Applet programming with Netbeans?

Well I have been wanting to make a 2D side scrolling SIMPLE game with Java, just as a way for me to get my feet wet and keep practicing programming between classes.
I have been using this guide: http://www.gamedev.net/reference/programming/features/javagame1/
But whenever I make a new Java Application in netbeans and try to follow along, it doesn't work.
I don't mind using notepad and JDK, but in all my classes every program we had to make was able to be made in Netbeans. Alot of these terms like:
public class HelloWorld extends Applet
public void paint (Graphics g)
g.drawString("Hello World!", 50, 25);
I have never even heard of using g.drawString, we always used System.out.printf or println or just print... Also never extended an Applet.
Maybe I am just not up to date enough to start this particular tutorial? I can easily get it to work using notepad, HTML, etc. I also have Java Studio Creator 2 (came with a textbook)

Swing makes it relatively trivial to write an application which will run as either a JApplet or within a JFrame... They're just alternate "top level containers" which contain a JPanel, which contains "all the guts" of your program.
I find JFrames more convenient to work with locally... the downside is that you have to be careful to avoid doing things (like accessing the local filesystem) which the security manager will (quite rightly) object to when it's published as an applet. Read-up on applet security restrictions before you start and you should be right.
Alternately, the JDK ships with an appletviewer.
Netbeans includes an applet-container, specifically to make applet development more convenient... except it would (from my google search) appear to "have a few bugs", like it uses the desktop security manager which would give the developer false positives on what you can do in an applet... and having not used it myself I'm loathe to recommend it.
Cheers. Keith.

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