Design...where to start

I am sure everyone asks this, but where or how is the best way to get started with website design. I am competent with HTML/CSS and server side development, but would like to be able to create my own graphics, logos, background etc. I am gone through the online tutorials for Fireworks, Illustrator and Photoshop, but I feel I am still scratching the surface of design. Does anyone have any pointers??
Any guidance/advice no matter what would be appreciated.

You are welcome, Adrian.
Just a little addition:
I believe the Helpfile is an often underestimated source, but as with tutorials, all teaching material build upon things created by others. It may be compared with gathering tools for later use, which is fine, but the real feel comes when we are trying to create our own, and find our own ways of using the tools, and new tools, along the way.

Similar Messages

  • The ABC's of 100% Flash Site Design: Where to Start?

    Greetins again-
    I have some experience with Flash (creating photo galleries, buttons, rotating banners, etc.,) but desire to take things to a higher level, such as these website examples:
    http://www.agathagroup.com/
    http://www.haefnerphoto.com/
    Of particular interest is how these sites expand to and encompass 100% of the browser window, and include background music, and other nicities like the cursor turning into a right/left arrow.
    Can someone elaborate, or perhaps provide some sort of general outline, on the order of operations, or general workflow, of how sites like these are laid out and constructed in Flash, or perhaps direct me to a place where I should be making my inquiries about this?
    Many thanks-

    My advice is to use this resource.  It's a great jumping off point and following along with video is the next best thing to having someone sitting with you to walk you through the process.
    http://www.lynda.com/home/ViewCourses.aspx?lpk0=392
    There are various levels of tutorials here and you can choose the one that suits your needs.  I used the Flash Tutorial for building a portfolio website, which appears to be similar to the two examples that you cited.  Good luck.
    ~P

  • From where to start designing logo

    Hello everyone I know how to work with flash and photoshop but I am not sure about the good program to make the logo If I want to learn designing logo professionally from where should I start??????????

    I could not have said it better my self, you always should put alot of thinking, sketching before ever actually going into the program of choice. ( I would always recommend Illustrator to get most or all of the logo done in, espitially if your ever going to use the logo for print! vector is key! )
    - Excellent post!
    Re: from where to start designing logo
    Very good link!
    I
    feel that logo design starts long before any sort of graphics program
    comes into play. It is done with pen and paper, or perhaps a word
    processor, where the concept of the logo should arise from a lot of
    discussion and heavy thought. Many questions should be asked, and then
    answered, before the first designs are even committed to a sketch. A
    logo can convey a lot about a company, and should do so. A lot of
    thinking, mostly in words, is where I would urge anyone to start. Do
    this homework well, and first, and the rest almost becomes mechanical.
    When
    the concepts are nailed down, it's time to begin the actual process.
    The into PS as a rough, is a good one. One can try a lot of treatments,
    to refine the concept. Then, for a usable logo, I feel that AI is the
    next step, as has been stated. From there, one has complete control, and
    depending on the use at that moment, PS can often help with getting
    that AI file into a Raster image. InDesign can also be very useful to
    the implementation of the logo.
    Again, good article, and thanks,
    Hunt

  • 'Mastered' CSS and design, moving to development, where to start?

    Having got to grips after months of trying with the design
    using dreamweaver, using css, i now wish to begin learning
    application development to add some interactivity to my sites. The
    problem being i do not now know where to start with this. Should i
    learn some basic programming before heading off into SQL or PHP?
    Furthermore which of these should i head off into and are books the
    best route for a novice?
    Thanks a lot for your help
    lukey

    lukey233 wrote:
    > Having got to grips after months of trying with the
    design using dreamweaver,
    > using css, i now wish to begin learning application
    development to add some
    > interactivity to my sites. The problem being i do not
    now know where to start
    > with this. Should i learn some basic programming before
    heading off into SQL or
    > PHP? Furthermore which of these should i head off into
    and are books the best
    > route for a novice?
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    into
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    for you, but
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    works so that
    you can customize the code to suit your own needs better.
    If you're looking for a book, one you should consider is
    mine,
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    the best
    thing since sliced bread, but a lot of other people seem to
    like it
    (read the reviews on Amazon). The book assumes no prior
    knowledge of
    PHP, and gives you a basic grounding in the language before
    showing you
    how to use all the Dreamweaver server behaviors. It also
    shows you how
    to build some simple server behaviors of your own. More
    details on my
    website:
    http://foundationphp.com/dreamweaver8/
    David Powers
    Author, "Foundation PHP for Dreamweaver 8" (friends of ED)
    Author, "Foundation PHP 5 for Flash" (friends of ED)
    http://foundationphp.com/

