Changing movie clip alpha with a button
Hello all
I need a freindly nudge in the right direction.
I need to change the alpha properties of a movie clip with a
button press, but if the alpha cannot go below 20.
I have the first part ok but just cannot figure out how to
limit the alpha change so that it does not go below 20.
Thanks
Ok everything works but now there is a new problem.
if I push the increase button past the alpha == 100 the alpha
does not change but to decrease it will not change until it gets
back down to the 100% point.
Example:
it takes 4 button presses on decrease to get to 20% alpha and
4button presses on increase to get back to 100%
If I press increase 3 more times past 100% then I need to
press decrease 3 times to get back down to 100% and the 4th
decrease button will cause an alpha change.
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~~~~~~~~~~~~~~~~
--> Adobe Certified Expert
--> www.mudbubble.com
--> www.keyframer.com
~~~~~~~~~~~~~~~~
amlno3 wrote:
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around pretty well. I live
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manipulate. As soon as I
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A really annoying problem with a button/movie clip
I am having a problem with a button! its driving me insane
because i managed to do it last week, but that was by chance and
now i can't remember how i did it!
I can get the button (i'm using gelright from the common
libraries panel) and convert it to a movie clip(by pressing F8) and
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will not act like a button, even though i have set the behaviour to
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Please help me, for the sake of my laptop goin through the
wall!virgosam20 wrote:
> first, i found the button i wanted in the common
libraries (gelright) and
> added it to the stage. I resized it and converted it
into a symbol as a movie
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> Then i deleted it from the stage and replaced it with
the movie cip version i
> had just converted it to. so now i have the same object
on the stage, but now
> its a movie clip and not a button.
ok - you are running yourself around in circles - why did you
delete it to the stage only to add it
again? once you converted it to a movie clip, you had what
you wanted on the stage - but then you
deleted it and dragged another instance of the same symbol
back onto the stage - there's no reason
to do that.
> Then i double clicked on it to bring up the movie clip
timeline, but instead
> of saying 'top, down, over, hit' (or whatever it says),
it jsut said 'layer 1'
> (but this was not my original stage as i have a number
of layers on that one).
Right - this is expected because yoyu are now inside the
movie clip timeline - not the button timeline.
> When i double clicked on it again, it brought up the
right headings (top, down,
> over, etc),
Right - because by double clicking the button symbol you were
then brought to "edit mode" for the
button symbol.
but there were about 5 layers that showed the different
layers for
> the original button.
Huh? What "5 layers"? What do you mean "original" button -
per your description there has only ever
been 1 button you have been working with.
> I think i have to add the button to each of the
headings, bt there is no room,
Lost you completely now - what do you mean add the button to
each heading? I have no clue what you mean.
> as when i did it before, there was only one layer for it
and i had to insert
> the key frames myself.
Still losing you here.
> I then added a behaviour to it using the Behaviours
pannel, (selected
> movieclip, then 'go to and play....') and it appears in
the behaviours pannel.
> But when i got to Play Movie, although the curser
changes into a hand, the
> button does not work.
That's because you are applying a behavior for a button to a
movie clip instead.
I think you went wrong when you converted the button to a
movie clip - i have no idea why you did
that or why to think your button needs to be in a movie clip.
>
> Hope that can help you with what i've done and you can
tell me where i've gone
> wrong.
>
I just think you don't understand how timelines, symbols or
buttons work yet in flash.
1. drag a button to the stage.
2. select it and open the Behaviors panel (dont double click
it to edit it).
3. add your actions.
4. test movie.
(no need for a movie clip here.
-chris -
Menu made in movie clip - with sub-section we can click on to go to another frame
I would like some help about that:
I want to do a menu made all in movie clip (NO button). In
this menu, when we click on one of the part (sub-section) of the
button (which is a mc), we must go to another frame in the main
scene.
It is working for the roll-over and mousedown for my button
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to put, i don't know, another movie clip inside with alpha 0 to
make another onRelease and then gotoAndStop(20); ...
Here is the code I have in the main scene (first frame):
stop();
mon_clip_mc.onRelease = function() {
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And here is the code I have in the first frame of the movie
clip of the button:
stop();
I'd really appreciate some help! Thanxlalapinerouge,
as far as I can see with your method for buttons, is that it
only reads 1 button inside mon_clip_mc..
