Building a chat program in java

i am trying to build a chat program in java but don't know how to start or where to get the source code. Chatting can be done with the user of the selected IP address displayed in the console.
Can anyone help me ?

hey, i'm reading this book now, try this link:
http://manning.spindoczine.com/sbe/
i think it has something about chat program. good luck:)

Similar Messages

  • Need Help with Simple Chat Program

    Hello Guys,
    I'm fairly new to Java and I have a quick question regarding a simple chat program in java. My problem is that I have a simple chat program that runs from its own JFrame etc. Most of you are probably familiar with the code below, i got it from one of my java books. In any case, what I'm attempting to do is integrate this chat pane into a gui that i have created. I attempted to call an instace of the Client class from my gui program so that I can use the textfield and textarea contained in my app, but it will not allow me to do it. Would I need to integrate this code into the code for my Gui class. I have a simple program that contains chat and a game. The code for the Client is listed below.
    import java.awt.*;
    import java.awt.event.*;
    import java.io.*;
    import java.net.*;
    import javax.swing.*;
    public class Client
    extends JPanel {
    public static void main(String[] args) throws IOException {
    String name = args[0];
    String host = args[1];
    int port = Integer.parseInt(args[2]);
    final Socket s = new Socket(host, port);
    final Client c = new Client(name, s);
    JFrame f = new JFrame("Client : " + name);
    f.addWindowListener(new WindowAdapter() {
    public void windowClosing(WindowEvent we) {
    c.shutDown();
    System.exit(0);
    f.setSize(300, 300);
    f.setLocation(100, 100);
    f.setContentPane(c);
    f.setVisible(true);
    private String mName;
    private JTextArea mOutputArea;
    private JTextField mInputField;
    private PrintWriter mOut;
    public Client(final String name, Socket s)
    throws IOException {
    mName = name;
    createUI();
    wireNetwork(s);
    wireEvents();
    public void shutDown() {
    mOut.println("");
    mOut.close();
    protected void createUI() {
    setLayout(new BorderLayout());
    mOutputArea = new JTextArea();
    mOutputArea.setLineWrap(true);
    mOutputArea.setEditable(false);
    add(new JScrollPane(mOutputArea), BorderLayout.CENTER);
    mInputField = new JTextField(20);
    JPanel controls = new JPanel();
    controls.add(mInputField);
    add(controls, BorderLayout.SOUTH);
    mInputField.requestFocus();
    protected void wireNetwork(Socket s) throws IOException {
    mOut = new PrintWriter(s.getOutputStream(), true);
    final String eol = System.getProperty("line.separator");
    new Listener(s.getInputStream()) {
    public void processLine(String line) {
    mOutputArea.append(line + eol);
    mOutputArea.setCaretPosition(
    mOutputArea.getDocument().getLength());
    protected void wireEvents() {
    mInputField.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent ae) {
    String line = mInputField.getText();
    if (line.length() == 0) return;
    mOut.println(mName + " : " + line);
    mInputField.setText("");

    Thanks for ur help!i have moved BufferedReader outside the loop. I dont think i am getting exception as i can c the output once.What i am trying to do is repeat the process which i m getting once.What my method does is first one sends the packet to multicasting group (UDP) and other method receives the packets and prints.

  • Adding nicknames to chat program

    Hi there,
    I'm developing a chat program in java for school.
    I already have the basics. I have a client, a server, and so on...
    The communication had already been set right.
    But now I want to let the client (user, who wants to chat) choose their nickname.
    There cannot be 2 persons with the same nickname.
    So I probably have to save those nicknames at the server.
    How is the best way to approach this?
    Just sending a nickname as a string is probably not a good way. Because the server had to make a difference between text (that has to be sent to every client) and other data (like a nickname).
    I have no idea how to do this. How is this handled by other chat programs?
    I hope someone can point me some ways to solve this.
    Thanks in advance!

    I see that you have every string that comes in as a message from that client.
    What you should do is have the client type in his name before.
    The string contains a special code to tell the server that it is a name. Such as: "<incomingnickname>ejito</incomingnickname>". When the server gets this information it will parse the nickname and send that name to respective database of current clients connected. It will then allow that person to speak and show up in the room.
    The server checks whether names are already in use by looking through the database of clients.
    If that name is currently taken, then the sever will send back a "<nicknamefailed> That nick is taken! Choose another</nicknamefailed>", and not allow the user to talk in the room until he gets a new name. The server will just trash all incoming messages from that client.
    This is pretty secure. Since the server does the checking, and also prevents the user from speaking or appearing in the chat, it will prevent people from trying to duplicate the person's name.

