Component display out of applet bound

hi.
what can i let the component display out of the bound of applet,just like the list at choice.

use the java.awt.Window class. IE gives you a "warning applet window" on the bottom, but Netscape does not.
Ragnvald Barth
Software enigneerhttp://blake.prohosting.com/ragnvald

Similar Messages

  • Using getter/setter for returing a string variable to display on an Applet

    have two classes called, class A and class testA.
    class A contains an instance variable called title and one getter & setter method. class A as follow.
    public class A extends Applet implements Runnable, KeyListener
         //Use setter and getter of the instance variable
         private String title;
         public void init()
              ASpriteFactory spriteFactory = ASpriteFactory.getSingleton();
              // Find the size of the screen .
              Dimension theDimension = getSize();
              width = theDimension.width;
              height = theDimension.height;
              //Create new ship
              ship = spriteFactory.createNewShip();
              fwdThruster = spriteFactory.createForwardThruster();
              revThruster = spriteFactory.createReverseThruster();
              ufo = spriteFactory.createUfo();
              missile = spriteFactory.createMissile();
              generateStars();
              generatePhotons();
              generateAsteroids();
              generateExplosions();
              initializeFonts();
              initializeGameData();
              //Example from Instructor
              //setMyControlPanel( new MyControlPanel(this) );
              // new for JDK 1.2.2
              addKeyListener(this);
              requestFocus();
         public void update(Graphics theGraphics)
              // Create the offscreen graphics context, if no good one exists.
              if (offGraphics == null || width != offDimension.width || height != offDimension.height)
                   // This better be the same as when the game was started
                   offDimension = getSize();
                   offImage = createImage(offDimension.width, offDimension.height);
                   offGraphics = offImage.getGraphics();
                   offGraphics.setFont(font);
              displayStars();
              displayPhotons();
              displayMissile();
              displayAsteroids();
              displayUfo();
              //displayShip();
              //Load the game with different color of the space ship          
              displayNewShip();
              displayExplosions();
              displayStatus();
              displayInfoScreen();
              // Copy the off screen buffer to the screen.
              theGraphics.drawImage(offImage, 0, 0, this);
         private void displayInfoScreen()
              String message;
              if (!playing)
                   offGraphics.setColor(Color.white);
                   offGraphics.drawString("\'A\' to Change Font Attribute", 25, 35);
                   offGraphics.drawString(getTitle(), (width - fontMetrics.stringWidth(message)) / 2, height / 2
                             - fontHeight);
                   message = "The Training Mission";
                   offGraphics.drawString(message, (width - fontMetrics.stringWidth(message)) / 2, height / 2);
                   message = "Name of Author";
                   offGraphics.drawString(message, (width - fontMetrics.stringWidth(message)) / 2, height / 2
                             + fontHeight);
                   message = "Original Copyright 1998-1999 by Mike Hall";
                   offGraphics.drawString(message, (width - fontMetrics.stringWidth(message)) / 2, height / 2
                             + (fontHeight * 2));
                   if (!loaded)
                        message = "Loading sounds...";
                        int barWidth = 4 * fontWidth + fontMetrics.stringWidth(message);
                        int barHeight = fontHeight;
                        int startX = (width - barWidth) / 2;
                        int startY = 3 * height / 4 - fontMetrics.getMaxAscent();
                        offGraphics.setColor(Color.black);
                        offGraphics.fillRect(startX, startY, barWidth, barHeight);
                        offGraphics.setColor(Color.gray);
                        if (clipTotal > 0)
                             offGraphics.fillRect(startX, startY, (barWidth * clipsLoaded / clipTotal), barHeight);
                        offGraphics.setColor(Color.white);
                        offGraphics.drawRect(startX, startY, barWidth, barHeight);
                        offGraphics
                                  .drawString(message, startX + 2 * fontWidth, startY + fontMetrics.getMaxAscent());
                   else
                        message = "Game Over";
                        offGraphics.drawString(message, (width - fontMetrics.stringWidth(message)) / 2, height / 4);
                        message = "'S' to Start";
                        offGraphics.drawString(message, (width - fontMetrics.stringWidth(message)) / 2, height / 4
                                  + fontHeight);
              else if (paused)
                   offGraphics.setColor(Color.white);
                   message = "Game Paused";
                   offGraphics.drawString(message, (width - fontMetrics.stringWidth(message)) / 2, height / 4);
         public String getTitle() {
              System.out.print(title);
              return title;
         public void setTitle(String title) {
              this.title = title;
    }displayInfoScreen method in class A calls out for getTitle( ) to be displayed on an applet as an initial display string for the application.
    The instance variable title is set by setTitle method which is called out in class testA as follow,
    public class testA extends TestCase
          * testASprite constructor comment.
          * @param name
          *          java.lang.String
         public testA(String name)
              super(name);
          * Insert the method's description here.
          * @param args
          *          java.lang.String[]
         public static void main(String[] args)
              junit.textui.TestRunner.run(suite());
              // need to figure out how to get rid of the frame in this test
              System.exit(0);
         public static Test suite()
              return new TestSuite(testA.class);
          * Basic create and simple checks
         public void testCreate()
              A theGame = new A();
              assertNotNull("game was null!", theGame);
          * Basic create and simple checks
         public void testInit()
              A theGame = new A();
              Frame gameFrame = new Frame("THE GAME");
              gameFrame.add(theGame);
              int width = 640;
              int height = 480;
              gameFrame.setSize(width, height);
              // must pack to get graphics peer
              gameFrame.pack();
              theGame.resize(width, height);
              theGame.setTitle("TEST THE GAME");
              theGame.init();
              assertEquals("ASprite width not set", A.width, width);
              gameFrame.dispose();
              gameFrame.remove(theGame);
    }Basically, class testA invokes the init( ) method in class A and start the applet application. However, it displays a white blank display. If I change the getTitle( ) in the displayInfoScreen method to a fixed string, it works fine. Did I forget anything as far as using getter & setter method? Do I have to specify some type of handle to sync between setter and getter between two classes? Any feedback will be greatly appreciated.
    Thanks.

