DEADLINE IN 2 HOURS HEEELLLPPP

I've made a movie in iMovie and exported to Quicktime in the largest setting allowable. I can view the movie fine in Macs, but when I try to open the movie in PC, it gave me an error message, "Can't open the file "Movie.mov" because it is not a file that QuickTime understands."
Somebody please help me!
Thanks in advance

Did you use the new H.264 video codec?
It would require the PC have QuickTime 7 installed.
Upgrade the PC.

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  • Deadline, Business Hours vs. Maintenance Windows

    I read the blog about Business Hours vs. Maintenance Windows, but I still have two questions
    http://blogs.technet.com/b/server-cloud/archive/2012/03/28/business-hours-vs-maintenance-windows-with-system-center-2012-configuration-manager.aspx
    Event 1: Application A
    No Maintenance Windows &  No Wake on LAN;
    Business hours is 5am to 10pm;
    User start laptop at 8AM and close at 5PM every day;
    Deadline is 11PM, Thursday;
    Available is 9Am, Monday, User clicks "Install Later".
    So when A will be installed?
    Event 2: Application B
    Maintenance Windows is 1AM to 4AM , NO Wake on LAN, B has not been configured that install when out of Maintenance Windows;
    Business hours is 5am to 10pm;
    User start laptop at 8AM and close at 5PM every day;
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    User never start laptop in Maintenance Windows time, so if it mean that B will never be installed?

    To add a couple of clarifying points to the article linked:
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    - The intent of business hours is to allow users to schedule enforcement of a required deployment before a deadline but outside of their work hours so it never interrupts them.
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  • I cannot download software or export secure Certificate from Firefox, but can with Internet Explorer. This is crucial for meeting a deadline with an international patent Filing Today. Pls help - 555-555-5555. Sheldon

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    Dear User,
    we hereby provide the following solution / answer to your request:
    Subject: Certificates (use of and different types)/26708 Answer from PCT-SAFE Help Desk:
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    == Attempting to download from a secure server

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  • Help needed in this code