  • Firewall burrowing/chat program help

    I'm trying to develop a person-server-person chat program with java with the ability to burrow through firewalls. I'm using the example program from 1996 at: http://developer.java.sun.com/developer/technicalArticles/InnerWorkings/Burrowing/ as a guide.
    I can get the applet up and running, but it won't connect to the server. The server says "Ready...", but neither connects to each other. They are both supposedly using port 6006.
    When looking through the code of SimpleChatServer.java, I can't find where it designates an IP address, and can't figure out just how the applet is supposed to connect to the server.
    Thanks everyone,
    Mark

    (Most if this code is from the example in the URL I first gave)
    Here's the important code (trying 8080 this time):
    Server:
    int port = 8080;
         // Get the port number
         if (argv.length == 1)
         port = Integer.parseInt(argv[0]);
         // Create a server socket on the given port
         ServerSocket ss = null;
         try {
         ss = new ServerSocket(port);
         } catch (IOException e) {
         System.out.println("Could not listen on port: " +
    port + ", " + e);
         System.exit(1);
         // Allocate a vector for all open connections to clients.
         Vector connections = new Vector();
         System.out.println("port: "+port+"Serversocket: "+ss);
         System.out.println("Ready...");
    Output from DOS prompt is:
    port: 8080Serversocket: ServerSocket[addr=0.0.0.0/0.0.0.0,port=0,localport=8080]
    Ready...
    From the Client/Applet side, run from IE 5:
    String str = getParameter("port");
         int port = (str != null) ? Integer.parseInt(str) : 8080;
         connection = new ServerConnection(getCodeBase().getHost(),port);
    System.out.println("connection: "+connection);
    Output from java console:
    connection: ServerConnection@de9ac4
    Error getting a new connection to read from
    I have no idea what ServerConnection@de9ac4 means (I know where it came from, just not what it means).
    Thanks,
    Mark

  • Java chat program, works on single PC, but not over internet?

    I got bored so I started writing a chat client in java, its IRC style, a server and as many clients as you want. It works fine on a single computer (using 127.0.0.1 as the IP) but not over the internet.
    I've tried running the server and client on my home PC, set up the ports to be forwarded on my router and enabled them in the windows firewall but I get the error "Connection refused" when trying to connect using my external IP (ISP) address, same with me running the server and a mate running the client.
    The class chatHandler was basically stolen off the internet, the rest I wrote myself or modified bits of code to suit. I wrote it in netbeans with the GUI builder.
    I've hosted both projects in the single zip, if you want to run the application just open the .jar file in the dist folders, or view the source via the src folder, or alternatively you can load the project up in NetBeans so its easier to play with the GUI.
    So yeah if anyone can help me out with why its not working that'd be great, I've added the port to my firewall (default 60111). My ultimate goal is to implement an actual protocol so it isn't just sending plain text, then I can easily send files to mates etc.
    http://rapidshare.com/files/208309140/ChatProgram.zip.html
    Edited by: rolls on Mar 12, 2009 4:58 AM

    what I have done recently is this:
    have added java.exe, javaw.exe, the ports Im using to the windows firewall and also the ports I am using to my router.
    I have also tried changing :
    server = new ServerSocket(port);
    to:
    InetAddress IP = InetAddress.getByName(IPAddress);
    server = new ServerSocket(port, backlog, IP);
    (IPAddress = 192.168.1.3 my lan NIC)
    As I believe it was binding to my local loopback adaptor, hence not seeing any packets when using a packet analyser, however now I get an exception, after printing a stacktrace from the client I get this.
    However I can now connect using 192.168.1.3 just not using my external IP address.
    java.net.ConnectException: Connection refused: connect
    at java.net.PlainSocketImpl.socketConnect(Native Method)
    at java.net.PlainSocketImpl.doConnect(PlainSocketImpl .java:333)
    at java.net.PlainSocketImpl.connectToAddress(PlainSoc ketImpl.java:195)
    at java.net.PlainSocketImpl.connect(PlainSocketImpl.j ava:182)
    at java.net.SocksSocketImpl.connect(SocksSocketImpl.j ava:366)
    at java.net.Socket.connect(Socket.java:519)
    at java.net.Socket.connect(Socket.java:469)
    at java.net.Socket.<init>(Socket.java:366)
    at java.net.Socket.<init>(Socket.java:180)
    at chatclient.Client.run(Client.java:60)
    at java.lang.Thread.run(Thread.java:619)
    Why is my connection getting refused? I've set up a virtual server and port forwarding on my router, and turned off the windows firewall.