  • RAM and Activity Monitor questions M.B.P. Is sOoOoo slow and I just don't know where to start..RAM and Activity Monitor

       So I am really unsure where to start but I def need a little help getting to where I want to be or feel I should be.  I understand that I am pretty much filled when it comes to the RAM on this machine but I need to figure out how to lower it.  I back up my machine about once a week which is longer than I would prefer but due to the way Mavericks has been acting I cant deal with the long backup process.... WHY?!?? may be your response to that and I will fill you in.  My external Hard Drive is a 1tb Lacie and its about 2 years old.  In that time I have dropped, lost, threw and slept ontop of it.  Causeing minor damage (each time) to the casing.  So now becomes rather hot and I kinda dont want it to burn out.  When I first updated to Mavericks the backups were fast and went along mb by mb...now though, the updates drag out for 3-5 hours and update kb by kb.  Tried some of the "solutions" posted on here but none seem to work any more than me consistantly purging my system while the backup happens...kinda why I dont have time to do it everyday like I'd like.
         ANYWAY can someone please fill me in on a way, program, application, anything that will help me lower my RAM?  Because in the spirit of honesty I just dont have the extra funds to snag some new RAM or another HD.  I am almost at the point of saying "F**K IT" and wiping everything off the computer so its as close to empty as can be and manually, one by one redownloading what I want/need.  But I dont have the time to accomplish that either.  PLEASE lend me your ear and help a brudda out with some information from that exceptional brain of yours. 
         Below is a copy of my machines "report" from EtreCHECK and I am including screen shots of what the (Mavericks) Activity Monitor currently looks like in ALL PROCESSES.  PLUS it kinda seems that I have WAY TOOO MANY processes going on in the ACTIVITY MONITOR and have NO clue how to lower the amount.    Will truly appreciate any help anyone can toss my way. 
        THANK YOU
                  TommyTheTuna
    Hardware Information:
              MacBook Pro (15-inch, Mid 2010)
              MacBook Pro - model: MacBookPro6,2
              1 2.4 GHz Intel Core i5 CPU: 2 cores
              4 GB RAM
    Video Information:
              Intel HD Graphics - VRAM: 288 MB
              NVIDIA GeForce GT 330M - VRAM: 256 MB
    Audio Plug-ins:
              BluetoothAudioPlugIn: Version: 1.0
              AirPlay: Version: 1.9
              AppleAVBAudio: Version: 2.0.0
              iSightAudio: Version: 7.7.3
    System Software:
              OS X 10.9 (13A603) - Uptime: 0 days 0:12:4
    Disk Information:
              TOSHIBA MK3255GSXF disk0 : (320.07 GB)
                        EFI (disk0s1) <not mounted>: 209.7 MB
                        Macintosh HD (disk0s2) /: 319.21 GB (194.65 GB free)
                        Recovery HD (disk0s3) <not mounted>: 650 MB
              MATSHITADVD-R   UJ-898 
    USB Information:
              Apple Internal Memory Card Reader
              Apple Inc. BRCM2070 Hub
                        Apple Inc. Bluetooth USB Host Controller
              Apple Inc. Apple Internal Keyboard / Trackpad
              Apple Inc. Built-in iSight
              Apple Computer, Inc. IR Receiver
    FireWire Information:
    Thunderbolt Information:
    Kernel Extensions:
    Problem System Launch Daemons:
    Problem System Launch Agents:
    Launch Daemons:
              [loaded] com.adobe.fpsaud.plist
              [not loaded] com.adobe.SwitchBoard.plist
              [not loaded] com.google.keystone.daemon.plist
              [not loaded] com.livescribe.PenCommService.plist
              [not loaded] com.luthresearch.scservice.plist
              [not loaded] com.microsoft.office.licensing.helper.plist
              [not loaded] com.paceap.eden.licensed.plist
              [not loaded] PACESupport.plist
    Launch Agents:
              [not loaded] com.adobe.AAM.Updater-1.0.plist
              [not loaded] com.google.keystone.agent.plist
              [not loaded] com.luthresearch.savvyconnectmenu.plist
              [not loaded] com.wacom.pentablet.plist
    User Launch Agents:
              [not loaded] com.adobe.ARM.[...].plist
              [not loaded] com.facebook.videochat.[redacted].plist
              [not loaded] com.google.keystone.agent.plist
              [not loaded] com.Livestation.plist
              [not loaded] com.spotify.webhelper.plist
    User Login Items:
              iTunesHelper
    3rd Party Preference Panes:
              Flash Player
    Internet Plug-ins:
              AdobePDFViewer.plugin
              AdobePDFViewerNPAPI.plugin
              Default Browser.plugin
              Flash Player.plugin
              FlashPlayer-10.6.plugin
              Google Earth Web Plug-in.plugin
              googletalkbrowserplugin.plugin
              iPhotoPhotocast.plugin
              JavaAppletPlugin.plugin
              npgtpo3dautoplugin.plugin
              o1dbrowserplugin.plugin
              QuickTime Plugin.plugin
              SharePointBrowserPlugin.plugin
              WacomNetscape.plugin
    User Internet Plug-ins:
              Unity Web Player.plugin
    Bad Fonts:
              None
    Time Machine:
              Skip System Files: NO
              Mobile backups: OFF
              Auto backup: NO
              Volumes being backed up:
                        Macintosh HD: Disk size: 319.21 GB Disk used: 124.57 GB
              Destinations:
                        Tuna's MacBook Pro Hard Drive [Local] (Last used)
                        Total size: 999.86 GB
                        Total number of backups: 2
                        Oldest backup: 2013-11-07 13:34:08 +0000
                        Last backup: 2013-11-26 05:08:40 +0000
                        Size of backup disk: Excellent
                                  Backup size 999.86 GB > (Disk size 319.21 GB X 3)
              Time Machine details may not be accurate.
              All volumes being backed up may not be listed.
    Top Processes by CPU:
                   2%          WindowServer
                   1%          EtreCheck
                   0%          SystemUIServer
                   0%          fontd
                   0%          Finder
                   0%          Microsoft Word
                   0%          aosnotifyd
    Top Processes by Memory:
              156 MB             com.apple.WebKit.WebContent
              111 MB             Finder
              106 MB             Microsoft Word
              94 MB              Safari
              82 MB              Preview
              74 MB              WindowServer
              61 MB              CalendarAgent
              57 MB              com.apple.IconServicesAgent
              57 MB              com.apple.internetaccounts
              53 MB              SystemUIServer
    Virtual Memory Statistics:
              1.07 GB            Free RAM
              1.92 GB            Active RAM
              237 MB             Inactive RAM
              662 MB             Wired RAM
              223 MB             Page-ins
              0 B                Page-outs

