Smooth Button Rollover

I have been searching this topic for quite some time now, but
I still have not been able to figure it out. What I am trying to do
is make a button that when you roll over the button, it does a
smooth transition to a new color, then when you roll off of the
button it smoothly goes back to the original color. What really got
my attention was how surreal-media does alot of their links, where
its two colors usually...the top color fades to a new color on the
roll over, then fades back when you go off of it. Could someone
please explain this technique to me. I would be most grateful, and
will finally be able to rest a bit.

Thanks again. I'm getting closer! I used to have 2 rollover
repeats. The first was as you left the current page, the second
just after arriving at the new page. The on(rollOut) got rid of the
second one, but I still have a repeat immediately after release.
AmI putting the code in the right place? Here's the action script I
have for the button:
on (release) {
gotoAndPlay("HoAbout");
on(release){
_global.btnVar = true;
on(rollOut){
_global.btnVar = false;

Similar Messages

  • How to use one button rollover symbol to create 100 graphically different buttons

    I do know how to create a button rollover symbol.
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    Symbol "Accessibility" allows the title to be changed for copies of the symbol. Does similar functionality exist for bitmaps used in the symbol?
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    Created in EA version 3:
    I have 2 samples for you that are very similar.
    1- uses the symbol with no image and loads the image as a background-image for the div.
    https://app.box.com/s/co7uki3fm3b11a3o1xjw
    2- uses an image in the symbol and replaces this image with a new one in the img (not div)
    https://app.box.com/s/3ms92f5cv0mylspsi5uo
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    https://app.box.com/s/y92bpo82kncxnn2w567y

  • Button Rollover keeps shifting on hover  - Firefox only

    Hi there,
    I have a shopping cart button rollover that keeps on shifting
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    "Jesse Feyereisen" <[email protected]> wrote
    in message
    news:gc0fue$73o$[email protected]..
    > Im sure this is Dreamweaver 101 but I just cant seem to
    find it. Im a
    > graphic
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    >

  • Button rollover animation repeats

    I have an animation for a button rollover that is repeating
    after the mouse is released. Is there a way for me to stop this and
    have the animation play on the rollover only?

    Thanks again. I'm getting closer! I used to have 2 rollover
    repeats. The first was as you left the current page, the second
    just after arriving at the new page. The on(rollOut) got rid of the
    second one, but I still have a repeat immediately after release.
    AmI putting the code in the right place? Here's the action script I
    have for the button:
    on (release) {
    gotoAndPlay("HoAbout");
    on(release){
    _global.btnVar = true;
    on(rollOut){
    _global.btnVar = false;

  • Syncing Button Rollover States

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    Thanks!
    Rob

    Hi,
    To accomplish that you can use the composition tool tip. A transparent triger can be placed where your menu item is and the target will be on the image with an opacity of the 50%.
    However, this will only work in one direction and will not change the menu item when you roll over to the image.
    Regards,

  • Simple button rollover effect help needed - please help!

    Hi everyone,
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    THANKS

    quote:
    Originally posted by:
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  • Link to frame in button rollover state not working..

    Hi guys,
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  • A problem with button rollover

    I have added a rollover affect to my button using the following command
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  • Implementation class on a button (rollover)

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  • On button rollover Dynamic text and Movieclip appear

