Audio and movie clips

How do I speed up an audio and or video clip?

How do I speed up an audio and or video clip?
There are several ways to do this. Unfortunate none are built into iMovie '08 which don't require external processing. Your basic options are to either use iMovie HD for this purpose or pre-process a clip externally before import/editing in iMovie '08. Hevere is a "Quickie" tutorial demonstrating how the free JES Deinterlacer application can be used to spped up or slow down playback of QT files:
TUTORIAL 001: Using the JES Deinterlacer to Change Playback Speed

Similar Messages

  • IWeb, audio and movie films not loading correctly

    I have a personal website and want to upload some audio and movie files to it.
    I created the website through my iMac's iWeb software.
    I followed the instructions in the help manual and loaded the six audio files and four movie files, they all loaded correctly, however, when I logged onto my website, I can see the files there but not the playing controls.
    I contacted the support dept of my domain host, and they informed me that this is a script/coding issue.
    Can anyone provide any help on how I resolve this?
    Thanks

    yes, for some reason it seemed like at times I had to click twice, but they worked. I'll try agian

  • Embed audio and movie into pdf

    Since acrobat pro 9 is not available for mac I don't understand why Apple can't embed audio and movie into pdf. This is a really needed feature. Oh and also creating spreads in pages09 is needed as well. I want to use pages to create ebooks with audio and movie data etc come on Apple get it sorted .. You have an amazing program here and could clout Adobe on the head if you implemented these features.
    Message was edited by: slannie

    Hi slannie! Welcome to the Pages'09 forum. We are not Apple employes but end users like you that share experinces and help each other. If you want to give Apple some feedback and as you are in the Pages forum you can use the link here
    http://www.apple.com/feedback/pages.html
    or
    Click in the Pages menu on Pages > Provide Pages Feedback
    How come you think acrobat Pro isn't availeble for Mac???
    Here is the system specifications for using Abrobat Pro 9 on a Mac (in Swedish)
    +Mac OS+
    +• PowerPC® G4- eller G5- eller Intel®-processor+
    +• Mac OS X v10.4.11 eller 10. 5+
    +• 256 MB RAM (512 MB rekommenderas)+
    +• 1,42 GB ledigt hårddiskutr ymme+
    +• Bildskärm: 1024 × 768 pixlar+
    +• DVD- ROM- enhet+

  • When i sync my music from com to my Iphone and movie clips I can't play them. It look likes it is in iCloud. Next to the music and movie clips there is a download sign (circle with a dot inside)

    When i sync my music from com to my Iphone and movie clips I can't play them. It look likes it is in iCloud. Next to the music and movie clips there is a download sign (circle with a dot inside)

    You may have to try deleting all the music from your phone (by going to Settings>General>Usage>Music, swipping All Music and tapping Delete), then sync it all back on with iTunes in order to fix this.

  • Audio and video clip lengths differ in encore timeline

    Hi
    I have been working to build a BD-R H.263 ac3 disk.  I used AME from within Premiere Pro to export the M4V and (at the same time) AC3, using the present defualt parameters-no tweaking of any setting.  The clips appear to play great on encore's monitor--everything in sync.And on the burned BD-R
    However, I am getting the black screen between clips in the timeline when played in the standalone BD player, or (when I had one clip to a timeline) in a playlist.  a previous poster made note of different length audio and video clips.  I zoomed on the timeline and lo and behold--the  the audio and video clips are different lengths.
    This is with the timeline fully expand--each division is a frame. Note that break between the two audio clips is offset from the break between the two video clips by two frames.  This offset is after several clips.  I could find no information on what the one frame crosshatching at the end of the leading clips means.  Can anyone explain this cross hatching?  What do I do about it?  the image below is after the first clip in the timeline:
    In this image, the offset is less than a full frame??????
    I tried using the trim tools to bring these together-but, the trim tool only lets it jump a full frame and then only to a GOP boundary, which doesn't help because the boundaries are obviously different fro the video and audio track.
    I want to emphasize that these assets were created from the Premiere CS4 timeline (which had no offset between audio and video) using the default H.263 and AC3 presets in AME and the same presets selected in Encore.
    The offsets do not appear to cause the actual audio and video to go out of sync when I play the burned disk. But, I get the 1-2 second wait between menus and chapters, or with items in a playlist.
    The audio offset suggests that the player may not know what to do when faced with a chapter point that is different on the audio and video tracks, although, I will note that encore snapped to the joints in the video track not the audio track.
    You can see from this listing that several of the clips audio and video lengths that differ by one frame.  By the end of the timeline, the cummulative offset is 3 seconds (48 minute timeline)
    Can anyone shed any light on this?  Thanks