    Mavericks is designed to use as much RAM as possible. Free RAM is wasted RAM... it's RAM that's not working for you, not doing anything helpful. Seeing your RAM full is not an indication that there is a problem. Seeing your memory pressure graph spike would be.
    As for the performance issues, see my Mac Performance Guide.
    Note that you've got a lot of third-party software loaded:
    Launch Daemons:
              [loaded] com.adobe.fpsaud.plist
              [not loaded] com.adobe.SwitchBoard.plist
              [not loaded] com.google.keystone.daemon.plist
              [not loaded] com.livescribe.PenCommService.plist
              [not loaded] com.luthresearch.scservice.plist
              [not loaded] com.microsoft.office.licensing.helper.plist
              [not loaded] com.paceap.eden.licensed.plist
              [not loaded] PACESupport.plist
    Launch Agents:
              [not loaded] com.adobe.AAM.Updater-1.0.plist
              [not loaded] com.google.keystone.agent.plist
              [not loaded] com.luthresearch.savvyconnectmenu.plist
              [not loaded] com.wacom.pentablet.plist
    User Launch Agents:
              [not loaded] com.adobe.ARM.[...].plist
              [not loaded] com.facebook.videochat.[redacted].plist
              [not loaded] com.google.keystone.agent.plist
              [not loaded] com.Livestation.plist
              [not loaded] com.spotify.webhelper.plist
    You should probably try to weed some of that out, if possible, or at least make sure it's all updated and compatible with Mavericks.

  • Help me figure out where to start learning flex/flash/air/etc.

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    CS4 - Dreamweaver / Photoshop / Illustrator / Fireworks
    Raw html, and some css
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    Basic database experience (mysql, database design)
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    I plan to get a Lynda.com subscription to help me learn the tools. The basic problem is I don't know which tools to learn, in what progression, to accomplish my goals. If I'm never going to use Actionscript or Air I'd rather not learn them. So what I need is 2 pieces of advice
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    Thank you in advance for any advice you can offer, I really appreciate your help!
    Larry

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    "(_seb_)" <[email protected]> wrote in message
    news:eolkr7$6j2$[email protected]..
    > John Carter wrote:
    >> I need to develop a site to sell music tracks as
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    >>
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    >
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    We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place.
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  • Hi,I am unsure if I have a safari or modem problem. It only happens when I use my macbook pro, my HP windows is fine. Internet crashes on modem and then a message that safari is not connected. I don't know where to start sorry I am not technical at all.

