Button rollover animation repeats
I have an animation for a button rollover that is repeating
after the mouse is released. Is there a way for me to stop this and
have the animation play on the rollover only?
Thanks again. I'm getting closer! I used to have 2 rollover
repeats. The first was as you left the current page, the second
just after arriving at the new page. The on(rollOut) got rid of the
second one, but I still have a repeat immediately after release.
AmI putting the code in the right place? Here's the action script I
have for the button:
on (release) {
gotoAndPlay("HoAbout");
on(release){
_global.btnVar = true;
on(rollOut){
_global.btnVar = false;
Similar Messages
-
URGENT: button rollover animations and image fade ins?
Hello, I have a site where an image appears which has 6 words
on it. Each word will be a button where the following actions take
place:
on rollover a line draws through the button
an image fades in on the left and another on the right
when you click the button, a large window (not popup, prefer
within flash) appears with information, I guess an swf or mc would
work.
once you roll out the images fade out and the line draws in
other direction so it disappears
How can I code the buttons to do all this? I am using flash
8.
THanks!Ok so far so good. IF you mouse over super saturday you will
see what happens. Now, what is the code when I mouse out so those 2
things that appeared will disappear? Also, when you click super
saturday, you will see an swf that loads but it loads in between
other layers and all other buttons are active outside the swf. How
do I overlay it over everything then also have a close button on
this swf? here is the code for a button:
blu.onRollOver = function() {
blu._parent.attachMovie("link8","blu_mc",1,this.getNextHighestDepth(10000));
sat.onRelease = function() {
loadMovie("popup_saturday.swf", "popup");
and the site so far:
http://interactiveboom.com/test/final.html
THX -
How to use one button rollover symbol to create 100 graphically different buttons
I do know how to create a button rollover symbol.
I don't know how to make that button rollover symbol reuseable. I'd like to put 100 different images in 100 copies of the button. I'd rather not make new symbols for every button, since the rollover animation may change.
Symbol "Accessibility" allows the title to be changed for copies of the symbol. Does similar functionality exist for bitmaps used in the symbol?
Could the copied button bring in new graphics from the timeline in another symbol or a xml sheet?
Any help would be greatly appreciated. I've been following tutorials, except none of them cover this situation.
Thanks for your help!Created in EA version 3:
I have 2 samples for you that are very similar.
1- uses the symbol with no image and loads the image as a background-image for the div.
https://app.box.com/s/co7uki3fm3b11a3o1xjw
2- uses an image in the symbol and replaces this image with a new one in the img (not div)
https://app.box.com/s/3ms92f5cv0mylspsi5uo
Choose what you prefer.
3. An example with more elements in the symbol directly on the stage instead of a container. use a container if you want to place the symbols in a specific rectangle div for example.
https://app.box.com/s/y92bpo82kncxnn2w567y -
Button Rollover keeps shifting on hover - Firefox only
Hi there,
I have a shopping cart button rollover that keeps on shifting
a few pixels whenever you roll over it. Strangely, this only
happens in Firefox. The page can be
found here
The button is being called from a template .
located
here.
I also tried putting the button directly into the original
page, just to see if it was a problem with the template, and it
still shifted.
Any ideas?
* EDIT *
I think it was an extra <tr> tag floating in the table.
However, now I'm getting an error in IE although it renders fine.
Sigh.Have you considered using "set text of layer" (could be "set
text of
container")?
"Jesse Feyereisen" <[email protected]> wrote
in message
news:gc0fue$73o$[email protected]..
> Im sure this is Dreamweaver 101 but I just cant seem to
find it. Im a
> graphic
> Designer new to Web so please bare with me. Here is what
I need to do"
>
> I would like to make rollover buttons that when you
hover over them with
> the
> mouse, not only does the button change (the rollover
part), but they also
> can
> hide/unhide a separate image that is near them. I've got
the rollover
> part
> down no problem, but the 2nd image thing is stumping me.
>
> Example:
> Image of a TV on the webpage that when you roll over the
"channel"
> buttons,
> they highlight AND the image on the TV screen changes to
show and example
> of
> that specific channel.
>
> Any help is greatly appreciated.
>
> Thanks, Jesse?
