Clipping in a container
Hi all,
I tried to draw in a canvas using Graphics and I realised
that I could not clip the content.
Any suggestion?
thanks
You need a clipping mask on the Canvas. When you using the
drawing API you are using Flash, not Flex objects; the Canvas will
clip Flex objects, but not things drawn.
Assume I have: <mx:Canvas id="surface" width="200"
height="200" ... />
This function will draw a clipped rectangle into it:
private function drawInCanvas() : void
var mask:UIComponent = new UIComponent();
mask.graphics.beginFill(0,1);
mask.graphics.drawRect(0,0,201,201);
mask.graphics.endFill();
surface.mask = mask;
surface.addChild(mask);
var g:Graphics = surface.graphics;
g.clear();
g.lineStyle(1,0xFF0000);
g.drawRect(0,0,200,200);
g.beginFill(0x00FF00,0.65);
g.drawRect( 100, 100, 300, 300 );
g.endFill();
I created the mask as a UIComponent because I need to add it
as a child of the Canvas in addition to telling the Canvas that
this child is the mask.
Similar Messages
-
How to locate clip within timeline containing specific filter
Hi,
I would like to locate in my timeline all the clips that contain a specific filter (in this particular occasion, MERCALI filter). But my timeline contains hundreds of clips. How do I locate the ones I am looking for without having to click on each and everyone of the cut clips?
Thank you.That just isn't something that anyone asked for. Or not enough people, in any case.
We have asked for a way to eliminate all filters.
After Effects has a hotkey to show all modified parameters, so Premiere Pro could certainly have it. Put in a feature request. -
Cannot display file list of Clip Art CDs containing EPS file
I have purchased many years ago a collection of 50 CDs of Clip Art.
Most of the CDs contain EPS files, some contain JPEG pictures.
I have tried to browse the CDs and can no longer use them on any of my computers running the latest version of the OS. When I enter a CD containing the EPS files, the folders are displayed in the finder, but when I open the folders actually containing the clipart files, the list of files is displayed for one second, and then the filelist is purged and states that there is 0 files in each subfolder.
When I enter a CD containing JPEG pictures, the CD is fully operational and the pictures can be retrieved.
I have an ancient computer running 10.6. All the CDs work quite nominally.
What should I do with my computers running 10.8?Hi Steve
Many thanks for that. Could I ask that
this kind of thing goes in the release
readme also.
Marc -
Problem with bottons in a clip
Hi
I created a clip in which I've put several bottons... the idea is to create a menu that drops under the botton to give a choice of several subclass... Exemple for my botton media I want a submenu dropping under with the bottons "video" "music" "photo"
I'm using flash CS3 and I've created an image on my timeline, at the end of the dropping menu animation, with the action scrip that follows:
stop()
photo.addEventListener(MouseEvent.CLICK,b5);
function b5(e:MouseEvent):void {
root.gotoAndPlay("Pho");}
The idea is to get out of the clip "media" which contains the bottons and to move at the label Pho on my main scene.for help in forums, you should copy and paste your error message, if you see one.
in this situation, i believe this will stop the error message:
stop()
photo.addEventListener(MouseEvent.CLICK,b5);
function b5(e:MouseEvent):void {
MovieClip(root).gotoAndPlay("Pho");} -
TellTarget to play a movie clip within a movie clip
I currently have two movie clips in my scene with a button
that lies inside one of the movie clips. We will call this movie
clip for the sake of this post "ph." The button inside of ph has a
rollOver/rollOut movie clip called "Buick_rollOut" attached to it
as a parked movie clip through tellTarget. Currently Buick_rollOut
only works if I put the parked movie clip on the same level as ph.
I want Buick_rollOut to be within the movie clip, ph, that contains
the button. I want that button be able to tellTarget the location
of Buick_rollOut within ph. I hope this makes sense. Here is my
code for the button that lies within ph. (this code only works when
Buick_rollOut is located outside of ph on the same level).Is this code running on the button? What's the name of the
button?
Things would be a little clearer if you replaced tellTarget
with dot notation:
Buick_rollOut.gotoAndPlay("rollOver"); -
Making movie clips play in reverse in AS 3.0
Hey all. I'm changing all my files to AS 3.0 because of some
new elements I'd like to use in flash CS4.
