Compilation Problem with Analog Modulation in Debug64 mod
I can compile and run the AMDemodulate program in the analog modulation toolkilt with Debug mode successfully.
However, I get the following link errors with Debug64 mod.
4 Project link errors
Undefined symbol 'ModtCreateSessionHandle' referenced in "AMDemodulation.c".
Undefined symbol 'ModtDestroySessionHandle' referenced in "AMDemodulation.c".
Undefined symbol 'ModtGetErrorString' referenced in "AMDemodulation.c".
Undefined symbol 'ModtAMDemodulate_DSB' referenced in "AMDemodulation.c".
Is there any configuration for analog module?
Thanks,
Cihan.
Hello Culas,
We do not have a time line for upgrading the modulation toolkit for CVI over to 64-bit. We also do not have a suggested method to migrate to 64 bit because of the restrictions of Windows on Windows 64(cannot use 32 bit DLL within 64 bit programs).
Anthony F.
Product Marketing Engineer
National Instruments
Similar Messages
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Revision: 11707
Author: [email protected]
Date: 2009-11-12 10:52:49 -0800 (Thu, 12 Nov 2009)
Log Message:
Fix incremental compilation problem with styles.
QE notes: None.
Doc notes: None.
Bugs: SDK-24173
Reviewer: Paul
Tests run: checkintests
Is noteworthy for integration: No.
Ticket Links:
http://bugs.adobe.com/jira/browse/SDK-24173
Modified Paths:
flex/sdk/trunk/modules/compiler/src/java/flex2/compiler/css/StylesContainer.javaYou have used elements like header, footer, footer1 and nav without using the correct DOCTYPE declaration. Replace the first line of your code with
<!doctype html>
Also have a look here for other problems http://validator.w3.org/check?verbose=1&uri=http%3A%2F%2Fhome.surewest.net%2Fstorytales%2F test%2Fforposting.html
After the above has been fixed, please come back here to fix the remaining problem(s)
Gramps -
I have LR 5.4 running on a mac OS 10.7.5. I am having problems with the software locking up in the Develop module. Sometimes a new image won't open and the preview screen stays black. I go back to the Library module and try to reneter the Develop module and get an error message saying there was an error trying to open the module. The entire LR screen is gray. I have to quit LR and restart the software to continue. I downloaded my software from Abobe and I was wondering if I can download a new version again and use my same serial number to reinstall the software.
Hi Rodney,
No custom print templates and this is a relatively new problem. It just
started about a week ago. I have been using the software steady for months
now. It did it once or twice last week but this weekend and today it has done
it about six times so it seems the problem is getting worse. That¹s why I
think the software may have been corrupted. I didn¹t keep a copy of the
software I downloaded so I can¹t reinstall. That¹s why I was wondering if I
could download it again and use the same serial number as before. I have only
loaded the latest version on my desktop. I also have LR 4 still installed on
my laptop and desktop. I have a big project to complete and this is really
slowing me down.
Michael
Problem with develop module
created by Andrew Rodney <https://forums.adobe.com/people/thedigitaldog> in
Photoshop Lightroom - View the full discussion
<https://forums.adobe.com/message/6445126#6445126>
Do you have any custom print templates? That might be the case, it was an
issue at one time. Delete them and try using one of the default presets.
Crash?
Please note that the Adobe Forums do not accept email attachments. If you want
to embed a screen image in your message please visit the thread in the forum
to embed the image at https://forums.adobe.com/message/6445126#6445126 Replies
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> -
Compilation problem with templates while using option -m64
Hi,
I have compilation problem with template while using option -m64.
No problem while using option -m32.
