[CS3 Mac Server]: Debug version loaded, Release version not

Hello!
I build a plugin for the CS3 Mac Server.
The debug version of the plugin is loaded by the Debug Server successfully.
When I want to load the release version by the Release Server, there comes the error message "Adobe InDesign does not recognise ... as a valid plug-in. Please reinstall the ... plug-in and restart Adobe InDesign."
I am using InDesign Debug Server 5.03 and InDesign Release Server 5.03.
The libraries and frameworks which are bind to the plugin seem all ok.
What can be the fault with the release version?
Any help appreciated.
Alois Blaimer

Hi,
you need:
  - Visual Studio 2005 + SP1
  - Visual Studio 2008
Gruß,
Sergey

Similar Messages

  • InDesign CS4 Server (Debug version) crashing for XMLCreateElementCmd

    Hi All,
    I am trying to create an empty tag element in a document using CreateElement method of IXMLElementCommands.
    Utils<IXMLElementCommands>()->CreateElement(wTagName,kInvalidUID,parentRef,childCnt,&tagXM LRef,kFalse);
    where wTagName is th widestring containing the Tag name,parentref is tha parent reference,childCnt is the index in parent.
    The server crashes at this point in debug build saying
    XMLCreateElementCmd::SetUpTarget: nil DB
    Command::SetTarget(): nil db pointer.
    Any ideas what could be the reason or where am I going wrong.
    Thanks in advance.
    Regards,
    Jasmine Shaikh

    parentRef is the XMLReference of the root element  of the document. And I am able to create an empty element properly under the <Root> element by this code in the Release build. But the server crashes while shutting down that's why tried building the plugin in the debug version.
    Anyways. The problem has been resolved (Server not crashing at this point but somewhere else now . Will have to look into it ).
    I added another boolean parameter(doVerify) for debug build. The create element statement looks like this now.
    Utils<IXMLElementCommands>()->CreateElement(wTagName,kInvalidUID,parentRef,childCnt,&tagXM LRef,kFalse);
    Thanks,
    Jasmine

  • AIR 3.7 - Debug version not working on test device

    Hi there,
    yesterday we updated the AIR version to 3.7.
    If the app isn't connected to the PC , the debug version of the app won't start on the test device (Samsung Galaxy SII).
    Is this intended?
    Best
    omi

    Thanks for the reply. Basically, because of a bug it's showing up a black screen instead of the dialog. If you want to launch the debug app and you're not doing debugging, then please use the following workarounds.
    1. Select wifi debugging option (when packaging from Flash Builder, even if you don’t have a wifi, because anyway you don’t want to debug it, you just want to install/launch it on the device)
    2. Export a Release APK from Flash Builder.
    and if you're on command line.
    1. Package apk/apk-captive-runtime
    2. Package apk-debug without –listen switch
    Thanks once again for reporting, we have an internal already logged for this, which is under investigation at the moment.
    -Pahup

  • FP Debug version not connecting to Flash Builder

    I cannot seem to get the debug version of FP to connect back to Flash Builder 4.5.1.
    I have installed the latest debug version of Flash Player from Adobe's website (NPSWF32_11_2_202_235).  I've configured a debug launch that starts my app in the browser; when I launch it it does indeed start in the browser, but the connection between the browser and FlashBuilder is never completed.  Eventually FlashBuilder times out. 
    Watching with SysInternals' TcpView I can see that Flash Builder listens on port 7935, but I don't know if the debug plugin is supposed to be using TCP to communicate with FlashBuilder, or there's an alternate connection mechanism (i.e. a pipe).
    Can someone please explain how the player debug version connects to FB, and how to troubleshoot this further?
    Thanks

    Firstly, if you're using Chrome there's a known issue with the latest version on Windows - see here for a workaround: http://forums.adobe.com/message/5201084
    Assuming that your problem is with all content, there are a couple of things I can think of. Firstly, Flash Player recently changed the location it looks for the .telemetry.cfg file. Rather than under %HOMEDRIVE%%HOMEPATH%, it now looks under the %USERPROFILE% environment variable. On the vast majority of machines these point to the same place, but it's possible that they don't on yours. If not, to use Scout you'll have to either change them to point to the same location, or manually copy the .telemetry.cfg file across. The next version of Scout will write to the correct location.
    If this isn't the problem, the only other thing I can think of is your firewall settings. If you're able to connect to Scout, then the only thing remaining is that Flash Player is being blocked from opening a connection. Try disabling your firewall, and see if this works.