Here:
http://www.iaw-atlanta.com/IvyLeague1-13-09.html
I have the menu navigation at the bottom with 4 buttons. When the
buttons are moused over they ascend and when they are moused out
the movie plays in reverse so that they descend. Basically in the
movie clip, I have it stopped as well as gotoAndPlay the next frame
when the button is moused over and then have a script telling it to
reverse when moused out. I know how to do this in AS 2.0 but how
can I translate the script to 3.0?DjPhantasy5,
> Ok thanks, I'll see what he also has to say as well.
Actually, NedWebs pretty much nailed it. :) The approach
you've taken
is an interesting one, because it scales all the way back to
Flash Player 5,
which didn't yet support the MovieClip.onEnterFrame event.
Without that
event, you need something like your "controller" symbol -- a
separate
looping timeline -- to perform code that depends on frame
loops.
Available as of Flash Player 6, that event would allow you
to
consolidate your code a bit by putting it all in a single
frame and avoiding
the extra movie clip symbol. That doesn't mean your approach
is wrong, by
any stretch. In fact, it's good to know your options, because
if you ever
need to publish to Flash Player 5, you'll probably do best to
use the setup
you've taken.
I'll demonstrate onEnterFrame in just a bit, in case you
want to take a
look at that.
>> there's no _root reference in AS3, but you can use a
>> MovieClip(this.parent) (which replaces what _parent
>> used to do) to locate something outside of the
immediate
>> movieclip.
The term "parent," in this context, is technically a
property of the
MovieClip class, which means all movie clips in AS3 have
access to the
"parent" feature, which points to the timeline that contains
the movie clip
in question. Buttons also feature a "parent" property. In
AS2, this
property acted exactly the same, only it was preceeded by an
underscore.
In fact, NedWebs' suggested code works the same in your
existin file.
Instead of this:
// Your existing code ...
if (_root.animation._currentframe>1) {
_root.animation.prevFrame();
this.gotoAndPlay(2)
if (_root.animation._currentframe<=1) {
this.gotoAndStop(1);
... you could be using this:
// Alternative code ...
if (_parent.animation._currentframe>1) {
_parent.animation.prevFrame();
gotoAndPlay(2)
if (_parent.animation._currentframe<=1) {
gotoAndStop(1);
... because from this scope -- that is, from this point of
view -- the
MovieClip._parent property points to the same timeline that
_root does.
That changes, of course, based on how deeply nested the
current scope is.
The term "this" in the above code is optional, because Flash
understands
what scope you're in. From the point of view of this code,
_parent is
understood to refer to the current scope's parent timeline,
just like
gotoAndPlay() is understood to refer to the current scope's
own timeline.
You could precede either of those by "this" or not.
Many people will argue that _root is probably best avoided,
only because
it's a slippery slope. It doesn't always refer to the main
timeline you
think it does, depending on whether or not your SWF is loaded
into another
SWF at runtime. Meanwhile, _parent *always* refers to the
immediately
parent timeline.
So when you look at it that way, this perfectly valid AS2:
if (_parent.animation._currentframe>1) {
... isn't much different at all from its AS3 counterpart:
if (MovieClip(parent).animation.currentFrame>1) {
It would be nicer if you didn't need to cast the parent
reference as a
movie clip here, but if you don't, AS3 doesn't realize that
the scope in
question is a movie clip.
>> You can string them along as...
>> MovieClip(this.parent.parent)
Exactly.
>> Your _currentframe in the the controller becomes
>> currentFrame. That's about it. The rest of what I
>> saw will fly as is.
Not quite. AS3 doesn't support the on() or onClipEvent()
functions, so
you won't be able to attach your code direction to the
button. Instead,
you'll have to put it in a keyframe -- which you can also do
with AS2. It's
a good idea, in any case, because it allows you to put all
your code in one
place, making it easier to find.
Here's a quick note on direct attachment:
http://www.quip.net/blog/2006/flash/museum-pieces-on-and-onclipevent
To convert your existing FLA structure to AS3, you might,
for example,
do this:
animation.buttonMode = true;
animation.addEventListener(MouseEvent.ROLL_OUT, outHandler);
animation.addEventListener(MouseEvent.ROLL_OVER,
overHandler);
function outHandler(evt:MouseEvent):void {
controller.gotoAndPlay(2);
function overHandler(evt:MouseEvent):void {
controller.gotoAndPlay(4);
That takes care of the on(rollout) and on(rollover) code in
your current
version. The first line (buttonMode) is only necessary
because I got rid of
the button symbol and, instead, associated the event handlers
directly with
your animation clip. (Movie clips handle button-style events,
too, so you
don't need the button.) In AS3, event handling is very
straightforward:
you reference the object (here, animation), invoke its
inherited
addEventListener() method, then pass in two parameters: a)
the event to
listen for, and b) the function to perform when that event
occurs.
