Batch Export, Preset?

Is there a way to make a preset for a Batch Export?
On a related note, is there a way to save a Export Queue?

Once you quit Final Cut, the contents of the export queue go bye-bye. I most often use the export queue to export batches of freeze frames, or several different selects from a single sequence, as it retains the ins & outs for each instance of the sequence you add to the queue.
As far as I know, you have to set up the export queue each time if you have re-launched FCP, but you can add items to an existing batch to reuse the destination and settings within a single FCP session.

Similar Messages

  • Adobe Bridge CS5.1 - Edit Export Preset Crash

    I have successfully duplicated this issue on multiple machines, multiple user accounts running variations of 10.7 - 10.7.2. All Adobe updates applied.
    Open Bridge CS5.1 > Click on EXPORT Panel tab > Save to Hard Drive (double click to edit) > choose Browse...
    If you don't crash at this point... choose cancel and then select Browse again. You may also successfully select a folder, then go back and reedit preset by selecting Browse again... Crash.
    I feel like I have tried it all... clean OS X, clean install of CS5.5 - no luck.
    Ryan

    Same problem here.  It's really frustrating.  Thinking of ditching Bridge and switching to another app.  If I can't batch export RAW to JPEG, the program is pretty useless.

  • How do i change the size of a clip using batch export?

    hi, when i try and do a batch export to change my clips from a DV PAL to PhotoJpeg 320*240 sized clips the "options" button is greyed out. so all i have as export settings are the QT presets in a pulldown list. is there any way i can create my own setting? (and the also save that?)
    thx

    what i'm seeing is that
    a) selecting all files in Media Man. gives me the option to size and set codecs but not the audio off.
    b) selecting all files in Batch Export allows me to pick a format (QT, aiff etc) choose a preset (photoJpeg included) select whether to include audio and video or both but not set the size or customize the QT settings
    c) selecting all clips then "file>export>using QT conversion" gives me all options, but seem to grab only the first clip.

  • Is there a way to select multiple sequences and batch export them using the same settings in CS6?

    I am a current Final Cut Pro7 user and looking to switch over to Premiere Pro CS6.  We edit approx. 100 short (15 sec.) videos daily, and then select them all at the end of the day and batch export them over night using the same export recipe for all. I have having trouble finding an easy way to do this in Premiere pro CS6, as command +E is grayed out if i select more than one sequence at a time. 
    so far, it appears that i have to select each video individually and manually set encoding recipe and export location for each....  Not only would this be terribly time consuming, but it leaves a lot of room for error and missed videos.  I thought i would be able to send all of the sequences to Adobe Media Encoder,  but i dont see that option either.
    Any suggestions/
    thanks!

    Open Media Encoder and add your Sequences:
    File > Add Premiere Pro Sequence
    Navigate to your Premiere Project and select it in the list.
    You can then select multiple Sequences from the Project (Ctrl+Click)
    and load them all at once into Media Encoder and apply
    the same encoding preset to all Sequences at the same time.

  • Action batch export issue with image trace

    So, currently I'm working on batch processing jpeg sequences using illustrator's image trace and distortion effects. I have batch exported the image traces of the sequences via Adobe bridge.  Now I'm trying to create an action which opens the .ai files containing those image traces, apply a graphic style to the trace, and export a png from that.  I'm banging my head against the wall trying to get this to work right now. If I do the steps (step by step... not using a recorded action) I want on a single file, it works great, but the moment I batch export using the action I've created, it puts the original .png image that the image trace was linked to, on top of the image. The result is a bunch of .png exports that look exactly like my original image sequence.  If I add a "save" function to the action and open the resulting .ai files, I can see that the image trace vectors are in the file. The "linked png" however visible on the layer above those vectors.  Anyone have any idea what I'm doing wrong? How do I get rid of that pesky linked image.
    Also, for anyone who might be thinking that it has something to do with expanding the image trace before applying effects, this issue I'm running into, I've determined, is happening higher up in the hierarchy of the actions... If I simply make an action to open the image trace illustrator file and save it back out, the same issue occurs... placing the .png "linked file" on top of the vector image.
    While I'm at it, I might as well ask if anyone knows how to change the illustrator default image trace preset.... Without being able to change it, or much less specify in the action sequence that I'd like to use a user created image trace preset rather than the default setting, it's greatly overcomplicating my workflow. Makes what could easily be one-step batch processing into two. Seems pretty silly if you ask me.
    Please, if you guys have any insights on this, let me know. It's super frustrating... By the way, if you're wondering what type of effect I'm going for, the idea (as well as some explanation into their own process) starts at 12:44 of this video (http://vimeo.com/77427470).
    THANKS!

    Just wanted to let you guys know, for anyone who might be having my same issue... My home computer, even after a fresh install of Illustrator, was still placing the linked jpeg over the traced vector shapes when batch exporting... I did however find a workaround.  Rather than using Bridge CS6 for the batch image tracing, I used Bridge CS5 to trace in Illustrator CS5. Then, I used Illustrator CS6 to batch export an action that imported and applied an effect to those image traced sequences.  When you do this, it forces you to expand the tracing on import (because of the difference in Illustrator versions I'm assuming).  This way, when you batch run the action, it's already working with expanded vector shapes.  Not sure why this works, but it does.
    Also, I was having some issues getting Illustrator to apply the graphic style when batch exporting. I got it to work by copying an object with that particular graphic style to the clipboard, then adding in the action I was running a "paste" command, followed by a "clear" command.  I can only assume that Illustrator was having issues loading custom graphics styles while batch exporting. The paste/delete technique is annoying, but gets it done.
    Anyways. Just wanted to check in on this one. I'm happy I was able to muscle my way through it all.

  • Batch export

    in fcpx is there a way to btach export multiply timelines from the project library, I have just done another fashion shoot and have roughly 200 timelines and if I have to go in and export each one individually this is stupid!
    in fcp 7 I could batch out multiply timelines!

    First, I would have exported each one as they were finished.  No, there is not batch export yet, but I'm sure we'll see one eventually.  Good news is that you can create your own custom Share preset.  Then in the Project Library, you'd have to export eacy one to that preset, which is fast.  You don't have to wait for each to finish, just keep exporting.  But waiting until 200 Projects are done before exporting is simply not the best workflow.  With that much bulk, even in FCP 7, I'd have exported each one as they were finished.

  • Problem batch exporting odd sized mp4's in After Effects?

    Just been given the great task of converting hours and hours of supplied image sequences into mp4/ h.264 files for playing through silverlight. I envisaged assembling these sequences with their supplied sound tracks in after effects and outputing to mp4 with h.264 encoding
    I'm working at a non broadcast size (1000 x 576)and cannot get the after effects h.264 exporter in the render queue (adobe media encoder) to swallow this size without throwing up an error. It wants me to stretch the footage to different sizes based on what few presets are available, when I want to maintain the current size.
    I know I can export exactly what I want via the file menu (file> export>MPEG4) or via quicktime if I export a lossless file first, but I can't batch that in a render queue & I will have quite a lot of files to set off.
    Is there any way to get the mpeg 4 render options as seen under file> export , working in the render queue as the standard options in the render queue seem limited?
    Alternatively can any anyone recommend a good batch mp4 encoder app in the event I cant get everything I want out of after effects?

    ok , i can see the problem.
    try this if you need to finish your work within the next couple of hours:
    use Ae render queue >> export quicktime >> Foto or Motion Jpeg >> download mpeg streamclip >> batch export to H264 mpeg4 >> done.
    do a few seconds of render tests b4 you send the whole bunch to the batch. also 4 mpeg streamclip.
    and if you are happy with the result, blame adobe...