    Your class A extends runnable which leads me to believe that this is a multi-threaded application. In that case, title may or may not be a shared variable. Who knows? It's impossible to tell from what you posted.
    Anyway, what is happening is that your applet is being painted by the JFrame before setTitle is called. After that, who knows what's happening. It's a complicated application. I suspect that if you called setTitle before you added the applet to the frame, it would work.

  • Display .gif In Applet Problem

    I have been making a game. Very simply, the game has a main class and another truely important class that extends JFrame, it is the map. In it i need to upload .gif files and display them. It worked up until recently because i needed to make a sepperate class. I know how to use the getImage() for Images and the the way for ImageIcons, but for some reason, they never display (they display just whiteness). My Code is as follows
    import java.awt.*;
    import java.awt.event.*;
    import java.util.*;
    import javax.swing.*;
    import java.io.*;
    // when this puppy reads from a file, it'll be able to have 55 15 x 15 terrains per row
    // 35 15 x 15 terrains per column
    // arrows by everythign that u would need to consider in finding the problem
    // this is not the main class
    public class GameMap extends JPanel implements MouseListener, MouseMotionListener, KeyListener{
         public static final int MAX_BULLETS = 200;
         public static final int MAX_PLAYERS = 50;
         public static final int SPLAT_SIZE = 15;
         public static final int PLAYER_SIZE = 15;
         public static final int MAX_MESSAGES = 10;
         public static final int ROBOT_SIZE = 15;
         private static final int rowTerrains = 35;
         private static final int columnTerrains = 55;
         private static int currentBullets = 0;
         private static int currentPlayers = 0;
         private static int bulletRotation = 0;
         private static int aimX, aimY;
         private boolean mapLoaded;
         private boolean writingMessage;
         private boolean imagesLoaded;
         private int messageRotation;
         private int tileCoord;
         private String messageText = "";
         private String currentMap;
        private Bullet bullet[] = new Bullet[MAX_BULLETS];
        private Player player[] = new Player[MAX_PLAYERS];
        private Message message[] = new Message[MAX_MESSAGES];
        private Color backgroundColor = new Color(81, 141, 23);
        private Image offscreenMap; // offscreen image of map
        private Graphics mapGraphics;
         private ImageIcon yellowSplat1, yellowSplat2, yellowSplat3, yellowSplat4, yellowSplat5, bluePlayerBack, bluePlayerFront, bluePlayerRight, bluePlayerLeft, grass, tree, mountain, robot1;
         private Terrain terrain[] = new Terrain[(rowTerrains * columnTerrains)];
         public GameMap(){
              this(800, 450);
         public GameMap(int width, int height){
              addMouseListener(this);
              addMouseMotionListener(this);
              addKeyListener(this); // use method requestFocusInWindow() for this to work
              setPreferredSize(new Dimension(width, height));
              setBackground(backgroundColor);
              for (int x = 0; x < bullet.length; x++){
                   bullet[x] = new Bullet();
              for (int x = 0; x < player.length; x++){
                   player[x] = new Player();
              for (int x = 0; x < message.length; x++){
                   message[x] = new Message();
              for (int x = 0, currentX = 0, currentY = 0; x < (rowTerrains * columnTerrains); x++){
                   terrain[x] = new Terrain();
                   terrain[x].setX(currentX);
                   terrain[x].setY(currentY);
                   currentX += 15;
                   if (currentX > columnTerrains * 15){
                        currentX = 0;
                        currentY += 15;
              player[0].drawPlayer(0, 0);
              //loadMap("Map1.txt"); // this is called to load the map right when this object is initialized
         public void paintComponent(Graphics g){
              super.paintComponent(g);
              Graphics2D g2d = (Graphics2D)g;
              Composite originalComposite = g2d.getComposite();
              if (imagesLoaded == false){
                   yellowSplat1 = new ImageIcon("yellow1.gif");
                   yellowSplat2 = new ImageIcon("yellow2.gif");
                   yellowSplat3 = new ImageIcon("yellow3.gif");
                   yellowSplat4 = new ImageIcon("yellow4.gif");
                   yellowSplat5 = new ImageIcon("yellow5.gif");
                   bluePlayerBack = new ImageIcon("BlueBack.gif");
                   bluePlayerFront = new ImageIcon("BlueFront.gif");
                   bluePlayerLeft = new ImageIcon("BlueLeft.gif");
                   bluePlayerRight = new ImageIcon("BlueRight.gif");
                   grass = new ImageIcon("Grass.gif");
                   tree = new ImageIcon("Tree.gif");
                   mountain = new ImageIcon("Mountain.gif");
                   robot1 = new ImageIcon("Robot1.gif");
              if (mapLoaded == false){ // so a map is loaded when game is started
                   loadMap("Map1.txt");
                   mapLoaded = true;
              g.drawImage(offscreenMap, 0, 0, this);
              for (int x = 0; x < bullet[0].totalBullets; x++){
                   if (bullet[x].getArrived()){
                        //find splat type and display it
                        g2d.setComposite(makeComposite(0.5f));
                        switch (bullet[x].getSplatType()){
                             case 0:
                                  yellowSplat1.paintIcon(this, g2d, bullet[x].getDestX() - SPLAT_SIZE / 2, bullet[x].getDestY() - SPLAT_SIZE / 2);
                                  break;
                             case 1:
                                  yellowSplat2.paintIcon(this, g2d, bullet[x].getDestX() - SPLAT_SIZE / 2, bullet[x].getDestY() - SPLAT_SIZE / 2);
                                  break;
                             case 2:
                                  yellowSplat3.paintIcon(this, g2d, bullet[x].getDestX() - SPLAT_SIZE / 2, bullet[x].getDestY() - SPLAT_SIZE / 2);
                                  break;
                             case 3:
                                  yellowSplat4.paintIcon(this, g2d, bullet[x].getDestX() - SPLAT_SIZE / 2, bullet[x].getDestY() - SPLAT_SIZE / 2);