    Hi guys, I need help in debugging this code I made, which is a GUI minesweeper. Its extremely buggy...I particularly need help fixing the actionListener part of the code as everytime I press a button on the GUI, an exception occurs.
    help please!
    package minesweeperGUI;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    public class MinesweeperGUI implements ActionListener
         //Declaration of attributes
         static int length = 0;
         JMenuItem menuItemNew = new JMenuItem();
         JRadioButtonMenuItem rbEasy = new JRadioButtonMenuItem();
         JRadioButtonMenuItem rbHard = new JRadioButtonMenuItem();
         JMenuItem menuItemExit = new JMenuItem();
         JButton buttonReset = new JButton();
         JButton buttonGrid[][] = null;
         JFrame frame = new JFrame();
         int getBombsTotal = 0;
         JLabel setBombsLabel = new JLabel();
         int a = 0;
         int b = 0;     
         //No constructor created. Uses default constructor
         //Create the menu bar
         public JMenuBar newMenuBar()
              //Sets up the menubar
              JMenuBar menuBar = new JMenuBar();
              //Sets up the Game menu with choice of new, grid size, and exit
              JMenu menu = new JMenu ("Game");
              menuBar.add (menu);
              menuItemNew = new JMenuItem ("New");
              menuItemNew.addActionListener (this);
              menu.add (menuItemNew);
              menu.addSeparator();
              //Sets up sub-menu for grid size with choice of easy and hard radio buttons
              JMenu subMenu = new JMenu ("Grid Size");
              rbEasy = new JRadioButtonMenuItem ("Easy: 5x5 grid");
              rbEasy.addActionListener (this);
              subMenu.add (rbEasy);
              rbHard = new JRadioButtonMenuItem ("Hard: 10x10 grid");
              rbHard.addActionListener (this);
              subMenu.add (rbHard);
              menu.add (subMenu);
              menu.addSeparator();
              menuItemExit = new JMenuItem ("Exit");
              menuItemExit.addActionListener (this);
              menu.add (menuItemExit);
              return menuBar;
         //Setting up of Bomb Grid
         public int [][] setGrid (int length)
              int grid[][] = null;
              grid = new int[length][length];
              for (int i = 0; i < length; i++)
                   for (int j = 0; j < length; j++)
                        grid[i][j] = ((int)Math.round(Math.random() * 10))% 2;
              return grid;     
         //Setting up of the of the graphical bomb grid
         public JButton[][] setButtonGrid (int length)
              JButton buttonGrid[][] = null;
              buttonGrid = new JButton[length][length];
              for (int i = 0; i < length; i++)
                   for (int j = 0; j < length; j++)
                        buttonGrid[i][j] = new JButton();
              return buttonGrid;
         //Setting up of a way to count the total number of bombs in the bomb grid
         public int getBombsTotal (int length, int setGrid[][])
              int bombsTotal = 0;
              for (int i = 0; i < length; i++)
                   for (int j = 0; j < length; j++)
                        if (setGrid[i][j] == 1)
                             bombsTotal += 1;
              return bombsTotal;
         //Create a label for number of bombs left
         public JLabel setBombsLabel (int getBombsTotal)
              JLabel bombsLabel = new JLabel(String.valueOf (getBombsTotal) + " Bombs Left");
              return bombsLabel;
         //Setting up a way to count the number of bombs around a button
         public String setBombs (int length, int setGrid[][], int x, int y)
              int bombs[][] = new int[length][length];
              String bombsString = null;
              for (int i = 0; i < length; i++)
                   for (int j = 0; j < length; j++)
                        if (i == 0 && j == 0)
                             bombs[i][j] = setGrid[i][j+1] + setGrid[i+1][j] +
                                  setGrid[i+1][j+1];
                        else if (i ==0 && j == (length - 1))
                             bombs[i][j] = setGrid[i][j-1] + setGrid[i+1][j-1] +
                                  setGrid[i+1][j];
                        else if (i == (length - 1) && j == 0)
                             bombs[i][j] = setGrid[i-1][j] + setGrid[i-1][j+1] +
                                  setGrid[i][j+1];
                        else if (i == (length - 1) && j == (length - 1))
                             bombs[i][j] = setGrid[i-1][j-1] + setGrid[i-1][j] +
                                  setGrid[i][j-1];
                        else if (i == 0 && j != 0 && j != (length - 1))
                             bombs[i][j] = setGrid[i][j-1] + setGrid[i][j+1] +
                                  setGrid[i+1][j-1] + setGrid[i+1][j] +
                                  setGrid[i+1][j+1];
                        else if (i == (length - 1) && j != 0 && j != (length - 1))
                             bombs[i][j] = setGrid[i-1][j-1] + setGrid[i-1][j] +
                                  setGrid[i-1][j+1] + setGrid[i][j-1] +
                                  setGrid[i][j+1];
                        else if (i != 0 && i != (length - 1) && j == 0)
                             bombs[i][j] = setGrid[i-1][j] + setGrid[i-1][j+1] +
                                  setGrid[i][j+1] + setGrid[i+1][j] +
                                  setGrid[i+1][j+1];
                        else if (i != 0 && i != (length - 1) && j == (length - 1))
                             bombs[i][j] = setGrid[i-1][j-1] + setGrid[i-1][j] +