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    private Button bNickle = new Button("Nickel");
    private Button bDime = new Button("Dime");
    private Button bQuarter = new Button("Quarter");
    private Button b$Paper = new Button("$1 Paper");
    private Button b$Coin = new Button("$1 Coin");
    private Label lCredit = new Label(" Credit:");
    private Label lMsg = new Label("");
    private Button bChange = new Button("Change Return");
    private Button purchase = new Button("Purchase");
    private Button maintenance = new Button("Maintenance");
    private Product productForSale [];
    private CashIn changeOH;
    private int $collected = 0;
    private double total$In = 0.00;
    private NumberFormat nf;
    private Image pic;
    private Image picAnim;
    private int prodSel = 999;
    private String line;
    private String f[] = new String[8];
    private int tokenCount;
    private int int3, int4, int5, int6, int7;
    private double dbl4;
    private StringTokenizer strings;
    private int dispense = 99;
    public void init()
    {  setLayout(new BorderLayout());
    productForSale = new Product[6];
    try
    {  BufferedReader inPut = new BufferedReader(new FileReader("Vend_Machine.txt"));
    while ((line=inPut.readLine()) != null)
    {  strings = new StringTokenizer(line,",");
    tokenCount = strings.countTokens();
    // Loop thru and retrieve each data element.
    for (int i=0; i<tokenCount; i++)
    f[i] = strings.nextToken();
    // Load the money.
    if (f[0].compareTo("M") == 0)
    {  int3 = Integer.parseInt(f[3]);
    int4 = Integer.parseInt(f[4]);
    int5 = Integer.parseInt(f[5]);
    int6 = Integer.parseInt(f[6]);
    int7 = Integer.parseInt(f[7]);
    changeOH = new CashIn(f[1],f[2],int3,int4,int5,int6,int7);
    // Load the products.
    if (f[0].compareTo("P") == 0)
    {  int3 = Integer.parseInt(f[3]);
    dbl4 = (new Double(f[4])).doubleValue();
    int5 = Integer.parseInt(f[5]);
    int6 = Integer.parseInt(f[6]);
    int7 = Integer.parseInt(f[7]);
    productForSale[int3] = new Product(f[1],f[2],dbl4,int5,int6,int7);
    inPut.close();
    catch(IOException e)
    {  e.printStackTrace();
    setBackground(Color.pink);
    setForeground(new Color(120,0,120));
    setFont(boldSerif16);
    cashPanel.setLayout(new GridLayout(10,1));
    cashPanel.add(viewC);
    cashPanel.add(quit);
    cashPanel.add(bNickle);
    cashPanel.add(bDime);
    cashPanel.add(bQuarter);
    cashPanel.add(b$Paper);
    cashPanel.add(b$Coin);
    cashPanel.add(lCredit);
    cashPanel.add(lMsg);
    cashPanel.add(bChange);
    add(cashPanel,"East");
    selPanel.setLayout(new GridLayout(1,6));
    for (int i=0; i<6; i++)
    {  selBtn[i] = new Button(productForSale.getName());
    selPanel.add(selBtn[i]);
    add(selPanel,"South");
    setBackground(Color.black);
    viewC.addActionListener(this);
    quit.addActionListener(this);
    bNickle.addActionListener(this);
    bDime.addActionListener(this);
    bQuarter.addActionListener(this);
    b$Paper.addActionListener(this);
    b$Coin.addActionListener(this);
    bChange.addActionListener(this);
    nf = NumberFormat.getCurrencyInstance();
    for (int i=0; i<6; i++)
    selBtn[i].addActionListener(this);
    } // =======>> END OF INIT METHOD
    // ** PAINT METHOD **
    public void paint(Graphics g)
    {  int xVal = 35;
    int yVal = 85;
    int xValAnim = 0;
    int yValAnim = 0;
    int c = 0;
    // Paint the product pictures on the vending machine.
    g.setColor(Color.cyan);
    g.setFont(boldItalicSerif24);
    g.drawString(changeOH.getLogo1(),115,40);
    g.setFont(boldItalicSerif13);
    g.drawString(changeOH.getLogo2(),200,60);
    for (int z=0; z<2; z++)
    {  xVal = 35;
    yVal = 85;
    c = 0;
    g.setColor(Color.black);
    g.fillRect(xVal,yVal,500,350);
    g.setColor(Color.yellow);
    for (int i=0; i<2; i++)
    {  for (int j=0; j<3; j++)
    {  g.setFont(boldSerif16);