  • Illustrator CS 2 batch export to PDF problem

    I am trying to get Illustrator to batch export a number of EPS files to PDF files but I am having a problem.  The first file will save-as fine and come out as a PDF but each successive file saves as a .ai file and not as a PDF.
    The action is saved as follows:
    Open
    Save as (I selected High Quality Print as the PDF preset)
    Close.
    When I Batch run the action, the first one comes out as expected but thereafter they are .ai files.  Is there something I am missing?
    AT

    Action window
    Save As window

  • Batch Exporting of Different File Extensions

    Just a quick question for you Aperture Gurus. (Aperture 2)
    When exporting a large number of files of differnt file extension types, do you do all of them at once, or separte them into their different file extensions then batch export them.
    An expample might be:
    Eporting jpeg and raw files within a common album or file. I have been creating different albums, and batch exporting depending on the file extension. Has anyone tried batch exporting with different file types with success?
    Thanks
    Dan

    I taling about the original files. Lets say I have at least 2 different master files, jpeg, and, Canon RAW in the same folder or album. Now lets say I want to batch or bulk export them all in one shot. Both jpeg, and RAW exported in one function. I set the export presets that I would like, and hit the export button with both the RAW and jpeg selected.
    Do you see any concerns with doing this? I currently separate all my different files, jpeg, RAW, TIFF, etc, so I keep the exporting from messing up. I haven't actually tried mixing file types in an export function.
    I'm just wondering if anyone has had any sucess with mixed file type exports?
    Thanks
    Dan

  • Compressor Lag when Batch Exporting

    I'm trying to send five 1080p ProRes422 HQ sequences from FCP to Compressor (FCP Studio 3) for batch exporting, but it produces a HUGE lag every time I try to apply an export setting to a sequence in Compressor. We're talking 3-5 minutes of processing before I can move forward.
    I simply selected the five sequences in the FCP bin and clicked "Send to Compressor."
    Is managing five HD sequences truly too much for Compressor to handle or am I doing something wrong the the way that I am batch exporting?
    By the way, I'm well aware of the batch export feature built into FCP, but I have to transcode videos several times a week into 5-10 different formats and I'm sick of having to manually tune the settings of each export in FCP. I want to be able to take advantage of Compressor's custom export setting profile management.

    I didn't realize that I could add more than one export preset to an item in Compressor. So all I needed to do was send the native sequence to Compressor and apply all five of the export profiles to that one sequence.
    Sending five individual sequences definitely killed it though.

  • Is there a way in Final Cut Pro 7 to save custom Batch Export settings?

    Is there a way in Final Cut Pro 7 to save custom Batch Export settings?

    Don't think so.  Years ago, I seemed to figure out a way in an earlier version of fcp, but when I tried to recreate it, I couldn't make it work.
    You can send to compressor and save custom presets there.

  • Is there a way of setting up one more than one export preset to a funcion key?

    Hi
    is there a way of setting up Lightroom to export images in using more than one export preset at one time? When I have edited my photos I very often want to create a full res JPEG to upload to Zenfolio with no watermark, a medium res JPEG to go to Flickr and a 1500px image with a watermark for Facebook (I normally upload these last). I'm hoping Lightroom would also have a an option to set Function keys to trigger export presets for example.
    I'd like to be able to stack export presets to help with my workflow.
    Thanks
    Jon

    robcole.com - ExportManager
    does what you want, as long as you don't need post-process actions in your export preset(s).
    plugin | free | I wrote it..

  • No Method of Batch Export for Clips with Alpha Channels?

    Good morning,
    As many a flustered editor has eventually discovered, in order for FCP to export sequences with alpha channels to a 32-bit format, the timeline has to be un-rendered at the time of export, or else the transparent parts will appear black in the outputted file. This sort-of makes sense if you know how FCP and render files work, but in a perfect world I think I'd have designed the export interface a bit differently. Now that I think about it, I'm actually working in an Animation (Millions of Colors +) sequence, so converting transparent areas to black makes no logical sense at all.
    Anyway, I have several sequences that I would like to export as 32-bit TGA QuickTime files, preserving their transparency. If I Export Using Compressor, the process results in pre-rendering of the sequence, turning the transparent areas black. The same problem occurs if I export QuickTime reference movies from FCP and open them directly with Compressor.
    Does anyone know of a way to avoid this silly phenomenon or am I stuck individually exporting each sequence from FCP, one...at.......a................time?
    Thanks,
    Zap

    Thanks, Andy, "Batch Export" eventually did the trick!
    I forgot about that tool because I've never actually had to use it before! After playing around with it for a while, I found that as long as the sequence settings for each sequence in the batch are set to a codec with an activated alpha channel, it works just fine.
    Thanks again,
    Zap

  • I still use Aperture 2.1.4.  I need to export an image file with a CMYK profile.  Whereas a generic CMYK profile is listed in ColorSync Utility, it does not appear on the list of profiles in the edit portion of the export preset dialogue.  Help?

    I still use Aperture 2.1.4.  I need to export an image file with a CMYK profile.  Whereas a generic CMYK profile is listed in ColorSync Utility, it does not appear on the list of profiles in the edit portion of the export preset dialogue.  Help?  Is there some way to add the CMYK profile to the list of choices that are available in the export preset dialogue such that I can choose it?

    leonieDF
    Thanks for your response.  My profiles are located within color sync utility as you can see here:   
    These profiles do not respond to clicking and dragging.  Since they are all in one place, more or less, I'm reluctant to make further attempts to relocate them.  Accessing the CMYK profile is the first difficult experience I've encountered with this arrangement.  I have never needed the CMYK profile until recently, and that need has now past.  However, it remains a mystery to me as to why it does not appear with all the others on the menu of export choices in Aperture 2, or on the menu of profile assignment choices in the Preview application (where again all the other profiles are listed as choices).  I'm beginning to think my current set up will permit me to view an image that was created in CMYK space, but does not easily assign, or convert to that space.  I don't face these restrictions with all the others, so it remains a curious circumstance for me.  I anticipate upgrading my computer and software in the near future which might alleviate this issue altogether.  Again, many thanks for your attention to this matter.  The reach of this community is astounding.