You can see that spelled out above. In AS2, there are quite
a few ways
to handle events, including on()/onClipEvent(), so it's
harder to know when
to use what approach. For buttons and movie clips, the
princple works the
same as I just showed, but the syntax is different.
Let's take a quick look at reducing all this code by using
the
onEnterFrame event. First, check out this AS2 version:
animation.onRollOut = outHandler;
animation.onRollOver = overHandler;
function outHandler():Void {
this.onEnterFrame = reversePlay;
function overHandler():Void {
this.onEnterFrame = null;
this.play();
function reversePlay():Void {
this.prevFrame();
All of that code would appear in frame 1. You don't need the
controller
movie clip. The animation clip no longer contains an orb
button, because
we're using animation itself as the "button". (You can always
see what
functionality any object has by looking up its class. If
you're dealing
with a movie clip, look up the MovieClip class. See the
Properties heading
to find out what characteristics the object has, see Methods
to find out
what the object can do, and see Events to find out what the
object can react
to.)
In the above code, it's all laid out pretty easily. This is
AS2,
remember. We have two events we're listening for:
MovieClip.onRollOut and
MovieClip.onRollOver. Those events are established for the
animation movie
clip by way of its instance name, and associated with
corresponding custom
functions. The outHandler() function associates yet another
function to the
MovieClip.onEnterFrame event of the animation clip. Very
simply, it
instructs animation to perform the custom reversePlay()
function every time
it encounters an onEnterFrame event. The overHandler()
function kills that
association by nulling it out, and telling animation to play,
via the
MovieClip.play() method. Finally, the reversePlay() function
simply invokes
MovieClip.prevFrame() on the animation clip.
Here's the AS3 version:
animation.buttonMode = true;
animation.addEventListener(MouseEvent.ROLL_OUT, outHandler);
animation.addEventListener(MouseEvent.ROLL_OVER,
overHandler);
function outHandler(evt:MouseEvent):void {
animation.addEventListener(Event.ENTER_FRAME, reversePlay);
function overHandler(evt:MouseEvent):void {
animation.removeEventListener(Event.ENTER_FRAME,
reversePlay);
animation.play();
function reversePlay(evt:Event):void {
evt.target.prevFrame();
It looks wordier, but if you look carefully, you'll see that
it's
essentially the same thing. The main difference is the way
scope works in
AS3. In AS2, there are numerous references to "this", because
the event
handler functions operate in the same scope as the object to
which the
association is made. In AS3, the references aren't to "this",
but rather to
the same animation clip by its *intance name*, because in
AS3, the scope
operates in the same timeline in which the code appears
(namely, in this
case, the main timeline).
In the reversePlay() function, in order to emulate a "this"
sort of
setup, I'm referring to the parameter that gets passed to all
event handler
functions in AS3. I happened to name it "evt" (for event),
but you can call
it what you like. In the case of reversePlay(), the evt
parameter refers to
an instance of the Event class, which has a target property.
The target
property refers to the object that dispatched the event --
happens to be
animation, in this case. So evt.target, in this context,
refers to
animation, which is what I invoke the MovieClip.prevFrame()
method on.
I've uploaded a handful of FLA files to my server. I won't
keep them
there forever ... maybe a couple weeks, as of this post:
http://www.quip.net/RewindTestAS3.fla
http://www.quip.net/RewindTestAS3_new.fla
http://www.quip.net/RewindTestAS2_new.fla
David Stiller
Co-author, ActionScript 3.0 Quick Reference Guide
http://tinyurl.com/2s28a5
"Luck is the residue of good design." -
Is there a way to "liberate" an edited clip from a multiclip?
As in, to get just that clip, no longer contained in the multiclip.
I ask because it is really convenient and organized to pick takes using a multiclip, but then that convenience starts to break down once you need to say, go into after effects. all the clips import, even if you really only need the one. It can get messy fast. If there is a way to free the clip form the multiclip, that would be great.
Feature request? Or does this already exist?Of course I do, but re-opening that clip and re-editing it to the specified I/O points is not the kind of solution I'm talking about. way too round about.
-
Final Cut Pro Input Clip/master question
Hello,
I'm using fcp 4.5 on a PowerMac 1.8gh.