    g.drawString(nf.format(productForSale[c].getPrice()),xVal+45,yVal-5);
    pic = getImage(getCodeBase(),productForSale[c].getPic());
    g.drawImage(pic,xVal,yVal,null);
    // If product is dispensed get ready to animate.
    if (c == dispense)
    {  xValAnim = xVal;
    yValAnim = yVal;
    picAnim = pic;
    xVal = xVal + 170;
    c++;
    yVal = yVal + 160;
    xVal = 35;
    // If product is dispensed, animate it.
    if (dispense < 99)
    {  for (int y=0; y<40; y++)
    {  g.setColor(Color.black);
    g.fillRect(xValAnim,yValAnim-9,125,125);
    g.setColor(Color.yellow);
    g.drawImage(picAnim,xValAnim,yValAnim,null);
    yValAnim = yValAnim + 10;
    pause(3);
    dispense = 99;
    if (mode == 0)
    {  pic = getImage(getCodeBase(),"OutStock.gif");
    g.drawImage(pic,300,300,null);
    g.setColor(Color.black);
    g.fillRect(1,1,500,300);
    g.setColor(Color.pink);
    g.setFont(boldItalicSerif40);
    g.drawString(changeOH.getLogo1(),10,150);
    g.setFont(boldItalicSerif24);
    g.drawString(changeOH.getLogo2(),160,250);
    mode++;
    } // =======>> END OF PAINT METHOD
    // ** ACTIONPERFORMED METHOD **
    public void actionPerformed(ActionEvent event)
    {  Object source = event.getSource();
    lMsg.setText(" Enter up to $1.00");
    // Customer puts money in the vending machine.
    // Customer paid a nickle
    if (source == bNickle && $collected < 96)
    {  changeOH.nickleIn();
    $collected = $collected + 5;
    // Customer paid a dime
    if (source == bDime && $collected < 91)
    {  changeOH.dimeIn();
    $collected = $collected + 10;
    // Customer paid a quarter
    if (source == bQuarter && $collected < 76)
    {  changeOH.quarterIn();
    $collected = $collected + 25;
    // Customer paid a paper dollar
    if (source == b$Paper && $collected == 0)
    {  changeOH.dollarPaperIn();
    $collected = $collected + 100;
    // Customer paid a coin dollar
    if (source == b$Coin && $collected == 0)
    {  changeOH.dollarCoinIn();
    $collected = $collected + 100;
    // Customer makes their product selection.
    for (int i=0; i<6; i++)
    {  if (source == selBtn[i])
    // Do nothing if customer selects item that isn't on-hand.
    if (productForSale[i].getOnHand() == 0)
    repaint();
    // We have product on-hand.
    else
    {  prodSel = i;
    // Tell customer to add more money if they don't have
    // enough in the machine to handle the purchase.
    if ($collected < (int) (productForSale[i].getPrice() * 100))
    { lMsg.setText("    Insert Money");
    // Customer has enough money in machine to cover purchase.
    else
    {  // Take cost of item from customer's money
    dbl4 = productForSale[i].getPrice() * 100;
    int4 = changeOH.giveChange($collected - (int)dbl4,0);
    // Tell customer to put exact amount in the machine
    // because there isn't enough change to handle purchase.
    if (int4 == 9)
    {  lMsg.setText("Exact Amount Only!");
    // **** Here the purchase was made and committed. ****
    else
    {  total$In = productForSale[i].getPrice() * 100;
    $collected = $collected - (int) total$In;
    productForSale[i].sellProduct();
    dispense = i;
    repaint();
    // If the last product item was sold, set picture to OutStock.gif.
    if (productForSale[i].getOnHand() <= 0)
    productForSale[i].setOutOfStock();
    if ((source == bChange || source == quit) && $collected > 0)
    {  $collected = changeOH.giveChange($collected,1);
    // Here we save the machine info file when customer asks
    // for their change back or quits the machine.
    // Customer has selected to Quit the vending machine program.
    // Quit the program.
    if (source == quit)
    System.exit(0);
    // These commands set up variables to show how much money
    // the customer has in the machine.
    total$In = $collected;
    total$In = total$In / 100;
    lCredit.setText(" Credit: " + nf.format(total$In));
    repaint();
    } // =======>> END OF ACTIONPERFORMED METHOD