@ uname -a
SunOS snt5010 5.10 Generic_127111-11 sun4v sparc SUNW,SPARC-Enterprise-T5220
$ CC -V
CC: Sun C++ 5.9 SunOS_sparc Patch 124863-01 2007/07/25
Here is some C++ program
############# foo5.cpp #############
template <typename T, T N, unsigned long S = sizeof(T) * 8>
struct static_number_of_ones
static const T m_value = static_number_of_ones<T, N, S - 1>::m_value >> 1;
static const unsigned long m_count = static_number_of_ones<T, N, S - 1>::m_count + (static_number_of_ones<T, N, S - 1>::m_value & 0x1);
template <typename T, T N>
struct static_number_of_ones<T, N, 0>
static const T m_value = N;
static const unsigned long m_count = 0;
template <typename T, T N>
struct static_is_power_of_2
static const bool m_result = (static_number_of_ones<T,N>::m_count == 1);
template <unsigned long N>
struct static_number_is_power_of_2
static const bool m_result = (static_number_of_ones<unsigned long, N>::m_count == 1);
int main(int argc)
int ret = 0;
if (argc > 1)
ret += static_is_power_of_2<unsigned short, 16>::m_result;
ret += static_is_power_of_2<unsigned int, 16>::m_result;
ret += static_is_power_of_2<unsigned long, 16>::m_result;
ret += static_number_is_power_of_2<16>::m_result;
else
ret += static_is_power_of_2<unsigned short, 17>::m_result;
ret += static_is_power_of_2<unsigned int, 17>::m_result;
ret += static_is_power_of_2<unsigned long, 17>::m_result;
ret += static_number_is_power_of_2<17>::m_result;
return ret;
Compiation:
@ CC -m32 foo5.cpp
// No problem
@ CC -m64 foo5.cpp
"foo5.cpp", line 20: Error: An integer constant expression is required here.
"foo5.cpp", line 36: Where: While specializing "static_is_power_of_2<unsigned long, 16>".
"foo5.cpp", line 36: Where: Specialized in non-template code.
"foo5.cpp", line 26: Error: An integer constant expression is required here.
"foo5.cpp", line 37: Where: While specializing "static_number_is_power_of_2<16>".
"foo5.cpp", line 37: Where: Specialized in non-template code.
"foo5.cpp", line 20: Error: An integer constant expression is required here.
"foo5.cpp", line 43: Where: While specializing "static_is_power_of_2<unsigned long, 17>".
"foo5.cpp", line 43: Where: Specialized in non-template code.
"foo5.cpp", line 26: Error: An integer constant expression is required here.
"foo5.cpp", line 44: Where: While specializing "static_number_is_power_of_2<17>".
"foo5.cpp", line 44: Where: Specialized in non-template code.
4 Error(s) detected.
Predefined macro:
@ CC -m32 -xdumpmacros=defs foo5.cpp | & tee log32
@ CC -m64 -xdumpmacros=defs foo5.cpp | & tee log64
@ diff log32 log64
7c7
< #define __TIME__ "09:24:58"
#define __TIME__ "09:25:38"20c20
< #define __sparcv8plus 1
#define __sparcv9 1[snipped]
=========================
What is wrong?
Thanks,
Alex VinokurBug 6749491 has been filed for this problem. It will be visible at [http://bugs.sun.com] in a day or two.
If you have a service contract with Sun, you can ask to have this bug's priority raised, and get a pre-release version of a compiler patch that fixes the problem.
Otherwise, you can check for new patches from time to time at
[http://developers.sun.com/sunstudio/downloads/patches/]
and see whether this bug is listed as fixed. -
TS1702 Problems with the app Drive Safe Mode.
Have other users experienced problems with the app Drive Safe Mode? I can't use it, it's frozen, doesn't do anything at all. I use an iPhone5. I shut off the phone twice, I uninstalled the app and reinstalled it, nothing works. Tks for your help,
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Problem with Fabric Module 2 in Nexus 7010
Hi, I’ve got this problem with my N7K and 2 of the fabric module’s. The front LED of the N7K is yellow/orange instead of green (it’s supposed to be green I believe). Not sure what this relates to, hw issue, config issue or?
As you can see below, 2 of the fabric module are powered down. Restarting the fab’s og restarting the N7K does not power up the fab module’s.