  • How batch export layers to files png in cc

    I am having trouble with an export layers to files script i am wanting to batch export layer to png and this script i have seems to be the one i want although every time i run the script i get this error message "could not complete the action  since the destination folder doesn't exist" the script required me to hard code my destination path the path i require is "C:/Users/Tim/Desktop/Backdrops/png/" I am not completely sure why its stating it does not exist any help would be greatly appreciated. i have tried to contact the creator but the post it was on was very old.
    // enable double clicking from the Macintosh Finder or the Windows Explorer
    #target photoshop
    //=================================================================
    // Globals
    //=================================================================
    var exportPath = "/Users/pedr/Documents/Work/Clients/Pathways/Learning_Hub/Source/Comics/export";
    exportPath = exportPath + '/layers';
    // UI strings to be localized
    var strTitle = localize("$$$/JavaScripts/X2L/Title=X2L");
    var strButtonRun = localize("$$$/JavaScripts/X2L/Run=Run");
    var strButtonCancel = localize("$$$/JavaScripts/X2L/Cancel=Cancel");
    var strHelpText = localize("$$$/JavaScripts/X2L/Help=Please specify the format and location for saving each layer as a file.");
    var strLabelDestination = localize("$$$/JavaScripts/X2L/Destination=Destination:");
    var strButtonBrowse = localize("$$$/JavaScripts/X2L/Browse=&Browse...");
    var strLabelFileNamePrefix = localize("$$$/JavaScripts/X2L/FileNamePrefix=File Name Prefix:");
    var strCheckboxVisibleOnly = localize("$$$/JavaScripts/X2L/VisibleOnly=&Visible Layers Only");
    var strLabelFileType = localize("$$$/JavaScripts/X2L/FileType=File Type:");
    var strCheckboxIncludeICCProfile = localize("$$$/JavaScripts/X2L/IncludeICC=&Include ICC Profile");
    var strJPEGOptions = localize("$$$/JavaScripts/X2L/JPEGOptions=JPEG Options:");
    var strLabelQuality = localize("$$$/JavaScripts/X2L/Quality=Quality:");
    var strCheckboxMaximizeCompatibility = localize("$$$/JavaScripts/X2L/Maximize=&Maximize Compatibility");
    var strTIFFOptions = localize("$$$/JavaScripts/X2L/TIFFOptions=TIFF Options:");
    var strLabelImageCompression = localize("$$$/JavaScripts/X2L/ImageCompression=Image Compression:");
    var strNone = localize("$$$/JavaScripts/X2L/None=None");
    var strPDFOptions = localize("$$$/JavaScripts/X2L/PDFOptions=PDF Options:");
    var strLabelEncoding = localize("$$$/JavaScripts/X2L/Encoding=Encoding:");
    var strTargaOptions = localize("$$$/JavaScripts/X2L/TargaOptions=Targa Options:");
    var strLabelDepth = localize("$$$/JavaScripts/X2L/Depth=Depth:");
    var strRadiobutton16bit = localize("$$$/JavaScripts/X2L/Bit16=16bit");
    var strRadiobutton24bit = localize("$$$/JavaScripts/X2L/Bit24=24bit");
    var strRadiobutton32bit = localize("$$$/JavaScripts/X2L/Bit32=32bit");
    var strBMPOptions = localize("$$$/JavaScripts/X2L/BMPOptions=BMP Options:");
    var strAlertSpecifyDestination = localize("$$$/JavaScripts/X2L/SpecifyDestination=Please specify destination.");
    var strAlertDestinationNotExist = localize("$$$/JavaScripts/X2L/DestionationDoesNotExist=Destination does not exist.");
    var strTitleSelectDestination = localize("$$$/JavaScripts/X2L/SelectDestination=Select Destination");
    var strAlertDocumentMustBeOpened = localize("$$$/JavaScripts/X2L/OneDocument=You must have a document open to export!");
    var strAlertNeedMultipleLayers = localize("$$$/JavaScripts/X2L/NoLayers=You need a document with multiple layers to export!");
    var strAlertWasSuccessful = localize("$$$/JavaScripts/X2L/Success= was successful.");
    var strUnexpectedError = localize("$$$/JavaScripts/X2L/Unexpected=Unexpected error");
    var strMessage = localize("$$$/JavaScripts/X2L/Message=X2L");
    var stretQuality = localize( "$$$/locale_specific/JavaScripts/X2L/ETQualityLength=30" );
    var stretDestination = localize( "$$$/locale_specific/JavaScripts/X2L/ETDestinationLength=160" );
    var strddFileType = localize( "$$$/locale_specific/JavaScripts/X2L/DDFileType=100" );
    var strpnlOptions = localize( "$$$/locale_specific/JavaScripts/X2L/PNLOptions=100" );
    var strPNG8Options = localize("$$$/JavaScripts/X2L/PNG8Options=PNG-8 Options:");
    var strCheckboxPNGTransparency = localize("$$$/JavaScripts/X2L/Transparency=Transparency");
    var strCheckboxPNGInterlaced = localize("$$$/JavaScripts/X2L/Interlaced=Interlaced");
    var strCheckboxPNGTrm = localize("$$$/JavaScripts/X2L/Trim=Trim Layers");
    var strPNG24Options = localize("$$$/JavaScripts/X2L/PNG24Options=PNG-24 Options:");
    // the drop down list indexes for file type
    var png24Index = 7;
    main();
    // Functions
    // Function: main
    // Usage: the core routine for this script
    // Input: <none>
    // Return: <none>
    function main() {
        if ( app.documents.length <= 0 ) {
            if ( DialogModes.NO != app.playbackDisplayDialogs ) {
                alert( strAlertDocumentMustBeOpened );
            return 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
        var exportInfo = new Object();
        initExportInfo(exportInfo);
        // look for last used params via Photoshop registry, getCustomOptions will throw if none exist
        try {
        catch(e) {
            // it's ok if we don't have any options, continue with defaults
        try {
            var docName = app.activeDocument.name;  // save the app.activeDocument name before duplicate.
            var layerCount = app.documents[docName].layers.length;
            var layerSetsCount = app.documents[docName].layerSets.length;
            if ((layerCount <= 1)&&(layerSetsCount <= 0)) {
                if ( DialogModes.NO != app.playbackDisplayDialogs ) {
                    alert( strAlertNeedMultipleLayers );
                return 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
            } else {
                var rememberMaximize;
                var needMaximize = exportInfo.psdMaxComp ? QueryStateType.ALWAYS : QueryStateType.NEVER;
                app.activeDocument = app.documents[docName];
                var duppedDocument = app.activeDocument.duplicate();
                duppedDocument.activeLayer = duppedDocument.layers[duppedDocument.layers.length-1]; // for removing
                setInvisibleAllArtLayers(duppedDocument);
                exportChildren(duppedDocument, app.documents[docName], exportInfo, duppedDocument, exportInfo.fileNamePrefix);
                duppedDocument.close( SaveOptions.DONOTSAVECHANGES );
                if ( rememberMaximize != undefined ) {
                    app.preferences.maximizeCompatibility = rememberMaximize;
                if ( DialogModes.ALL == app.playbackDisplayDialogs ) {
                    //alert(strTitle + strAlertWasSuccessful);
                app.playbackDisplayDialogs = DialogModes.ALL;
        } catch (e) {
            if ( DialogModes.NO != app.playbackDisplayDialogs ) {
                alert(e);
            return 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
    // Function: settingDialog
    // Usage: pop the ui and get user settings
    // Input: exportInfo object containing our parameters
    // Return: on ok, the dialog info is set to the exportInfo object
