Caputre from webcam problem

hi
i have working for caputre from USB2.0 1.3 MegaPixels webcam
for 30 days and
this command
Vector deviceList = CaptureDeviceManager.getDeviceList(null);
return my Sound card
and i Change to any format it tells my no divce Found
(nullPointerException)
does any one have a working example thank you

1-for windows install JMF for windows not for all(.jar)
2-edit enviroment variable and add JMF_HOME=(+path off where install JMF+)
3 then run JMF Registry to detect devices from Capture Devices
then you will find your camera found

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        import flash.media.H264Level;
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        import flash.media.H264VideoStreamSettings;
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            public var aguja2:MovieClip
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            public var recordBtn:MovieClip
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            public var  video:Video
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            private var crono = 0;
            private var records = 0;
            public var settings_mc:MovieClip
            public static var recorder:Recorder
            public var settings_icon:MovieClip
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                recordBtn.addEventListener(MouseEvent.MOUSE_OUT, recordBtn$out)
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                limitTimer.addEventListener(TimerEvent.TIMER, onLimitTimerHandler)
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                camera = _camera
                addCameraSettings()
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                video.height = 720;
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                    netStream.attachAudio(microphone)
                addMicSettings()
            private function addMicSettings() {
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                microphone.setSilenceLevel(1)
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                   camera.setQuality(0, 100);
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                netStream.attachAudio(microphone)
                video.attachCamera(camera)
                layer.visible = false
                publishButton.gotoAndStop(1);
                activityLevel_pb.mode = ProgressBarMode.MANUAL;
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                timer.start()
                connection.addEventListener(NetConnector.CONNECTED, connectionComplete)
                connection.startConnection()
            public function get connection():NetConnector {
                return dataHolder.connection
            private function on$timer(e:TimerEvent) {
                activityLevel_pb.setProgress(microphone.activityLevel, 100)
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            private function connectionComplete(e:Event = null) {
                netStream = new NetStream(connection)
                netStream.attachAudio(microphone)
                netStream.attachCamera(camera)
             *   add 0 if less then 10secs
            private function addLeading(nbr) {
                if (nbr<10) {
                    return ("0"+Math.floor(nbr));
                } else {
                    return (Math.floor(nbr).toString());
             *   update visible clock, rotate arrows
            private function updateTimer() {
                timer_txt.htmlText = "<b>"+addLeading(crono/60)+":"+addLeading(crono%60)+"</b>";
                aguja.rotation = aguja.rotation+6;
                if (addLeading(crono/60)>minutero) {
                    aguja2.rotation = aguja2.rotation+6;
                    ++minutero;
                // end if
                ++crono;
            private function on$clockTimer(e:TimerEvent):void
                updateTimer()
            private function startClockTimer() {
                clockTimer.start()
             *  update graphics and start recording
            private function recordBtn$click(e:MouseEvent):void
                if (!isRecording) {
                    startRecording()
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                    recordBtn.visible = false
            private function recordBtn$over(e:MouseEvent):void
                if (!isRecording) {
                    this.gotoAndPlay(65);
            private function recordBtn$out(e:MouseEvent):void
                if (!isRecording) {
                    this.gotoAndPlay(61);
            private function startRecording() {
                if (connection.connected){
                    netStream.publish("mp4:" + dataHolder.filename + ".f4v", "record");
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                startClockTimer()
                publishButton.gotoAndPlay(2)
                publishButton.buttonMode = true
                publishButton.addEventListener(MouseEvent.CLICK, publishButton$click);
                limitTimer.start()
             *  redirect to finishURL that was passed via flashvars
            private function publishButton$click(e:MouseEvent):void
                stopPublish()
                var request:URLRequest = new URLRequest(dataHolder.finishURL)
                navigateToURL(request, "_self")
            private function stopPublish():void
                netStream.close();
                connection.close();
                limitTimer.stop();
                clockTimer.stop();
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                recordStatus.gotoAndStop("recordEnd")
                updateTimer();
             *  init microphone
            private function initMicropone():void
                microphone = Microphone.getMicrophone()
                addMicSettings()
             *  init camera
            private function initCamera():void
                camera = Camera.getCamera()
                addCameraSettings()

    Hi,
    Thanks for the details
    First, the quality of the feed we get to the flash player and FMS is highly limited by the capabilities of the webcam that the users have beyond which we cannot improve the quality.
    Next, flash player can encode good quality and hence you should probably find more stuff related to how best you can ingest video from a webcam on to the flash player.
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    No, FMS does not do any type of transcoding/re-encoding stuff. All it does is to 'transmit' and in your case, to flush bits to the disk. So, unless FMS recieves 'Quality', it cannot do much.
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    From above, it flows that, there are no configurations on the server that can make your quality grow. The configurations are more to do with delivery. It can be tweaked to improve streaming, reduce latency, quick start and more.
    - is there a way to cache locally the stream if the bandwith is not high enough, and when the user stops recording, upload it to the server (it doesn't have to be live or broadcast).
    I don't think flash player can do this.
    Thank you !

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