    Hi guys,
    I've got an issue - When one of my buttons is rolled over, I want text and a movieclip to appear. When the button is no longer rolled over, I want the text and movieclip to disappear.
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    2) How do I then make the movieclip disappear if the button is no longer rolled over?
    3) Is it not possible for me to merge all of the dynamic text functions into one function, using IF statements? I tried this, but couldn't work it out.
    AS3 code is attached below.
    import flash.events.MouseEvent;
    stop();
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    line1.addEventListener(MouseEvent.ROLL_OUT, line_out, false, 0, true);
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    line2.addEventListener(MouseEvent.ROLL_OUT, line_out, false, 0, true);
    line3.addEventListener(MouseEvent.ROLL_OVER, line_in3, false, 0, true);
    line3.addEventListener(MouseEvent.ROLL_OUT, line_out, false, 0, true);
    line4.addEventListener(MouseEvent.ROLL_OVER, line_in4, false, 0, true);
    line4.addEventListener(MouseEvent.ROLL_OUT, line_out, false, 0, true);
    line5.addEventListener(MouseEvent.ROLL_OVER, line_in5, false, 0, true);
    line5.addEventListener(MouseEvent.ROLL_OUT, line_out, false, 0, true);
    line6.addEventListener(MouseEvent.ROLL_OVER, line_in6, false, 0, true);
    line6.addEventListener(MouseEvent.ROLL_OUT, line_out, false, 0, true);
    line7.addEventListener(MouseEvent.ROLL_OVER, line_in7, false, 0, true);
    line7.addEventListener(MouseEvent.ROLL_OUT, line_out, false, 0, true);
    line8.addEventListener(MouseEvent.ROLL_OVER, line_in8, false, 0, true);
    line8.addEventListener(MouseEvent.ROLL_OUT, line_out, false, 0, true);
    line9.addEventListener(MouseEvent.ROLL_OVER, line_in9, false, 0, true);
    line9.addEventListener(MouseEvent.ROLL_OUT, line_out, false, 0, true);
    function line_in1(e:MouseEvent):void
            line_output.text = "This is a test made by the MonkeyTest that has previously messed up\n        And testing a new line";
    function line_in2(e:MouseEvent):void
            line_output.text = "up messed previously has that MonkeyTest the by made test a is This";
    function line_in3(e:MouseEvent):void
            line_output.text = "This is a test made by the MonkeyTest that has previously messed up\n        And testing a new line";
    function line_in4(e:MouseEvent):void
            line_output.text = "up messed previously has that MonkeyTest the by made test a is This";
    function line_in5(e:MouseEvent):void
            line_output.text = "This is a test made by the MonkeyTest that has previously messed up\n        And testing a new line";
    function line_in6(e:MouseEvent):void
            line_output.text = "up messed previously has that MonkeyTest the by made test a is This";
    function line_in7(e:MouseEvent):void
            line_output.text = "This is a test made by the MonkeyTest that has previously messed up\n        And testing a new line";
    function line_in8(e:MouseEvent):void
            line_output.text = "up messed previously has that MonkeyTest the by made test a is This";
    function line_in9(e:MouseEvent):void
            line_output.text = "up messed previously has that MonkeyTest the by made test a is This";
    function line_out(e:MouseEvent):void
            line_output.text = "";
            var mc= new mc_empty(); addChild(mc);

    It isn't relly clear to me what you have versus what you want, so these answers may be equally unclear to you.
    1. One way to join them together is to maually place one inside the other while authoring the file.  Another way is to use addChild to add the text mc to the anchor...  mc_anchor.addChild(mc_textbox);  To control where the text mc appears you can set its x and y properties.using actionscript... mc_textbox.x = 0;
    2. To make the movieclip disappear you can set its visible property to false... mc_anchor.visible = false;
    3. You can probably reduce that code substantially, though it partly depends on what variations there are really going to be in the text that displays for each rollover.  For now, I'll assume the text will be entirely different for each...
    for(var i:uint=1; i<10; i++){
         this["line"+String(i)].addEventListener(MouseEvent.ROLL_OVER, line_in, false, 0, true);
         this["line"+String(i)].addEventListener(MouseEvent.ROLL_OUT, line_out, false, 0, true);
    function line_in(e:MouseEvent):void {
         var lineTarget:MovieClip = MovieClip(e:currentTarget);
          // could use a switch instead of the if's in series if you know what a switch is
         if(lineTarget == line1){
              // do things for line1
         } else if(lineTarget == line2){
              // do things for line2
         ) else if.... etc

  • URGENT: button rollover animations and image fade ins?