    I don't think that I had the same problem that you do, but I thought I'd throw in my two cents just in case it might help. Encore would not build the output; it said something like the inpoint and the length did not match the endpoint. Actually, I think this happened in several different situations. In one case I simply adjusted the audio and video tracks to match endpoints. In the other case I went back to Premier and found that in some cases where I had added transitions it had shifted the endpoints of the audio and video tracks so they did not match. I removed the transitions. It didn't matter that much to me since I'm doing this for personal use. Is it possible those crosshatched lines you're seeing are transitions?
    I am using CS 3 and editing HD. I have had many problems with encore. I read in the form someplace that it had a hard time handling H.264 so I changed to MPEG-2 and that fixed one problem. In another case it couldn't find some files and I found some advice not to use HD or wide menus, so I switched to standard 4:3 menus and it worked.

  • Backing up photos and movie clips

    It is necessary to erase everything on my computer and make a clean reinstall because of problems with Leopard. I have copied everything onto an external HD but am hesitant to erase everything without being double sure it was done correctly. The only thing I am really concerned about is my 70,000+ photos. I want to copy them to another external HD just in case they were not backed up properly the first time. In Leopard when I open up my Mac HD the following items appear on the left side: PLACES with a subheading of "Pictures" and SEARCH FOR with subheadings of "all images & all movies". Which one of these catagories do I copy onto an external HD to get every single photo and movie clip I have on the computer no matter wherever they are residing? (The external HD has no backup program so I am simple copying the photos.) Thanks for any help you can give me as I cannot afford to lose 70,000 images.

    Those under the SEARCH FOR are what will get all the images and movies on your mac. But to be ultra-positive that you got everything just use the free version of SuperDuper! to clone your mac to this external disk.

  • Issue - syncing Audio and Video Clips

    Hi Friends -
    Definitely, I am newbie for - editing in this application (Adobe Premier CS6) .
    My idea is to sync audio and video clip - 'based on clip markers' or 'based on Audio wave' .
    But, in my machine, I dont see option to 'add clip markers' (in Marker Menu) for these clips, which are supposed to merge. And, coming 'based on Audio wave' -  I dont even see those options, when I select (both clips to be merged) and choose merge.
    Am I missing any setting - Do I need to have any additional plugins for that? Can anyone pls. help regarding that.
    Thanks in advance.
    Regards,
    Kireeti.

    The audio option wasn't added until Premiere Pro CC.
    You can set clip markers in the Source Monitor with the M key.

  • When I import audio and move it into my timeline the project will no longer play?

    When I import audio and move it into my timeline the project will no longer play?

    The audio is a .wav file created in Audacity.
    The OS is Windows XP
    The verison is CS4
    I have included images of the Sequence settings and the playback settings because I was not sure what information you would need.
    I am not sure what you mean by waiting for the Audio to conform but I know I have imported the audio and gone back the next day and tried to place it in the timeline and it still did not work.

  • Quick question: what is the difference between graphic and movie clips?

    What is the difference between the two symbols: graphic and movie clips? They both contain frames..?

    movie clips can have
    instance names : so they can be controlled via actionscript
    filters applied : drop shadow, glow, blur, color adjust etc
    blend modes applied : difference, screen, lighten, darken, etc.
    3d transformations
    graphics:
    none of the above
    the only real practical reason to use a graphic is the reason jdehaan stated. a graphics internal animation can be scrubbed via the main timeline. graphics will only advance when the main timeline advances. when the main timeline stops.. graphics stops.
    movieclips on the otherhand are said to run independent of the main timeline. so you can have a MAIN timeline with one frame only and the movieclip's interior animation will run constantly.
    also via the properties panel you can tell a graphic to stay stuck on a certain frame or loop a set number of times.
    always use movieclips unless you have a reason not too. as kglad said it will save you and others a lot of hurt in the future.

  • Don't want to Copy audio and movies into document:  Selecting

    Hello
    Here is my first question about Keynote.
    In the User Guide, we may read:
    Copy audio and movies into document:  Selecting this checkbox saves audio and
    video files with the document, so the files play if the document is opened on another
    computer.
    *_You might want to deselect this checkbox so that the file size is smaller, but_*
    *_media files won’t play on another computer unless you transfer them as well._*
    The named checkbox is unchecked in the Advanced options as well as in the Preferences pane but, when I drag a sound file, in fact a mp3 one encapsulated in a .mov file, I retrieve it it the document itself.
    I'm running the app on a French system if it may make sense.
    Am'I doing something wrongly ?
    Yvan KOENIG (VALLAURIS, France) mardi 18 janvier 2011 14:17:30