  • How can I build Instalation Program for java applet?

    I want to build on line internet game based on java applet.
    Uset must instull the game to his computer.And this program mast Connect to the server when user enter
    to this application.Not from explorer,but from my application,like when i enter to ICQ.
    My questions:
    How can i build instalation program in java?
    How can i connect to the server when user enter into my game not from explorer but from game?
    Thanks,Maya.

    Hi Maya
    First of all an Applet does not have to be "installed" as you would with a normal application. The browser handles the install and execution of the applet.
    Check out this URL for more about applets:
    http://web2.java.sun.com/docs/books/tutorial/applet/index.html
    On the subject client/server pairs - see:
    http://web2.java.sun.com/docs/books/tutorial/networking/sockets/index.html
    If you decide to make the game an application instead check out Sun's WebStart - under the products section.
    That's about all the help I can give you.
    Programming a game is a complicated subject - I am doing one too:
    http://hjem.get2net.dk/mhjembaek/armageddon/
    Kind reg,
    Hjembaek

  • Help wanted: Building jsp chat

    Hi!
    I am currently working on a school project where we're building a chat. We use jsp as server side programming language.
    We store the messages in a MySQL database.
    Now to the problem:
    We want the message window to be updated everytime any user writes something eg. the user can see when someone writes something. We have thought of using the HTML meta tag "refresh", but there has to be a better way? Got any ideas?
    Thanks
    *j.ett5

    Personally I am not sure that I would use JSP to build a chat application because JSP was not really meant for interactive user responses. If you are using JSP because the assignment requires JSP then I understand.
    I would consider creating some sort of simple client-side applet that interacts with a serverside java app. This might require a little more work because you would have to work out some sort of simple protocol and pass the data over via a socket connection, but doesnt that sound like fun? :) The server side app could still query the DB but it would also be able to update client applets.
    Seriously though, if you have to use JSP then I would agree that your best bet at refreshing entries would be to use the HTTP refresh meta tag. For best performance you will want to make sure that if no new entries to the DB have been added since the last refresh that you simply send a static version of the last page so that JSP doesnt have to build the page every time each clients web browser refreshes.

