CS4 - motion tween

If you watch the short tutorial at
http://tv.adobe.com/#vi+f1590v1815,
you see that guy does a good job explaining how to do a motion
tween. His button "slides" into place from frame 1 to frame 24. But
there are no frames after frame 24 on either layer. So, what if now
he wants that button to be there, sitting still, from from 25 to
frame x, while animation happens on the other layer (or a third
layer)? Is he just supposed to go out to frame x and select it,
then click F5 to add frames, or F6 to add a keyframe?
Thanks,
Christophe

Gotta love them wolves
At some point Flash introduced breaking apart text fields into individual letters before raw shapes(I can't remember the version off hand - maybe 8), which is handy when you want to motion tween the letters individually. So you could break them into individual letters, and then distribute to layers, and then motion tween them to create text effects. It might also be useful if you want to space/align or position them individually - a little bit faster than creating each letter separately. But yes, one extra Ctrl+B to get the raw vector!
Hope that helps,
Jen.

Similar Messages

  • Can't properly create motion tweens between two keyframes in flash CS4

    I'm trying to create a flash animation of a wing flapping using three keyframes. The first keyframe is at frame 1. I then created a second keyframe at frame 5 by pressing F6, and then I created another keyframe at frame 10 by pressing F6. At frame 5, I rotated the wing so that it is going up. Frame 10 is the same as frame 1.
    frame 1:
    frame 5: frame 10:
    I right clicked on a frame between frames 5 and 10 and then clicked the first option, "Create Motion Tween"; I then performed the same action on a frame between frames 1 and 5. When I preview or test the movie, there is no transition between the frames. From frame 1 to 5, there is supposed to be a transition of the wing flapping up. From frame 5 to 10, there is supposed to be a transition of the wing flapping downwards to its initial position. Instead, when I test the movie, the wing remains still until frame 5 and instantly goes to its "wing up state" and when it gets to frame 10, instantly goes to its "wing down state".
    Here is what the timeline looks like after I've made the changes mentioned above:
    I'm using Flash CS4 to make the animation but the tutorial I'm following is using Flash CS3. I know I can use other methods to create the motion tween but I want to know why the method I'm using isn't working.

    I did switch to classic tweening. I pressed F6 to make a keyframe at frames 5 and 10. I then right clicked on a frame between frames 1 and 5 and then clicked
    "create CLASSIC tween"; did the same thing between frames 5 and 10. I'm not seeing the transitional frames between frames 1 and 5 that the tutorial showed.

  • Can't motion tween in mask CS4

    I'm building a drop down menu in flash CS4. I have followed the directions meticulously...3 times... and still I can't get a mask to accept a motion tween.
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    Sb!
    Little Rock

    Could you share the steps you are using, and what's the result you're experiencing (what part isn't working)?  You can tween a mask in CS4 with old and new tweens, so I'll need to know what you're trying to do that isn't working.
    For example, this would work in CS4:
    1. In a new AS3 document, draw a large square on one layer.  Press F5 on frame 20 to insert some static frames.
    2. Insert a new layer and draw a smaller square that's a different color and situated over the large square.
    3. Right-click the small square and choose Create Motion Tween.
    4. Scrub to frame 20 and move the square.
    5. Right-click layer 2 and choose Mask.

  • How to move a keyframe from a Motion Tween in Flash CS4

    I understand that motion tween is a new form of tween in CS 4 however  I am unable to move a keyframe within the time line? am I missing something? I would hope I could select the keyframe (diamond  shape) and move it around the timeline but apprently Im missing something.. I am not able to do a cut and copy either... is this normal behavior?
    thanks
    cheers
    stephan