    I have no huge knowledge about Keynote.
    So, I would use brute force.
    Assuming that your document is built with the flatfile format introduced by iWork '09
    (1) rename the document wxyz.key as wxyz.key.zip
    (2) double click the renamed document
    it will expand as a wxyz.key document using the old package structure
    (3) ctrl + click the icon of the new wxyz.key document to reach the contextual menu offering the item allowing you to "Display Package Contents"
    (4) in this contents you will see the "kind of aliases" which I wrote about.
    They are named something like : azertyui.mov
    (5) open them with an hexadecimal editor like the free Hexedit.
    You may also drag & drop them on the TextEdit icon.
    In this late case you will get something like :
    I highlighted the meaningful info.
    Here it must be read as:
    Macintosh HD/Important/Téléchargements/jef gilson - oeil vision/jej gilson - oeil vision - 7 -chant inca.mp3
    This is the path to the true file.
    With this info, you may reach the true file.
    As far as I know, the embedded .mov file is a frozen 'kind of alias' so you are not allowed to move it.
    As long as it remains where it is, you may move the keynote document everywhere on your HD. You may also move it on an external HD.
    As long as the device is connected to your machine with the media file untouched thr doc will behave flawlessly.
    If you move it to an other machine, it will be orphan.
    So, to use it on an other machine, you must embed the media file in the document.
    Open this document with Keynote.
    Check the checkbox urging Keynote save media in the document
    Delete the icon of the media item existing in the document
    Drag & drop the true media file as a replacement of the deleted one
    then save the document.
    Oops I was forgetting to respond about 'dropped files'.
    To my knowledge, they are some insert picture files.
    Yvan KOENIG (VALLAURIS, France) vendredi 21 janvier 2011 22:44:11

  • MERGING AND SYNCING more then one audio and video clip?

    Is there are way to select a bin of video clips and a bin of audio clips (DSLR with separate audio) and have Premiere analyze and sync them in batches like Avid. I have a mountain of audio and video clips, but with no rhyme or reason to the file name, no timecode, no slates, just waveforms. But without knowing which audio files go with which video files, it’s impossible (or least time-consuming).
    Or do I have to use plural eyes or other synchronising program for doing that?
    THanks.

    Do the video clips have audio. That is, are you seeking to match A/V clips with audio-only clips? If so, then Premiere can do that. Select all the clips in both bins, right-click & select Create Multicam Source Sequence, and select Sync by Audio.
    Whenever Premiere finds that two or more clips match each other but no others in the batch, it creates a multicam source sequence of just those clips.

  • How can i delete the duplicate pictures and movie clips on my macbook pro

    how can i delete all the duplicate pictures and movie clips on my macbook pro. it is telling me i have no memory

    By 'no memory' may I assume you are out of space on your hard drive?
    Obviously you can delete them one by one, but this is tedious and will take a long time and you wish to do this quickly and efficiently.
    This is my suggestion and it may not be worth a lot:
    If all of your duplicates have a unique characteristic common to them that the originals do not, this MIGHT work.  For example if you make a duplicate of an image, it will have the same title as the original, but will insert the word 'copy' in its' title.  (It should do some thing similar with movie clips).
    Go to Spotlight in System Preferences.  Click on Privacy (near the top of the pane) and then the + sign (near the lower left hand corner).  This will result in a drop down menu.  Select all the places you do not want Spotlight to search.  You should leave only Music and Movies unless you have pictures/movie clips in other places.
    Enter into spotlight the unique characteristic (ie; copy) and it should (I hope) list all your duplicates.  Perform a Select All, and put them in Trash.
    Otherwise do them one by one or write an Apple Script Program.
    If my convoluted idea does not work, perhaps you will be lucky and a more savvy person with a real solution will come forth!
    Caio.

  • OOP and movie clips in arrays

    I have a number of movieclips in a game that needs to all appear at a certain x;y co-ordinate at the same alpha value and move at a dynamically produced path and basically have the same behaviour up to a point. Flash has created links to .as files for eachEach movie clip.
    I want to put them all in an array to code once. My question - Must this array be in the main class .as file or can I have a seperate .as file written especially for this array.
    Thanks
    Charine
    Facebook: buggoop

    you can pass a reference from your main class to your array class. eg,
    // in document class
    var arrayClass:ArrayClass=new ArrayClass(stage);
    // ArrayClass
    package{
    public class ArrayClass{
    private var _stage:Stage;
    public function ArrayClass(s:Stage){
    _stage=stage;
    dowhatever();
    private function dowhatever():void{