I cant figure out why, i've tested it over, made new fla's
with your method, and i still cant get it to work, nor do I
understand why..
I need to study abit more.
Maybe someone in the Forum will have a look at this topic,
and know what's going on with your method.
In the mean time, heres a submenu I made for a site a while
ago. This doesnt use timeline actionscript, ( because i was a
newbie then ) =)
if you have a look through the whole FLA, ( it's quite abit)
you can get an Idea of how i do my movie clip buttons, till this
day, i still use the same method, only i use mainly timeline
actionscript..
the main point to notice is that EVERY button ( even submenu
) is it's own movieclip...no button in there holds multiple sub
buttons inside... This gives you complete control of each button,
and endless possibilities for animation, tweens, and anything extra
you would want to add to a button.
Sorry I couldnt help you figure out your problem fully. Im
still going to mess around with it abit more to see if i can figure
it out..
Hope you can addopt some useful info from this FLA.
HERE -
I am making a website based in flash actionscript 3.0 i have a button nested in its own movie clip, because I have the button expanding to be able to read it i have figured out the only way to do this is by creating it as a movie clipa nd inside the movie clip creating it as a button
I added an event listener to the blog button by saying,
blog.addEventListener(MouseEvent.ROLL_OVER,gotoblog);
function gotoblog(evtobj:MouseEvent){
gotoAndStop(2)
this part of the code works it goes to the 2nd frame of the timeline it is in and stops wich is a blown up version of the origanal symbol
i added on frame 2 a second command
blog.addEventListener(MouseEvent.CLICK.gotoblogpage);
function gotoblogpage(evtobj:MouseEvent){
gotoAndStop("blogframe")
trace("the blog button was clicked")
i have named the symbol blog and have name the frame of where the blog page is going to be "blogframe" this line of code at the bottom is where i run into trouble the output window in Flash is saying "The blog button was clicked" just like i want it to. no errors are accouring why than is the playhead not going to frame "blogframe"? if the button is working when i click it the code is right i belive the problem here is it does not want the playhead to go to the frame i want it to. So i gues my question is, how can i make a button withing a movie clip interact with the main timeline?I have a similar problem if could please help me i'd really apreciate it!!
So i have a looping animation of some thumbnails, the hierarchy goes like this
Scene1(main timeline) -> imgBar(MC)->imgBarB(MC within the imgBar MC)
My buttons symbols are in the last MC "imgBarB" where i have this code:
ss1.addEventListener(MouseEvent.CLICK, OneButtonClicked);
function OneButtonClicked(event:MouseEvent):void{
MovieClip(root).gotoAndStop("ssbox1");
I want to control the Btns in my "imgBarB" MC to play a labeled frame(named "ssbox1") on another MC on the main timeline,this other MC goes like this:
Scene1(main timeline)->ssbox_mc(MC where my labeled frame is) -
Hi, i am a bit of a newbie at AS & need some help applying it to a movie clip button
I have created a movie clip button but am stuck with the actionscript. I have created the rollover and rollout for this movie clip button but i want it to do 2 things after this i want it to go and stop on the first frame of a movieclip which has my content on it called portfoliogallery_mc (which is also the same instance name for it) when you then click the button i want it to go and play frame 11 of that movie clip portfolio gallery_mc.
Here is my current actionscript i HAVE Flash 8 on my comp that i am currently using.
Please note my actions are on a layer called actions and not on the movieclip button itself.
nxtimagetwo_mc (is the movie clip button/instance of mc)
THE CODE I HAVE USED
this.nxtimagetwo_mc.onRollOver = function() {
nxtimagetwo_mc.gotoAndPlay("_over");
this.nxtimagetwo_mc.onRollOut = function() {
nxtimagetwo_mc.gotoAndPlay("_out");
portfoliogallery_mc.gotoAndStop(1);
portfoliogallery_mc.gotoAndPlay(11);
currently it is playing to frame 11 not stopping at frame 1 and stops on frame 20 where i have a stop action. I also have a stop action on frame 1 of that movie clip.
What I want it to do is first stop at frame 1 of that movie clip and when the button is clicked again to go and play frame 11 of that same movie clip.
Basically what i want the mc button to do is 2 things automatically stop the mc for the first content and when button is clicked let the content fad out and play to where the next stop action is set to in the Movie Clip.