VDC-ADMIN# sh module
Mod Ports Module-Type Model Status
4 12 10/40 Gbps Ethernet Module N7K-F312FQ-25 ok
5 0 Supervisor Module-2 N7K-SUP2E active *
6 0 Supervisor Module-2 N7K-SUP2E ha-standby
7 12 10/40 Gbps Ethernet Module N7K-F312FQ-25 ok
10 4 Network Analysis Module NAM-NX1 N7K-SM-NAM-K9 ok
Mod Sw Hw
4 6.2(6a) 1.0
5 6.2(6a) 6.0
6 6.2(6a) 6.0
7 6.2(6a) 1.0
10 6.2(6a) 1.0
Mod Application Image Description Application Image Version Status
10 Application linecard image 6.0(1) ok
Mod MAC-Address(es) Serial-Num
4 28-34-a2-ab-e1-dc to 28-34-a2-ab-e2-17 JAE181002NA
5 e4-c7-22-10-2f-4f to e4-c7-22-10-2f-61 JAF1748AFJR
6 e4-c7-22-0f-dd-13 to e4-c7-22-0f-dd-25 JAF1748AFKG
7 54-4a-00-ac-09-d8 to 54-4a-00-ac-0a-13 JAE181002PX
10 e4-c7-22-0f-95-e6 to e4-c7-22-0f-95-ef JAF1801AABH
Mod Online Diag Status
4 Pass
5 Pass
6 Pass
7 Pass
10 Pass
Xbar Ports Module-Type Model Status
1 0 Fabric Module 2 N7K-C7010-FAB-2 ok
2 0 Fabric Module 2 N7K-C7010-FAB-2 ok
3 0 Fabric Module 2 N7K-C7010-FAB-2 ok
4 0 Fabric Module 2 N7K-C7010-FAB-2 powered-dn
5 0 Fabric Module 2 N7K-C7010-FAB-2 powered-dn
Xbar Power-Status Reason
4 powered-dn Reset (powered-down) because module does not boot
5 powered-dn Reset (powered-down) because module does not boot
Xbar Sw Hw
1 NA 1.5
2 NA 1.5
3 NA 1.5
Xbar MAC-Address(es) Serial-Num
1 NA JAF1749AFAB
2 NA JAF1749AFDF
3 NA JAF1748AEQR
4 NA JAF1746BEFB
5 NA JAF1749AMCA
* this terminal session
VDC-ADMIN#Well, not much info from that command.
VDC-ADMIN# sh environment power
Power Supply:
Voltage: 50 Volts
Power Actual Total
Supply Model Output Capacity Status
(Watts ) (Watts )
1 N7K-AC-6.0KW 800 W 6000 W Ok
2 N7K-AC-6.0KW 641 W 6000 W Ok
3 ------------ 0 W 0 W Absent
Actual Power
Module Model Draw Allocated Status
(Watts ) (Watts )
4 N7K-F312FQ-25 289 W 340 W Powered-Up
5 N7K-SUP2E 128 W 265 W Powered-Up
6 N7K-SUP2E 128 W 265 W Powered-Up
7 N7K-F312FQ-25 281 W 340 W Powered-Up
10 N7K-SM-NAM-K9 333 W 750 W Powered-Up
Xb1 N7K-C7010-FAB-2 39 W 80 W Powered-Up
Xb2 N7K-C7010-FAB-2 39 W 80 W Powered-Up
Xb3 N7K-C7010-FAB-2 44 W 80 W Powered-Up
Xb4 N7K-C7010-FAB-2 N/A 80 W Powered-Dn
Xb5 N7K-C7010-FAB-2 N/A 80 W Powered-Dn
fan1 N7K-C7010-FAN-S 198 W 720 W Powered-Up
fan2 N7K-C7010-FAN-S 198 W 720 W Powered-Up
fan3 N7K-C7010-FAN-F 14 W 120 W Powered-Up
fan4 N7K-C7010-FAN-F 14 W 120 W Powered-Up
N/A - Per module power not available
Power Usage Summary:
Power Supply redundancy mode (configured) PS-Redundant
Power Supply redundancy mode (operational) PS-Redundant
Total Power Capacity (based on configured mode) 6000 W
Total Power of all Inputs (cumulative) 12000 W
Total Power Output (actual draw) 1441 W
Total Power Allocated (budget) 4040 W
Total Power Available for additional modules 1960 W
VDC-ADMIN# -
JSP Compilation Problems With JSTL tags
My JSP worked well when I used JSP expressions, scriptlets, .... I tried to use JSTL instead and encountered some compilation problems. I am unable to see my mistakes and need help:
Problme #1:
int offset = 0;
try
<c:set var="offset" value="${requestScope.offset}" />
catch ( Exception e )
// do nothing
}The above code has two compilation errors:
Generated servlet error:
[javac] Compiling 1 source file
illegal start of expression
<c:set var="offset" value="${requestScope.offset}" />
^
Generated servlet error:
';' expected
<c:set var="offset" value="${requestScope.offset}" />
^
Problem #2:
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int threadID_int = ParamUtil.getParameterInt( request, "thread" );
<c:if test="${threadBean.threadID} != threadID_int">
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</c:if>Generated servlet error:
illegal start of expression
<c:if test="${threadBean.threadID != threadID_int}">
^I have deleted the Java code around the JSTL tags. Now, what is wrong with this <c:if test=" ... "> tag? It seems that I have problems to get JSTL tags right.