    function settingDialog(exportInfo) {
      return;
    // Function: hideAllFileTypePanel
    // Usage: hide all the panels in the common actions
    // Input: <none>, dlgMain is a global for this script
    // Return: <none>, all panels are now hidden
    function hideAllFileTypePanel() {
    // Function: initExportInfo
    // Usage: create our default parameters
    // Input: a new Object
    // Return: a new object with params set to default
    function initExportInfo(exportInfo) {
        //exportInfo.destination = new String(exportPath);
        exportInfo.fileNamePrefix = new String("untitled_");
        exportInfo.visibleOnly = false;
        exportInfo.fileType = png24Index;
        exportInfo.icc = true;
        exportInfo.png24Transparency = true;
        exportInfo.png24Interlaced = false;
        exportInfo.png24Trim = true;
        try {
            exportInfo.destination = Folder(new String(exportPath)).fsName; // destination folder
            var tmp = app.activeDocument.fullName.name;
            exportInfo.fileNamePrefix = decodeURI(tmp.substring(0, tmp.indexOf("."))); // filename body part
        } catch(someError) {
            exportInfo.destination = new String(exportPath);
            exportInfo.fileNamePrefix = app.activeDocument.name; // filename body part
    // Function: saveFile
    // Usage: the worker routine, take our params and save the file accordingly
    // Input: reference to the document, the name of the output file,
    //        export info object containing more information
    // Return: <none>, a file on disk
    function saveFile( docRef, fileNameBody, exportInfo) {
                saveFile(docRef, fileNameBody, exportInfo, false, true);
                function saveFile( docRef, fileNameBody, exportInfo, interlacedValue, transparencyValue) {
                var id6 = charIDToTypeID( "Expr" );
                    var desc3 = new ActionDescriptor();
                    var id7 = charIDToTypeID( "Usng" );
                        var desc4 = new ActionDescriptor();
                        var id8 = charIDToTypeID( "Op  " );
                        var id9 = charIDToTypeID( "SWOp" );
                        var id10 = charIDToTypeID( "OpSa" );
                        desc4.putEnumerated( id8, id9, id10 );
                        var id11 = charIDToTypeID( "Fmt " );
                        var id12 = charIDToTypeID( "IRFm" );
                        var id13 = charIDToTypeID( "PN24" );
                        desc4.putEnumerated( id11, id12, id13 );
                        var id14 = charIDToTypeID( "Intr" );
                        desc4.putBoolean( id14, interlacedValue );
                        var id15 = charIDToTypeID( "Trns" );
                        desc4.putBoolean( id15, transparencyValue );
                        var id16 = charIDToTypeID( "Mtt " );
                        desc4.putBoolean( id16, true );
                        var id17 = charIDToTypeID( "MttR" );
                        desc4.putInteger( id17, 255 );
                        var id18 = charIDToTypeID( "MttG" );
                        desc4.putInteger( id18, 255 );
                        var id19 = charIDToTypeID( "MttB" );
                        desc4.putInteger( id19, 255 );
                        var id20 = charIDToTypeID( "SHTM" );
                        desc4.putBoolean( id20, false );
                        var id21 = charIDToTypeID( "SImg" );
                        desc4.putBoolean( id21, true );
                        var id22 = charIDToTypeID( "SSSO" );
                        desc4.putBoolean( id22, false );
                        var id23 = charIDToTypeID( "SSLt" );
                            var list1 = new ActionList();
                        desc4.putList( id23, list1 );
                        var id24 = charIDToTypeID( "DIDr" );
                        desc4.putBoolean( id24, false );
                        var id25 = charIDToTypeID( "In  " );
                        desc4.putPath( id25, new File( exportPath + "C:/Users/Tim/Desktop/Backdrops/png/"  + fileNameBody + ".png") );
                    var id26 = stringIDToTypeID( "SaveForWeb" );
                    desc3.putObject( id7, id26, desc4 );
                executeAction( id6, desc3, DialogModes.NO );
    // Function: zeroSuppress
    // Usage: return a string padded to digit(s)
    // Input: num to convert, digit count needed
    // Return: string padded to digit length
    function zeroSuppress (num, digit) {
        var tmp = num.toString();
        while (tmp.length < digit) {
            tmp = "0" + tmp;
        return tmp;
    // Function: setInvisibleAllArtLayers
    // Usage: unlock and make invisible all art layers, recursively
    // Input: document or layerset
    // Return: all art layers are unlocked and invisible
    function setInvisibleAllArtLayers(obj) {
        for( var i = 0; i < obj.artLayers.length; i++) {
            obj.artLayers[i].allLocked = false;
            obj.artLayers[i].visible = false;
        for( var i = 0; i < obj.layerSets.length; i++) {
            setInvisibleAllArtLayers(obj.layerSets[i]);
    // Function: removeAllInvisibleArtLayers
    // Usage: remove all the invisible art layers, recursively
    // Input: document or layer set
    // Return: <none>, all layers that were invisible are now gone
    function removeAllInvisibleArtLayers(obj) {
        for( var i = obj.artLayers.length-1; 0 <= i; i--) {
            try {
                if(!obj.artLayers[i].visible) {
                    obj.artLayers[i].remove();
            catch (e) {
        for( var i = obj.layerSets.length-1; 0 <= i; i--) {
            removeAllInvisibleArtLayers(obj.layerSets[i]);
    // Function: removeAllEmptyLayerSets
    // Usage: find all empty layer sets and remove them, recursively
    // Input: document or layer set
    // Return: empty layer sets are now gone
    function removeAllEmptyLayerSets(obj) {
        var foundEmpty = true;
        for( var i = obj.layerSets.length-1; 0 <= i; i--) {
            if( removeAllEmptyLayerSets(obj.layerSets[i])) {
                obj.layerSets[i].remove();
            } else {
                foundEmpty = false;
        if (obj.artLayers.length > 0) {
            foundEmpty = false;
        return foundEmpty;
    // Function: zeroSuppress
    // Usage: return a string padded to digit(s)
    // Input: num to convert, digit count needed
    // Return: string padded to digit length
    function removeAllInvisible(docRef) {
        removeAllInvisibleArtLayers(docRef);
        removeAllEmptyLayerSets(docRef);
    // Function: exportChildren
    // Usage: find all the children in this document to save
    // Input: duplicate document, original document, export info,
    //        reference to document, starting file name
    // Return: <none>, documents are saved accordingly
    function exportChildren(dupObj, orgObj, exportInfo, dupDocRef, fileNamePrefix) {
        for( var i = 0; i < dupObj.artLayers.length; i++) {
            if (exportInfo.visibleOnly) { // visible layer only
                if (!orgObj.artLayers[i].visible) {
                    continue;
            dupObj.artLayers[i].visible = true;
            var layerName = dupObj.artLayers[i].name;  // store layer name before change doc
            var duppedDocumentTmp = dupDocRef.duplicate();
            if ((png24Index == exportInfo.fileType)||(png8Index == exportInfo.fileType)) { // PSD: Keep transparency