> -
Syncing Button Rollover States
I'm building a website for myself (currently with the Muse trial, but I am planning to buy), and I have a question regarding button rollover states. The site I'm building is an architectural photography website, and the general portfolio page has a list of subcategories in the left-side menu bar. However, I also want to have thumbnail links to each of the subcategories in the main body of the website (see image provided). The thumbnails are for the Educational and Municipal subcategories. I have currently set up the rollover states for all the links in the left-side menu (to turn to the light blue that is seen on the active state of the Portfolio button), and I've set the rollover states for the thumbnails (to go to 50% opacity). Is there a way for me to synchronize these rollover states? I would like to see a thumbnail respond in its rollover state if I roll over its corresponding button in the left-side menu, and vice versa.
Thanks!
RobHi,
To accomplish that you can use the composition tool tip. A transparent triger can be placed where your menu item is and the target will be on the image with an opacity of the 50%.
However, this will only work in one direction and will not change the menu item when you roll over to the image.
Regards, -
Common control buttons for animation+video
I wan to be able to embed an animation like one of these http://http://www.texample.net/tikz/examples/tag/animations/, which has its own control buttons,
alongside a regular video, and have both of them run by a common set of control buttons for play/pause/rewind.
For example, the video could be a video of an actual object or a ball falling, and the animation could be the animated drawing of some math formula related to the fall of the object.
Message was edited by: Maesumi(1) Is it possible to put 3 buttons, say A, B, C, on a PDF page so that pressing A will be equivalent to pressing B and C?
(2) And would Adobe Pro allow one button to be placed on top of another one?
The simplistic idea here is to manually perform what a program would do. So I will use A as the master control and place B on top of the control button for the video and put C on the control button for animation. Then when I click on A it is as if I have pressed B and C simultaneously. -
Button Hit Animation Not completing
So when I click on a button I want a little explosion to happen in the button, where it shatters out. I have created the animation, however when i click the button i only see the animation for a second because it gets cut off by the button over. How do i make it so when there is a click, the button hit animation completes before any other button action can take place?
You use actionscript to control how the button behaves. Assign event listeners for the different mouse interactions you wish to respond to and configure the event handler functions of those listeners to do the things you describe... play a sound or show an animation or both.
If you need help figuring out how to use movieclips as buttons you should search Google using terms like "AS3 movieclip buttons tutorial" and similar terms. -
So im creating a flash website and for some reason my
rollover on some of my buttons is acting up.
If you try the first blue one, it works fine but by the end,
the purple and yellow, only one star appears! I have no clue whats
going on! :(
http://www.tubesjujubes.com/home.htmlYou probably need to clean up your star animations. You
probably notice all of the Tween #'s that are in the library. Those
are usually generated when something isn't being done right in
timeline tweens... they get automatically created to fill in
undefined spaces--though I don't know the true cause of it. Chances
are you tried using the png version of it without creating it as a
graphic symbol, which led to all kinds of others of it being
generated as symbols.
You should be able to create all of your star animations
using just one star graphic. Take the png and put it on the stage.
Right click it and select Convert to Symbol... then select Graphic
as the symbol type.
Then take that symbol and replace each instance of what you
use in the smallStarRollover mc with that symbol, at both ends of
the tween, sizing and rotating it as needed. Then see if it works
any better.
You should probably do the same for the StarRollover mc.
Once you have those changes, delete all of the Tween #
graphics that involve the star and run the file. You'll know you
did it correctly if no new Tweens show up. -
Button rollover state plays again after click
Hello, I have made a portfolio in Flash 8 using Presentation
Screens. The intro and all the navigation buttons are on the first
parent screen. I have a rollover label animation on each button,
which plays fine on the first rollover, but also plays again after
a button click takes the user down to another screen. This seems to
be a glitch in the Screens feature, as my tests show that this is
not the case within a regular FLA document. Has anyone come across
this??
You can see the buttons in action at:
www.opcarto.com
ThanksI had a similar problem whereby I had built my own "frame" - complete with custom "minimize" and "close" roll-over buttons at the top right corner. The problem was that when you minimized the frame, then re-maximized it, the "minimize" button stayed in its "rolled-over" state, for the same reason yours does - the mouse never officially "leaves" the button.