    Hello, I have a site where an image appears which has 6 words
    on it. Each word will be a button where the following actions take
    place:
    on rollover a line draws through the button
    an image fades in on the left and another on the right
    when you click the button, a large window (not popup, prefer
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    work.
    once you roll out the images fade out and the line draws in
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    8.
    THanks!

    Ok so far so good. IF you mouse over super saturday you will
    see what happens. Now, what is the code when I mouse out so those 2
    things that appeared will disappear? Also, when you click super
    saturday, you will see an swf that loads but it loads in between
    other layers and all other buttons are active outside the swf. How
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    blu.onRollOver = function() {
    blu._parent.attachMovie("link8","blu_mc",1,this.getNextHighestDepth(10000));
    sat.onRelease = function() {
    loadMovie("popup_saturday.swf", "popup");
    and the site so far:
    http://interactiveboom.com/test/final.html
    THX

  • Button rollover state plays again after click

    Hello, I have made a portfolio in Flash 8 using Presentation
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    You can see the buttons in action at:
    www.opcarto.com
    Thanks

    I had a similar problem whereby I had built my own "frame" - complete with custom "minimize" and "close" roll-over buttons at the top right corner. The problem was that when you minimized the frame, then re-maximized it, the "minimize" button stayed in its "rolled-over" state, for the same reason yours does - the mouse never officially "leaves" the button.
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    You could do the same thing, but you would need to decide what event you would use to trigger the call (i.e. my event was minimizing the frame - your event might be mouseOver for your overlapping frame?? Might get a bit messy.... ;-)
    Hope this helps!
    M

  • Button rollover issue

    Download zipped
    FLA
    If anyone is bored, I'm having a problem with a rollover
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    Kevin

    had a look at your fla and didn't quite work out exactly what
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    1. don't you need a stop action on frame 92 ? otherwise it
    continues looping.
    2. flash is case sensitive - be careful of this - on
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    but this is because the on handler is ancient syntax (pre dot
    syntax). most flash syntax requires you to have the syntax
    case-correct.
    3. Why is each of your dot clips inside a group? They were
    very difficult to find. I can't think of a reason for them to be
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    times. Or even imagine if a URL changes for one of the buttons.
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    key-frame within the dot movie-clip. so changing a URL would
    require making that change on 6 keyframes, let alone the park name
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    the animation of the dot pulsing, and then for you to put the
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    movieclips. There are even better ways you could go about this, (by
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    names on one frame of action-script), but this would at least
    remove your redundancy.
    5. but i digress... to return to your question - the text
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    when you point to the area between {2, 0} and {502, 20}, because
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    _root.ToolTip.TipText.type = "dynamic";
    add this line after the above code:
    _root.ToolTip.TipText.selectable=false;
    and your problem should be fixed...

  • Audio on button rollover problem

    Very very weird problem as I have six buttons in an Edge project all have the correct audiomp3 and ogg files dragged to the stage.
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    re imported under a different name
    pulled the problematic audio and inserted that with different buttons in ANOTHER test file and STILl either the audio plays once and thats it or it plays once and then plays backwards on another mouseover.
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    Can I upload  the file?
    R

    FIXED IT!! Both the button image and rollover image were
    saved as Buttons. Converting the rollover image to a Graphic solved
    the problem. Now when I click my Pig, he turns into a juicy ham.
    (Get it?) :)

  • Place button rollover image on top of external swf

    I have a menu that when you click on a button, an external swf is  called up. However I would like for the buttons in the Over and Down  state to show an image on top of the external swf with a description of  what the video is about (Basically when they rollover the button).
    The problem is that the image shows behind the external swf. I  cannot get it to appear on top of the external swf. I have tried putting  the buttons layer on top of the actions layer but that doesn't work.
    I have not been using Flash for very long but I need to know if  there is ActionScipt that can solve my problem or any other way to solve  this issue. Please help. Thank you.