Nothing to with the above www.rsquareme.co.uk is my current portfolio website if you would like to check it out it is not fully complete yet.it doens't make sense to execute:
portfoliogallery_mc.gotoAndStop(1);
portfoliogallery_mc.gotoAndPlay(11);
only the 2nd line of code will be effected.
i know you want to control 2 movieclips. what are the instance names of the two movieclips and what do you want to occur in each of those movieclips.
or, do you want to control 1 movieclip and have it play a certain sequence of frames followed by another sequence of frames? -
Overlapping buttons within a movie clip
I am using Flash CS3. Within a movie clip, I have a button
symbol on one
layer and an invisible button, which covers the whole canvas,
on another
layer. Regardless of top-down order, the big invisible button
works and the
button symbol (simple text rollover with link) will not work.
If I put the
button on the main timeline it works fine.
What's the solution or what is a good way to have canvas
coverage, plus
individual links?
Thanks for the help.See, I thought of that. It only works on the main timeline,
not within the
movie clips.
If you look at
http://www.graceweb.us/flash/precepts_090310.swf
and mouse
over the right-hand rectangle you'll see the top "blog" link
is on the main
timeline, the second blog link is two MCs deep, and the
bottom two links are
in the same clip as the invisible button.
The actual FLA is at
http://www.graceweb.us/flash/precepts_090310.fla
Thanks again for the help
"NedWebs" <[email protected]> wrote in
message
news:gpqvok$d45$[email protected]..
> Place all of you individual links/buttons on a layer
above the stage one -
Loading Movie Clip from a button
Hi,
How do I load a movie clip from a button? So far on my button
(b1), I have this AS: and I want the button to load the movie clip
"char1." My button already has some AS:
b2.onRollOver = function() {
_root.captionFN(true, "Hi!", this);
this.onRollOut = function() {
captionFN(false);
How would I go about adding more script to load a movie clip
to my button b2?
ThanksHey - Unfortunately I'm going to be in meetings for most of
the day, so
it'll take me a while before I can go through this in any
detail. One thing
that struck me though is that your two functions (captionFN
and
hoverCaption) are in the main1_mc not on the main timeline.
Then the
buttons are calling _root.captionFN(); which refers to the
main timeline.
I would expect that they should be calling
_root.main1_mc.captionFN(),
because that is the path to where the function is. Does that
make any
sense?
One thing that I do when I'm writing code is to always keep
all functions on
the main timeline. That way you are sure that they are being
registered
(i.e. if you call a function before the playhead reaches
where that function
is written, the function won't work. If the function is in
the first frame
of the main timeline, you know that the playhead has reached
it). What you
might want to do is to move all your functions to the very
first frame of
your movie. Then you can call them with the path:
_root.myFunction() and
you are sure that they will be found.
Maybe give that a try and let me know if it helps. In the
meantime, I'll
try to go through your code, but like I said, today's a bit
of a gong show
for me.
Sorry - I don't mean to just sluff you off or anything.
Cheers,
Brock
"respondplease" <[email protected]> wrote in
message
news:[email protected]...
> Hi Brock,
>
> Thanks again, your sample file really helps but I'm
still having problems.
> What it boils down to is that my buttons don't fully
function properly. It
> works correctly sometimes, but not consistently enough.
So if I fast
> forward
> too much or rewind and then FF, the buttons aren't
either isn't clickable
> or
> the hover text and caption box doesn't show up, etc.
This usually happens
> when
> I press FF too many times or too fast. But regardless of
how many times I
> press
> FF I would like my buttons to work
>
> Your sample file is very useful but unlike mine I have
perhaps too many
> MC's
> w/in MC's, etc. I will try to clarify my setup in hopes
of finding a
> (better)
> solution to my problems. My main timeline has my "prev",
"next", and
> "pause"
> buttons which also has the actionscript for my NEXT
BUTTON, PREV BUTTONS.
> And
> now I've added your SHOW BUTTONs function as well. I've
minorly modified
> your
> showButtons function adding a couple of more lines and
actually deleting
> the
> _root because I found that it doesn't work sometimes.
