Aurasma Native Extension for AIR

I'm wondering if anyone can help. Aurasma (the Augmented Reality system) supplies a kernel and XCode/Android template files for including their app within your own. Basically, they provide and interface and a library (.a file) so that you can include a button to launch their app overtop of yours. A close button within their app will return you to your own.
I've made attempts to build this into a Native Extension, so that their app will launch in a native window above the Air app. The process I'm going through right now causes the Flash CS6/Air 3.3 compiler to crash at the end of the compile (resulting in no .ipa being built).
Before going into too much detail as to what is involved and where things could be going wrong - has anyone had any experience building an app with Aurasma's kernel? Anyone attempted to build a native extension using Aurasma?
Thanks in advance!

Are you using the ANE from there or are you recompiling the ANE at your end?
If you are recompiling, please make sure that you are using the platform.xml file they have provided.
If you are using their precompiled ANEs, probably, the path to iOS SDK is not correct. It should be upto the folder iPhoneOSx.y.sdk.

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