                removeAllInvisible(duppedDocumentTmp);
                //PNGFileOptions
                        if (activeDocument.activeLayer.isBackgroundLayer == false) { //is it anything but a background layer?
                            app.activeDocument.trim(TrimType.TRANSPARENT);
            } else { // just flatten
                duppedDocumentTmp.flatten();
            // Edit
            var docName = app.activeDocument.name;
            // For some reason indexOf fails if we include the '-', so we use 'copy' and decrement the index by 1.
            docName = docName.slice(0, docName.indexOf('copy')-1);
            var fileNameBody = (docName+'_'+layerName).toLowerCase();
            fileNameBody = fileNameBody.replace(/[:\/\\*\?\"\<\>\|]/g, "_");  // '/\:*?"<>|' -> '_'
            if (fileNameBody.length > 120) {
                fileNameBody = fileNameBody.substring(0,120);
            saveFile(duppedDocumentTmp, fileNameBody, exportInfo);
            duppedDocumentTmp.close(SaveOptions.DONOTSAVECHANGES);
            dupObj.artLayers[i].visible = false;
        for( var i = 0; i < dupObj.layerSets.length; i++) {
            if (exportInfo.visibleOnly) { // visible layer only
                if (!orgObj.layerSets[i].visible) {
                    continue;
            var fileNameBody = fileNamePrefix;
            fileNameBody += "_" + zeroSuppress(i, 4) + "s";
            exportChildren(dupObj.layerSets[i], orgObj.layerSets[i], exportInfo, dupDocRef, fileNameBody);  // recursive call
    // Function: objectToDescriptor
    // Usage: create an ActionDescriptor from a JavaScript Object
    // Input: JavaScript Object (o)
    //        object unique string (s)
    //        Pre process converter (f)
    // Return: ActionDescriptor
    // NOTE: Only boolean, string, number and UnitValue are supported, use a pre processor
    //       to convert (f) other types to one of these forms.
    // REUSE: This routine is used in other scripts. Please update those if you
    //        modify. I am not using include or eval statements as I want these
    //        scripts self contained.
    function objectToDescriptor (o, s, f) {
        o = {};
        var d = new ActionDescriptor;
        var l = o.reflect.properties.length;
        d.putString( app.charIDToTypeID( 'Msge' ), s );
        for (var i = 0; i < l; i++ ) {
            var k = o.reflect.properties[i].toString();
            if (k == "__proto__" || k == "__count__" || k == "__class__" || k == "reflect")
                continue;
            var v = o[ k ];
            k = app.stringIDToTypeID(k);
            switch ( typeof(v) ) {
                case "boolean":
                    d.putBoolean(k, v);
                    break;
                case "string":
                    d.putString(k, v);
                    break;
                case "number":
                    d.putDouble(k, v);
                    break;
                default:
                    if ( v instanceof UnitValue ) {
                        var uc = new Object;
                        uc["px"] = charIDToTypeID("#Rlt"); // unitDistance
                        uc["%"] = charIDToTypeID("#Prc"); // unitPercent
                        d.putUnitDouble(k, uc[v.type], v.value);
                    } else {
                        throw( new Error("Unsupported type in objectToDescriptor " + typeof(v) ) );
        return d;
    // Function: descriptorToObject
    // Usage: update a JavaScript Object from an ActionDescriptor
    // Input: JavaScript Object (o), current object to update (output)
    //        Photoshop ActionDescriptor (d), descriptor to pull new params for object from
    //        object unique string (s)
    //        JavaScript Function (f), post process converter utility to convert
    // Return: Nothing, update is applied to passed in JavaScript Object (o)
    // NOTE: Only boolean, string, number and UnitValue are supported, use a post processor
    //       to convert (f) other types to one of these forms.
    // REUSE: This routine is used in other scripts. Please update those if you
    //        modify. I am not using include or eval statements as I want these
    //        scripts self contained.
    function descriptorToObject (o, d, s, f) {
        var l = d.count;
        if (l) {
            var keyMessage = app.charIDToTypeID( 'Msge' );
            if ( d.hasKey(keyMessage) && ( s != d.getString(keyMessage) )) return;
        for (var i = 0; i < l; i++ ) {
            var k = d.getKey(i); // i + 1 ?
            var t = d.getType(k);
            strk = app.typeIDToStringID(k);
            switch (t) {
                case DescValueType.BOOLEANTYPE:
                    o[strk] = d.getBoolean(k);
                    break;
                case DescValueType.STRINGTYPE:
                    o[strk] = d.getString(k);
                    break;
                case DescValueType.DOUBLETYPE:
                    o[strk] = d.getDouble(k);
                    break;
                case DescValueType.UNITDOUBLE:
                    var uc = new Object;
                    uc[charIDToTypeID("#Rlt")] = "px"; // unitDistance
                    uc[charIDToTypeID("#Prc")] = "%"; // unitPercent
                    uc[charIDToTypeID("#Pxl")] = "px"; // unitPixels
                    var ut = d.getUnitDoubleType(k);
                    var uv = d.getUnitDoubleValue(k);
                    o[strk] = new UnitValue( uv, uc[ut] );
                    break;
                case DescValueType.INTEGERTYPE:
                case DescValueType.ALIASTYPE:
                case DescValueType.CLASSTYPE:
                case DescValueType.ENUMERATEDTYPE:
                case DescValueType.LISTTYPE:
                case DescValueType.OBJECTTYPE:
                case DescValueType.RAWTYPE:
                case DescValueType.REFERENCETYPE:
                default:
                    throw( new Error("Unsupported type in descriptorToObject " + t ) );
        if (undefined != f) {
            o = f(o);
    // Function: preProcessExportInfo
    // Usage: convert Photoshop enums to strings for storage
    // Input: JavaScript Object of my params for this script
    // Return: JavaScript Object with objects converted for storage
    function preProcessExportInfo(o) {
        o.tiffCompression = o.tiffCompression.toString();
        o.pdfEncoding = o.pdfEncoding.toString();
        o.targaDepth = o.targaDepth.toString();
        o.bmpDepth = o.bmpDepth.toString();
        return o;
    // Function: postProcessExportInfo
    // Usage: convert strings from storage to Photoshop enums
    // Input: JavaScript Object of my params in string form
    // Return: JavaScript Object with objects in enum form
    function postProcessExportInfo(o) {
        o.tiffCompression = eval(o.tiffCompression);
        o.pdfEncoding = eval(o.pdfEncoding);
        o.targaDepth = eval(o.targaDepth);
        o.bmpDepth = eval(o.bmpDepth);
        return o;
    // Function: StrToIntWithDefault
    // Usage: convert a string to a number, first stripping all characters
    // Input: string and a default number
    // Return: a number
    function StrToIntWithDefault( s, n ) {
        var onlyNumbers = /[^0-9]/g;
        var t = s.replace( onlyNumbers, "" );
        t = parseInt( t );
        if ( ! isNaN( t ) ) {
            n = t;
        return n;
    // End X2L.jsx