  • Question about scrolling and Movie Clips Loaded from the Library

    I hope I am posting this in the right forum.
    Ok, I'm using actionscript 2.0, and I am trying to make a scrolling image gallery. I have a movie clip with three layers. the first contains a movie clip used as a scroll bar. The second is a mask used to hide the overflow content, and the third contains movie clip thumbnails. when I click one of the thumbnails, it loads a symbol containing a larger version of the picture over top of the thumbnails on the same layer. My problem is, the large image is added at the very top of the movie clip, even when it is scrolled out of sight. I want it to appear in sight, so the user doesn't have to scroll all the way back up to the top to see it. This is annoying and confusing. Is there a way to do this?
    Here is the code I used to create the scroll effect (there is actually a whole lot more to the code but it is very long, so I am not adding it now. I will if it is needed though) 
    (Oh, and there is no text involved in this. I just got this code off a tutorial and I haven't changed the variable names yet)
        var scrollUpper:Number = 58;
        var scrollLower:Number = 309;
        var textLower:Number = 60;
        var textUpper:Number = -179;
        var scrollRange:Number = scrollLower - scrollUpper;
        var textRange:Number = textLower - textUpper;
        var startY:Number = imagesHolder_mc.thumbs_mc._y;
        function scroll(){
           var moved:Number = imagesHolder_mc.scroller_mc._y - scrollUpper;
           var pctMoved:Number = moved/scrollRange;
           var textMove:Number = pctMoved*textRange;
           imagesHolder_mc.thumbs_mc._y = textLower - textMove;
        imagesHolder_mc.scroller_mc.onPress = function(){
           this.startDrag(false,this._x,scrollUpper,this._x,scrollLower);
           this.onMouseMove = scroll;
        imagesHolder_mc.scroller_mc.onRelease = scroller_mc.onReleaseOutside = function(){
           this.stopDrag();
           this.onMouseMove = null}

    Thanks for your reply. I'll try to explain it better. I have a long, vertically scrolling movie clip. This movie clip contains lots of thumbnails. When I click a thumbnail, the full sized image is loaded from the library and displayed within the same movie clip. when I click the full size movie clip, it disappears again, and I can click another thumbnail to display another full size image. So I'm not just adding more and more stuff to the gallery if that's what you were thinking. I'm just clicking thumbnails to display the full size image so I can look at it, closing it, and moving on.
    But the full sized image is fixed at the very top of the scrolling movie clip, so if I click a thumbnail at the very bottom, I have to scroll all the way back up to the top to see the full size image. I just want the full size image to appear on screen no matter how far down I have scrolled to click a thumbnail.
    I made my basic gallery useing this tutorial:
    http://flashexplained.com/actionscript/making-the-ultimate-dynamic-image-gallery-in-flash- 8/
    if you want to take a look at that, to get an idea of what I'm talking about.
    Now I'm just trying to add some scrolling functionality, which wasn't included, but I don't really understand actionscript well enough to do this easily on my own.
    Sorry for the long reply. I hope this is clearer.

  • Multiple click points for one button and movie clip

    I am trying to make a single button into a multiple click
    point. I have a movie clip on the stage and I have an invisible
    button over it. The movie clip consists of a single timeline that
    has an ambient animation running and looping intially. I have three
    more labeled sections of that timeline that each contain a
    different animated sequence as click point animations for that
    movie clip. I want the user to click on the button on the stage and
    the first labeled click point animation of that movie clip will
    play. I want that action to be stored so that when the user clicks
    again then the second labeled click point animation will play then
    they will click for the third in the same way. In between user
    clicks I want the ambient animation loop in the beginning of that
    movie clip timeline to play. When the user has clicked the 3rd and
    last animated sequence then the whole thing will reset and be
    available again. Can anyone let me know how that can be
    accomplished. I originally scripted it through tell target to play
    the first but I don't know how to move forward. Thanks!

    What version of Flash are you using? Telltarget is very
    old... try something like this:
    // array of the animations
    myAnims = ['firstAnim','secondAnim','thirdAnim']; // these
    are also frame labels
    // your current animation index in the array, arrays start at
    0,
    // so we start at -1 which is like before anything
    currAnim = -1;
    // function to play the next animation
    function nextAnim(){
    // add one to the current animation index
    currAnim++;
    // if you've reached the end of the array, start back at 0
    if(currAnim >= myAnims.length)currAnim = 0;
    // now tell the MovieClip to play based on the value of the
    current array index
    myMovieClip.gotoAndPlay(myAnims[currAnim]);
    Then on the button you just put:
    on(release){
    nextAnim();
    And at the end of each animation on the timeline, put:
    gotoAndPlay(1);
    And at the end of the ambient loop at the beginning I guess
    you have that, too, so it loops.
    Hope that helps

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