Basic steps to apply my address to book marks

I am new to bookmarks program and I can't add my address list to your bookmark program. Basic steps please

Address book - for email addresses like in an email program?
Firefox doesn't do email, so it doesn't have an "address book".

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  • Basic Steps for applying CPU Patch

    Hello,
    I'm asking for someone to please post a basic step-by-step procedure for appling an oracle cpu patch. Nothing too detailed, but something I can use as an outline.
    Thank you

    If you look in the readme.txt it will have all the steps needed and what to do if it is rac or not; but very high level:
    - shutdown the database
    - cd into the patch directory
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    checking logs along the way

  • Need help with basic steps in creating ebook

    I have a confession: I constantly use workarounds instead of stopping and learning the proper way of using Indesign to create ebooks. I wouldn't say I do it because I'm lazy, but rather because I'm simply inept lol. These are some of the basic steps I take:
    1. create new document: include master text frame (because I want page numbers to show)
    2. paste unformatted text into document
    3. adjust size of master frame to give text suitable margins (since its an ebook, right/left margins same on opposing pages.)
    4. highlight all text, adjust before- and after-paragraph spacing to half of the character leading (so bottom of text is at same point for each page)
    5. go to chapter titles; do page-break so title has its own page; highlight title, choose font, size; create new character style; apply style to other chapter titles (is it possible to create a ctrl + number shortcut to apply character styles?). Notice I didn't create a character style for body text. Should I do that first?
    6. insert page number markers on both master pages, then cover page number with white box on first page of chapters.
    7. drop pictures into textbox so that if more text is added, pictures move with the text.
    That's basically what I do when I create an ebook. Any suggestions as to better/proper way to do these things would be very appreciated.

    1. Master text frames have nothing to do with page numbers and in most cases are totally unnecessary. Set the margins appropriately and place your text.
    2. Without knowing what you're starting with it's impossible to tell if that's a good idea or not. My gut says is it's not. See number 1.
    3. See number 1.
    4. This is what paragraph styles are for.
    5. See number 4.
    6. This is what multiple master pages are for. Stop doing that.
    7. Well, you finally got one right. As my people would say...mazel tov.
    Now, it's time for you stop being inept (your word, not mine) and start learning the right way to do this. First thing you do is buy Sandee Cohen's Visual Quick Start Guide. It's the best InDesign book on the market for beginners. http://amzn.to/plsvxy
    Secondly, check out the video training on Lynda.com. This link will get you a free one week trial: http://bit.ly/fcGpiI
    Bob

  • How to create a game. Basic steps.