                                  break;
                             case 4:
                                  yellowSplat5.paintIcon(this, g2d, bullet[x].getDestX() - SPLAT_SIZE / 2, bullet[x].getDestY() - SPLAT_SIZE / 2);
                                  break;
                   else{
                        g2d.setComposite(originalComposite);
                        g2d.setColor(Color.yellow);
                        g2d.fillOval(bullet[x].getX(), bullet[x].getY(), 3, 3);
              g2d.setComposite(originalComposite);
              g.setColor(Color.yellow);
              for (int x = 0; x < player[0].totalPlayers; x++){
                   if (player[x].getPlayerPosition().equals("Back")){
                        bluePlayerBack.paintIcon(this, g2d, player[x].getX(), player[x].getY());
                   else if (player[x].getPlayerPosition().equals("Right")){
                        bluePlayerRight.paintIcon(this, g2d, player[x].getX(), player[x].getY());
                   else if (player[x].getPlayerPosition().equals("Left")){
                        bluePlayerLeft.paintIcon(this, g2d, player[x].getX(), player[x].getY());
                   else if (player[x].getPlayerPosition().equals("Front")){
                        bluePlayerFront.paintIcon(this, g2d, player[x].getX(), player[x].getY());
                   else{
                        g2d.fillOval(player[x].getX(), player[x].getY(), 15, 15);
              if (writingMessage){
                   g2d.setColor(new Color(0, 0, 130));
                   g2d.setComposite(makeComposite(0.5f));
                   g2d.draw3DRect(8, 7, 800, 17, true);
                   g2d.setComposite(originalComposite);
                   g2d.setColor(Color.yellow);
                   g2d.drawString(messageText, message[0].getX(), 20);
              for (int x = 0; x < MAX_MESSAGES; x++){
                   if (message[x].isDisplayed()){
                        g2d.drawString(message[x].getMessage(), message[x].getX(), message[x].getY());
         private AlphaComposite makeComposite(float alpha) {
              int type = AlphaComposite.SRC_OVER;
              return(AlphaComposite.getInstance(type, alpha));
         public void drawBullet(int aimX, int aimY){
              bullet[bulletRotation].drawBullet(player[0].getX() + PLAYER_SIZE / 2, player[0].getY() + PLAYER_SIZE / 2, aimX, aimY);
              player[0].setPlayerPosition(bullet[bulletRotation].getPlayerPosition());
              bulletRotation++;
              if (bulletRotation >= MAX_BULLETS){
                   bulletRotation = 0;
         public void loadMap(String map){
              mapLoaded = false;
              currentMap = map;
              try{
                   BufferedReader in = new BufferedReader(new FileReader(map));
                   String input, string1, string2;
                   for (int x = 0; x < terrain.length; x++){
                        terrain[x].setFilled(false);
                   for (int x = 0, currentArray; x < terrain.length; x++){
                        if ((input = in.readLine()) != null) {
                             StringTokenizer st = new StringTokenizer(input);
                             currentArray = Integer.parseInt(st.nextToken());
                             terrain[currentArray].setTerrainType(st.nextToken());
                             terrain[currentArray].setFilled(true);
                        else{
                             break;
                   in.close();
                   offscreenMap = createImage(size().width, size().height);
                   mapGraphics = offscreenMap.getGraphics();
                   //mapGraphics.clearRect(0, 0, size().width, size().height);
                   // everything from here down is to be painted to mapGraphics... but it doesn't get this far cuz of an error
                   for (int x = 0; x < terrain.length; x++){
                        if (terrain[x].getTerrainType().equals("Grass")){
                             grass.paintIcon(this, mapGraphics, terrain[x].getX(), terrain[x].getY());
                             System.out.println("terrain(" + x + ") is Grass");
                        else if (terrain[x].getTerrainType().equals("Tree")){
                             tree.paintIcon(this, mapGraphics, terrain[x].getX(), terrain[x].getY());
                             System.out.println("terrain(" + x + ") is Tree");
                        else if (terrain[x].getTerrainType().equals("Mountain")){
                             mountain.paintIcon(this, mapGraphics, terrain[x].getX(), terrain[x].getY());
                             System.out.println("terrain(" + x + ") is Mountain");
              catch (FileNotFoundException e){
                   System.out.println("Map not found");
              catch (IOException e){
                   System.out.println("IOException Error!");
              // **** mouse Listener ****//
         public void mouseClicked(MouseEvent e){}
         public void mousePressed(MouseEvent e){}
         public void mouseReleased(MouseEvent e){
              if (e.getButton() == 1){
                   //System.out.println("player[0].movePlayer(" + e.getX() + ", " + e.getY() + ")");
                   aimX = e.getX();
                   aimY = e.getY();
                   movePlayer(aimX, aimY);
              else if (e.getButton() == 3){
                   aimX = e.getX();
                   aimY = e.getY();
                   drawBullet(aimX, aimY);
         public void mouseEntered(MouseEvent e){
              if (isFocusOwner() != true){
                   requestFocusInWindow();
         public void mouseExited(MouseEvent e){}
         // **** end mouse listener ****//
         // **** mouse motion listener ****//
         public void mouseDragged(MouseEvent e){}
         public void mouseMoved(MouseEvent e){}
         // **** end mouse motion listener ****/
         public void keyPressed(KeyEvent e){}
         public void keyReleased(KeyEvent e){}
         public void keyTyped(KeyEvent e){}
    }I removed a few unnecessary methods from this code to make it easier to view. EVERYTHING works except for the images displaying. The reason i'm having this problem now is i just redid my workspace and copied the code and i think some glitch stopped it from compiling correctly all along so now i experience this problem in the applet viewer. Though, even before, i couldn't get anything to display in an applet.
    And yes, everything is in the same place as the html file.
    Thanks for your help!