It seems that I have problems to get JSTL tags right....
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<html:img page="getattachment?attach=<c:out value='${attachBean.attachID}' />" alt="<c:out value='${attachBean.attachFilename}' />" title="<c:out value='${attachBean.attachFilename}' />" border="0" />
</c:if>error message:
74: tag = 'if' / attribute = 'test': An error occurred while parsing custom action attribute "test" with value "${attachBean.attachMimeType.startsWith('image/')}": Encountered "(", expected one of ["}", ".", ">", "gt", "<", "lt", "==", "eq", "<=", "le", ">=", "ge", "!=", "ne", "[", "+", "-", "*", "/", "div", "%", "mod", "and", "&&", "or", "||"] -
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Hello, gurus!
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Thanks,
MikhailHi Prabhu,
MODULE pbo_100 OUTPUT.
SET PF-STATUS 'MAIN100'.
title_of_report = text-010.
SET TITLEBAR '0100' WITH title_of_report.
DATA: g_event_receiver TYPE REF TO lcl_event_handler.
IF z_custom_container IS INITIAL .
CREATE OBJECT z_custom_container
EXPORTING
container_name = 'ALV_ZAC'.
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EXPORTING
i_parent = z_custom_container.
g_repid = sy-repid.
gs_variant-report = g_repid.
x_save = 'A'.
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ps_layout-cwidth_opt = 'X'.
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EXPORTING
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* CALL METHOD alv_grid->register_edit_event
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EXPORTING
is_layout = ps_layout
is_variant = gs_variant
i_save = x_save
CHANGING
it_fieldcatalog = pt_fieldcat
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ENDIF.
FORM check_alv_grid_fields .
DATA: ls_fcat LIKE LINE OF pt_fieldcat.
REFRESH pt_fieldcat .
CLEAR: ps_layout, ls_fcat.
ls_fcat-fieldname = 'VBELN'.
ls_fcat-ref_field = 'VBELN'. ls_fcat-ref_table = 'LIPS'. " .
ls_fcat-outputlen = 9.
* ls_fcat-datatype = 'CHAR'.
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CLEAR: ls_fcat.
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CLEAR: ls_fcat.
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txt1 = text-i02
txt2 = text-i03
txt3 = text-i04.
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freshit i_prrpus_fax.
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i_list2_ot-prrnu = i_num_prr.
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Edited by: Mikhail Sarychev on Mar 16, 2011 6:41 AM
Edited by: Mikhail Sarychev on Mar 16, 2011 6:49 AM
Edited by: Mikhail Sarychev on Mar 16, 2011 6:49 AM -
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Hi ,
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Thanks,
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locking th eoutline error (Again a new feature of OTN)
Can you view the outline, if yes try the steps in Error Opening Database Outline in Edit Mode : "There is a problem with locking the outline object, error # 1,051,675" [ID 1491030.1]
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I bought an xperia Z1 just a few days ago, I just find a problem with the camera flash, when I take a picture in automatic mode.
failure is, when a picture is taken in autmomatic mode, the right side of the picture, left with a bright white shadow, wich is ruining the photos.
I need your help, Its so frustrating, I thought I had made the right decision when I bought this computer, but apparently not
attached a sample image
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kind regardsProbably there was something that reflected your flash.I suggest you disable flash in panoramic night shots.