    Thank you so much for getting back to me so quick. Work is chaotic right now or I would have replied sooner.
    Anyway, my lines aren't actually 3D at all. Everything, including the box, are 2D. But that does give me an idea, once I'm more proficient in Flash if I decide to make this animation even better in the future.
    I attached a screenshot of my homepage. You'll see a set of lines on the left side that surround a square with Sarah Knouse LeCroy inside. (That square is what I was referring to as a 'box'...probably not a good description.) I want that square to move down to the bottom left corner when you click on Portfolio, Contact or Resume. As it moves, I want the lines to collapse and fold together so that it looks like they're all neatly getting 'packed away' so that all that's left when viewing, say Portfolio, is an empty page with the square down in the lower left corner.
    What is the best way to animate those lines in CS4? Most of the lines do not need to stay connected to the square as it's moving so I think I can just do a Classic tween for those. But the 3 diagonal ones DO need to stay connected to the box as it's moving. I was doing a motion tween and rotating/elongating each line in sections but they still didn't match up exactly in some places during the move. When I would try to go back and adjust a position I had set, it would just pop right back to the original position.
    The last problem I'm having is an issue with getting this animation to play only when you leave the homepage and click to Portfolio, Contact or Resume.
    But don't want to overwhelm so just answer what you have time for! Later, I could attach my main timeline so that you could see what I already have set up.
    Thanks so much!

  • Change in Motion Tween in CS4

    I am currently using CS4 but taking a class that is using CS3. The problem is I am finding the "motion tween" is not creating a tween. What is the difference between the motion tween in CS3 and CS4.
    I can get the tween to work if I use the "classic tween" but the instructor is saying I must use the motion tween.
    Any insight would be greatly appreciated.
    Thanks

    Here is a guide specifically on this topic - the change between the older motion tweens and the new ones in CS4:
    http://www.adobe.com/devnet/flash/articles/motion_migration_guide.html
    You can also see everything to know about new tweens here:
    http://www.adobe.com/devnet/flash/learning_guide/animation/

  • Can't get motion Tween to work - just upgraded from a previous version to CS4

    I am attempting to create a motion tween between two keyframes.  The image is the same...the first keyframe has the image set to an alpha of 0 and the second keyframe some 20 frames down the timeline is set to an alpha of 100%.  The keyframes are on the same layer.  The image has been transformed to a symbol.  Yet when I double click between the two keyframes and create the motion tween so the image will fade from 0 to full view at 100% nothing happens.  I don't see the familiar arrow that normally indicates a motion tween between the two keyframes.  I've created this transformation a thousand times before but don't understand what is different in CS4 that isn't creating the tween.  When I double click on a frame in between the two keyframes it indicates I can remove motion tween so, it makes me believe the motion tweening has been set but, it isn't.
    I am quite frustrated and don't understand if I haven't set something in the preferences so the tweening will work or just what is going on.
    Help!

    And here's the article that was written specifically to update your skills with all the changes between the earlier tweening and new tweens in CS4:
    http://www.adobe.com/devnet/flash/articles/motion_migration_guide.html

  • Problem with motion tweening in Flash CS4

    Hi !
    I tried to refresh my little flash knowledge -- but I stumbled upon a problem with the new Flash CS4!
    When I try to make different blur or alpha effect on one keyframe I got after making the motion tween -- Flash adjust the other keyframe as well (got the same reaction on both keyframes as if it was the same instance of movie clip -- and not as in old flash; the keyframes created separated or independent instances)
    The only thing working for me is when I move the movie clip out of the stage on the first keyframe -- and it correctly move its position.
    What's wrong?
    Kind Regards
    Maria Olsen