    Here's a way to keep track of and paint images with a simple Rectangle array. And also a way to remove lengthy initialization code blocks from paintComponent. Move the images by moving the rectangles.
    import java.awt.*;
    import java.awt.event.*;
    import java.io.*;
    import java.net.*;
    import javax.imageio.ImageIO;
    import javax.swing.*;
    public class GameMapRx
        public static void main(String[] args)
            JFrame f = new JFrame();
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.getContentPane().add(new GameMapPanel());
            f.setSize(400,400);
            f.setLocation(200,200);
            f.setVisible(true);
    class GameMapPanel extends JPanel
        Image[] images;
        Rectangle[] rects;
        boolean firstTime;
        final int PAD;
        public GameMapPanel()
            loadImages();
            firstTime = true;
            PAD = 20;
        protected void paintComponent(Graphics g)
            super.paintComponent(g);
            Graphics2D g2 = (Graphics2D)g;
            int w = getWidth();
            int h = getHeight();
            if(firstTime)
                initializeGameMap(w, h);
            for(int i = 0; i < rects.length; i++)
                Rectangle r = rects;
    g.drawImage(images[i], r.x, r.y, this);
    g2.draw(r);
    private void loadImages()
    String path = "images/duke/";
    String ext = ".gif";
    images = new Image[10];
    for(int i = 0; i < images.length; i++)
    try
    URL url = getClass().getResource(path + "T" + (i + 1) + ext);
    images[i] = ImageIO.read(url);
    catch(MalformedURLException mue)
    System.out.println("Bad URL: " + mue.getMessage());
    catch(IOException ioe)
    System.out.println("Unable to read: " + ioe.getMessage());
    private void initializeGameMap(int w, int h)
    rects = new Rectangle[images.length];
    int imageWidth = images[0].getWidth(this);
    int imageHeight = images[0].getHeight(this);
    int cols = (w - 2*PAD) / imageWidth;
    int xInc = imageWidth + (w - cols * imageWidth) / (cols + 1);
    int x0 = (w - cols * imageWidth -
    (cols - 1) * ((w - cols * imageWidth) / (cols + 1))) / 2;
    for(int i = 0; i < images.length; i++)
    int x = x0 + xInc * (i % cols);
    int rows = i / cols;
    int y = PAD + (imageHeight + PAD) * rows;
    rects[i] = new Rectangle(x, y, imageWidth, imageHeight);
    firstTime = false;

