Change FPS in movieclip

Hi! I'm working on a project and my main timeline is 24fps but then I have movieclip where I want the fps to be 15. Can you type any code to play the movieclip at 15 fps instead of 24?

stage.frameRate=15;

Similar Messages

  • Is it possible to change fps during runtime? in Flash CS4 (AS3)

    hi,
    I was wondering if there is a way to change fps(Frames Per Second) during run time using AS3.
    is there? if so is it recommended? or is there a way to slow down the execution of the code(like adding a pause?)
    Thank you for attributing anything related!

    You can use the stage.frameRate property to eadr or set the fps rate during run time.  The only way to really pause code from executing is to build the paused code into a function and delay calling that function using some form of a timer (like setTimeout).

  • [CS4 or CS5] How to change frame of movieclip depending on relation to mouse

    I have a movie clip that follows the mouse..
    Its not done yet but its gonna be a dog chasing a/the mouse...
    I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
    if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left
    and one for right
    up
    down
    (I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse.. IS THAT POSSIBLE?? )
    (say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section???
    like the equivalent of onRollLeft or whatever.)
    this is the code i have..
    its the top statement that doesn't work the bottom 2 do..
    Code
    if (_xmouse < detail.x+10) {detail.gotoAndPlay(61);
    detail.onRollOver = function() {
    detail.gotoAndPlay(31);
    detail.onRollOut =function(){
    detail.gotoAndPlay(1);
    I dont have all the animations made so if you know how to do this just do it with a shape like i did in frame 61 of the instance "detail" of the movieclip "dog"
    if i cover all directions i shouldn't need the last one- onRollOut.
    really what im asking for if you havent figured it out by now is to help me with the actionscript that will do what i did with the rollover and rollout, but put
    1 (a shape of a different color in a frame in the clip dog) when mouse is any left of dog
    2 (a shape of a different color in a frame in the clip dog) a shape of a different color when mouse is any right of dog
    3 (a shape of a different color in a frame in the clip dog) a shape of a different color when mouse is directly under dog
    4 (a shape of a different color in a frame in the clip dog) a shape of a different color when mouse is directly above dog
    I already created the shapes and placed them in the appropriate frames..
    you should only need to mess with the actions on the instance "detail" (the dog face in frame 1 of scene 1 in layer "follower"
    my fla is to big to upload to this form so im placing it on my website
    here

    Hello utcpunk201,
    I have edited your FLA but can't send you the file in this forum as there is no such option to upload FLA files here. I am giving you a brief detail what I have done with your file.
    1. Just remove your frame script
    2. Edit your script what you wrote on your MovieClip (instance name: detail). Use the script I am sending you below:
    Script :
    onClipEvent (load) {
        _x = 0;
        speed = 15;
        ymov = false;
    onClipEvent (enterFrame) {
        endX = _root._xmouse;
        endY = _root._ymouse;
        _x += (endX - _x) / speed;
        _y += (endY - _y) / speed;
        if (_root._xmouse > this._x + 20)
            this.gotoAndStop(90);
        else if (_root._xmouse < this._x - 20)
            this.gotoAndStop(61);
        }else{
            ymov = true;
        if (_root._ymouse > this._y && ymov == true)
            this.gotoAndStop(120);
        else if (_root._ymouse < this._y && ymov == true)
            this.gotoAndStop(150);
    3. Change the dog movieclip name with detailmc
    4. Use a small line in your dog movieclip's frame number 61, 90, 120 and 150. Write down this line : _root.detailmc.ymov = false;
    Now export your Flash file. It will work. I can send you the edited file if you can give me your email ID.
    Thanks
    Amitava D

  • [svn:osmf:] 15409: Fixing FM-677: changing fps meter's postfix to " Flash frames/sec.";

    Revision: 15409
    Revision: 15409
    Author:   [email protected]
    Date:     2010-04-14 03:37:15 -0700 (Wed, 14 Apr 2010)
    Log Message:
    Fixing FM-677: changing fps meter's postfix to " Flash frames/sec.";
    Ticket Links:
        http://bugs.adobe.com/jira/browse/FM-677
    Modified Paths:
        osmf/trunk/apps/samples/framework/OSMFPlayer/src/assets/configuration.xml
        osmf/trunk/libs/ChromeLibrary/org/osmf/chrome/debug/FPSMeter.as

  • Changing pics in movieclips

    Hello, I have set up an animation that displays icons on a
    grid. Right now everything is working ok. I have an array of 4
    movieclips that are randomly selected to display on the screen.
    Each has a timeline that brings it from alpha 0 - 100. So far, so
    good.
    Now I have to add the remaining 200 icons. Now of course I
    could make 200 more movieclips and add them all to the array but
    there must be a better way, right?
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    right? Can Actionscript change them to movieclips? I am stuck.
    Would appreciate any help. Thanks.
    Sample

    Thanks, but that is the problem. You can no longer just go
    read the manual. Adobe in their infinite wisdom has opted not to
    give us a manual with Flash CS4. You have to go online and if you
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    I am not asking anyone to do this for me. Just need some help
    getting past a tough spot. Thanks.