  • Voice chat program

    After a few days work, I have completed the mian voice chat program. I know there are so many people like me that wants that. I post these program. i will complete gui work later. and there is a problem in the program. if the speaking one do not speak for a while, the listening client will hear noise. Can some one help me.
    package com.longshine.voice;
    import java.io.*;
    import java.net.*;
    import java.util.*;
    public class Server
    // The ServerSocket we'll use for accepting new connections
    private ServerSocket ss;
    // A mapping from sockets to DataOutputStreams. This will
    // help us avoid having to create a DataOutputStream each time
    // we want to write to a stream.
    private Hashtable outputStreams = new Hashtable();
    final int bufSize = 16384;
    //current speak_man
    private int speakman=-1;
    // Constructor and while-accept loop all in one.
    public Server( int port ) throws IOException {
    // All we have to do is listen
    listen( port );
    private void listen( int port ) throws IOException {
    // Create the ServerSocket
    ss = new ServerSocket( port );
    // Tell the world we're ready to go
    System.out.println( "Listening on "+ss );
    // Keep accepting connections forever
    while (true) {
    // Grab the next incoming connection
    Socket s = ss.accept();
    // Tell the world we've got it
    System.out.println( "Connection from "+s );
    // Create a DataOutputStream for writing data to the
    // other side
    DataOutputStream dout = new DataOutputStream( s.getOutputStream() );
    // Save this stream so we don't need to make it again
    outputStreams.put( s, dout );
    // Create a new thread for this connection, and then forget
    // about it
    new VoiceServer( this, s );
    // Get an enumeration of all the OutputStreams, one for each client
    // connected to us
    Enumeration getOutputStreams() {
    return outputStreams.elements();
    // Send a message to all clients (utility routine)
    void sendToAll( byte[] voice ,Socket socket) {
    // We synchronize on this because another thread might be
    // calling removeConnection() and this would screw us up
    // as we tried to walk through the list
    synchronized( outputStreams ) {
    // For each client ...
    for (Enumeration e = outputStreams.keys(); e.hasMoreElements(); ) {
    // ... get the output stream ...
    Socket tmp=(Socket)e.nextElement();
    if(!tmp.equals(socket))
    try {
    DataOutputStream dout = new DataOutputStream(tmp.getOutputStream());
    // ... and send the message
    dout.write(voice,0,44096);
    dout.flush();
    } catch( IOException ie ) { System.out.println( ie ); }
    // Remove a socket, and it's corresponding output stream, from our
    // list. This is usually called by a connection thread that has
    // discovered that the connectin to the client is dead.
    void removeConnection( Socket s ) {
    // Synchronize so we don't mess up sendToAll() while it walks
    // down the list of all output streamsa
    synchronized( outputStreams ) {
    // Tell the world
    System.out.println( "Removing connection to "+s );
    // Remove it from our hashtable/list
    outputStreams.remove( s );
    // Make sure it's closed
    try {
    s.close();
    } catch( IOException ie ) {
    System.out.println( "Error closing "+s );
    ie.printStackTrace();
    // Main routine
    // Usage: java Server <port>
    static public void main( String args[] ) throws Exception {
    // Get the port # from the command line
    int port = Integer.parseInt( args[0] );
    // Create a Server object, which will automatically begin
    // accepting connections.
    new Server( port );
    package com.longshine.voice;
    import java.net.*;
    import java.io.*;
    import java.sql.*;
    import java.io.*;
    import java.net.*;
    public class VoiceServer extends Thread
    // The Server that spawned us
    private Server server;
    final int bufSize = 16384;
    // The Socket connected to our client
    private Socket socket;
    // Constructor.
    public VoiceServer( Server server, Socket socket ) {
    // Save the parameters
    this.server = server;
    this.socket = socket;
    // Start up the thread
    start();
    // This runs in a separate thread when start() is called in the
    // constructor.
    public void run() {
    try {
    // Create a DataInputStream for communication; the client
    // is using a DataOutputStream to write to us