                                  setGrid[i][j-1] + setGrid[i+1][j-1] +
                                  setGrid[i+1][j];
                        else
                             bombs[i][j] = setGrid[i-1][j-1] + setGrid[i-1][j] +
                                  setGrid[i-1][j+1] + setGrid[i][j-1] +
                                  setGrid[i][j+1] + setGrid[i+1][j-1] +
                                  setGrid[i+1][j] + setGrid[i+1][j+1];
              bombsString = String.valueOf (bombs[x][y]);
              return bombsString;
         //create the panel for the bombs label and reset button
         public JPanel newTopPanel(int length)
              int setGridNew [][] = null;
              setGridNew = new int[length][length];
              int getBombsTotalNew = 0;
              JLabel setBombsLabelNew = new JLabel();
              setGridNew = setGrid (length);
              getBombsTotalNew = getBombsTotal (length, setGridNew);
              setBombsLabelNew = setBombsLabel (getBombsTotalNew);
              JPanel topPanel = new JPanel ();
              topPanel.setLayout (new BorderLayout (50,50));
              JLabel bombsLabel = new JLabel ();
              bombsLabel = setBombsLabelNew;     
              topPanel.add (bombsLabel, BorderLayout.WEST);
              buttonReset = new JButton("Reset");
              buttonReset.addActionListener (this);
              topPanel.add (buttonReset, BorderLayout.CENTER);
              return topPanel;
         //create the panel for the play grids
         public JPanel newBottomPanel(int length)
              JButton setButtonGridNew[][] = null;
              setButtonGridNew = new JButton [length][length];
              setButtonGridNew = setButtonGrid (length);
              JPanel bottomPanel = new JPanel ();
              bottomPanel.setLayout (new GridLayout (length, length));
              buttonGrid = new JButton[length][length];          
              for (a = 0; a < length; a++)
                   for (b = 0; b < length; b++)
                        buttonGrid[a] = setButtonGridNew[a][b];
                        buttonGrid[a][b].addActionListener (this);
                        bottomPanel.add (buttonGrid[a][b]);
              return bottomPanel;
         //Overiding of abstract method actionPerformed
         public void actionPerformed(ActionEvent e)
              if (e.getSource() == menuItemNew)
                   launchFrame(length);
              else if (e.getSource() == menuItemExit)
                   frame.setVisible (false);
                   System.exit(0);
              else if (e.getSource() == rbEasy)
                   length = 5;
                   launchFrame(length);
              else if (e.getSource() == rbHard)
                   length = 10;
                   launchFrame(length);     
              else if (e.getSource() == buttonReset)
                   launchFrame(length);
              else if (e.getSource() == buttonGrid[a][b])
                   int setGridNew [][] = null;
                   setGridNew = new int[length][length];               
                   JButton bombButton [][] = null;
                   bombButton = new JButton [length][length];
                   String bombString [][] = null;
                   bombString = new String[length][length];
                   setGridNew = setGrid (length);               
                   bombString[a][b] = setBombs (length, setGridNew, a, b);
                   bombButton[a][b] = new JButton (bombString[a][b]);
                   if (setGridNew[a][b] == 0)
                        buttonGrid[a][b] = bombButton[a][b];
                        getBombsTotal--;
                        JLabel setBombsLabelNew = new JLabel();
                        setBombsLabelNew = setBombsLabel (getBombsTotal);
                   else if (setGridNew[a][b] == 1 )
                        buttonGrid[a][b] = new JButton("x");
                        JOptionPane.showMessageDialog (null, "Game Over. You hit a Bomb!");
                        System.exit(0);     
         //create the content pane
         public Container newContentPane(int length)
              JPanel topPanel = new JPanel();
              JPanel bottomPanel = new JPanel();          
              topPanel = newTopPanel(length);
              bottomPanel = newBottomPanel (length);
              JPanel contentPane = new JPanel();
              contentPane.setOpaque (true);
              contentPane.setLayout (new BorderLayout(50,50));
              contentPane.add (topPanel, BorderLayout.NORTH);
              contentPane.add (bottomPanel, BorderLayout.CENTER);
              return contentPane;
         public void launchFrame (int length)
              //Makes sure we have nice window decorations
              JFrame.setDefaultLookAndFeelDecorated(true);          
              //Sets up the top-level window     
              frame = new JFrame ("Minesweeper");
              //Exits program when the closed button is clicked
              frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
              JMenuBar menuBar = new JMenuBar();
              Container contentPane = new Container();
              menuBar = newMenuBar();
              contentPane = newContentPane (length);
              //Sets up the menu bar and content pane
              frame.setJMenuBar (menuBar);
              frame.setContentPane (contentPane);
              //Displays the window
              frame.pack();
              frame.setVisible (true);
         public static void main (String args[])
              //Default length is 5
              length = 5;
              MinesweeperGUI minesweeper = new MinesweeperGUI();
              minesweeper.launchFrame(length);