    So, just browsing through these forums, I see many posts by prospective game designers wanting to get started. But many of these questions are so ill-researched or off basis that most people don't even know how to respond.
    So here's a quickie guide on how to get started learning to make a game. Notice I didn't say making a game. First you learn, then you make, or else you'll just get frustrated and quit.
    Here's the basic steps:
    1) You need to learn Java. Seriously, don't even think about writing a game if you don't want to. Get a book. My favorite was one by Ivor Horton. But really, any will do.
    If Java is your first programming language, it is important for you to read through the book carefully and do the excercises. This is for you learn what a "programming language" actually is.
    All a computer can do is add numbers. A computer itself knows nothing about Mario or how to make Mario jump. So YOU have to figure out, just what does Mario have to do with numbers.
    2) Write a simple game, without animation in it.
    My first game was Minesweeper. Other examples include Solitaire, or Poker, etc...
    This teaches you how to organize a "large" program. Organization is important. If you don't organize, you'll begin writing a game, and eventually get stuck because your code is unreadable, and your bugs will be impossible to trace down. You'll be frustrated and quit.
    3) Learn the concepts behind animation and a 2D game.
    I see questions like: "I want to make a game, and I drew Mario. Now how to I make him move?". This is for you people.
    Animation is drawing a bunch of images in rapid succession. And a game, basically is a logic system that decides which animations to play at any given time.
    4) Write a 2D game.
    Now, you are ready to attempt an actual game. I started small and wrote a tetris-esque puzzler as my first game with animation. I suggest you do the same, but if you feel ready you can probably jump into a major project now.
    5) Learn about 3D.
    For those aiming high, you can get started learning the concepts behind 3D now. I suggest you know at least a basic knowledge of trigonometry. This means know your sin, cos, and tan inside out, or else you'll up for a lot of work.
    3D is not like 2D. There are quite a few concepts that you will need to learn, and they're not immediately intuitive. Those who have a stronger math background will progress faster. Those who have a weaker background will find it more difficult. But you'll learn a lot along the way. Nothing teaches trig faster than writing a 3D engine.
    6) Write a 3D engine.
    You're entering the hardcore right about now. Few people on this forum will have experience with this and you'll need to do a lot of thinking. Mainly, just because, there's not many people left to ask.
    Some of you will have some ideas on writing this engine. In this case, I recommend you go ahead and try. You might not succeed, but trying will teach you more than anything else.
    Those that don't quite have it down yet, or those that tried and didn't quite succeed can follow along with a book that takes you through this step. The book that I used was "Java game programming". It has a very in-depth section on 3D.
    7) Make your engine fast.
    This step is probably the hardest of all. If you completed step 6, you'll notice that writing a 3D engine, and writing a fast 3D engine is two almost completely different things.
    Here's when you'll research into various computer science algorithms and techniques in order to speed up your engine. Actually, this is when you'll probably learn the concept of "algorithm".
    This is research! You'll find almost no help at forums for this step. Nothing but hard work.
    I can't comment on more than that, as that's as far as I've gotten so far. But that's the basic roadmap.
    Good luck on your games.
    -Cuppo

    Okay I am going to add a few points since they have come up recently.
    With relation to what you should know with Java.
    Beyond the basics you should get a good grounding in the following
    - threading
    - networking in Java (if applicable)
    Threading
    For threading you can use the concurrency tutorial found here http://java.sun.com/docs/books/tutorial/essential/concurrency/index.html
    Threading is really a must. No kidding. Because you will be unable to do anything performance wise without it. Additionally you can't normally take a non-threaded application and slap threading on it. You need to have a design that incorporates being threaded.
    You also don't want to come up with a design to find out later that it's wrong. Don't be afraid to ask questions about your design in general and as how it relates to threading.
    Making a good multi-threaded application is actually not all that difficult, once you understand it. But this is the thing that seems to trip up alot of people. I see an awful lot of bad threading code in the Java Programming forum. Tip: If you are using Thread Priorities you are doing something wrong!
    Networking
    The Java networking tutorial may be found here http://java.sun.com/docs/books/tutorial/networking/index.html
    This is a basic tutorial though so don't assume you know everything there is to know once you have finished it. If you are serious about your development then I HIGHLY recommend the following book
    http://books.google.com/books?id=l6f1jTB_XCYC&dq=Fundamental+Networking+in+Java&psp=1
    As a bonus the author is a long-time member on these forums and a regular in the Networking forums.
    Networking your program, especially depending on how you will use it is important to design into your game from the get-go. If you are planning to make a multi-player online game you need to know what the limitations are with regards to performance early in your development. If you build a beautiful game but it runs like a dog because of what you did in your networking code it would be a real shame and worse it may not be fixable.
    Again don't be afraid to ask questions.
    Restatement of CuppoJava's Comments
    This is a good thread and that's why I am adding these comments to it. I would also say that I totally agree with the sentiments on what you should expect.
    If you are new to Java and expect that in just a few months you are going to crank out a game with a custom 3-d engine you are in for a nasty surprise.
    It isn't that we want to be discouraging, but please do try and set yourself realistic goals and time deadlines. You'll find it a much more positive experience and the less frustrated you are the more likely we are to be able to help you. :)