    DataInputStream din = new DataInputStream( socket.getInputStream() );
    byte[] voice=new byte[44096];
    // Over and over, forever ...
    while (true) {
    // ... read the next message ...
    // int bytes = din.read(voice,0,44096);
    int bytes = din.read(voice);
    // ... and have the server send it to all clients
    server.sendToAll(voice,socket);
    } catch( EOFException ie ) {
    // This doesn't need an error message
    } catch( IOException ie ) {
    // This does; tell the world!
    ie.printStackTrace();
    } finally {
    // The connection is closed for one reason or another,
    // so have the server dealing with it
    server.removeConnection( socket );
    package com.longshine.voice;
    import java.io.*;
    import java.net.*;
    public class Client {
    private String host="";
    private String port="";
    private Socket socket;
    private DataOutputStream dout;
    private DataInputStream din;
    private Capture capture=null;
    private Play play=null;
    public Client(String host,String port) {
    this.host=host;
    this.port=port;
    public void init()
    try
    socket = new Socket( host, Integer.parseInt(port));
    din = new DataInputStream( socket.getInputStream() );
    dout = new DataOutputStream( socket.getOutputStream());
    capture=new Capture(dout);
    play=new Play(din);
    catch(Exception e)
    e.printStackTrace();
    public static void main(String[] args) {
    Client client = new Client("172.18.220.176","5678");
    client.init();
    if(args[0].equalsIgnoreCase("say"))
    client.capture.start();
    if(args[0].equalsIgnoreCase("hear"))
    client.play.start();
    package com.longshine.voice;
    import java.io.*;
    import java.util.Vector;
    import java.util.Enumeration;
    import javax.sound.sampled.*;
    import java.text.*;
    import java.net.*;
    public class Play implements Runnable {
    SourceDataLine line;
    Thread thread;
    String errStr=null;
    DataInputStream in=null;
    AudioInputStream audioInputStream;
    final int bufSize = 16384;
    int duration=0;
    public Play(DataInputStream in)
    this.in=in;
    public void start() {
    errStr = null;
    thread = new Thread(this);
    thread.setName("Playback");
    thread.start();
    public void stop() {
    thread = null;
    private void shutDown(String message) {
    if ((errStr = message) != null) {
    System.err.println(errStr);
    if (thread != null) {
    thread = null;
    public void createAudioInputStream() {
    if (in != null ) {
    try {
    errStr = null;
    java.io.BufferedInputStream oin = new java.io.BufferedInputStream(in);
    audioInputStream = AudioSystem.getAudioInputStream(oin);
    } catch (Exception ex) {
    ex.printStackTrace();
    } else {
    public void run() {
    // reload the file if loaded by file
    if (in != null) {
    // createAudioInputStream();
    // make sure we have something to play
    // if (audioInputStream == null) {
    // shutDown("No loaded audio to play back");
    // return;
    // reset to the beginnning of the stream
    // try {
    // audioInputStream.reset();
    // } catch (Exception e) {
    // shutDown("Unable to reset the stream\n" + e);
    // return;
    // get an AudioInputStream of the desired format for playback
    AudioFormat format = getFormat();
    audioInputStream=new AudioInputStream(in, format, AudioSystem.NOT_SPECIFIED);
    AudioInputStream playbackInputStream = AudioSystem.getAudioInputStream(format, audioInputStream);
    if (playbackInputStream == null) {
    shutDown("Unable to convert stream of format " + audioInputStream + " to format " + format);
    return;
    // define the required attributes for our line,
    // and make sure a compatible line is supported.
    DataLine.Info info = new DataLine.Info(SourceDataLine.class,
    format);
    if (!AudioSystem.isLineSupported(info)) {
    shutDown("Line matching " + info + " not supported.");
    return;
    // get and open the source data line for playback.
    try {
    line = (SourceDataLine) AudioSystem.getLine(info);
    line.open(format, bufSize);
    } catch (LineUnavailableException ex) {
    shutDown("Unable to open the line: " + ex);
    return;
    // play back the captured audio data
    int frameSizeInBytes = format.getFrameSize();
    int bufferLengthInFrames = line.getBufferSize() / 8;
    int bufferLengthInBytes = bufferLengthInFrames * frameSizeInBytes;
    byte[] data = new byte[bufferLengthInBytes];
    int numBytesRead = 0;