    Hello Maria,
    You sort of answered your own question:)
    "got the same reaction on both keyframes as if it was the same instance of movie clip"
    That is exactly right and is the proper way of looking at new motion tweens. It is one instance of the movieclip for the duration of the tween. It takes awhile to get used to this.
    New motion tweens allow you to set up a a very simple tween initially without keyframing ending values / position. Once you start making changes after the tween is set, you are going to have to get familiar with adding "property keyframes". Property keyframes are displayed with those little diamond icons in the timeline. Poperty keyframes allow you to "lock in" certain specific properties at key points in your animation without affecting other properties. With the old classic keyframes, a keyframe placed mid-tween would create a whole new instance of a symbol with all properties (rotation, scale, alpha etc) set in stone for that point in time. The benefit was that you could easily have all properties tween TO and FROM that keyframe if that's what you wanted. Now you can make adjustments to a symbol mid-tween and only specifically adjust a single property. So you can adjust the alpha of an object mid-tween without interrupting say a rotation that you wanted to happen all the way through.
    If you simply want an object to move left to right and then you decide it should fade in
    CLASSIC TWEEN
    -place symbol on frame 1
    -keyframe frame 10
    -in frame 10 move the symbol to the right
    -add classice tween
    Ok, that works, now add alpha fade in
    -go back to frame 1 and set alpha to 0
    -classice tween automatically adjusts alpha from 0 in frame 1 to 100 in frame 10.
    -done
    MOTION TWEEN
    -place symbol on stage
    -create motion tween
    -playhead jumps to last frame
    -move symbol to the right (no need to f6 / keyframe)
         Flash automatically adds something called a "position" keyframe (notice the little black diamond)
    Ok, that works, now add alpha fade in
    -go to frame 1 and set alpha to 0
    -test movie
    -oops - wrong. As you noted the alpha will stay at 0 throughout the whole tween.
    -you need to additionally go to the last frame and set the alpha back to 100
         -this will automtically create a "color" property keyframe on the last frame
    When just doing this now I noticed something odd as well
    As soon as I do the position change and move the symbol to the right, if I try to add the "color keyframe" on the last frame of the tween, I am not allowed to do so. "color" and "filter" are greyed out. I would prefer to lock the alpha at 100 in the last frame while the playhead is in position before setting it down to 0 in frame 1. Oh well.
    Seems you are forced to
    -go back to the beginning of the tween
    -adjust the alpha
    -then go to the end and manually bring the alpha back up.
    hmm maybe i'm missing something too:)
    the best way to do this would be to have the foresight ahead of time to do the alpha
    -place the symbol
    -alpha 0
    -add motion tween
    -in last frame move the symbol  set alpha to 100 (alpha and position keyframes are automatically set)
    So if you do it right the first time, its easy. If not, well.
    Keep in mind an object will maintain the properties it has set in frame 1 unless a subsequent property keyframe enforces some adjustment.
    If you have have an object that is moving from point a to b to c to d:
    If you alter the alpha at point b, the alpha will tween from point a to b, but will maintain the new alpha to c, to d.
    If you scale the clip by 200% at point, its scale will tween from point a all the way to point d, NOT just from c to d
    To scale from point c to d only, set a "scale" property keyframe at point c (this will lock the objects scale at 100) THEN scale to 200% at point d
    It takes a good deal of practice. I found the hard way that you just can't "wing" it. It isn't very intuitive coming from a classic tween approach.
    These articles really helped me:
    http://www.adobe.com/devnet/flash/articles/motion_migration_guide.html
    http://www.adobe.com/devnet/flash/learning_guide/animation/
    Take note of the tips on "cntr-clicking" frames and "shift-dragging". You have to really get used to a few keyboard modifiers when editing the timeline.
    Stick around the forums. A lot of good info comes through daily.
    Carl

  • Motion Tweening in CS4, please assist.

    Hi there,
    I have a character that I'm trying to animate. In particular it's an arm, hand, and finger. The animation is pretty much a character doing a "come and get your butt kick" animation with his gesture.
    Each of the three elements (arm, hand, finger) are separate symbols... all derived from copy/pasting from Illustrator. I set the animation keyframes for each, selecting as a all (shift select) and adjusting per the pivot point.
    When I choose motion tween, it doesn't do anything, it still jumps, but the color insists that the tween is there. I tried classic tween and all but the finger animate appropriately. Guessing classic doesn't allow more than two elements.
    What may be the problem:
    - For each symbol (remember 3 of them) if I were to go into that symbol, must everything be broken apart? At the time of writing this, I only have the 3 symbols. But I thought maybe within the symbols having groups is a bad thing?
    Thanks for your time and help.

    I can't duplicate it.
    I think what I did that wasn't working was the following:
    I had an arm, hand, and finger. The animation was like a "hey come here".
    I'd animate the finger (rotation point at hand), then the hand (rotation point at the arm), then the arm (rotation point at the torso) in that order. I think what I did wrong was, I should have selected all of them (arm, hand, finger) and then animated the rotation of the whole (the group of the whole limb). then work down to the hand and the finger. I think I was animating details first (backwards), then groups second. I assume that's what makes things jump sometimes.
    Hopefully that makes sense.