  • Some Basic steps How to tune this Query

    Hi All
    This is my cursor Query to fetch the Eligible orders its taking too much of time to execute, This is my query
    SELECT oeol.header_id,oeol.attribute1,oeoh.order_number,COUNT(1) consignment_count
    FROM oe_order_lines_all oeol,oe_order_headers_all oeoh,oe_transaction_types_all oett
    WHERE oeol.header_id = oeoh.header_id
    AND oeol.flow_status_code IN(DECODE(oett.name,xxhdnl_om_common_util_pkg.g_push_line_type,
    DECODE(oeol.shipment_priority_code,'EXPRESS',DECODE(oeol.flow_status_code,'AWAITING_STOCK'
    ,'AWAITING_STOCK','STOCK_RECEIVED','STOCK_RECEIVED'),'STOCK_RECEIVED')
    ,DECODE(XXHDNL_OM_QUI_BAT_PLAN_EXT_PKG.check_push_or_pull(oeol.line_id),'PUSH','BOOKED')))
    AND(oeol.shipment_priority_code=p_shipment_priority OR p_shipment_priority IS NULL)
    AND oeol.line_type_id =oett.transaction_type_id AND oett.name IN
    (xxhdnl_om_common_util_pkg.g_return_line_type
    ,xxhdnl_om_common_util_pkg.g_push_line_type )
    AND oeoh.attribute3 IS NULL
    GROUP BY
    oeol.header_id
    ,oeol.attribute1
    ,oeoh.order_number;
    Pls provide some basic steps for tuning regarding some performance.
    thanks & regards
    Srikkanth.M

    Hi
    as I tried to say is that DECODE is just hard to read, but not a performance issue.
    What do you do in the XXHDNL_OM_QUI_BAT_PLAN_EXT_PKG.check_push_or_pull(oeol.line_id) procedure?
    But let me try the DECODE... not 100% correct as I can't test but you'll get the picture:
    SELECT
    FROM
    WHERE oeol.flow_status_code IN
    CASE WHEN oett.name = xxhdnl_om_common_util_pkg.g_push_line_type THEN
       CASE WHEN oeol.shipment_priority_code = 'EXPRESS' THEN
          CASE WHEN oeol.flow_status_code ='AWAITING_STOCK' THEN 'AWAITING_STOCK'
               WHEN oeol.flow_status_code ='STOCK_RECEIVED' THEN 'STOCK_RECEIVED'
               ELSE null END
          ELSE
          CASE WHEN XXHDNL_OM_QUI_BAT_PLAN_EXT_PKG.check_push_or_pull(oeol.line_id) = 'PUSH' THEN 'BOOKED'
             ELSE NULL END
    ELSE
    NULL
    ENDThat is a 1:1 "translation" PLEASE add comments in nested statements.
    And this is easier to read, as in CASE you can use AND / OR / IN ....
    SELECT
    FROM
    WHERE oeol.flow_status_code IN
    CASE WHEN oett.name = xxhdnl_om_common_util_pkg.g_push_line_type THEN
       CASE WHEN oeol.shipment_priority_code = 'EXPRESS' AND oeol.flow_status_code IN ('AWAITING_STOCK','STOCK_RECEIVED')
         THEN oeol.flow_status_code ELSE NULL END
       ELSE
        CASE WHEN XXHDNL_OM_QUI_BAT_PLAN_EXT_PKG.check_push_or_pull(oeol.line_id) = 'PUSH' THEN 'BOOKED'
             ELSE NULL END
    ENDThe "oeol.flow_status_code IN" makes no sense as the output of/DECODE/CASE is always 1 value right? And I would use the logic on a select on table "oe_order_lines_all" and then use the calculated field as a JOIN criteria. Much easier to test and read.
    But, please check the procedure which you call that can be deadly! The "case" is just "nice to have"
    -- andy

  • Steps to apply patch...

    Hi,
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    Sim,
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    steps to apply patch 4632932
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  • What are the basic steps for creating a content repository?