    This is what appeared now in my Output panel.
    Core_K12_Menu CS5.swf Movie Report
    Metadata
    Bytes         Value
           387    <rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmlns:xmp="http://ns.adobe.com/xap/1.0/"> <xmp:CreatorTool>Adobe Flash Professional CS5</xmp:CreatorTool> <xmp:CreateDate>2010-07-25T19:31:59-07:00</xmp:CreateDate> <xmp:MetadataDate>2010-08-01T18:42:52-07:00</xmp:MetadataDate> <xmp:ModifyDate>2010-08-01T18:42:52-07:00</xmp:ModifyDate> </rdf:Description> <rdf:Description rdf:about="" xmlns:xmpMM="http://ns.adobe.com/xap/1.0/mm/" xmlns:stRef="http://ns.adobe.com/xap/1.0/sType/ResourceRef#"> <xmpMM:InstanceID>xmp.iid:2136C7DCCB9DDF11B1ACFFBB5C2D711F</xmpMM:InstanceID> <xmpMM:DocumentID>xmp.did:2136C7DCCB9DDF11B1ACFFBB5C2D711F</xmpMM:DocumentID> <xmpMM:OriginalDocumentID>xmp.did:423EF45B6198DF1180E5FB9309482BDA</xmpMM:OriginalDocumentID> <xmpMM:DerivedFrom rdf:parseType="Resource"> <stRef:instanceID>xmp.iid:992BC7CBB29DDF11B1ACFFBB5C2D711F</stRef:instanceID> <stRef:documentID>xmp.did:F34D8816A19DDF11ADEA81F4369F4B15</stRef:documentID> <stRef:originalDocumentID>xmp.did:423EF45B6198DF1180E5FB9309482BDA</stRef:originalDocumentID> </xmpMM:DerivedFrom> </rdf:Description> <rdf:Description rdf:about="" xmlns:dc="http://purl.org/dc/elements/1.1/"> <dc:format>application/x-shockwave-flash</dc:format> </rdf:Description> </rdf:RDF>
    Frame #    Frame Bytes    Total Bytes    Scene
          1         295119         295119    Scene 1 (AS 3.0 Classes Export Frame)
    Scene      Shape Bytes    Text Bytes    ActionScript Bytes
    Scene 1              0             0                  1133
    Symbol                Shape Bytes    Text Bytes    ActionScript Bytes
    ActiveMC                       40             0                     0
    IntroModule                     0             0                     0
    Module 1 Rollover               0             0                     0
    Module1                         0             0                     0
    Module2                         0             0                     0
    Module3                         0             0                     0
    Module4                         0             0                     0
    Module5                         0             0                     0
    Module6                         0             0                     0
    Module7                         0             0                     0
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    Module9                         0             0                     0
    Module10                        0             0                     0
    Module11                        0             0                     0
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    Module20                        0             0                     0
    Module21                        0             0                     0
    next_btn                        0             0                     0
    replay_btn                      0             0                     0
    Rollover                        0             0                     0
    Rollover Image.psd              0             0                     0
    Symbol 18                       0             0                     0
    Title.psd                       0             0                     0
    ActionScript Bytes    Location
                  1133    Scene 1:Frame 1
    Bitmap                                                             Compressed    Original      Compression
    Layer 1                                                                  3675         88264    JPEG Quality=80
    Layer 1                                                                  3287         63936    JPEG Quality=80
    Layer 1                                                                  1205         19668    JPEG Quality=80
    Introduction-Up.jpg                                                      6357         23200    Imported JPEG=102
    Introduction-Down.jpg                                                    5862         23200    Imported JPEG=102
    Module 1-Up.jpg                                                          5957         23200    Imported JPEG=102
    Module 1-Down.jpg                                                        5548         23200    Imported JPEG=102
    Login Page and Tech Check  Topics Covered   - Introduction to A          4791        288576    JPEG Quality=80
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