My workaround, which may or may not help you, was to call the processMouseEvent() method of the Component class (which is a parent of AbstractButton), whenever the frame is minimized. This seems to do the trick.
Note that processMouseEvent() is a protected method, so I had to override it and make it public in a subclass, so I could go ahead and call it.
You could do the same thing, but you would need to decide what event you would use to trigger the call (i.e. my event was minimizing the frame - your event might be mouseOver for your overlapping frame?? Might get a bit messy.... ;-)
Hope this helps!
M -
Download zipped
FLA
If anyone is bored, I'm having a problem with a rollover
issue in the above movie that I have been creating. It is an
interactive, navigable map of city parks. Rollover of the
individual dots marking park locations on the map works fine. But I
am also trying to list all the parks' names on the right, where you
see the "Bergen Park" button. This is so that the user can either
mouse over the map locations and see the park name
OR
find where the park is located by mousing over the park name
on the right. I want this "Bergen Park" button to cause a section
of the movie clip that has an instance name of "bergen" to play,
making the Bergen Park dot on the map enlarge when the "Bergen
Park" button is moused over. I thought that this actionscript would
do it:
on (rollOver) {
_root.bergen.gotoAndPlay("11");
on (rollout) {
_root.bergen.gotoAndPlay("19");
But it is not working when the movie loads. Only if I mouse
over the Bergen Golf Course dot on the map does the "Bergen Park"
button start acting like a button. Otherwise it just gives me a
text cursor when I mouse over the "Bergen Park" button. Any help
would be much appreciated!
Kevinhad a look at your fla and didn't quite work out exactly what
was "working fine" for you. a few comments on your code:
1. don't you need a stop action on frame 92 ? otherwise it
continues looping.
2. flash is case sensitive - be careful of this - on
(rollout) might work even though the correct syntax is on(rollOut),
but this is because the on handler is ancient syntax (pre dot
syntax). most flash syntax requires you to have the syntax
case-correct.
3. Why is each of your dot clips inside a group? They were
very difficult to find. I can't think of a reason for them to be
inside groups, so I'd recommend selecting all of them and breaking
the group apart so that you can see where they are!
4. The way you've structured your flash file has redundancy
and is going to be a nightmare to make changes to. Imagine if you
or your client decides that they want the dot to pulse twice when
you rollover it. You're going to have to make that small change 42
times. Or even imagine if a URL changes for one of the buttons.
There is a unique line of action-script to open that URL on every
key-frame within the dot movie-clip. so changing a URL would
require making that change on 6 keyframes, let alone the park name
reference to it that you are building on the right. The minimum I
would suggest you do is to have only one movieclip which contains
the animation of the dot pulsing, and then for you to put the
button event handlers on those movieclips, rather than inside those
movieclips. There are even better ways you could go about this, (by
storing the urls and titles in arrays, or even xml, and then
placing the event handlers on the movieclips via their instance
names on one frame of action-script), but this would at least
remove your redundancy.
5. but i digress... to return to your question - the text
cursor appears not when you point to the bergen park button but
when you point to the area between {2, 0} and {502, 20}, because
this is where you created a dynamic text field:
_root.ToolTip.createTextField("TipText", 2, 2, 0, 500, 20);
_root.ToolTip.TipText.type = "dynamic";
add this line after the above code:
_root.ToolTip.TipText.selectable=false;
and your problem should be fixed... -
I have been searching this topic for quite some time now, but
I still have not been able to figure it out. What I am trying to do
is make a button that when you roll over the button, it does a
smooth transition to a new color, then when you roll off of the
button it smoothly goes back to the original color. What really got
my attention was how surreal-media does alot of their links, where
its two colors usually...the top color fades to a new color on the
roll over, then fades back when you go off of it. Could someone
please explain this technique to me. I would be most grateful, and
will finally be able to rest a bit.Thanks again. I'm getting closer! I used to have 2 rollover
repeats. The first was as you left the current page, the second
just after arriving at the new page. The on(rollOut) got rid of the
second one, but I still have a repeat immediately after release.