    hi, thanks. that removed the exception; although now the buttons action listener won't work :(
    here is the revised code:
    To anyone out there, can you guys run this code and help me debug it?
    I'm really desperate as this is a school project of mine and the deadline is 7 hours away. I have already been working on it for 3 days, but the program is still very buggy.
    thanks!
    /* Oliver Ian C. Wee 04-80112
    * CS12 MHRU
    * Machine Problem 2
    package minesweeperGUI;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    public class MinesweeperGUI implements ActionListener
         //Declaration of attributes
         static int length = 0;
         JMenuItem menuItemNew = new JMenuItem();
         JRadioButtonMenuItem rbEasy = new JRadioButtonMenuItem();
         JRadioButtonMenuItem rbHard = new JRadioButtonMenuItem();
         JMenuItem menuItemExit = new JMenuItem();
         JButton buttonReset = new JButton();
         JButton buttonGrid[][] = null;
         JFrame frame = new JFrame();
         int getBombsTotal = 0;
         JLabel setBombsLabel = new JLabel();
         int a = 0;
         int b = 0;
         //No constructor created. Uses default constructor
         //Create the menu bar
         public JMenuBar newMenuBar()
              //Sets up the menubar
              JMenuBar menuBar = new JMenuBar();
              //Sets up the Game menu with choice of new, grid size, and exit
              JMenu menu = new JMenu ("Game");
              menuBar.add (menu);
              menuItemNew = new JMenuItem ("New");
              menuItemNew.addActionListener (this);
              menu.add (menuItemNew);
              menu.addSeparator();
              //Sets up sub-menu for grid size with choice of easy and hard radio buttons
              JMenu subMenu = new JMenu ("Grid Size");
              ButtonGroup bg = new ButtonGroup();
              rbEasy = new JRadioButtonMenuItem ("Easy: 5x5 grid");
              bg.add (rbEasy);
              rbEasy.addActionListener (this);
              subMenu.add (rbEasy);
              rbHard = new JRadioButtonMenuItem ("Hard: 10x10 grid");
              bg.add (rbHard);
              rbHard.addActionListener (this);
              subMenu.add (rbHard);
              menu.add (subMenu);
              menu.addSeparator();
              menuItemExit = new JMenuItem ("Exit");
              menuItemExit.addActionListener (this);
              menu.add (menuItemExit);
              return menuBar;
         //Setting up of Bomb Grid
         public int [][] setGrid (int length)
              int grid[][] = null;
              grid = new int[length][length];
              for (int i = 0; i < length; i++)
                   for (int j = 0; j < length; j++)
                        grid[i][j] = ((int)Math.round(Math.random() * 10))% 2;
              return grid;     
         //Setting up of the of the graphical bomb grid
         public JButton[][] setButtonGrid (int length)
              JButton buttonGrid[][] = null;
              buttonGrid = new JButton[length][length];
              for (int i = 0; i < length; i++)
                   for (int j = 0; j < length; j++)
                        buttonGrid[i][j] = new JButton();
              return buttonGrid;
         //Setting up of a way to count the total number of bombs in the bomb grid
         public int getBombsTotal (int length, int setGrid[][])
              int bombsTotal = 0;
              for (int i = 0; i < length; i++)
                   for (int j = 0; j < length; j++)
                        if (setGrid[i][j] == 1)
                             bombsTotal += 1;
              return bombsTotal;
         //Create a label for number of bombs left
         public JLabel setBombsLabel (int getBombsTotal)
              JLabel bombsLabel = new JLabel("  " +String.valueOf (getBombsTotal) + " Bombs Left");
              return bombsLabel;
         //Setting up a way to count the number of bombs around a button
         public String setBombs (int length, int setGrid[][], int x, int y)
              int bombs[][] = new int[length][length];
