Can i zoom into a picture and save the picture at  that view, can i zoom into a picture and save the picture at  that view

Can I zoom into a picture and save it at that close up view?

The simple answer is, "Yes".  Use Aperture's crop tool to create a Version that shows only the part you want to be visible.
Instructions on using the Crop tool are here.
If that isn't what you want, post back.

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  • How can change the hair to an image every time and how can save the edit image into albums give me code

    HI, I am small iphone developer,i have one problem in my app,please give the guidence to me.
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              I HAVE SELECTED ONE PICTURE FROM ALBUMS OR TAKE PICTURE FROM CAM SO I WANT TO CHANGE THE HAIR STYLES PART WITH ANOTHER HAIR STYELS AND SAVE THE PICTURE INTO ALBUMS HOW CAN GENRATE THE CODE OR LOGIC TO ME......I AM TRYING IT FROM 3WEEKS SO COULD YOU PLEASE GIVE ME GUIDENCE TO ME.................

    HI, I am small iphone developer,i have one problem in my app,please give the guidence to me.
    THIS IS MY PROBLEM:
              I HAVE SELECTED ONE PICTURE FROM ALBUMS OR TAKE PICTURE FROM CAM SO I WANT TO CHANGE THE HAIR STYLES PART WITH ANOTHER HAIR STYELS AND SAVE THE PICTURE INTO ALBUMS HOW CAN GENRATE THE CODE OR LOGIC TO ME......I AM TRYING IT FROM 3WEEKS SO COULD YOU PLEASE GIVE ME GUIDENCE TO ME.................
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    demoprojectViewController.h
    #import <UIKit/UIKit.h>
    @interface demoprojectViewController : UIViewController<UIImagePickerControllerDelegate,UINavigationControllerDelegate >
        UIImageView *imageView,*editingimage,*maskimage;
         UIButton *takePictureButton;
        UIButton *selectFromCameraRollButton;
        UIView *myview;
    @property(nonatomic,retain)IBOutlet UIImageView *imageView;
    @property(nonatomic,retain)IBOutlet UIImageView *maskimage;
    @property(nonatomic,retain)IBOutlet UIImageView *editingimage;
    @property(nonatomic,retain)IBOutlet UIButton *takePictureButton;
    @property(nonatomic,retain)IBOutlet UIButton *selectFromCameraRollButton;
    @property(nonatomic,retain )IBOutlet UIView *myview;
    - (IBAction)getCameraPicture:(id)sender;
    - (IBAction)selectExistingPicture;
    -(IBAction)pickHair:(id)sender;
    -(IBAction)done;
    -(IBAction)back;
    @end
    demoprojectViewController.m
    #import "demoprojectViewController.h"
    @implementation demoprojectViewController
    @synthesize imageView,editingimage,maskimage;
    @synthesize takePictureButton;
    @synthesize selectFromCameraRollButton;
    @synthesize myview;
    CGFloat lastScaleFactor = 1;
    CGFloat netRotation;
    CGPoint netTranslation;
    NSArray *images;
    int imageIndex = 0;
    - (void)didReceiveMemoryWarning
        // Releases the view if it doesn't have a superview.
        [super didReceiveMemoryWarning];
        // Release any cached data, images, etc that aren't in use.
    #pragma mark - View lifecycle
    // Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
    - (void)viewDidLoad
       // maskimage=[[UIImageView alloc]initWithFrame:CGRectMake(50, 50, 150, 150)];
        //maskimage.image=[UIImage imageNamed:@"1.png"];
        if ([UIImagePickerController isSourceTypeAvailable:
              UIImagePickerControllerSourceTypeCamera]) {
            takePictureButton.hidden = NO;
            selectFromCameraRollButton.hidden = NO;
           UITapGestureRecognizer *tapGesture =
            [[UITapGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handleTapGesture:)];
            tapGesture.numberOfTapsRequired = 1;
            [maskimage addGestureRecognizer:tapGesture];
            [tapGesture release];
            UIPinchGestureRecognizer *pinchGesture =
            [[UIPinchGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handlePinchGesture:)];
            [maskimage addGestureRecognizer:pinchGesture];
            [pinchGesture release];
            ///---rotate gesture---
            UIRotationGestureRecognizer *rotateGesture =
            [[UIRotationGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handleRotateGesture:)];
            [maskimage addGestureRecognizer:rotateGesture];
            [rotateGesture release];
            //---pan gesture---
            UIPanGestureRecognizer *panGesture =
            [[UIPanGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handlePanGesture:)];
            [maskimage addGestureRecognizer:panGesture];
            [panGesture release];
            //---swipe gesture---
            images = [[NSArray alloc] initWithObjects:
                      @"1.png",
                      @"2.png",
                      @"3.png", nil];
            //---right swipe (default)---
            UISwipeGestureRecognizer *swipeGesture =
            [[UISwipeGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handleSwipeGesture:)];
            [maskimage addGestureRecognizer:swipeGesture];
            [swipeGesture release];
            //---left swipe---
            UISwipeGestureRecognizer *swipeLeftGesture =
            [[UISwipeGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handleSwipeGesture:)];
            swipeLeftGesture.direction = UISwipeGestureRecognizerDirectionLeft;
            [maskimage addGestureRecognizer:swipeLeftGesture];
            [swipeLeftGesture release];
        [super viewDidLoad];
    -(IBAction) handleTapGesture:(UIGestureRecognizer *) sender {
        if (sender.view.contentMode == UIViewContentModeScaleAspectFit)
            sender.view.contentMode = UIViewContentModeCenter;
        else
            sender.view.contentMode = UIViewContentModeScaleAspectFit;
    -(IBAction) handlePinchGesture:(UIGestureRecognizer *) sender {
        CGFloat factor = [(UIPinchGestureRecognizer *) sender scale];
        if (factor > 1) {
            //---zooming in---
            sender.view.transform = CGAffineTransformMakeScale(
                                                               lastScaleFactor + (factor-1),
                                                               lastScaleFactor + (factor-1));
        } else {
            //---zooming out---
            sender.view.transform = CGAffineTransformMakeScale(
                                                               lastScaleFactor * factor,
                                                               lastScaleFactor * factor);
