BufferedImage displayed too small

Hello,
I'm building an application that displays an image, using BufferedImages. Before the user loads an image, the application displays a black image. I tried to set the RGB using the method setRGB(int startX, int startY, int w, int h, int[] rgbArray, int offset, int scansize), but it doesn't seem to work. This is how I created my RGB array:int[] RGB = new int[dims[0]*16+dims[1]*16];//dims is an array holding dimensions used by another part of my program
for(int i = 0; i < RGB.length; i++)
     RGB[i] = 0;

To black out a buffered image, why no just use the java.awt.Graphics method
fillRect:
Graphics2D g = image.createGraphics();
g.setColor(Color.BLACK); //redundant
g.fillRect(0, 0, image.getWidth(), image.getHeight());
g.dispose();Note that when you construct a buffered image, its raster is zeroed
out, which corresponds to the color black in most color models.
And I don't see the relation of your subject to the question...

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