    // start the source data line
    line.start();
    while (thread != null) {
    try {
    if ((numBytesRead = playbackInputStream.read(data)) == -1) {
    break;
    int numBytesRemaining = numBytesRead;
    while (numBytesRemaining > 0 ) {
    numBytesRemaining -= line.write(data, 0, numBytesRemaining);
    } catch (Exception e) {
    shutDown("Error during playback: " + e);
    break;
    // we reached the end of the stream. let the data play out, then
    // stop and close the line.
    if (thread != null) {
    line.drain();
    line.stop();
    line.close();
    line = null;
    shutDown(null);
    public AudioFormat getFormat() {
    AudioFormat.Encoding encoding = AudioFormat.Encoding.ULAW;
    String encString = "linear";
    float rate = Float.valueOf("44100").floatValue();
    int sampleSize = 16;
    String signedString = "signed";
    boolean bigEndian = true;
    int channels = 2;
    if (encString.equals("linear")) {
    if (signedString.equals("signed")) {
    encoding = AudioFormat.Encoding.PCM_SIGNED;
    } else {
    encoding = AudioFormat.Encoding.PCM_UNSIGNED;
    } else if (encString.equals("alaw")) {
    encoding = AudioFormat.Encoding.ALAW;
    return new AudioFormat(encoding, rate, sampleSize,
    channels, (sampleSize/8)*channels, rate, bigEndian);
    } // End class Playback
    package com.longshine.voice;
    import java.io.*;
    import java.util.Vector;
    import java.util.Enumeration;
    import javax.sound.sampled.*;
    import java.text.*;
    import java.net.*;
    public class Capture implements Runnable {
    TargetDataLine line;
    Thread thread;
    String errStr=null;
    DataOutputStream out=null;
    AudioInputStream audioInputStream;
    final int bufSize = 16384;
    int duration=0;
    public Capture(DataOutputStream out)
    this.out=out;
    public void start() {
    errStr = null;
    thread = new Thread(this);
    thread.setName("Playback");
    thread.start();
    public void stop() {
    thread = null;
    private void shutDown(String message) {
    if ((errStr = message) != null) {
    System.out.println(errStr);
    if (thread != null) {
    thread = null;
    public AudioFormat getFormat() {
    AudioFormat.Encoding encoding = AudioFormat.Encoding.ULAW;
    String encString = "linear";
    float rate = Float.valueOf("44100").floatValue();
    int sampleSize = 16;
    String signedString = "signed";
    boolean bigEndian = true;
    int channels = 2;
    if (encString.equals("linear")) {
    if (signedString.equals("signed")) {
    encoding = AudioFormat.Encoding.PCM_SIGNED;
    } else {
    encoding = AudioFormat.Encoding.PCM_UNSIGNED;
    } else if (encString.equals("alaw")) {
    encoding = AudioFormat.Encoding.ALAW;
    return new AudioFormat(encoding, rate, sampleSize,
    channels, (sampleSize/8)*channels, rate, bigEndian);
    public void run() {
    duration = 0;
    audioInputStream = null;
    // define the required attributes for our line,
    // and make sure a compatible line is supported.
    AudioFormat format = getFormat();
    DataLine.Info info = new DataLine.Info(TargetDataLine.class,
    format);
    if (!AudioSystem.isLineSupported(info)) {
    shutDown("Line matching " + info + " not supported.");
    return;
    // get and open the target data line for capture.
    try {
    line = (TargetDataLine) AudioSystem.getLine(info);
    line.open(format, line.getBufferSize());
    } catch (LineUnavailableException ex) {
    shutDown("Unable to open the line: " + ex);
    return;
    } catch (SecurityException ex) {
    shutDown(ex.toString());
    return;
    } catch (Exception ex) {
    shutDown(ex.toString());
    return;
    // play back the captured audio data
    int frameSizeInBytes = format.getFrameSize();
    int bufferLengthInFrames = line.getBufferSize() / 8;
    int bufferLengthInBytes = bufferLengthInFrames * frameSizeInBytes;
    byte[] data = new byte[bufferLengthInBytes];
    int numBytesRead;
    line.start();
    try
    while (thread != null) {
    if((numBytesRead = line.read(data, 0, bufferLengthInBytes)) == -1) {
    break;
    if(data.length>0)
    out.write(data, 0, numBytesRead);
    out.flush();
    catch (Exception e)
    e.printStackTrace();
    // we reached the end of the stream. stop and close the line.
    line.stop();
    line.close();
    line = null;
    // stop and close the output stream
    try {
    out.flush();
    out.close();
    } catch (IOException ex) {
    ex.printStackTrace();
    } // End class Capture