        if (sender.state == UIGestureRecognizerStateEnded){
            if (factor > 1) {
                lastScaleFactor += (factor-1);
            } else {
                lastScaleFactor *= factor;
    //---handle rotate gesture---
    -(IBAction) handleRotateGesture:(UIGestureRecognizer *) sender {
        CGFloat rotation = [(UIRotationGestureRecognizer *) sender rotation];
        CGAffineTransform transform = CGAffineTransformMakeRotation(
                                                                    rotation + netRotation);
        sender.view.transform = transform;
        if (sender.state == UIGestureRecognizerStateEnded){
            netRotation += rotation;
    //---handle pan gesture---
    -(IBAction) handlePanGesture:(UIGestureRecognizer *) sender {
        CGPoint translation =
        [(UIPanGestureRecognizer *) sender translationInView:maskimage];
        sender.view.transform = CGAffineTransformMakeTranslation(
                                                                 netTranslation.x + translation.x,
                                                                 netTranslation.y + translation.y);
        if (sender.state == UIGestureRecognizerStateEnded){
            netTranslation.x += translation.x;
            netTranslation.y += translation.y;
    -(IBAction) handleSwipeGesture:(UIGestureRecognizer *) sender {
        UISwipeGestureRecognizerDirection direction =
        [(UISwipeGestureRecognizer *) sender direction];
        switch (direction) {
            case UISwipeGestureRecognizerDirectionUp:
                NSLog(@"up");
                break;
            case UISwipeGestureRecognizerDirectionDown:
                NSLog(@"down");
                break;
            case UISwipeGestureRecognizerDirectionLeft:
                imageIndex++;
                break;
            case UISwipeGestureRecognizerDirectionRight:
                imageIndex -- ;
                break;
            default:
                break;
        imageIndex = (imageIndex < 0) ? ([images count] - 1):
        imageIndex % [images count];
        imageView.image = [UIImage imageNamed:
                           [images objectAtIndex:imageIndex]];
    #pragma mark -
    - (IBAction)getCameraPicture:(id)sender {
        UIImagePickerController *picker =
        [[UIImagePickerController alloc] init];
        picker.delegate = self;
        //picker.allowsImageEditing = YES;
        picker.sourceType = (sender == takePictureButton) ?
        UIImagePickerControllerSourceTypeCamera :
        UIImagePickerControllerSourceTypeSavedPhotosAlbum;
        [self presentModalViewController:picker animated:YES];
        [maskimage removeFromSuperview];
        [picker release];
    - (IBAction)selectExistingPicture {
        if ([UIImagePickerController isSourceTypeAvailable:
             UIImagePickerControllerSourceTypePhotoLibrary]) {
            UIImagePickerController *picker =
            [[UIImagePickerController alloc] init];
            picker.delegate = self;
            picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
            [self presentModalViewController:picker animated:YES];
            [maskimage removeFromSuperview];
            [picker release];
        else {
            UIAlertView *alert = [[UIAlertView alloc]
                                  initWithTitle:@"Error accessing photo library"
                                  message:@"Device does not support a photo library"
                                  delegate:nil
                                  cancelButtonTitle:@"Drat!"
                                  otherButtonTitles:nil];
            [alert show];
            [alert release];
    #pragma mark -
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            didFinishPickingImage:(UIImage *)image
                      editingInfo:(NSDictionary *)editingInfo {
        imageView.image = image;
        [picker dismissModalViewControllerAnimated:YES];
    - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
        [picker dismissModalViewControllerAnimated:YES];
    - (IBAction)btnSave_Clicked:(id)sender;
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        //UIImageWriteToSavedPhotosAlbum(imageView.image, nil, nil, nil);
        UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"Success" message:@"Image saved successfully to iPhone photo albums..." delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil];
        [alert show];
        [alert release];
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           //[maskimage setMultipleTouchEnabled:YES];
       // [maskimage setUserInteractionEnabled:YES];
        //[maskimage setContentMode:UIViewContentModeScaleAspectFit];
        maskimage.image=[UIImage imageNamed:@"1.png"];
        [imageView addSubview:maskimage];
    -(IBAction)done
        NSLog(@"hiafjdkfj");
        UIGraphicsBeginImageContext(imageView.image.size); 
        CGRect rect1 = CGRectMake(netTranslation.x,netTranslation.y,maskimage.image.size.width , maskimage.image.size.height);
        CGRect rect = CGRectMake(0, 0, imageView.image.size.width, imageView.image.size.height);
        [imageView.image drawInRect:rect]; 
        [maskimage.image drawInRect:rect1]; 
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        [self.view addSubview:myview];
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        //[editingimage removeFromSuperview];
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        UITouch *touch = [[event allTouches] anyObject];
        CGPoint location = [touch locationInView:touch.view];
        maskimage.center = location;
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        [self touchesBegan:touches withEvent:event];
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        self.imageView = nil;
        self.maskimage=nil;
        self.takePictureButton = nil;
        self.selectFromCameraRollButton = nil;
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        // e.g. self.myOutlet = nil;
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        [imageView release];
        [images release];
        [takePictureButton release];
        [selectFromCameraRollButton release];
        [super dealloc];
    @end
    but i can not put the hair to the proper place means on edit image when am saving the image please help meee

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