All we have to decide is what to do with the time that is given to us - J.R.R. Tolkien -
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Available:
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When you start seeing a hardware router modules, after loading the ROMMON
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Work whether the module supplier sold me?It shouldn't cost you a fortune, John. I usually find Apple re-sellers very obliging on matters like this. Where did you buy your memory from? If it was Apple retail they may help and explain about the residue at the same time.
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---------------------------cut----------------------------
#include <stdio.h>
class myclass3
public:
myclass3() {}
~myclass3() {}
short aaa;
int bbb;
double ccc;
char ddd;
class myclass2
public:
myclass2() {}
~myclass2() {}
short aaa;
int bbb;
double ccc;
char ddd;
myclass3 m_myclass3[50];
class myclass
public:
myclass() {}
~myclass() {}
int a;
char b;
float c;
short aa;
double bb;
myclass2 m_myclass2;
int main()
myclass m_myclass;
m_myclass.m_myclass2.m_myclass3[1].ccc = 11111.1111;
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return 0;
---------------------------cut----------------------------
The result I get on my machine is
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This is definitly incorrect. Does anyone have this problem? Is this a compiler bug? If you figure it out please email me at [email protected]
Thanks
Salman AhmadSalman - I tested your program on an up to date version of the C++
5.0 compiler and received the following results:
a.out<11111.111100>
That is what I would expect...
Have you installed all of the patches for the 5.0 compiler? It is
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iPhone - It only shows the top left of slides and I get full voiceover
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Thanks."And I really expect some help with this..."
Please remember that this is a user forum, not Adobe Support. If you've paid some money for something and it's not working as you expect, you certainly have the right to require the manufacturer to provide after sales support.
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Hi,
I have a game published on iTunes and today I found a serious problem with the latest iOS 6 GM.
Sprite rotation around X and Y axes doesn't work with gpu render mode.
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<mx:UIComponent id="gameCanvas" mouseChildren="false" mouseEnabled="false" width="100%" height="100%" />
var gridSprite:Sprite=new Sprite();
gameCanvas.addChildAt(gridSprite,0);
// then I draw stuff on this gridSprite
It works fine if this sprite is not rotated.
But when I change its rotationX or rotationY properties, the sprite disappears from the screen!
My game works fine on older versions of iOS (5.0, 5.1.1 and 6 beta 3).
This problem only happens on iOS 6 GM and since iOS 6 will be officially released in a few days, I am really worried...
I tried Air 3.3 and Air 3.4 - both have this problem.
In "cpu" and "direct" render modes sprite rotation works, but graphics performance is terrible. So "gpu" is my only option...
I'll really appreciate any help.I performed some other tests and so it seems like everything is 2D in gpu mode. When I try to do 3D transformations, objects disappear from the view.
For example out of these 3 images only image1 is displayed:
<s:BitmapImage id="image1" source="logo.png" height="25%" width="100%" />
<s:BitmapImage id="image2" source="logo.png" height="25%" width="100%" rotationY="5"/>
<s:BitmapImage id="image3" source="logo.png" height="25%" width="100%" z="5"/>
Maybe there is some setting that enables 3D (something like zBufferEnabled=true) that needs to be explicitly set for iOS 6 in gpu mode?
UPD: Ok, I'm pretty sure it's a bug, I reported it to Adobe - Bug 3330901
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Can you help with this interesting matter??
I just put a few old music projects from my USB key on to my computer, then opened them into Logic pro 8 which has been working fine and dandy recently. as soon as i did this a problem occurred. I have subsequently deleted those projects but the proj
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IPod touch 4th Gen will not update or restore
I've been trying to update my IPod Touch via iTunes and now it is stuck in restore mode. You got to update and download the software but it doesn't install and keeps taking you back to restore but it just downloads the software update again etc etc.
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Problem with Aironet 1130AG after flashing IOS
Worked fine until the IOS was updated with c1130-rck9w8-tar.124-10b.JA3. Since then I'm not able to browse to the GUI interface. Version info: Cisco IOS Software, C1130 Software (C1130-RCVK9W8-M), Version 12.4(10b)JA3, RELE ASE SOFTWARE (fc1) Compile