  • Motion Tween (CS4)  - please help

    I'm a student trying to finish (what should be) a pretty
    simple assignment. I'm creating a 30 second banner. From frame 1 to
    frame 90 (3 seconds), I have an image (movie clip) sliding in and
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    to get the "bounce in" ease effect on the tween). So, currently,
    after frame 90 there are no more frames on that layer; my image
    disappears.
    Now I want the symbol instance to stay in place for the next
    x frames, while stuff on other layers slides in on "top" of it. But
    if I go out to frame x, select it, and hit F5, F6, or F7, it makes
    the symbol stay in place over those frames like I want, BUT it
    screws up my motion tween. I lose the "bounce in" ease, for some
    reason. How can I get my motion tween to work like I want from
    frame 1 to frame 90, and then have the symbol instance stay put for
    the next x frames after that?
    Thanks!
    Christophe

    My instructor said just to go to the frame in the layer, go
    to frame x and select it, then do insert>timeline>frames. But
    that still screwed up my tween. The object slides into place, but
    the "bounce in" ease is no longer visible.
    I found this workaround - which doesn't seem very efficient,
    but it worked. My motion tween ends at frame 90:
    1) select frame 91, hit F7 to insert a blank keyframe.
    2) go to and select frame 90, select the object on the stage,
    copy it.
    3) go to and select frame 91, paste in place.
    4) Now go out to frame X, select it, and hit F5. Object now
    sits in place from frame 91 to frame X, and "bounce in" ease of the
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  • New motion tween cs4

    Hi there,
    Whenever I try to add a new motion tween to an object that
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    thanks,
    maria

    I'm not entirely sure I understand, but it seems what you're
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    to keyframe b over the range. The only way to specify the
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    specific point between those two keyframes is to add another
    keyframe and
    position it where you want. There are plenty of times when
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    animation is appropriate/necessary.
    Dave -
    www.offroadfire.com
    Head Developer
    http://www.blurredistinction.com
    Adobe Community Expert
    http://www.adobe.com/communities/experts/

  • Purpose of motion tweens + movie clip symbols

    Hello. I've been going over several tutorials and whatnot and I'm confused on the point of movie clip symbols and motion tweens. To me using the other tweens and symbols are "easier". Can someone explain to me why they're so beneficial to have been added to CS4/CS5? Except I understand that movie clip symbols can be adjusted using the 3D tools but is that the only difference?
    Thanks so much

    it's easier to fine-tune different movieclip property tweens using the motion editor than it is to control those tweens using the classic tween.  that said, for most tweens, the classic tween works well and it's easier to implement.

  • Flash CS4 - motion paths

    Hi,
    Im confounded to why this is happening and when it looks so much like a program error, it is sold on the shelves as a final product.
    My frustration at CS4 is that the new motion paths are already on the object, identified by a dotted line which you can edit to change the direction of the motion. When I want an object to go from A to B and then on to C, trying to select the object and position it to B is impossible. I always seem to select a bezier point. After attempting to mvoe it to B and then C, zooming in to take a close look at the path its a mess, overlapping in many points and jsut a MESS.
    Am i doing something wrong?
    To get round the problem I've copied the object in it's location and made another layer and continued the object motion on to B or C.
    I'm animating a mouse curser over my visuals and I've now got multiple layers of the cursor object because of this pathing issue.
    Any advice would be gratefully received.
    thanking you