So I've just lost a hard drive, and I've tried to recapture the media for my project into another drive.
However, the tape is damaged at the beginning, and I am not able to recapture the old clip in its entirety.
Luckily, in the project, my 'sequence' clips are all contained in the material I could recapture.
How do I make the timeline/ sequence clips refer to the recaptured material rather than the original, lost master clip? How do I link them up to the new material and thus bring them back online?
Thanks for your help!! I hope this isn't too obvious.
Best
RichardYou can try this:
1. Close your project AND Final Cut Pro.
2. Move the actual captured clip OUT of the Capture scratch folder on your media drive
3. Open the project.
4. You'll see the media in the browser with the offline thingie over it.
5. Highlight it and Edit>duplicate
6. Give it a new name- append a number to it
7. In the browser, ON THE COPY OF THE ORIGINAL CLIP, click the media start number, and CHANGE it to what you know has good timecode.
8. Open the log and capture window.
9. Highlight the copied clip and hit batch capture, it should default to the highlighted clip.
You should already have the tape in the deck, having found an appropriate place to start your capture. DON'T FORGET TO ALLOW AT LEAST 5 SECONDS FOR PRE-ROLL.
10. Once you have captured the media, it should either repopulate, or if not, select all in the timeline and File>reconnect media. The reconnection window is pretty intuitive. It's a two step process-- first it finds the media, then you hit a reconnect button. Make sure you check the box that says something like reconnect all media in relative path.
If this DOESN'T work, you'll have to eyeball all the clips and do it that way.
Capture now is really not the best way to work for this and other reasons. It should ONLY be used when you've got something horrible like vhs with no timecode. In those cases I ALWAYS dub to something that has code, and always log and capture. Then in two years if a client has changes, all you have to do is recapture the media and you're good to go.
The Bright side: you'll never have this problem again.
Let us know how you're getting on. -
Clip Inspector in iMovie 10.0.6
Where I can find 'Clip Inspector' in iMovie 10.0.6? or there are other ways to editing color (Grading).
I wanted to make a 'Film Look' on my vid, can i do it in iMovie 10.0.6?
thank youHello Yanuar Tourniquet,
Welcome to the Apple Support Communities! The new iMovie interface includes a few video effects that may achieve what you want. For information on how to apply these effects to your clips, check out the following resource:
Add video and audio effects - iMovie Help
http://help.apple.com/imovie/mac/10.0.6/#/movd17f56aaa
Add a video effect to a clip
1. In the browser or the timeline, select a clip or range.
2. To show the effects controls, click the Video and Audio Effects button.
3. Click the Video Effect button, and then click the video effect you want to apply to the clip.
To remove a video effect, select the clip or range containing the effect, click the Video Effect button, and click None.
Cheers,
Matt M. -
Hi to everybody,
this is my first post here in the forum,
so any help will be highly appreciate.
I'm wondering if there is any way in Premiere CC to put a clip into a 'container', a 'frame' so I can move it without needing to crop.
For example in InDesign I can put an image into a frame and if the image is larger than the frame it will be automatically cropped.
The visible part of the image is the one within the frame.
My goal, as I have to work with several clips on the same frame, is to create a grid of 'frames' then put inside each frame the clip I need and move it as I want.
Hope to find a solution,
Thanks in advance,
MattHi Mattia 13,
I understand what you're asking for but unfortunately the answer is no, Premiere Pro does not have an easy tool to do what you're asking for, which is a real shame since it's a very common editing situation.
I've requested such a tool years ago but most requests for intelligent additions to Premiere seem to fall on deaf ears at Adobe.
What I requested was this: an intrinsic 'Crop' tool that appears above the intrinsic Motion settings in the Effect Controls Window. This would give users an intelligent and easy way of cropping the dimentions of the 'window' or 'frame' through which the clip could be freely positioned, resized, rotated, etc. You can achieve the same result by using the Track Matte effect, but it's far far more work than the solution I suggested to Adobe, since years later, the Track Matte effect remains broken, and thus requires nested sequences to get it to work the way you suggest.
The best thing to do is send you Feature Request here: http://www.adobe.com/go/wish and pray that Adobe will listen. -
AIR 2.7.1 breaks sound clip in existing app
AIR build 19610 has produced strange behavior in an existing app that has been published and installed since AIR 1.5.