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    Description       :           Anything you want
    Prefix (must start with /)  :  Probably same as your repository name like \Paul
    Lookup mode : caseless
    Root Directory   :  C:\Paul
    NOTE:  This is the trick. You need to give the proper path means folder path which you want use as repository)
    Repository Services  :  Any services you want
    Property Search : Managercom.sapportals.wcm.repository.manager.generic.search.SimplePropertySearchManager
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    ACL Manager Cache   :           ca_cm_rep_acl
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  • How can i set the book marks below the address bar like IE9

    Dear Sir, I am a new user for firefox, now i am using firefox 4.0 beta version. In this how can is place book marks in below the address bar like IE8 OR IE9

    In Firefox 4 you can press F10 or use "Firefox > Customize" to make the Menu Bar and other toolbars visible and remove the check-mark on "Tabs on Top" to place the tab bar in the old position.
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  • HT1386 When I try to sync changes from my playlist to my iphone the sync process gets to step 7, applying changes and then freezes up, the changes are not being put on my iphone. What do I do to correct this issue?

    When I try to sync changes from my playlist on the computer to my iphone the sync process gets as far as step 7, applying changes, then freezes up and the changes are not getting to my iphnoe.  How do I fix this issue?

    Are all these songs associated with the same Apple ID or were some purchased on another account?
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  • Basic Steps to create a web dynpro program

    Hi Gurus,
    I am an Abaper and i am very much interesting in Webdynpro... i don't have basic knowledge on Web Dynpro...
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    Regards
    Sameer([email protected])

    Hi
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  • Multi address phone book

    The contact us section is not user friendly since mails are difficult to get submitted with filled in fields usually reverting back esp when using a smart.phone on the move.Exasperated I am.sending this feedback along with the query to forwarded to customer care as also a general email id and a 24x7 toll free and chargeable phone number with a sms number too will go a long way ubdermmibibg redressing customer queries and complaints
    Currently I would be upgrading two of my LG phones which has a multi address phone book with multi fields like home number,office name and number,fax&email etc.Since I have more than 2000 numbers stored in the 500 phone entry LG due to the facility of multi address phone book,therefore I would like to know whether the upcoming Nokia asha 210&also the existing 302 has a multi address phone book which I have shortlisted for immediate buying to avail the ease of a qwerty one though I am also using a Samsung galaxy ace.Besides whether both the 210&302 is having a call recording feature which would be highly beneficial in my practise as one has to retrieve info from patients for medical analysis etc.A flash in both 210&302 is essential too for the stylish models to become complete and comprehensive which only can help beat the competition and therefore please also forward this to the Nokia R&D section

    DrKVRanjit wrote:
    Have the upcoming Nokia Asha 210 and also the existing 302 a multi address phone book.
    Yes, however, the Nokia Suite does not work with the Nokia Asha 210. This makes it difficult to transfer so many contacts. Furthermore, there is a limit at 1000 entries. The Nokia Asha 302 is fine as it works with the Nokia Suite and should support 2000 entries.
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    DrKVRanjit wrote:
    Has the Nokia Asha 302 a call recording feature.
    Yes, hidden behind the Option key.

  • What are the steps to apply Oracle Patch?

    What are the steps to apply Oracle Patch?

    Hi,
    apply patch != apply patchset
    Generally, patch is apply with opatch tool (from 9i), and there is an exe for patchset.
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  • What are all the basic steps required to configure PM?

    Hi,
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    Hi
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    Perhaps:
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  • MSDS Basic steps to create Material safety data sheet

    Dear Friends ,
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    Thanks & Regards
    Raj

    HI Raju,
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    For Second Question: what is Pharse ? and where it is used?
    Phrase is a Standardized text that can be used in EH&S reports like MSDS & Trem cards, etc.,
    *********************************XXX*************************************XXX*************************
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    There is a standard format with 16 steps using globally For MSDS.
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    3. Hazards Identification
    4. First Aid measures
    5. Fire fighting measures
    6. Accidental measures
    7. Handling storage
    8. Exposure controls
    9. Physical and chemical Properties
    10.Stability & Reactivity
    11.Toxicological Information
    12.Ecological Information
    13.Disposal consideration
    14.Transport Information
    15.Regulatory Information
    16.Other Information
    We need to maintain appropriate data in our database, to retrieve the report as mentioned above.
    Integration:
    Main integration with MM (material Management) Module, by assigning the material with substance.
    Second Integration with SD module, if customer requirement is to extract the MSDS for each delivery.
    (Not necessary for MSDS reporting)
    Regards,
    kamal

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