              String bombsString = null;
              for (int i = 0; i < length; i++)
                   for (int j = 0; j < length; j++)
                        if (i == 0 && j == 0)
                             bombs[i][j] = setGrid[i][j+1] + setGrid[i+1][j] +
                                  setGrid[i+1][j+1];
                        else if (i ==0 && j == (length - 1))
                             bombs[i][j] = setGrid[i][j-1] + setGrid[i+1][j-1] +
                                  setGrid[i+1][j];
                        else if (i == (length - 1) && j == 0)
                             bombs[i][j] = setGrid[i-1][j] + setGrid[i-1][j+1] +
                                  setGrid[i][j+1];
                        else if (i == (length - 1) && j == (length - 1))
                             bombs[i][j] = setGrid[i-1][j-1] + setGrid[i-1][j] +
                                  setGrid[i][j-1];
                        else if (i == 0 && j != 0 && j != (length - 1))
                             bombs[i][j] = setGrid[i][j-1] + setGrid[i][j+1] +
                                  setGrid[i+1][j-1] + setGrid[i+1][j] +
                                  setGrid[i+1][j+1];
                        else if (i == (length - 1) && j != 0 && j != (length - 1))
                             bombs[i][j] = setGrid[i-1][j-1] + setGrid[i-1][j] +
                                  setGrid[i-1][j+1] + setGrid[i][j-1] +
                                  setGrid[i][j+1];
                        else if (i != 0 && i != (length - 1) && j == 0)
                             bombs[i][j] = setGrid[i-1][j] + setGrid[i-1][j+1] +
                                  setGrid[i][j+1] + setGrid[i+1][j] +
                                  setGrid[i+1][j+1];
                        else if (i != 0 && i != (length - 1) && j == (length - 1))
                             bombs[i][j] = setGrid[i-1][j-1] + setGrid[i-1][j] +
                                  setGrid[i][j-1] + setGrid[i+1][j-1] +
                                  setGrid[i+1][j];
                        else
                             bombs[i][j] = setGrid[i-1][j-1] + setGrid[i-1][j] +
                                  setGrid[i-1][j+1] + setGrid[i][j-1] +
                                  setGrid[i][j+1] + setGrid[i+1][j-1] +
                                  setGrid[i+1][j] + setGrid[i+1][j+1];
              bombsString = String.valueOf (bombs[x][y]);
              return bombsString;
         //create the panel for the bombs label and reset button
         public JPanel newTopPanel(int length)
              int setGridNew [][] = null;
              setGridNew = new int[length][length];
              int getBombsTotalNew = 0;
              JLabel setBombsLabelNew = new JLabel();
              setGridNew = setGrid (length);
              getBombsTotalNew = getBombsTotal (length, setGridNew);
              setBombsLabelNew = setBombsLabel (getBombsTotalNew);
              JPanel topPanel = new JPanel ();
              topPanel.setLayout (new BorderLayout (20,20));
              JLabel bombsLabel = new JLabel ();
              bombsLabel = setBombsLabelNew;     
              topPanel.add (bombsLabel, BorderLayout.WEST);
              buttonReset = new JButton("Reset");
              buttonReset.addActionListener (this);
              topPanel.add (buttonReset, BorderLayout.CENTER);
              return topPanel;
         //create the panel for the play grids
         public JPanel newBottomPanel(int length)
              JButton setButtonGridNew[][] = null;
              setButtonGridNew = new JButton [length][length];
              setButtonGridNew = setButtonGrid (length);
              JPanel bottomPanel = new JPanel ();
              bottomPanel.setLayout (new GridLayout (length, length));
              buttonGrid = new JButton[length][length];          
              for (int i = 0; i < length; i++)
                   for (int j = 0; j < length; j++)
                        buttonGrid[i][j] = setButtonGridNew[i][j];
                        buttonGrid[i][j].addActionListener (this);
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