  • Flash internal update server, latest version not available

    Following the 'Background updates from an internal server' section of the Flash 11.3 Deployment Guide, I have setup an internal Flash update server which sucessfully updates previous versions of 11.2 to 11.2.202.235 but refuses to take the brave step to 11.3. The guide tells me to copy files from these locations -
    https://fpdownload2.macromedia.com/pub/flashplayer/update/current/sau/11/xml/version.xml
    http://fpdownload2.macromedia.com/pub/flashplayer/update/current/sau/11/install/install_al l_win_ax_sgn.z
    http://fpdownload2.macromedia.com/pub/flashplayer/update/current/sau/11/install/install_al l_win_pl_sgn.z
    http://fpdownload2.macromedia.com/pub/flashplayer/update/current/sau/11/install/install_al l_win_64_ax_sgn.z
    http://fpdownload2.macromedia.com/pub/flashplayer/update/current/sau/11/install/install_al l_win_64_pl_sgn.z
    After looking at the version.xml file it seems that version of the ActiveX Flash is 11.2.202.235 whereas if I download the normal way I get the latest 11.3.300.257 which kind of makes the whole internal server auto update thing a little pointless! Feel free to correct me if I have gone wrong somewhere up there but I have a feeling Adobe is being a little slack!
    Cheers
    Kev

    Now the version.xml file is pointing to the below but the latest release is 11.8.800.94
    <version>
    <ActiveX major="11" minor="7" buildMajor="700" buildMinor="224"/> 
    <Plugin major="11" minor="7" buildMajor="700" buildMinor="224"/>
    <MacPlugin major="11" minor="7" buildMajor="700" buildMinor="225"/>
    <SAUConfig checkFrequency="1"/>
    </version>
    Why adobe is not keeping up-to-date with the latest version ?? Is there any other server or method to get the latest version ??
    Reference:
    https://fpdownload2.macromedia.com/pub/flashplayer/update/current/sau/11/xml/version.xml
    https://fpdownload.macromedia.com/pub/flashplayer/update/current/sau/11/xml/version.xml
    Thanks,
    ThenralMani

  • [CS3 Mac] "xcodebuild: Error: the project name does not have a valid extension"?

    I get this error message when I want to compile paneltreeview on the mac.
    What do I wrong?
    Alois Blaimer

    I found the solution:
    I have to use the suffix "*.sdk" when I insert the project name during import.
    Alois Blaimer

  • Share files over the internet between PC and MAC server

    The set up:
    A MAC OS X 10.3.9 server running on a local network in the office sharing files with 15 windows XP and MAC.
    The problem:
    Can't connect a windows XP away (from home over the internet) to see files being share by the MAC server. I can do this with an other MAC from my home when I go to "Connect to server" and then I type the IP adress of my MAC server at the office, login with the user ID and then can see files on the server. When I am at the office, there is no problem with the windows XP machine to connect to the MAC server. When I am at home, I can connect with my windows XP machine to the MAC server at the office for FileMaker server (reside on MAC server at office), but I can not see the files shared on the MAC server over the internet when I connect via windows explorer serveradress
    (no firewall on the MAC server).
    Thank you

    I would like to know this, too. I'm trying to set up something with my bother on a PC. How does he make a connection on windows? I don't know what to tell him to do.
    Gabriel, do you have Wndows Sharing activated under Services in your Sharing Prefs?
    Tracy

  • Debug version & Release version on same machine?

    Hi all
    I'm new to sdk. I've few questions..
    I've indesign cs3 realease version in my system. Now I need to install indesign cs3 debug version in the same. Will it make any problem??
    or can I install it in different user in the same?
    will the debug version have all features that release version has? For example, if I develope a script with debug version will it work on realease version and viceversa?
    many thanks
    THAMIL

    Once again I'm using CS4, not sure if CS3 writes user prefs in the same fashion.
    Is your concern with user saved preferences?
    I'm assumming that the location you referenced is where user preferences will be written for Indesign on a Windows machine. Since user preferences are comprised of things like color settings, font info, scripts, workspace setting etc. As you change any user stored setting via the release or debug builds both apps will write to the same prefs files. So any changes you make to prefs in the Debug version should be honored when the release version is next launched.
    There are settings specific to the debug build for tracing and so forth, but I beleive those are limited to the current session and are not saved across sessions.
    If your concerned about registration data, that info (on a Mac) is stored in the same Adobe Registration database file but each Adobe app/version has a separate entry.
    Hope that helps
    Mike

  • Debug version works well, but release version does not work with simulator

    Hi,
    I use iOS 7.0.3 and Xcode 5.0.2.
    I developped one application and I tested with simulator-ipad retina. The debug version works well and release version did not work at all.
    The basic configuraton is like this:
    cocos2d: cocos2d-iphone v2.1
    cocos2d: compiled with Profiling Support: NO
    cocos2d: OS version: 7.0.3 (0x07000300)
    cocos2d: GL_VENDOR:   Apple Computer, Inc.
    cocos2d: GL_RENDERER: Apple Software Renderer
    cocos2d: GL_VERSION:  OpenGL ES 2.0 APPLE-9.2.1
    cocos2d: GL_MAX_TEXTURE_SIZE: 4096
    cocos2d: GL_MAX_TEXTURE_UNITS: 8
    cocos2d: GL_MAX_SAMPLES: 4
    cocos2d: GL supports PVRTC: YES
    cocos2d: GL supports BGRA8888 textures: YES
    cocos2d: GL supports NPOT textures: YES
    cocos2d: GL supports discard_framebuffer: YES
    cocos2d: GL supports shareable VAO: NO
    What is the reason and how to fix it?

    Well, yes...you need to upgrade to OS X Server 4.0 ($19.99)...I already did it also!

