Creating buttons within Flash for IE7
When creating buttons with links to URLs I have encountered a
problem with the buttons not working in IE7, yet they work in IE6
and Firefox... I used a simple on release go to behavior... on
(release) {
//Goto Webpage Behavior
getURL("
http://heritagelife.org/connect.html","_self");
//End Behavior
our homepage is at
http://heritagelife.org
Any ideas?
Thanks, Ann
If it is the actionscript that you are not familiar with then what you do is assign a unqiue instance name to your button when you place it on the stage and then assign code to it... say you gave the button an instance name of "contact_btn" THen in the actions layer in the frame where that button is (different lasyer) you would code...
contact_btn.onRelease = function(){
getURL("http://...your pageurl");
If that is not what you are looking for, you have lost me.
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FAQ: How do I create buttons in Flash Pro?
There are many different kinds of buttons that can be made in Flash Pro and different ways of creating them.
Start here: Flash Pro Help > Creating buttons. This article describes the options and provides links to approved videos and tutorials.
Be aware that all buttons in Flash Pro require at least some ActionScript code.
For buttons made with the "Button" symbol type, these links provide detailed instructions:
Video: Creating Buttons (Length: 9:16, tv.adobe.com)
Video: Button symbols and interactivity in Flash CS4 (Includes some ActionScript 3.0, tv.adobe.com)
Tutorial: Button symbols in Flash (Includes some ActionScript 3.0, Kirupa.com)
Example: Animation portfolio piece (Flash Professional) (Adobe.com)
Example: ActionScript 3.0 for a button to open a web page (Flashthusiast.com)
Example: ActionScript 2.0 for a button to open an web page (Adobe.com)
Example: ActionScript 3.0 for buttons to jump to different scenes in the Timeline (Flashthusiast.com)
Example: ActionScript 3.0 for multiple buttons on the Stage at the same time (Flashthusiast.com)
TechNote: How to create a simple button (Adobe.com)
For buttons made with a movie clip symbol, these links provide detailed instructions:
Tutorial: Movie Clip Buttons (ActionScript 3.0, Schoolofflash.com)
Video: Creating a Movie Clip Button (ActionScript 2.0, Kirupa.com)Is you use the first option, "The field is the product of the following fields:" you should see a result. Just make sure the fields you want multiplied or selected.
The following links show how to create calculations in various ways.
How to use basic calculations in PDF forms
How to do (not so simple) form calculations -
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I'm not sure about what to you mean. But I create first the crossword with Excel, I mean to put the words in the right order and the questions and/or cue too. Then I create a table in InDesign and format some cells with black background and some borders. I upload both captures, from Excel and from InDesigne. Then with Adobe X Pro I create a form, so I can create singles inputs for the crossword.
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I have a bunch of flash files on my website that I use as
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the code you are using and/or some
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--> **Adobe Certified Expert**
--> www.mudbubble.com
--> www.keyframer.com
rmiman wrote:
> I have a bunch of flash files on my website that I use
as menus. Some of these
> menus have buttons call links and files to be opened in
a blank window but this
> won't seem to work in Internet Explorer 7. Are there any
fixes to this problem?
> -
Printing a webpage from within Flash without opeining it
Is it possible to print from within a Flash movie ,a webpage
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Hello Everyone,
First of all, I'm sure you're tired of answering the
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difficult time with this issue. I just purchased Flash C23,
taken all the tutorials from www.lynda.com, but
I do not find answers for linking one web page to another
within Flash C23. I have read all the answers
on this forum and still can not get my buttons to link up to
my other web pages.
I have figured out how to create the buttons, although, I'm
not doing something right when I try to link up my web
pages. You have to realize I'm coming from Adobe Golive (no
need for codes or scripts). I do not want to stop
using Flash... Can someone help?
Thank you so much, it's appreciated.replace 'siteName' with whatever you use to target your site
in a browser. 'FranchelleDesigns' is what you named your page in
GoLive.
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my_btn.addEventListener(MouseEvent.CLICK, loadPage);
EX: my website is
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lets say I create some HTML page that I want to link to, and I save
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function loadPage(event:MouseEvent):void{
var myURL:URLRequest = new URLRequest("
http://www.damonedwards.net/ContactMe.html");
navigateToURL(myURL,"_blank");
my_btn.addEventListener(MouseEvent.CLICK, loadPage); -
Creating a Function logic for dynamically created XML buttons
Hi!
It's me...... again! Now I've dynamically created some buttons using XML. They're spread around the stage and I've modified a tooltip script to give each button a tooltip on Mouse_Over. But to se the logic and make it work using AS3 is hard (for me). I want a function that accept to parameters: Tooltip text and Object to tooltip.
In my code I get this error msg when initiating the function on dynamically created buttons:
1118: Implicit coercion of a value with static type flash.display:Sprite to a possibly unrelated type flash.display:MovieClip.
I beleive there are more than one thing here needing a fix.
Can someone have a look and give me a pointer?
