Control handles or points and warping text

The transform controls in Photoshop CS6 disappear as soon as I click on the warp mode icon, preventing me from manually warping the layer on which I am working. Oh sure, I can click on Show Transform Controls and, voila, there they are. But as soon as I click on the icon that switches me between warp and free transform, the handles disappear (no mesh either) and without them there is no way to manually warp text or images. Because this used to work perfectly in CS5, I am just a tad frustrated. None of the prebuilt warp modes involve perspective (although I understand this option is maybe, perhaps, it's possible, coming at some point in the future) I can't even get the look I'm after with any prebuilt mode.
3D doesn't offer a simple perspective tool either. Yes, it does a lot, but not what I want.
So, why do the handles disappear and how can I get them to stick when I need them?
And, yes, I do have View > Extras active. Or at least the option is checked as active.
Thank you for any help.

PECourtejoie, That was a lot of text! I did not include most of it, but I did include anything related to the video card. I hope I included what you need. If not, I can copy the whole shebang. Thank you for all your help.
Adobe Photoshop Version: 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00) x64
Operating System: Windows 8 64-bit
Version: 6.2
System architecture: Intel CPU Family:6, Model:10, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2
Physical processor count: 4
Processor speed: 3293 MHz
Built-in memory: 8045 MB
Free memory: 4931 MB
Memory available to Photoshop: 7046 MB
Memory used by Photoshop: 60 %
Image tile size: 1024K
Image cache levels: 4
The GPU Sniffer crashed on 2/6/2013 at 3:19:27 PM
OpenGL Drawing: Enabled.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
OpenGL Allow Old GPUs: Not Detected.
OpenCL Version: 1.1 CUDA 4.2.1
OpenGL Version: 3.0
Video Rect Texture Size: 16384
OpenGL Memory: 1024 MB
Video Card Vendor: NVIDIA Corporation
Video Card Renderer: GeForce GTX 650 Ti/PCIe/SSE2
Display: 2
Display Bounds: top=-30, left=1680, bottom=1020, right=3360
Display: 1
Display Bounds: top=0, left=0, bottom=1050, right=1680
Video Card Number: 2
Video Card: NVIDIA GeForce GTX 650 Ti
Driver Version: 9.18.13.1106
Driver Date: 20130118000000.000000-000
Video Card Driver: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Video Mode: 1680 x 1050 x 4294967296 colors
Video Card Caption: NVIDIA GeForce GTX 650 Ti
Video Card Memory: 1024 MB
Video Card Number: 1
Video Card: Intel(R) HD Graphics 3000
Driver Version: 9.17.10.2932
Driver Date: 20121212000000.000000-000
Video Card Driver: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Video Mode:
Video Card Caption: Intel(R) HD Graphics 3000
Video Card Memory: 2172 MB
Serial number: 90970570205633490069
Application folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\
Temporary file path: C:\Users\Sheryl\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
  C:\, 1.82T, 1.74T free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Required\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\
Additional Plug-ins folder: not set

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    Default value: SY-MANDT
    OBJECT
    Enter the name of the text object to which the text is allocated. Table TTXOB contains the valid objects.
    Reference field: THEAD-TDOBJECT
    NAME
    Enter the name of the text module. The name may be up to 70 characters long. Its internal structure depends on the text object used.
    Reference field: THEAD-TDNAME
    ID
    Enter the text ID of the text module. Table TTXID contains the valid text IDs, depending on the text object.
    Reference field: THEAD-TDID
    LANGUAGE
    Enter the language key of the text module. The system accepts only languages that are defined in table T002.
    Reference field: THEAD-TDSPRAS
    ARCHIVE_HANDLE
    If you want to read the text from the archive, you must enter a handle here. The system uses it to access the archive. You can create the handle using the function module ACHIVE_OPEN_FOR_READ.
    The value '0' indicates that you do not want to read the text from the archive.
    Reference field: SY-TABIX
    Default value: 0
    Import parameters:
    HEADER
    If the system finds the desired text, it returns the text header in this parameter.
    Structure: THEAD
    Table parameters:
    LINES
    The table contains all text lines that belong to the text read.
    Structure: TLINE
    Exceptions:
    ID
    The text ID specified in the parameter ID does not exist in table TTXID. It must be defined there together with the object of the text module.
    LANGUAGE
    The parameter LANGUAGE contains a language key that does not exist in table T002.
    NAME
    The parameter NAME contains the name of a text module that does not correspond to the SAPscript conventions.
    Possible errors:
    The field contains only blanks.
    The field contains the invalid characters ‘*’ or ‘,’.
    OBJECT
    The parameter OBJECT contains the name of a text object that does not exist in table TTXOB.
    NOT_FOUND
    The system did not find the specified text module.
    REFERENCE_CHECK
    The text module to be read has no text lines of its own but refers to the lines of another text module. This reference chain can include several levels. For the current text, the chain is interrupted, that is, one of the text modules referred to in the chain no longer exists.
    WRONG_ACCESS_ TO_ARCHIVE
    The exception WRONG_ACCESS_TO_ARCHIVE is triggered if an archive is accessed using an incorrect or non-existing archive handle or an incorrect mode (that is, read if the archive is open for writing or vice versa).
    <b>Reward points for useful Answers</b>
    Regards
    Anji

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