  • CS4:Mac:Debug Version:Localization Issue

    Hi Folks,
    I converted a plugin from CS3 to CS4 and testing it under debug version, I'm getting an assert during the launch of the plugin, it says:
    "LocaleIndex resource in plugin kMypluginID of type 'PMST' points to bogus resource for locale 256, English"
    I checked the "BasicLocalization" sample plugin and couldn't find anything different than I have in my code. That looks the same as mine(although I have more palettes/dialogs..), my plugin runs fine if I press continue in assert dialog and the translated strings in US/and other languages appear fine too.
    I noticed the 'PMST' is in in CoreResTypes.h declared as:
    #define kStringTableRsrcType 'PMST'
    Does anyone know what I'm missing here or what could be wrong?
    Thanks
    P.S. Use Mac 10.5.5, SDK 352 , Xcode 3.1

    What's "CS"? AE is included in the Master Collection and Production Premium, but not in the Web and Design suites, so maybe you simply have one of those?
    Mylenium

  • Anyone had problems running the debug version of InDesign CS6 Server

    Hi Folks,
    A number of developers at my firm have tried using the debug version of InDesign Server CS6, but find they cannot run it with the following error:
         ERROR [server] Adobe InDesign Server is not properly licensed and will now quit.
    In each case the installer ran correctly and a valid serial number for debug CS6 used (from the Adobe Partners site).
    We have no problems with the release version of CS6 server, or CS5/CS5.5 debug/release versions.
    Has anyone suffered the same problem?
    Thanks,
    Andrew

    Hi Ian,
    I had a look and although there was one post suggesting a similar problem, the answer didn't work or was not applicable for the debug version. However I do have an answer - I used a release serial number and it now starts up normally!
    Thanks for your reply.
    Andrew

  • Flash Builder 4.6  differences between debug version and apk release version

    I've been struggling for several days now.  I have a simple swf file that just says 'hello world' on a green background. It is written in Flash 8 actionscript 2. I've used the Flash Builder  actionscript mobile project and flex mobile project in both cases and  I can get it to download and display quite happily in the debug version on the desktop emulator and on my ASUS eee Pad Transformer Prime using a USB cable .  Thinking that all is ok I then 'export the release build'  and the result is a blank white screen on my tablet.
    I then did a simple Flex Project as per an adobe 'my first app' tutorial (hellow world!/Success!) and exported the release build with the same certificate I used before and it worked fine.
    So after all that my question is - what could be the reason that my tablet is quite able to run a debug version of my embedded swf file but not the apk release version of it?
    Any ideas?
    thanks
    Nick

    When I run the tool I dont see flash builder as an option?

  • Hi, in our Enterprise environment, we have a single mac with Mavericks version 10.9.2 and Office for Mac 14.4.1. When setting up outlook, we are trying to connect to a mailbox on exchange server 2007.

    Hi, in our Enterprise environment, we have a single mac with Mavericks version 10.9.2 and Office for Mac 14.4.1. When setting up outlook, we are trying to connect to a mailbox on exchange server 2007. We put in the EWS details in the server field since our autodiscover function is not functioning. But still it doesn't work. There are no errors, no popups. We turned on the logging and in the logs, it says a error of -3259. We are stuck and any help will be really appreciated.

    I have a customer experiencing exactly the same issue. Their computer is running Windows 7 Pro with Office 2007 SP3. After seemingly exhausting all troubleshooting options, I backed up their data, formatted the hard drive and performed a clean install of
    Windows and all their applications. It didn't solve the problem!
    What's strange is the customer also has a laptop computer, running the same version of Outlook, and that doesn't experience any problems connecting to Office 365 on the same network.
    My next step is to send the customer a new ADSL modem/router to try.
    I have another customer on Office 365, also running Outlook 2007, and they also experience issues with emails sitting in the outbox while Outlook displays the status message “Outlook is trying to retrieve data from the Microsoft exchange server outlook.office365.com.”
    In this case Outlook doesn't freeze/stop responding, like it does for the first customer I mentioned.

  • I cannot upgrade lion server to mountain lion server. i get an message that Server can't be installed on "Server HD" because Mac OS X version 10.8 or later is required.

    I am trying to upgrade to mountain lion server from lion server. When i try an download the latest version of OXS from the app store, i get an message that Server can’t be installed on “my HD” because Mac OS X version 10.8 or later is required. I have lion 10.7.4 installed

    OS X Server: Upgrade and Migration

  • How do I find out if my Mac OS x version 10.6.8 has enough memory space for me to down load Mountain Lion?

    How do I find out if my Mac OS x version 10.6.8 has enough memory space for me to down load Mountain Lion?

    You need to know 2 things
    Ram, you need a minimum of 2GB, but 4GB (or more) is recommended.
    HDD, you need a minimum of 20GB of hard disk space (including space for operation)
    So.
    Go to Apple>About this Mac and you will be able to see the amount of Ram installed.
    Then select your hard drive (in Finder>Sidebar, usually called MacintoshHD) and click cmd-i (Command key and the letter I) look for capacity and available, post the results here.

Maybe you are looking for