Anyhoo, here it my
> entire
> code in one frame on my main timeline:
>
> // ===== NEXT BUTTON ===== \\
> next.onPress = function() {
> _root.screen.showButtons();
> _root.createEmptyMovieClip("controller_mc", 1);
> controller_mc.onEnterFrame = function() {
> _root.screen.gotoAndPlay(_root.screen._currentframe+10);
> if
(_root.screen._currentframe+10>_root.screen._totalframes) {
> _root.screen.gotoAndStop(_root.screen._totalframes);
> }
> };
> };
> next.onRelease = function() {
> controller_mc.removeMovieClip();
> _root.screen.showButtons();
> };
> next.onReleaseOutside = function() {
> controller_mc.removeMovieClip();
> _root.screen.showButtons();
> };
>
> // ===== REWIND BUTTON ===== \\
> prev.onPress = function() {
> _root.createEmptyMovieClip("controller_mc", 1);
> controller_mc.onEnterFrame = function() {
> _root.screen.gotoAndStop(_root.screen._currentframe-10);
> if (_root.screen._currentframe-10<1) {
> _root.gotoAndStop("screen");
> }
> };
> };
> prev.onRelease = function() {
> controller_mc.removeMovieClip();
> };
> prev.onReleaseOutside = function() {
> controller_mc.removeMovieClip();
> };
> // ===== SHOW BUTTONS ===== \\
> function showButtons() {
> for (i=1; i<=6; i++) {
> _root["b"+i]._visible = true;
> _root["char"+i].removeMovieClip();
> chars._visible = true;
> cap.desc._visible = true;
> cap._visible = true;
> }
> }
> Still from my main timeline, my main1_mc is called from
the frame labeled
> "screen." My main1_mc has the b1 - b6 buttons which has
the HOVER CAPTIONS
> and
> HIDE BUTTONS FUNCTION coding. And each button calls each
movie clip ie.
> char1_mc, char2_mc, etc. Here's all my code on one frame
(in my main1_mc):
> // ===== HOVER CAPTIONS =====
> b1.onRollOver = function() {
> _root.captionFN(true, "pick me!", this);
> //display the function (true) or to hide the function
(false)
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char1_mc", "char1",
_root.getNextHighestDepth(),
> {_x:595,
> _y:345}); //this attaches movie to the _root timeline,
and renames it to
> "char1".
>
> _root.char1.swapDepths(_root.cursor_mc);
> //swaps the depth that the cursor is on and the new
movieClip is on. So
> the
> cursor will stay on top.
> };
> };
> b2.onRollOver = function() {
> _root.captionFN(true, "Hi!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char2_mc", "char2",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b3.onRollOver = function() {
> _root.captionFN(true, "Get Jac'd Up!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char3_mc", "char3",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b4.onRollOver = function() {
> _root.captionFN(true, "Boo!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char4_mc", "char4",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b5.onRollOver = function() {
> _root.captionFN(true, "I'll be your guide", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char5_mc", "char5",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b6.onRollOver = function() {
> _root.captionFN(true, "Welcome!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char6_mc", "char6",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> _root.captionFN = function(showCaption, captionText,
bName) {
> if (showCaption) {
> createEmptyMovieClip("hoverCaption",
this.getNextHighestDepth());
> cap.desc.text = captionText;
> // cap._width = 7*cap.desc.text.length;
> cap._alpha = 75;
> if ((bName._width+bName._x+cap._width)>Stage.width) {
> xo = -2-cap._width;
> yo = -17;
> } else {
> xo = 2;
> yo = -17;
> }
> hoverCaption.onEnterFrame = function() {
> cap._x = _xmouse+xo;
> cap._y = _ymouse+yo;
> cap._visible = true;
> };
> } else {
> delete hoverCaption.onEnterFrame;
> cap._visible = false;
> }
> };
> // ===== END OF HOVER CAPTION ===== \\
>
> // ===== HIDE BUTTONS FUNCTION ===== \\
> function hideButtons() {
> for (i=1; i<=6; i++) {
> this["b"+i]._visible = false;
> }
> chars._visible = false;
> cap.desc._visible = false;
> }
> Sorry for copying and pasting all my code - I know it
must be annoying,
> but I
> can't seem to find what's wrong. Again, ANY help would
be greatly
> appreciated.
> Thanks for your patience. Your talent is very much
appreciated and I'm
> very
> grateful for all your help.
>
> Kindest regards
> -
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I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
This is frustrating!! Can anyone help???It shouldn't matter which layer things are on. If they are separate movielcips, one should not impact another. What version of actionscript are you using? Do any of the movieclips have mouse interactive code assigned to them?
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