    I have put the like var exportPath = "~/Desktop/Backdrops/png/";  and have removed the exportPath = exportPath + '/layers';
    but when i run the script it still comes up with the error
    could not complete action since the destination folder does not exist
    if you are using the extendedscript toolkit would be able to run the script and see if you know were the problem is coming from i cant seem to understand why its not seeing the destination.
    thanks for all your help
    // enable double clicking from the Macintosh Finder or the Windows Explorer
    #target photoshop
    //=================================================================
    // Globals
    //=================================================================
    var exportPath = "~/Desktop/Backdrops/png/";
    // UI strings to be localized
    var strTitle = localize("$$$/JavaScripts/X2L/Title=X2L");
    var strButtonRun = localize("$$$/JavaScripts/X2L/Run=Run");
    var strButtonCancel = localize("$$$/JavaScripts/X2L/Cancel=Cancel");
    var strHelpText = localize("$$$/JavaScripts/X2L/Help=Please specify the format and location for saving each layer as a file.");
    var strLabelDestination = localize("$$$/JavaScripts/X2L/Destination=Destination:");
    var strButtonBrowse = localize("$$$/JavaScripts/X2L/Browse=&Browse...");
    var strLabelFileNamePrefix = localize("$$$/JavaScripts/X2L/FileNamePrefix=File Name Prefix:");
    var strCheckboxVisibleOnly = localize("$$$/JavaScripts/X2L/VisibleOnly=&Visible Layers Only");
    var strLabelFileType = localize("$$$/JavaScripts/X2L/FileType=File Type:");
    var strCheckboxIncludeICCProfile = localize("$$$/JavaScripts/X2L/IncludeICC=&Include ICC Profile");
    var strJPEGOptions = localize("$$$/JavaScripts/X2L/JPEGOptions=JPEG Options:");
    var strLabelQuality = localize("$$$/JavaScripts/X2L/Quality=Quality:");
    var strCheckboxMaximizeCompatibility = localize("$$$/JavaScripts/X2L/Maximize=&Maximize Compatibility");
    var strTIFFOptions = localize("$$$/JavaScripts/X2L/TIFFOptions=TIFF Options:");
    var strLabelImageCompression = localize("$$$/JavaScripts/X2L/ImageCompression=Image Compression:");
    var strNone = localize("$$$/JavaScripts/X2L/None=None");
    var strPDFOptions = localize("$$$/JavaScripts/X2L/PDFOptions=PDF Options:");
    var strLabelEncoding = localize("$$$/JavaScripts/X2L/Encoding=Encoding:");
    var strTargaOptions = localize("$$$/JavaScripts/X2L/TargaOptions=Targa Options:");
    var strLabelDepth = localize("$$$/JavaScripts/X2L/Depth=Depth:");
    var strRadiobutton16bit = localize("$$$/JavaScripts/X2L/Bit16=16bit");
    var strRadiobutton24bit = localize("$$$/JavaScripts/X2L/Bit24=24bit");
    var strRadiobutton32bit = localize("$$$/JavaScripts/X2L/Bit32=32bit");
    var strBMPOptions = localize("$$$/JavaScripts/X2L/BMPOptions=BMP Options:");
    var strAlertSpecifyDestination = localize("$$$/JavaScripts/X2L/SpecifyDestination=Please specify destination.");
    var strAlertDestinationNotExist = localize("$$$/JavaScripts/X2L/DestionationDoesNotExist=Destination does not exist.");
    var strTitleSelectDestination = localize("$$$/JavaScripts/X2L/SelectDestination=Select Destination");
    var strAlertDocumentMustBeOpened = localize("$$$/JavaScripts/X2L/OneDocument=You must have a document open to export!");
    var strAlertNeedMultipleLayers = localize("$$$/JavaScripts/X2L/NoLayers=You need a document with multiple layers to export!");
    var strAlertWasSuccessful = localize("$$$/JavaScripts/X2L/Success= was successful.");
    var strUnexpectedError = localize("$$$/JavaScripts/X2L/Unexpected=Unexpected error");
    var strMessage = localize("$$$/JavaScripts/X2L/Message=X2L");
    var stretQuality = localize( "$$$/locale_specific/JavaScripts/X2L/ETQualityLength=30" );
    var stretDestination = localize( "$$$/locale_specific/JavaScripts/X2L/ETDestinationLength=160" );
    var strddFileType = localize( "$$$/locale_specific/JavaScripts/X2L/DDFileType=100" );
    var strpnlOptions = localize( "$$$/locale_specific/JavaScripts/X2L/PNLOptions=100" );
    var strPNG8Options = localize("$$$/JavaScripts/X2L/PNG8Options=PNG-8 Options:");
    var strCheckboxPNGTransparency = localize("$$$/JavaScripts/X2L/Transparency=Transparency");
    var strCheckboxPNGInterlaced = localize("$$$/JavaScripts/X2L/Interlaced=Interlaced");
    var strCheckboxPNGTrm = localize("$$$/JavaScripts/X2L/Trim=Trim Layers");
    var strPNG24Options = localize("$$$/JavaScripts/X2L/PNG24Options=PNG-24 Options:");
    // the drop down list indexes for file type
    var png24Index = 7;
    main();
    // Functions
    // Function: main
    // Usage: the core routine for this script
    // Input: <none>
    // Return: <none>
    function main() {
        if ( app.documents.length <= 0 ) {
            if ( DialogModes.NO != app.playbackDisplayDialogs ) {
                alert( strAlertDocumentMustBeOpened );
            return 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
        var exportInfo = new Object();
        initExportInfo(exportInfo);
        // look for last used params via Photoshop registry, getCustomOptions will throw if none exist
        try {
        catch(e) {
            // it's ok if we don't have any options, continue with defaults
        try {
            var docName = app.activeDocument.name;  // save the app.activeDocument name before duplicate.
            var layerCount = app.documents[docName].layers.length;
            var layerSetsCount = app.documents[docName].layerSets.length;
            if ((layerCount <= 1)&&(layerSetsCount <= 0)) {
                if ( DialogModes.NO != app.playbackDisplayDialogs ) {
                    alert( strAlertNeedMultipleLayers );
                return 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
            } else {
                var rememberMaximize;
                var needMaximize = exportInfo.psdMaxComp ? QueryStateType.ALWAYS : QueryStateType.NEVER;
                app.activeDocument = app.documents[docName];
                var duppedDocument = app.activeDocument.duplicate();
                duppedDocument.activeLayer = duppedDocument.layers[duppedDocument.layers.length-1]; // for removing
                setInvisibleAllArtLayers(duppedDocument);
                exportChildren(duppedDocument, app.documents[docName], exportInfo, duppedDocument, exportInfo.fileNamePrefix);
                duppedDocument.close( SaveOptions.DONOTSAVECHANGES );
                if ( rememberMaximize != undefined ) {
                    app.preferences.maximizeCompatibility = rememberMaximize;
                if ( DialogModes.ALL == app.playbackDisplayDialogs ) {
                    //alert(strTitle + strAlertWasSuccessful);
                app.playbackDisplayDialogs = DialogModes.ALL;
        } catch (e) {
            if ( DialogModes.NO != app.playbackDisplayDialogs ) {
                alert(e);
            return 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
    // Function: settingDialog
    // Usage: pop the ui and get user settings
    // Input: exportInfo object containing our parameters
    // Return: on ok, the dialog info is set to the exportInfo object
    function settingDialog(exportInfo) {
      return;
    // Function: hideAllFileTypePanel
    // Usage: hide all the panels in the common actions
    // Input: <none>, dlgMain is a global for this script
