    Thanks,
    kylerjt

    AppleScript Studio is deprecated. I believe all your old apps will work, but you'll have to make the move to AppleScriptObjC for any new apps you write. I never used Studio, but I understand ObjC is a much better way of getting things done.

  • Starting an applescript studio app

    I have written an applescript. I want to incorporate it into an applescript studio app........mainly to make use of the progress bar indicator. How do I get the script to start without having to click on any buttons. Thanks.

    Hook up your window (or the progress indicator) to the "awake from nib" handler in Interface Builder and insert your existing applescript code into the "on awake from nib theObject" handler that gets created in the AS Studio script.
    Steve

  • Option+Return does not work in applescript studio

    Fresh install of osx 10.4.6 Tiger, newest release of xcode.
    I start an applescript studio application project, when editing in Xcode Option+Return does not insert the continue line character.
    I can open the same .applescript in the Applescript Editor and Option+Return does work.
    Also, Option+Return works in my desktop installation of Xcode. No idea what's different here or how to fix it, but it's really messing with my work flow.

    Moved to .NET SDK forum.
    Search here, lots of post on IIS and setting Printer Access Permissions for your application.
    Also search MSDN on what is required to for IIS to access local Printers.
    Also search for ActiveX Controls and Browser permissions, you'll likely have problems there also since most Browsers will not or do not recommend allowing any ActiveX control.
    Don

  • Installing Applescript Studio

    Hi,
    Where can I get AppleScript Studio? I can't find it preinstalled on my Mac Mini, nor on the MacOS X double CD. Is there some place I can download it without needing to get the full XCode or Dev Tools?
    Thanks!
    Raph

    AppleScript Studio is not a separate "tool"... it's more or less just a different type of project that you can create and build in Xcode. So you'll use Xcode for creating your AS Studio source files and building your product and you'll use Interface Builder for creating your user interface and connecting the objects in your interface to the AppleScript handlers that they trigger.
    I suppose it does seem like a big download if you are under the impression that AS Studio is just an extension of plain vanilla AppleScript. But in some ways AS Studio is almost more like an extension of Cocoa. An AS Studio app can make use of most or all of the user interface items that Cocoa can use and it can control/interrogate those items using handlers and properties that AS Studio provides. In addition, through the use of AS Studio's "call method" you can make direct calls to Cocoa methods to perform actions that AS Studio doesn't provide out of the box.
    Steve

  • Need applescript studio older version

    I have been asked to program for a company. what I would like to do is go back to an older version of Applescript studio what actually uses Applescript so I can create on interface with drop down windows and that cool floating gray-ish window. I dont know Obj-C.
    what version of AS would that be. thanks for the info.

    AppleScript is a set of system components, so you can't just drop in an older set.
    AppleScriptObjC does use AppleScript, the main difference is in the way it accesses the Cocoa frameworks - AppleScript Studio essentially uses a bunch of terminology and handler wrappers around Cocoa methods that the Studio development team have gotten around to including, while ASOC can call Cocoa methods directly (a bit cleaner than Studio's call method kludge). You don't really need to know Objective C, but it does help a little when looking at the documentation - I know just enough to get an idea what some code snippet is doing, but don't ask me much more than that.
    Older AppleScript Studio projects can still be edited and compiled in Snow Leopard's Xcode, so the components are still in there. Since Apple wants everyone to start using the new framework, the older project templates have been removed, but they can also still be used. If you really need to develop a new Studio application, for example to use on older systems, you just need to do a couple of things.
    1) The AppleScript Studio palette can be enabled in Interface Builder by using defaults write com.apple.InterfaceBuilder3 IBEnableAppleScriptStudioSupport -bool YES
    2) You need to get a copy of an AppleScript Studio project template. If you have access to a Leopard system installation, the easiest way would be to make a copy of the desired template from the */Developer/Library/Xcode/Project Templates/Application* folder there, for example the *AppleScript Application* template (you can also download the old templates from my iDisk here). You probably shouldn't modify anything in the /Developer folder, but you can use custom project templates from your user's *~/Library/Application Support/Developer/Shared/Xcode/Project Templates/Application* folder, so copy your project template there (make intermediate folders as needed).
    Once the template is copied, you can select it when making a new project and use the old terminology as usual.

  • Scripting AppleScript Studio Applications

    Is there a way to create commands in an AppleScript Studio application that could be called by an AppleScript? Ideally, I want to be able to use the command in an AppleScript and have it execute a handler in my Studio Application.
    Thanks,
    Carl

    Won't be a problem with AppleScriptObjC

Maybe you are looking for

  • Install patch in obiee 11g

    Anyone tell me how to install patch in obiee 11g. Basically this is the first time i need to install it in obiee 11g. anyone please explain me clearly? how to install patch to windows server 32 bit env.

  • Moved iTunes library to external drive

    NOTE: I have the most recent version of iTunes (as of 14 DEC 08). I moved my iTunes library to an external hard drive. The music videos I purchased shows an exclamation icon next to them. Is there a way I can reference all those videos to their new l

  • CS4 all apps crash when export to pdf

    Hi - I use CS4 and Mac OS 10.6.8. 2 days ago indesign started closing unexpectedly everytime I export as a pdf. on testing, all Illustrator and Photoshop also close. I have reinstalled CS4 and no improvement. Does anyone have any clues on this or do

  • HP 550 Laptop Overheatin​g

    Hi, I currently have overheating issues with my HP 550, when i had bought this laptop gushes of air used to come out of the side air vents, but know theres hardly any air coming out, the fan usally comes on at the logon prompt with an AC Adapter, but

  • Matrox MX02 with CS6

    Hi, any ideas if the matrox mxo2 works well with cs6, have a chance to buy one loacally for a low price. I am aware that there has been issues in the past with matrox products, is it still the same. any other recoemndations for a I/o Baz