There is a clip onstage (using Flash CS5) which contains sound on its timeline, as well as some simple timeline code (AS3). Certain behavior in the app moves the root playhead to different timeline locations. The sound clip never goes out of scope. At a certain point, for some still-unknown reason, a "ghost duplicate" of the sound clip starts to loop, playing its sound, but without any of the timeline code. It's a "ghost duplicate" because the original sound clip onstage continues to function normally; it doesn't play, and its timeline code is still functional. In testing, I can create other clips onstage that contain sound, with a simple stop() command, and they fail the same way. Different timeline movements can make more ghost duplicates, creating overlapping sounds.
It seems specific to build 19610, since repeated tries with the previous build, 19530, showed no problem. The problem immediately showed once I updated to 2.7.1 in any environment; XP, Win7 or Mac.
I'm trying to work out a simple general case, but the problem only shows when building the complete (and very complex) SWF from the original FLA. Any insight? Thanks.This regression bug sounds like one that has been encountered by several other people:
http://forums.adobe.com/message/3891244
It is a very serious bug indeed because it can affect anyone with nested sounds in the timeline.
A bug was opened at:
https://bugbase.adobe.com/index.cfm?event=bug&id=2945792
https://bugbase.adobe.com/index.cfm?event=bug&id=2945792
Amazingly, they have closed the bug even though they could reproduce it in 2.7.1. Apparently it has healed itself in the latest dev build, and they want us to "verify it in next upcoming public release" that the bug doesn't happen anymore. To me this is not a satisfactory outcome for something so serious. Between this bug, the breakage of the Timer class in 2.7, and the multiple languages incorrectly showing as supported in iOS apps, I'm getting really worried about having to depend on Air. Can you imagine what will happen to existing apps that this bug affects, if it makes it into Air 3.0 release? Sigh. -
Rotate a dynamilly created movie clip?
I need to rotate this[PhotoMovieName]. But the registration
point is the
upper left corner. I want them to rotate on center.
Is there a way to do this. Can I change the registration
point with AS?
PhotoArray = new
Array("1.jpg","2.jpg","3.jpg","4.jpg","5.jpg");
//trace(PhotoArray.length);
for(i=0;i<PhotoArray.length;i++){
trace(PhotoArray
PhotoMovieName = "Photo"+i;
var container:MovieClip =
this.createEmptyMovieClip(PhotoMovieName,
this.getNextHighestDepth());
this[PhotoMovieName].loadMovie("Photo.swf");
//this[PhotoMovieName].Photo_ldr._x=0;
//this[PhotoMovieName].Photo_ldr._y=-50;
this[PhotoMovieName]._rotation = 15*i;
this[PhotoMovieName]._y = 200;
this[PhotoMovieName]._x = 200;
//this[PhotoMovieName].contentPath = PhotoArray;
//this[PhotoMovieName].Photo_ldr.load();
//trace(this[PhotoMovieName]._x+"----"+this[PhotoMovieName]._y);
Thanks,
JasonJason,
>I need to rotate this[PhotoMovieName]. But the
registration point
> is the upper left corner. I want them to rotate on
center. Is there a
> way to do this. Can I change the registration point with
AS?
ActionScript doesn't let you change an asset's registration
point, but
the workaround is pretty easy. In your case (ActionScript
1.0/2.0) you'll
create a containing clip first, then create another inside it
-- as you're
doing -- then offset the inner clip's midpoint to meet the
registration
point of the container.
var container:MovieClip = this.createEmptyMovieClip(
PhotoMovieName, this.getNextHighestDepth()
So far, so good, right? Nothing has chnaged yet. Now,
because you've
created the variable container, and because the
MovieClip.createEmptyMovieClip() method returns a reference
to the newly
created clip, may use the container variable in place of
this[PhotoMovieName] -- because the reference to that clip is
stored in
container.
container.loadMovie("Photo.swf");
Again, that's functionally identical to the earlier version,
this[PhotoMovieName].loadMovie("Photo.swf"); ... now, the
important part at
this point is to *wait* until Photo.swf has loaded. Until it
does, you
can't really continue, as you've done, with rotation, x, and
y settings. If
you go the route of loadMovie(), you basically have to set up
a loop
(setInterval(), say, or onEnterFrame) and repeatedly check
the
MovieClip.bytesLoaded() and bytesTotal() methods of your
container clip
until the loaded bytes meet the total. Here's some detail on
that process
http://www.quip.net/blog/2006/flash/how-to-tell-when-external-swf-loaded/
... Finally, you'll want to bump the loaded left by half its
width and up by
half its height -- then move the container to compensate. So,
how do
reference the loaded clip inside the container? Aha! Well,
once Photo.swf
is loaded, it's container effectively *is* the loaded asset.