    After a few days work, I have completed the mian voice chat program. I know there are so many people like me that wants that. I post these program. i will complete gui work later. and there is a problem in the program. if the speaking one do not speak for a while, the listening client will hear noise. Can some one help me.
    package com.longshine.voice;
    import java.io.*;
    import java.net.*;
    import java.util.*;
    public class Server
    // The ServerSocket we'll use for accepting new connections
    private ServerSocket ss;
    // A mapping from sockets to DataOutputStreams. This will
    // help us avoid having to create a DataOutputStream each time
    // we want to write to a stream.
    private Hashtable outputStreams = new Hashtable();
    final int bufSize = 16384;
    //current speak_man
    private int speakman=-1;
    // Constructor and while-accept loop all in one.
    public Server( int port ) throws IOException {
    // All we have to do is listen
    listen( port );
    private void listen( int port ) throws IOException {
    // Create the ServerSocket
    ss = new ServerSocket( port );
    // Tell the world we're ready to go
    System.out.println( "Listening on "+ss );
    // Keep accepting connections forever
    while (true) {
    // Grab the next incoming connection
    Socket s = ss.accept();
    // Tell the world we've got it
    System.out.println( "Connection from "+s );
    // Create a DataOutputStream for writing data to the
    // other side
    DataOutputStream dout = new DataOutputStream( s.getOutputStream() );
    // Save this stream so we don't need to make it again
    outputStreams.put( s, dout );
    // Create a new thread for this connection, and then forget
    // about it
    new VoiceServer( this, s );
    // Get an enumeration of all the OutputStreams, one for each client
    // connected to us
    Enumeration getOutputStreams() {
    return outputStreams.elements();
    // Send a message to all clients (utility routine)
    void sendToAll( byte[] voice ,Socket socket) {
    // We synchronize on this because another thread might be
    // calling removeConnection() and this would screw us up
    // as we tried to walk through the list
    synchronized( outputStreams ) {
    // For each client ...
    for (Enumeration e = outputStreams.keys(); e.hasMoreElements(); ) {
    // ... get the output stream ...
    Socket tmp=(Socket)e.nextElement();
    if(!tmp.equals(socket))
    try {
    DataOutputStream dout = new DataOutputStream(tmp.getOutputStream());
    // ... and send the message
    dout.write(voice,0,44096);
    dout.flush();
    } catch( IOException ie ) { System.out.println( ie ); }
    // Remove a socket, and it's corresponding output stream, from our
    // list. This is usually called by a connection thread that has
    // discovered that the connectin to the client is dead.
    void removeConnection( Socket s ) {
    // Synchronize so we don't mess up sendToAll() while it walks
    // down the list of all output streamsa
    synchronized( outputStreams ) {
    // Tell the world
    System.out.println( "Removing connection to "+s );
    // Remove it from our hashtable/list
    outputStreams.remove( s );
    // Make sure it's closed
    try {
    s.close();
    } catch( IOException ie ) {
    System.out.println( "Error closing "+s );
    ie.printStackTrace();
    // Main routine
    // Usage: java Server <port>
    static public void main( String args[] ) throws Exception {
    // Get the port # from the command line
    int port = Integer.parseInt( args[0] );
    // Create a Server object, which will automatically begin
    // accepting connections.
    new Server( port );
    package com.longshine.voice;
    import java.net.*;
    import java.io.*;
    import java.sql.*;
    import java.io.*;
    import java.net.*;
    public class VoiceServer extends Thread
    // The Server that spawned us
    private Server server;
    final int bufSize = 16384;
    // The Socket connected to our client
    private Socket socket;
    // Constructor.
    public VoiceServer( Server server, Socket socket ) {
    // Save the parameters
    this.server = server;
    this.socket = socket;
    // Start up the thread
    start();
    // This runs in a separate thread when start() is called in the
    // constructor.
    public void run() {
    try {
    // Create a DataInputStream for communication; the client
    // is using a DataOutputStream to write to us
    DataInputStream din = new DataInputStream( socket.getInputStream() );
    byte[] voice=new byte[44096];
    // Over and over, forever ...
    while (true) {
    // ... read the next message ...
    // int bytes = din.read(voice,0,44096);
    int bytes = din.read(voice);
    // ... and have the server send it to all clients
    server.sendToAll(voice,socket);
    } catch( EOFException ie ) {
    // This doesn't need an error message
    } catch( IOException ie ) {
    // This does; tell the world!
    ie.printStackTrace();
    } finally {
    // The connection is closed for one reason or another,
    // so have the server dealing with it
    server.removeConnection( socket );
    package com.longshine.voice;
    import java.io.*;
    import java.net.*;
    public class Client {
    private String host="";
    private String port="";
    private Socket socket;
    private DataOutputStream dout;
    private DataInputStream din;
    private Capture capture=null;
    private Play play=null;
    public Client(String host,String port) {
    this.host=host;
    this.port=port;
    public void init()
    try
    socket = new Socket( host, Integer.parseInt(port));
    din = new DataInputStream( socket.getInputStream() );
    dout = new DataOutputStream( socket.getOutputStream());
    capture=new Capture(dout);
    play=new Play(din);
    catch(Exception e)
    e.printStackTrace();
    public static void main(String[] args) {
    Client client = new Client("172.18.220.176","5678");
    client.init();
    if(args[0].equalsIgnoreCase("say"))
    client.capture.start();
    if(args[0].equalsIgnoreCase("hear"))
    client.play.start();
    package com.longshine.voice;
    import java.io.*;
    import java.util.Vector;
    import java.util.Enumeration;