    The above advice is good. It sounds like you have created some kind of motion path, and you are wanting to further edit it. There are many ways to edit, and some will work out better than others. Editing a motion path differs greatly depending on what kind of path you have.
    1) If you started with a path where you have pasted, say, a stroke as your path (you drew something with the pencil or pen, and pasted it onto your tween), you will be dealing with a lot of auto-generated keyframes -- especially if you used a pencil line instead of a pen line. If you drag your object around, where those keyframes are will affect the resulting path. What to do: Try to modify the path using the Pen tools, or start with a pen drawn path. This way you have fewer keyframes to accomodate for. If you have a pencil-drawn path, try removing keyframes and then adjust the path using beziers. Alternatively, paste the motion path as a raw path on a new layer, adjust it by bending, and then repaste it onto the tween. 
    When you ask Flash to auto-keyframe a pasted path, there's really no way around this. Flash has to create keyframes for you, and isn't able to know how you may want to further edit it. So the above ways are necessary, and unfortunately it's a bit of work whatever way you go.
    2) You may have a path that you  have curved, but you want a linear path "down the road" (later on the tween). In this case, the motion tween is inserting curve property keyframes, because you have curved the path. To make the line straight, you need to convert the points to linear points. You can do this on the path or in the motion editor using the Convert Anchor point tool. Or, you can go in the motion editor, right-click the keyframes and choose "Corner point" or Linear Left/right as needed.
    3) You applied an ease and you're dragging the instance on the Stage. This can be tricky. What you've asked Flash to do when applying an ease is for motion math to take over an animate the position of the instance in relation to values (the original path). The instance is controlled by the ease, and Flash accomodates each time you move it. Oftentimes you can't really tell what's going to happen, especially on the Stage (Flash is doing what's mathematically correct and necessary, but it might not be what you actually want!). In this case you probably want to turn off the ease, create your motion path, and then re-enable the ease and see how that affects the path. Adjusting your work in the motion editor might be easier, as you can see the dotted eased values in the graph, which tell you what's actually going to happen to the motion (the "real" value post-ease).
    4) You used the transform panel or Free transform tool on the motion path, which gave wacky results and then you're moving the instance and things are getting worse. This is one area where motion paths can have less desirable results, as it's using a traditional tool not really designed for the new feature on a new feature. My recommendation is to avoid the transform panel, and use the Free Transform tool instead. In a nutshell, the Transform panel traditionally deals with shapes, and the motion path is not a traditional shape - so there are a lot of calculations swapping back and forth behind the scenes to try and give you what you want. Things can get wacky here, so if you already have something very complex (such as a pasted path with tons of keyframes), your transformations may not be what you actually wanted. Free Transform is better, or even better, manually adjust the beziers.  Another alternative is to, again, copy the motion path as a static raw path, transform it and make your adjustments, and repaste it onto your tween.
    Let me know if you need additional help, or are running into something else entirely.
    Thanks,
    Jen.

  • Motion tween created not works after exporting,but works in TEST MOVIE(ctrl+enter)

    I am using adobe flash cs4 and actionscript3
    my project consists several different layers using classic motion tween option available in flash cs4
    my project works fine when I test the movie using Ctrl+Enter
    but after exporting my animation remains stationary
    If any one knows how to solve this please do reply me. It will be very helpful to me
    Even it is a simple setting please do reply me .
    It is very urgent.
    thank u in advance

    Are you using any ActionScript at all or is it all just motion on the timeline?
    If you're not using any AS then you can try to add a little to force it to play. Just add a new layer at the very top. Click on the first frame (which shoudl be a keyframe - if it's not make it one) and press F9. This will open your Actions window. In the window type "play();" (without the quotes). Not sure if that will work or not but it's worth a try!
    If you are using AS make sure you don't have a stop(); action anywhere that's not being controlled.
    Good luck!

  • Motion tween created not works after exporting as  SWF,but works in TEST MOVIE(ctrl+enter)

    I am using adobe flash cs4
    my project consists several different layers using classic motion tween option available in flash cs4
    my project works fine when I test the movie using Ctrl+Enter
    but after exporting as SWFmy animation remains stationary
    If any one knows how to solve this please do reply me. It will be very helpful to me
    Even it is a simple setting please do reply me .
    It is very urgent.
    thank u in advance

    Are you using any ActionScript at all or is it all just motion on the timeline?
    If you're not using any AS then you can try to add a little to force it to play. Just add a new layer at the very top. Click on the first frame (which shoudl be a keyframe - if it's not make it one) and press F9. This will open your Actions window. In the window type "play();" (without the quotes). Not sure if that will work or not but it's worth a try!
    If you are using AS make sure you don't have a stop(); action anywhere that's not being controlled.
    Good luck!

  • Motion tween easing and timeline

    just using flash cs4 for the first time (after flash 8). It seems to be the one program where theres a lot of new features since that version (yay new features!) That I dont know how to use (boo!)
    So far I feel like someone at adobe made the mistake of letting the programmers design the usibility, but then flash has always been a bit unintuitive:
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    fix the easing so that it applies between the original points?
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    I took a closer look at the this movie. While it does work just fine for me, there are a couple of areas where it can be optimized. This movie uses just one image. The stage size for this movie is 680 X 510 pixels. The image is 2816 X 2112 pixels at 32 bits. There is no advantage to using an image of this size. There are many disadvantages. You want to reduce the size of this image before it is imported into the movie. This alone will dramatically improve the performance of the animation.
    There is also no need for this movie's frame rate to be more than 30 fps, 15 will probably work just fine with the reduced image size.
    I'm sorry that I missed the size of the image as a problem initially, but then the movie plays fine for me.
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