You'll need
two containers, then. An outer and an inner.
var outer:MovieClip = this.createEmptyMovieClip(
PhotoMovieName, this.getNextHighestDepth();
var inner:MovieClip = outer.createEmptyMovieClip("mcInner",
0);
inner.loadMovie("Photo.swf");
outer.onEnterFrame = function():Void {
if (inner.getBytesLoaded() >= inner.getBytesTotal()) {
inner._x -= inner._width / 2;
inner._y -= inner._width / 2;
this._x += inner._width / 2;
this._y += inner._width / 2;
this._rotation = 45;
delete this.onEnterFrame;
A couple key things to note: again, the variable outer
refers to
whatever string is contained by the PhotoMovieName variable.
This time,
there's also an inner clip inside that one. The inner clip is
basically
taking the place of your original container. Once loading
starts, a loop
checks the loading SWF, as described in that blog link, and
when the SWF has
finished, inner is offset left and up, outer is offset right
and down, and
finally outer is rotated.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
CS5 movie clips in timeline don't auto-play
So I used flash for some relatively extensive movies back in the MX days, but haven't done much with it since. I'm trying to build a relatively simple movie now in the newest version of the software, but I'm having some trouble.
I want to create various smaller movie clips with animations in them, then drop them into the main timeline and have them animate automatically when the playhead hits them. However, when I view the movie (or test it) all I get is the first frame, they don't animate.
Did I set up the document wrong or something, or is this something basic I missed in the newer versions? Is there a better way to structure this?Theoretically that's how I always thought it's supposed to work, but it isn't... I created a new document (new > actionscript 3.0) to test this out, then a movie clip within it containing a block that moves left to right. Doesn't animate in the main timeline. Do I need to specifically tell the clip to animate on that frame? Seems redundant.
-
Slow motion clip doesn't publish slow on Facebook
My video on my 5s publishes fine, just not slow motion. Is there something I'm doing wrong???
Hi,
this Effect you describe is exactly my Problem!!
I am trying to export a clip to flv containing lots of slow motion,
but it has a bad quality compared to PRO 2.0 -
the resolution, bitrate etc. are the same - what am i doing wrong? -
Best Export - Understanding Referenced Clips/File
Hi Gang
I'm working with 4:3 Standard Def. I have a ton of captured Archival clips from Mini DV. I'm organizing/archiving all these clips, (renaming), and would like to put them all, (Many Files), in a separate HD, within separate folders. I'm not concerned about duplication. Its my understanding, even if I copy the original clips from/within a FC project to another different FC project, these copied clips would be referenced files, meaning I would need the source files available, online, or the clips would be disconnected, and would not open as a self-contained file. Therefore, it seems to me, (even though I'd need extra drive space - not a problem), I would actually have to export these clips as self-contained QT files. Correct?
Thank you
MikeThis is what Media Manager does. Menu File > Media Manager.
You can learn about Media Manager here:
http://documentation.apple.com/en/finalcutpro/usermanual/index.html#chapter=93%2 6section=0
MtD
Maybe you are looking for
-
I am wondering this because today I went to an AT&T store since my IPhone 3GS is working not so well and I barely got it about four months ago,they said that I would have to go to an Apple store which I am going to do Sunday but my IPhone 3GS be exch
-
Swing Gurus! A question abt JTREE??
i have a jtree with nodes in it . when the user selects a node, a dialog box appears asking confirmation whether to he wants to exit the current function. If he clicks on "yes" it will do the necessary operation. Note:This dialog box doesn't appear w
-
How to record an interactive tutorial with a permanent hint button?
Hello, I'd like to record a tutorial which would make a user do something requiring a few clicks and I'd like a hint button to be permanently displayed and when the user clicks it it will give the answer. For example I'd like to write a caption: "Now
-
hi there, i am having problems connecting the usb cable into my playbook, it only goes in part way and then its like theres something blocking it. my playbook will not charge at all. It was working fine, now all of a sudden its not. any ideas???
-
HowTo: Show Non SAP forms properly?
I have tried ... Public Sub New() frm.Show() frm.Visible = False End and then to show the form finally frm.Visible = True. <i>Is there a more proper way to show a visual studio form?</i> I can't just instance the form (dim frm as Form1) or