    // Return: <none>, all panels are now hidden
    function hideAllFileTypePanel() {
    // Function: initExportInfo
    // Usage: create our default parameters
    // Input: a new Object
    // Return: a new object with params set to default
    function initExportInfo(exportInfo) {
        //exportInfo.destination = new String(exportPath);
        exportInfo.fileNamePrefix = new String("untitled_");
        exportInfo.visibleOnly = false;
        exportInfo.fileType = png24Index;
        exportInfo.icc = true;
        exportInfo.png24Transparency = true;
        exportInfo.png24Interlaced = false;
        exportInfo.png24Trim = true;
        try {
            exportInfo.destination = Folder(new String(exportPath)).fsName; // destination folder
            var tmp = app.activeDocument.fullName.name;
            exportInfo.fileNamePrefix = decodeURI(tmp.substring(0, tmp.indexOf("."))); // filename body part
        } catch(someError) {
            exportInfo.destination = new String(exportPath);
            exportInfo.fileNamePrefix = app.activeDocument.name; // filename body part
    // Function: saveFile
    // Usage: the worker routine, take our params and save the file accordingly
    // Input: reference to the document, the name of the output file,
    //        export info object containing more information
    // Return: <none>, a file on disk
    function saveFile( docRef, fileNameBody, exportInfo) {
                saveFile(docRef, fileNameBody, exportInfo, false, true);
                function saveFile( docRef, fileNameBody, exportInfo, interlacedValue, transparencyValue) {
                var id6 = charIDToTypeID( "Expr" );
                    var desc3 = new ActionDescriptor();
                    var id7 = charIDToTypeID( "Usng" );
                        var desc4 = new ActionDescriptor();
                        var id8 = charIDToTypeID( "Op  " );
                        var id9 = charIDToTypeID( "SWOp" );
                        var id10 = charIDToTypeID( "OpSa" );
                        desc4.putEnumerated( id8, id9, id10 );
                        var id11 = charIDToTypeID( "Fmt " );
                        var id12 = charIDToTypeID( "IRFm" );
                        var id13 = charIDToTypeID( "PN24" );
                        desc4.putEnumerated( id11, id12, id13 );
                        var id14 = charIDToTypeID( "Intr" );
                        desc4.putBoolean( id14, interlacedValue );
                        var id15 = charIDToTypeID( "Trns" );
                        desc4.putBoolean( id15, transparencyValue );
                        var id16 = charIDToTypeID( "Mtt " );
                        desc4.putBoolean( id16, true );
                        var id17 = charIDToTypeID( "MttR" );
                        desc4.putInteger( id17, 255 );
                        var id18 = charIDToTypeID( "MttG" );
                        desc4.putInteger( id18, 255 );
                        var id19 = charIDToTypeID( "MttB" );
                        desc4.putInteger( id19, 255 );
                        var id20 = charIDToTypeID( "SHTM" );
                        desc4.putBoolean( id20, false );
                        var id21 = charIDToTypeID( "SImg" );
                        desc4.putBoolean( id21, true );
                        var id22 = charIDToTypeID( "SSSO" );
                        desc4.putBoolean( id22, false );
                        var id23 = charIDToTypeID( "SSLt" );
                            var list1 = new ActionList();
                        desc4.putList( id23, list1 );
                        var id24 = charIDToTypeID( "DIDr" );
                        desc4.putBoolean( id24, false );
                        var id25 = charIDToTypeID( "In  " );
                        desc4.putPath( id25, new File( exportPath + "C:/Users/Tim/Desktop/Backdrops/png/"  + fileNameBody + ".png") );
                    var id26 = stringIDToTypeID( "SaveForWeb" );
                    desc3.putObject( id7, id26, desc4 );
                executeAction( id6, desc3, DialogModes.NO );
    // Function: zeroSuppress
    // Usage: return a string padded to digit(s)
    // Input: num to convert, digit count needed
    // Return: string padded to digit length
    function zeroSuppress (num, digit) {
        var tmp = num.toString();
        while (tmp.length < digit) {
            tmp = "0" + tmp;
        return tmp;
    // Function: setInvisibleAllArtLayers
    // Usage: unlock and make invisible all art layers, recursively
    // Input: document or layerset
    // Return: all art layers are unlocked and invisible
    function setInvisibleAllArtLayers(obj) {
        for( var i = 0; i < obj.artLayers.length; i++) {
            obj.artLayers[i].allLocked = false;
            obj.artLayers[i].visible = false;
        for( var i = 0; i < obj.layerSets.length; i++) {
            setInvisibleAllArtLayers(obj.layerSets[i]);
    // Function: removeAllInvisibleArtLayers
    // Usage: remove all the invisible art layers, recursively
    // Input: document or layer set
    // Return: <none>, all layers that were invisible are now gone
    function removeAllInvisibleArtLayers(obj) {
        for( var i = obj.artLayers.length-1; 0 <= i; i--) {
            try {
                if(!obj.artLayers[i].visible) {
                    obj.artLayers[i].remove();
            catch (e) {
        for( var i = obj.layerSets.length-1; 0 <= i; i--) {
            removeAllInvisibleArtLayers(obj.layerSets[i]);
    // Function: removeAllEmptyLayerSets
    // Usage: find all empty layer sets and remove them, recursively
    // Input: document or layer set
    // Return: empty layer sets are now gone
    function removeAllEmptyLayerSets(obj) {
        var foundEmpty = true;
        for( var i = obj.layerSets.length-1; 0 <= i; i--) {
            if( removeAllEmptyLayerSets(obj.layerSets[i])) {
                obj.layerSets[i].remove();
            } else {
                foundEmpty = false;
        if (obj.artLayers.length > 0) {
            foundEmpty = false;
        return foundEmpty;
    // Function: zeroSuppress
    // Usage: return a string padded to digit(s)
    // Input: num to convert, digit count needed
    // Return: string padded to digit length
    function removeAllInvisible(docRef) {
        removeAllInvisibleArtLayers(docRef);
        removeAllEmptyLayerSets(docRef);
    // Function: exportChildren
    // Usage: find all the children in this document to save
    // Input: duplicate document, original document, export info,
    //        reference to document, starting file name
    // Return: <none>, documents are saved accordingly
    function exportChildren(dupObj, orgObj, exportInfo, dupDocRef, fileNamePrefix) {
        for( var i = 0; i < dupObj.artLayers.length; i++) {
            if (exportInfo.visibleOnly) { // visible layer only
                if (!orgObj.artLayers[i].visible) {
                    continue;
            dupObj.artLayers[i].visible = true;
            var layerName = dupObj.artLayers[i].name;  // store layer name before change doc
            var duppedDocumentTmp = dupDocRef.duplicate();
            if ((png24Index == exportInfo.fileType)||(png8Index == exportInfo.fileType)) { // PSD: Keep transparency
                removeAllInvisible(duppedDocumentTmp);
                //PNGFileOptions