AmI putting the code in the right place? Here's the action script I
have for the button:
on (release) {
gotoAndPlay("HoAbout");
on(release){
_global.btnVar = true;
on(rollOut){
_global.btnVar = false; -
Movieclip Button RollOver/RollOut
I have a movieclip button name "about". In the about movieclip button when you rollover it will play a looping movieclip. When you rollout it will play another animation or movieclip.
The problem I am trying to solve is how do I code it so that when you rollout, the movieclip of rollover stops playing and will not finish the full movieclip. As of right now the way it is when you rollout, movieclip of rollover will play to full length before it stops.
The effect i'm trying to achieve can be seen in this template.
h**p://www.templatemonster.com/flash-templates/7981.html
If someone can point me to a tutorial or sample code of the effect please. ThanksWell, I am not a professional but like I said I posted a question similar to this and I was told to add and remove listeners like such:
about_mc.buttonMode = true;
about_mc.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
about_mc.addEventListener(MouseEvent.ROLL_OUT, buttonOut);
function buttonOver(e:MouseEvent):void
about_mc.removeEventListener(MouseEvent.ROLL_OVER, buttonOver);
e.currentTarget.gotoAndPlay("over");
about_mc.addEventListener(MouseEvent.ROLL_OUT , buttonOut);
function buttonOut(e:MouseEvent):void
about_mc.removeEventListener(MouseEvent.ROLL_OUT, buttonOut);
e.currentTarget.gotoAndPlay("out");
about_mc.addEventListener(MouseEvent.ROLL_OVER , buttonOver); -
Separate buttons on animated .gif
I have a couple animated .gif files on my website. I use them
as scrolling advertisements. I would like to offer link buttons
specific to the info on the current frame, however, when i create
the button is shows up on all frames. Is there anyway to have
buttons specific to the current frame in an animated .gif?Yep - no can do with animated GIF.
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
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"Alex Mariño" <[email protected]> wrote in
message
news:ekmvb3$2va$[email protected]..
> As far as I know, no you cannot do this with an animated
gif.
>
> If you create the animation in Flash, then this option
is available to
> you.
>
> alex
>
> fbcojman wrote:
>> I have a couple animated .gif files on my website. I
use them as
>> scrolling advertisements. I would like to offer link
buttons specific to
>> the info on the current frame, however, when i
create the button is shows
>> up on all frames. Is there anyway to have buttons
specific to the
>> current frame in an animated .gif?
>> -
Simple button rollover effect help needed - please help!
Hi everyone,
I was hoping someone could tell me how was this rollover
effect done - can be seen on the small map on the right:
http://www.refinery29.com/
What I want to do is to be able to have the same effect on
rollover and rollout just reversed (fade in - fade out).
Please help!!
THANKSquote:
Originally posted by:
NedWebs
That naming at both ends is something I consider a fluke in
Flash's design, but only because I don't know why it won't work the
way you probably had it.
There's probably some logical explanation, but I haven't
found it, just the solution for when it happens
It's such a minor little detail. I suspected it would be
something this small, as that's usually the case, but I just
couldn't put my finger on it. Not one of the places I researched
made any reference to that when they said to name the instance of
the button. How stupid.
Anyway, thank you again. I can finally move forward. This was
driving me mad. -
Link to frame in button rollover state not working..
Hi guys,
What I use: Flash CS5 & Actionscript 3
So I had my buttons working just fine and linking to a frame. But after adding a rollover state in which my button has grown in size it no longer links.
Does anyone know how to get my buttons linking in their rollover state?var someObject:MovieClip; // this is declared - only
var someObjectMovieClip = new MovieClip(); // this is declared and instantiated
Make sure your code uses aghains and not instancename like your code shows.
I don't think you understand the third and fifth items I listed either. The third is saying that the code is not in the same frame as the item it is trying to target. The fifth has to do with objects in consecutive frames, not linking.
If you followed what I mentioned in the last sentence you should have a line number indicated in the error message that will tell you which line is causing the problem. Whatever line that is, the object doesn't exist as far as the code sees it. So if it was the line...
instancename.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_28);
I can guarantee you that there is no object named instancename in the frame where you have that code since it is the only object targeted in that line of code.
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