    import javax.sound.sampled.*;
    import java.text.*;
    import java.net.*;
    public class Play implements Runnable {
    SourceDataLine line;
    Thread thread;
    String errStr=null;
    DataInputStream in=null;
    AudioInputStream audioInputStream;
    final int bufSize = 16384;
    int duration=0;
    public Play(DataInputStream in)
    this.in=in;
    public void start() {
    errStr = null;
    thread = new Thread(this);
    thread.setName("Playback");
    thread.start();
    public void stop() {
    thread = null;
    private void shutDown(String message) {
    if ((errStr = message) != null) {
    System.err.println(errStr);
    if (thread != null) {
    thread = null;
    public void createAudioInputStream() {
    if (in != null ) {
    try {
    errStr = null;
    java.io.BufferedInputStream oin = new java.io.BufferedInputStream(in);
    audioInputStream = AudioSystem.getAudioInputStream(oin);
    } catch (Exception ex) {
    ex.printStackTrace();
    } else {
    public void run() {
    // reload the file if loaded by file
    if (in != null) {
    // createAudioInputStream();
    // make sure we have something to play
    // if (audioInputStream == null) {
    // shutDown("No loaded audio to play back");
    // return;
    // reset to the beginnning of the stream
    // try {
    // audioInputStream.reset();
    // } catch (Exception e) {
    // shutDown("Unable to reset the stream\n" + e);
    // return;
    // get an AudioInputStream of the desired format for playback
    AudioFormat format = getFormat();
    audioInputStream=new AudioInputStream(in, format, AudioSystem.NOT_SPECIFIED);
    AudioInputStream playbackInputStream = AudioSystem.getAudioInputStream(format, audioInputStream);
    if (playbackInputStream == null) {
    shutDown("Unable to convert stream of format " + audioInputStream + " to format " + format);
    return;
    // define the required attributes for our line,
    // and make sure a compatible line is supported.
    DataLine.Info info = new DataLine.Info(SourceDataLine.class,
    format);
    if (!AudioSystem.isLineSupported(info)) {
    shutDown("Line matching " + info + " not supported.");
    return;
    // get and open the source data line for playback.
    try {
    line = (SourceDataLine) AudioSystem.getLine(info);
    line.open(format, bufSize);
    } catch (LineUnavailableException ex) {
    shutDown("Unable to open the line: " + ex);
    return;
    // play back the captured audio data
    int frameSizeInBytes = format.getFrameSize();
    int bufferLengthInFrames = line.getBufferSize() / 8;
    int bufferLengthInBytes = bufferLengthInFrames * frameSizeInBytes;
    byte[] data = new byte[bufferLengthInBytes];
    int numBytesRead = 0;
    // start the source data line
    line.start();
    while (thread != null) {
    try {
    if ((numBytesRead = playbackInputStream.read(data)) == -1) {
    break;
    int numBytesRemaining = numBytesRead;
    while (numBytesRemaining > 0 ) {
    numBytesRemaining -= line.write(data, 0, numBytesRemaining);
    } catch (Exception e) {
    shutDown("Error during playback: " + e);
    break;
    // we reached the end of the stream. let the data play out, then
    // stop and close the line.
    if (thread != null) {
    line.drain();
    line.stop();
    line.close();
    line = null;
    shutDown(null);
    public AudioFormat getFormat() {
    AudioFormat.Encoding encoding = AudioFormat.Encoding.ULAW;
    String encString = "linear";
    float rate = Float.valueOf("44100").floatValue();
    int sampleSize = 16;
    String signedString = "signed";
    boolean bigEndian = true;
    int channels = 2;
    if (encString.equals("linear")) {
    if (signedString.equals("signed")) {
    encoding = AudioFormat.Encoding.PCM_SIGNED;
    } else {
    encoding = AudioFormat.Encoding.PCM_UNSIGNED;
    } else if (encString.equals("alaw")) {
    encoding = AudioFormat.Encoding.ALAW;
    return new AudioFormat(encoding, rate, sampleSize,
    channels, (sampleSize/8)*channels, rate, bigEndian);
    } // End class Playback
    package com.longshine.voice;
    import java.io.*;
    import java.util.Vector;
    import java.util.Enumeration;
    import javax.sound.sampled.*;
    import java.text.*;
    import java.net.*;
    public class Capture implements Runnable {
    TargetDataLine line;
    Thread thread;
    String errStr=null;
    DataOutputStream out=null;
    AudioInputStream audioInputStream;
    final int bufSize = 16384;
    int duration=0;
    public Capture(DataOutputStream out)
    this.out=out;
    public void start() {
    errStr = null;
    thread = new Thread(this);
    thread.setName("Playback");
    thread.start();
    public void stop() {
    thread = null;
    private void shutDown(String message) {
    if ((errStr = message) != null) {
    System.out.println(errStr);
    if (thread != null) {
    thread = null;
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    AudioFormat.Encoding encoding = AudioFormat.Encoding.ULAW;
    String encString = "linear";
    float rate = Float.valueOf("44100").floatValue();
    int sampleSize = 16;
    String signedString = "signed";
    boolean bigEndian = true;
    int channels = 2;
    if (encString.equals("linear")) {
    if (signedString.equals("signed")) {
    encoding = AudioFormat.Encoding.PCM_SIGNED;
    } else {
    encoding = AudioFormat.Encoding.PCM_UNSIGNED;
    } else if (encString.equals("alaw")) {
    encoding = AudioFormat.Encoding.ALAW;
    return new AudioFormat(encoding, rate, sampleSize,
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    duration = 0;
    audioInputStream = null;
    // define the required attributes for our line,
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    } catch (Exception ex) {
    shutDown(ex.toString());
    return;
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    int bufferLengthInFrames = line.getBufferSize() / 8;
    int bufferLengthInBytes = bufferLengthInFrames * frameSizeInBytes;
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    line = null;
    // stop and close the output stream
    try {
    out.flush();
    out.close();
    } catch (IOException ex) {
    ex.printStackTrace();
    } // End class Capture

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