  • Changing fps

    Hi,
    I would like to change the fps of a movieclip...
    I've used the kglad's code ....
    but... the problem is... the fps is not getting applied to
    the movieclip when it is first time played.... it gets applied only
    from the second time onwards ..(only if the movie clip is in
    loop)..
    my movieclip will not be in loop.. it will play for once...
    and during that playback i want to change the fps...
    help me out....
    thanks & rgds
    ravi

    Do you want to make a 29.97 movie from these assorted clips? If so, create a new project with custom settings of 29.97 and copy-paste your old project to it. If you are talking about something different, please post back with more details.
    Russ

  • Changing FPS of Embeded MC

    I have read all sorts of answers all over the internet on this subject, but I can't get anything to work, even with AS3.
    I've read all over the place how changing an individual movie clip's fps can be done dynamically separate from the main fps of the movie using AS3, which is what I'm using, but it still doesn't work for me.
    Can it be done or not?  My movie has 2 different scenes.  In Scene 1, I have to embedded clips that I would like to move at 25 fps but the rest of the movie can I want to still run at 12.  I get all kinds of error messages when I try to script an fps change and the movie plays the errors.  I have even tried to raise the overall fps of the entire movie and then slow each element down to where I want it, but that doesn't work either. (I read somewhere that you can script for less fps, but not more, so I tried that, too, and it didn't work).  Is it possible to script 2 different sets of main stage fps for the two different scenes?
    If I can't get it to run with these 2 embeded clips faster than the rest of the movie, would it just be better to make the whole thing into 2 separate movies and run them back to back (or would that be too much hassle for a user/server)?
    Sorry for the million questions.

    you can code for any movieclip to play at any fps (less than or equal to the native app fps), forward or backward, that the host computer can handle.
    i've posted a solution in the as2 forum several times in the past few years.   there are none of ony a few changes that would need to be made for this to work in as3.

  • Can't change fps in project properties

    I can't change the fps in the project properties in Motion 3. I can change everything else, but that. It is stuck at 29.97 but I want it to be at 23.98. Even when I change the preset to, say, 720p24, the fps is still at 29.97. Is this a bug, or is their a magic setting to change somewhere else?

    Oh boy! That's weird. I started a new NTSC Broadcast SD project, but the frame rate was still stuck to 29.97 (the frame rate field is not editable). So instead of changing the preset in the project properties, as I've done before, I tried your suggestion. I created a new project, but in an HD format that supported 24p. I chose the DVCProHD 720p24 setting, fortunately this time, the fixed in cement frame rate was at 23.98; I then immediately changed the preset back to NTSC Broadcast SD within the project properties, and whammo! SD res but the frame rate stayed at 23.98.
    This is really, I mean really counter intuitive. Apple really did not think things through. Perhaps it's a programing logic issue... Who knows... it's still sloppy!
    Thanks Mark for pointing me in the right direction.

  • Change fps and resolution in a Thorlabs DCC1645C camera

     Hello,
    Im working with a DCC1645C camera with Labview. I need to programatically change the fps and the resolution, but if I try to do that with a property node: FrameRate, Width and heigh are only Readable attributes. Also, the video modes of the camera that are displayed in MAX are only a few modes and all of them has 1280x1024 and 10 fps.
    When using the manufacturer software of the camera I am able to change both, resolution and fps. Also, Thorlabs gives some VIs to work with the camera, where the fps can be set, but I dont know how to use this VI in my program, where Im using IMAQdx to acquire the images.
    Thank you.

    Hello,
    There is a function called IMAQ Resample where you can set the resolution of your image, there is no function to change the FPS settings, but you can set both attributes (FPS and resolution) using the property nodes that you found, they are read attributes but you can change them  to write,  just right click the property node and click on the "change to write" option on the drop down menu.
    Hope to help you.
    Thiago Matos
    Engenharia de Aplicações
    National Instruments Brasil

  • Changing fps but not time

    OK, i have to do a project that has to be done SOON, so the
    faster the response, the better.
    Is there any way for me to make the fps larger but keep the
    time the same? e.g.: a 30 second clip at 10 fps, but changing it to
    30 fps while still maintaining 30 seconds

    not that easily, you can change your fps whenever you want
    but then you need to move all the keyframes as well.