                        if (activeDocument.activeLayer.isBackgroundLayer == false) { //is it anything but a background layer?
                            app.activeDocument.trim(TrimType.TRANSPARENT);
            } else { // just flatten
                duppedDocumentTmp.flatten();
            // Edit
            var docName = app.activeDocument.name;
            // For some reason indexOf fails if we include the '-', so we use 'copy' and decrement the index by 1.
            docName = docName.slice(0, docName.indexOf('copy')-1);
            var fileNameBody = (docName+'_'+layerName).toLowerCase();
            fileNameBody = fileNameBody.replace(/[:\/\\*\?\"\<\>\|]/g, "_");  // '/\:*?"<>|' -> '_'
            if (fileNameBody.length > 120) {
                fileNameBody = fileNameBody.substring(0,120);
            saveFile(duppedDocumentTmp, fileNameBody, exportInfo);
            duppedDocumentTmp.close(SaveOptions.DONOTSAVECHANGES);
            dupObj.artLayers[i].visible = false;
        for( var i = 0; i < dupObj.layerSets.length; i++) {
            if (exportInfo.visibleOnly) { // visible layer only
                if (!orgObj.layerSets[i].visible) {
                    continue;
            var fileNameBody = fileNamePrefix;
            fileNameBody += "_" + zeroSuppress(i, 4) + "s";
            exportChildren(dupObj.layerSets[i], orgObj.layerSets[i], exportInfo, dupDocRef, fileNameBody);  // recursive call
    // Function: objectToDescriptor
    // Usage: create an ActionDescriptor from a JavaScript Object
    // Input: JavaScript Object (o)
    //        object unique string (s)
    //        Pre process converter (f)
    // Return: ActionDescriptor
    // NOTE: Only boolean, string, number and UnitValue are supported, use a pre processor
    //       to convert (f) other types to one of these forms.
    // REUSE: This routine is used in other scripts. Please update those if you
    //        modify. I am not using include or eval statements as I want these
    //        scripts self contained.
    function objectToDescriptor (o, s, f) {
        o = {};
        var d = new ActionDescriptor;
        var l = o.reflect.properties.length;
        d.putString( app.charIDToTypeID( 'Msge' ), s );
        for (var i = 0; i < l; i++ ) {
            var k = o.reflect.properties[i].toString();
            if (k == "__proto__" || k == "__count__" || k == "__class__" || k == "reflect")
                continue;
            var v = o[ k ];
            k = app.stringIDToTypeID(k);
            switch ( typeof(v) ) {
                case "boolean":
                    d.putBoolean(k, v);
                    break;
                case "string":
                    d.putString(k, v);
                    break;
                case "number":
                    d.putDouble(k, v);
                    break;
                default:
                    if ( v instanceof UnitValue ) {
                        var uc = new Object;
                        uc["px"] = charIDToTypeID("#Rlt"); // unitDistance
                        uc["%"] = charIDToTypeID("#Prc"); // unitPercent
                        d.putUnitDouble(k, uc[v.type], v.value);
                    } else {
                        throw( new Error("Unsupported type in objectToDescriptor " + typeof(v) ) );
        return d;
    // Function: descriptorToObject
    // Usage: update a JavaScript Object from an ActionDescriptor
    // Input: JavaScript Object (o), current object to update (output)
    //        Photoshop ActionDescriptor (d), descriptor to pull new params for object from
    //        object unique string (s)
    //        JavaScript Function (f), post process converter utility to convert
    // Return: Nothing, update is applied to passed in JavaScript Object (o)
    // NOTE: Only boolean, string, number and UnitValue are supported, use a post processor
    //       to convert (f) other types to one of these forms.
    // REUSE: This routine is used in other scripts. Please update those if you
    //        modify. I am not using include or eval statements as I want these
    //        scripts self contained.
    function descriptorToObject (o, d, s, f) {
        var l = d.count;
        if (l) {
            var keyMessage = app.charIDToTypeID( 'Msge' );
            if ( d.hasKey(keyMessage) && ( s != d.getString(keyMessage) )) return;
        for (var i = 0; i < l; i++ ) {
            var k = d.getKey(i); // i + 1 ?
            var t = d.getType(k);
            strk = app.typeIDToStringID(k);
            switch (t) {
                case DescValueType.BOOLEANTYPE:
                    o[strk] = d.getBoolean(k);
                    break;
                case DescValueType.STRINGTYPE:
                    o[strk] = d.getString(k);
                    break;
                case DescValueType.DOUBLETYPE:
                    o[strk] = d.getDouble(k);
                    break;
                case DescValueType.UNITDOUBLE:
                    var uc = new Object;
                    uc[charIDToTypeID("#Rlt")] = "px"; // unitDistance
                    uc[charIDToTypeID("#Prc")] = "%"; // unitPercent
                    uc[charIDToTypeID("#Pxl")] = "px"; // unitPixels
                    var ut = d.getUnitDoubleType(k);
                    var uv = d.getUnitDoubleValue(k);
                    o[strk] = new UnitValue( uv, uc[ut] );
                    break;
                case DescValueType.INTEGERTYPE:
                case DescValueType.ALIASTYPE:
                case DescValueType.CLASSTYPE:
                case DescValueType.ENUMERATEDTYPE:
                case DescValueType.LISTTYPE:
                case DescValueType.OBJECTTYPE:
                case DescValueType.RAWTYPE:
                case DescValueType.REFERENCETYPE:
                default:
                    throw( new Error("Unsupported type in descriptorToObject " + t ) );
        if (undefined != f) {
            o = f(o);
    // Function: preProcessExportInfo
    // Usage: convert Photoshop enums to strings for storage
    // Input: JavaScript Object of my params for this script
    // Return: JavaScript Object with objects converted for storage
    function preProcessExportInfo(o) {
        o.tiffCompression = o.tiffCompression.toString();
        o.pdfEncoding = o.pdfEncoding.toString();
        o.targaDepth = o.targaDepth.toString();
        o.bmpDepth = o.bmpDepth.toString();
        return o;
    // Function: postProcessExportInfo
    // Usage: convert strings from storage to Photoshop enums
    // Input: JavaScript Object of my params in string form
    // Return: JavaScript Object with objects in enum form
    function postProcessExportInfo(o) {
        o.tiffCompression = eval(o.tiffCompression);
        o.pdfEncoding = eval(o.pdfEncoding);
        o.targaDepth = eval(o.targaDepth);
        o.bmpDepth = eval(o.bmpDepth);
        return o;
    // Function: StrToIntWithDefault
    // Usage: convert a string to a number, first stripping all characters
    // Input: string and a default number
    // Return: a number
    function StrToIntWithDefault( s, n ) {
        var onlyNumbers = /[^0-9]/g;
        var t = s.replace( onlyNumbers, "" );
        t = parseInt( t );
        if ( ! isNaN( t ) ) {
            n = t;
        return n;
    // End X2L.jsx

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