  • ORA-06537 OUT bind variable bound to an IN position

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    You get that error even in 9i if the parameters to the procedure calls are not bound correctly. Check the powerbuilder application to make sure it is binding the parameter types correctly.
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      2  begin
      3      null ;
      4  end ;
      5  /
    Procedure created.
    SQL> declare
      2    l_var1 NUMBER ;
      3    l_var2 NUMBER ;
      4  begin
      5    execute immediate 'begin proc(:in, :out) ; end ;' using OUT l_var1, OUT l_var2 ;
      6  end ;
      7  /
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    ERROR at line 1:
    ORA-06537: OUT bind variable bound to an IN position
    ORA-06512: at line 5
    SQL> declare
      2    l_var1 NUMBER ;
      3    l_var2 NUMBER ;
      4  begin
      5    execute immediate 'begin proc(:in, :out) ; end ;' using IN l_var1, OUT l_var2 ;
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      7  /
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    ORA-06512: at line 5
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      2    l_var1 NUMBER ;
      3    l_var2 NUMBER ;
      4  begin
      5    execute immediate 'begin proc(:in, :out) ; end ;' using IN l_var1, IN OUT l_var2 ;
      6  end ;
      7  /
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  • Is there a COMPONENT video OUT solution for the iBook?

    I am currently using Apple's Video Adapter (mini-VGA to S-Video) to hook up to my widescreen. Let's face it, S-Video *****. I am trying to find a solution that would allow me to get component video out of my iBook and run that into my widescreen.
    Is there a VGA->Component Video Adapter available that would work with the mini-VGA -> VGA adapter that ships with the iBook? (Or some other way to get a component video signal?)
    Thanks!
    iBook G4 1.2GHz   Mac OS X (10.4.3)   1.25 GB RAM

    Hi Mactivist,
    i am not an expert on this video stuff but I think
    you might find this useful. Although the
    procedure described is about a Mac Mini (which has a
    dvi connector) the guy actually used a DVI-VGA
    adapter. Therefore, I believe, the set-up described
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