Thanks
function contentTooltip(ttt:String, ttclip:MovieClip):void {
ttclip.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
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From the way you wrote the tooltip functionality it is apparent to me that you conceptualize as a programmer. Again, as Ned said, nested functions are evil. BUT, in a way, what classes accomplish is encapsulation/nesting of properties and functions under the same umbrella. It actually feels that what timeline does in general is nesting named functions within a single function we have no access to.
How you wrote the code is actually a blueprint for a class that could handle the functionality. You, perhaps, are very ready to start coding with classes - not on the timeline.
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ttip.visible = true;
function mouseOutHandler(e:MouseEvent):void {
ttip.visible = false;
overTarget.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
overTarget.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
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//ttip.x=stage.mouseX;
//ttip.y=stage.mouseY-ttclip.height/2; -
I am trying to create a button in flash that will allow the user to click on the button and 4 separate images show up at the same time. I can get the images to appear when I click the button but they will not stay on the screen. I need to know what code I use to make the images stay once the button is clicked, then I need to know exactly where I place that code. It does not appear to be possible to add the action code to the buttons layer since each time I add a new layer I just get another "up" "over" "down" and "hit" line.
Thank you in advance
APIt is not clear how you are trying to realize this from your description. If you are trying to create this within a button symbol it will not work. Explain your approach and if there is code involved, show what you have so far.
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How to create buttons for each slide in slideshow
I currently have a slideshow working with prev and next buttons,
but would like to add numbered buttons for each slide at bottom of images,
with a static number for the active slide that has a colored circle around that number.
I can create static number with colored circle in Photoshop and add that to a layer,
but it's labor intensive to do that for all numbers.
Is there a better way to create the highlighted numbers for active slide?
For numbered buttons that link to non-active slides, I can create numbers in Photoshop and import images into Flash,
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Is there a better way to create numbered buttons for non-active slides?
I'd also like to have a hover function on the numbered buttons,
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How do I assign a hover function to button symbol, that will load another image or symbol?Try to think in terms of having reusable symbols. Think it thru before you try it.
Use a movieclip symbol instead of a button. Have a dynamic textfield in that movieclip for the number, and set the textfield to not be selectable. Have one frame of this movieclip where it displays as the highlighted (selected) one and have the movieclip go there where you are on that slide.
Use the textfield for the number--assign it dynamically so that you don't have to import an image for it. Use as many of these movieclips as you need to for all your buttons.
Have functions that reset all the buttons at once so that when you move to a new slide, the previously selected one goes back to mormal... follow that with setting the newly selected one to be in its "selected" frame. -
Creating Dynamic Text Field for Flash CS3 in Illustrator CS3
I've created a series of buttons in an illustration and made
them into movie clip symbols in Illustrator. I then created some
text fields for the button labels and assigned them as dynamic text
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When I import the illustration into Flash and test the movie,
I get this error message:
TypeError: Error #1034: Type Coercion failed: cannot convert
flash.text::TextField@d18cef9 to flash.display.MovieClip.
at
flash.display::Sprite/flash.display:Sprite::constructChildren()
at flash.display::Sprite$iinit()
at flash.display::MovieClip$iinit()
at menu2_fla::MainTimeline$iinit()
It seems like Flash is misinterpreting the text fields
brought in from Illustrator as Movie Clips?Download the TinkSpark source from http://code.google.com/p/tink/source/checkout and add the package to your project:
Then write the following code:
import ws.tink.core.Library;
import ws.tink.events.LibraryEvent;
import ws.tink.managers.LibraryManager;
private function loadLibrary():void
var library:Library = LibraryManager.libraryManager.createLibrary( "assetsLibrary" );
library.addEventListener( LibraryEvent.LOAD_COMPLETE, onAssetsLibraryLoadCompleteHandler, false, 0, true );
library.loadSWF("board.swf" ); //provide the path of board.swf, pls note board.swf is alos exported as AS3.0
private function onAssetsLibraryLoadCompleteHandler( event:LibraryEvent ):void
EventDispatcher( event.currentTarget ).removeEventListener( event.type, arguments.callee );
var library:Library = LibraryManager.libraryManager.getLibrary( "assetsLibrary" );
var AssetScore:Class = library.getDefinition( "Score" );
var score:* = new AssetScore() as Sprite;
score.scoreDisplay.text = "100";
addChild( score );
Warm Regards
Deepanjan Das
http://deepanjandas.wordpress.com/ -
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I really just want the video available to share with others. It seems like this shouldn't be very difficult.
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http://city.reallusion.com/join.html
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hi,
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attached to the first frame of your new movieclip, type stop() in the actions panel. put whatever graphic you want on-stage for your button's up stage. create another keyframe, label it "over" and put whatever graphic you want for button's over state on-stage.
in a layer above those graphics, you'll probably want to add a dynamic textfield so each of your buttons can have different text. assign the textfield and instance name (say tf) and extend its timeline to the last frame of your movieclip button.
then when you want to create a button, on your timeline you can use:
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buttonhandlerF(b,someX,someY);
//-------code between dotted lines only needs to be entered once no matter how many buttons you add --------------------
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b.addEventListener(MouseEVent.MOUSE_OUT,outF);
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b.y=y
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