Converting MovieClip to Sprite issue

I was reading that you can optimize your Flash project by using Sprites instead of MovieClips if you don't need the timeline. So I right clicked on one of my MovieClips in the library and changed the Base Class from flash.display.MovieClip to flash.display.Sprite and it now has a green gear icon. I changed my variable declaration from var myThing:MovieClip to myThing:Sprite as well. But now all of my textfields and buttons in that Sprite are causing compiler errors:
Access of possibly undefined property textfield_txt through a reference with static type flash.display:Sprite.
Am I going to have clear all those textfields and buttons and re-add them in Actionscript? It would be nice if I could position them using the GUI.

After some more Googling, this is my understanding of what is going on. Please correct me if I am wrong. Dot notation is for accessing properties, not for accessing children.
dot notation can be used to access children added in the authoring environment.
But the reason why myMovieClip.myTextField_txt works is because MovieClip is a dynamic class. Sprite is not a dynamic class, which is why all my previous dot notation failed when I tried to access my buttons and textfields of mySprite, which is a former MovieClip.
correct.
I was able to access my old buttons and textfields with SimpleButton(mySprite.getChildByName("myButton_btn")) and
TextField(mySprite.getChildByName("myTextfield_txt")), but having to call getChildByName and casting them every time would probably offset any performance gains by converting my MovieClip into a Sprite.
there are no appreciable performance gains obtained by using sprite instead of movieclip.  there are memory gains because a sprite occupies about 36bytes (<10%) less memory than a movieclip.
The right way to do it would be to clear all my old buttons and textfields and re-add them with actionscript. Children of sprites are accessed directly, which is why mySprite.newButton.addEventListener doesn't work and just doing newButton.addEventListener does work. Is that about right?
correct

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