  • Change fps or quality of video in AVTransmit

    Hi, does anybody know how to change the fps or the quality of video in the AVTransmit program?

    Could be many things from the Final Cut editing settings to the encoding settings to bad media.
    Do you have any more details on the workflow? How did you edit, what type of video, what computer/OS, are you watching on the computer or a tv?
    Some links discussing things in general
    http://www.dvdstepbystep.com/faqs_3.php
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    http://www.dvdstepbystep.com/qc.php

  • Change FPS rate with ActionScript?

    I need to speed up a section of movie clip to 30 fps but I can't figure out how to do this in ActionScript. I tried changing it from the fps thing at the bottom of the timeline while I was inside the movie clip but when I exited the movie clip the fps rate was 30 for the main timeline. I thought it would be as such but I tried it anyway.

    Learning how to find information is key to succeeding.
    You need to becomne familiar with the Flash Help documentation.  In the top toolbar under the Help selection choose "Flash Help".  If you are using CS4, I am not familiar with how accessing the Help docs works (they have them online instead of locally), but if they function anywhere near similar to older versions, you should be able to select the sections you want to search (AS3) and enter your search term (frameRate).
    Another excellent resource for Flash information is searching Google.  If you were to search Google using "AS3 frameRate" you might find someone has prepared a tutorial for you that shows up early in the search results.

  • IMAQdx change fps adquiring with USB camera

    Hello,
    Im working with Labview to process images captured with an USB camera. I would like to know how to change the adquiring conditions of the camera, in special the frame rate per second (fps), the video mode and the resolution. I need to change this parameters in real time, while the program is running.
    Thank you.
    Solved!
    Go to Solution.

    Hello again!
    I have yet not found a single camera where the frame rate was not changable. Maybe you need to change the video mode.
    I have created some snippets for you to play with (attached). Drag and drop the images to a vi block diagram to copy the code (You might have to save the images to disk first).
    Best regards
    Attachments:
    Get camera attributes types and values.png ‏54 KB
    Set camera VideoMode.png ‏66 KB

  • Change depth of movieClip plz help!

    Hi hope someone can help me out with this.
    Im trying to change the depth or index of a movieclip when its click. And bring it to the top of everything.
    The problem is that the movie clip is not added by addChild, but nested in a frame.
    so if i try and use any of these:
    anyMC.parent.setChildIndex(anyMC, anyMC.parent.numChildren-1);
    or
    public function bringMCToFront($mc:MovieClip){
        $mc.parent.setChildIndex($mc, $mc.parent.numChildren-1);
    by it gives me this error:
    Error #1065: Variable setChildIndex is not defined.
    if you can help i'd really appriciate it.
    thx pavel

    Hey here is the part of the code that happens after the click:
    public function stickerpik(e:MouseEvent):void
    trace("getting here");
    for (var w:int = 0; w<=lengthtouse; w++)
    trace("removing listener for " + iconarray[w]);
    iconarray[w].removeEventListener(MouseEvent.CLICK,stickerpik);
    //getrdy();
    flap_Control.flap.gotoAndStop("blank");
    trace(pagename+"====================")
    //setChildIndex(e.target, 1)
    e.target.gotoAndStop(3);
    //Im trying to get e.target to be on top of everything.
    currenticon = e.target;
    indextrack = iconarray.indexOf(e.target);
    currentblack = blackarray[indextrack];
    mysotracker = mysoarray[indextrack];
    e.target.startDrag(true);
    e.target.mouseEnabled = e.target.mouseChildren = false;
    currentblack.addEventListener(MouseEvent.CLICK,stickerput);

  • How to make a loop that changes two different movieclips from visible to invisible every second

    I am writing some code that puzzles me. It may be, because I have a cold or because I've never needed to do anything like this. I want to have two movieclips one is visible and one is not. then one second passes the one that was visible is invisible and the invisible one is visible. What would be the best approach to this, besides handcoding if statements. I know there has to be a faster way and less expensive way than handcoding if statements.
    I'd like to thank anyone who replies in advance .

    this is how i would do it
    package
              import flash.display.MovieClip;
              import flash.display.Sprite;
              import flash.events.TimerEvent;
              import flash.utils.Timer;
              public class Main extends Sprite
                        private var mc1:MovieClip;
                        private var mc2:MovieClip;
                        public function Main()
                                  // create your mc's here
                                  mc1 = new MovieClip();
                                  mc2 = new MovieClip();
                                  mc2.visible = false;
                                  var timer:Timer = new Timer(1000);
                                  timer.addEventListener(TimerEvent.TIMER, loop);
                                  timer.start();
                        private function loop(e:TimerEvent):void
                                  mc1.visible = !mc1.visible;
                                  mc2.visible = !mc2.visible;

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