    // ** PAUSE METHOD **
    public void pause(int i)
    {  for(long l = System.currentTimeMillis() + (long) i; System.currentTimeMillis() < l;);
    // =======>> END OF VENDMACH CLASS APPLET
    // ** CASHIN CLASS **
    class CashIn
    {  private String logo1;
    private String logo2;
    private int numProd;
    private int nickles;
    private int dimes;
    private int quarters;
    private int dollarsP;
    private int dollarsC;
    private int money;
    private double moneyVal;
    private int amtToChange = 0;
    private int hNickle;
    private int hDime;
    private int hQuarter;
    private int hpDollar;
    private int hcDollar;
    public CashIn(String l1, String l2, int p, int q, int d, int n, int dP)
    {  logo1    = l1;
    logo2 = l2;
    numProd = p;
    quarters = q;
    dimes = d;
    nickles = n;
    dollarsP = dP;
    dollarsC = 0;
    money = (n * 5) + (d * 10) + (q * 25) + (dP * 100);
    // Get total of money in machine.
    public double getCashIn()
    {  moneyVal = money;
    moneyVal = moneyVal / 100;
    return moneyVal;
    // Get machine record information.
    public String getLogo1()
    {  return logo1;
    public String getLogo2()
    {  return logo2;
    public int getNumProd()
    {  return numProd;
    public int getNickles()
    {  return nickles;
    public int getDimes()
    {  return dimes;
    public int getQuarters()
    {  return quarters;
    public int getDollarPaper()
    {  return dollarsP;
    public int getDollarCoins()
    {  return dollarsC;
    // Money comes into the machine
    public void nickleIn()
    {  nickles++;
    money = money + 05;
    public void dimeIn()
    {  dimes++;
    money = money + 10;
    public void quarterIn()
    {  quarters++;
    money = money + 25;
    public void dollarPaperIn()
    {  dollarsP++;
    money = money + 100;
    public void dollarCoinIn()
    {  dollarsC++;
    money = money + 100;
    // Give the customer their change.
    public int giveChange(int custMoney, int mode)
    {  hNickle   = nickles;
    hDime = dimes;
    hQuarter = quarters;
    hpDollar = dollarsP;
    hcDollar = dollarsC;
    amtToChange = custMoney / 100;
    for (int i=0; i<amtToChange; i++)
    {  // Give change in dollar coin if possible
    if (hcDollar > 0)
    {  hcDollar--;
    custMoney = custMoney - 100;
    // or else give change in paper dollar
    else
    {  if (hpDollar > 0)
    {  hpDollar--;
    custMoney = custMoney - 100;
    amtToChange = custMoney / 25;
    for (int i=0; i<amtToChange; i++)
    {  if (hQuarter > 0)
    {  hQuarter--;
    custMoney = custMoney - 25;
    amtToChange = custMoney / 10;
    for (int i=0; i<amtToChange; i++)
    {  if (hDime > 0)
    {  hDime--;
    custMoney = custMoney - 10;
    amtToChange = custMoney / 5;
    if (amtToChange > hNickle)
    {  mode = 9;
    for (int i=0; i<amtToChange; i++)
    {  hNickle--;
    custMoney = custMoney - 5;
    if (mode == 1)
    {  nickles   = hNickle;
    dimes = hDime;
    quarters = hQuarter;
    dollarsP = hpDollar;
    dollarsC = hcDollar;
    money = money - custMoney;
    if (mode == 9) custMoney = 9;
    return custMoney;
    } // =======>> END OF CASHIN CLASS
    // ** PRODUCT CLASS **
    class Product
    {  private String name;
    private String image;
    private String picUsed;
    private double price;
    private int onHand;
    private int sold;
    private int maint;
    public Product(String n, String i, double p, int o, int s, int m)
    {  name    = n;
    image = i;
    picUsed = i;
    price = p;
    onHand = o;
    sold = s;
    maint = m;
    // Reset picture used when product is out of stock.
    public void setOutOfStock()
    {  picUsed  = "OutStock.gif";
    // Get product information
    public String getName()
    {  return name;
    public String getImage()
    {  return image;
    public String getPic()
    {  return picUsed;
    public double getPrice()
    {  return price;
    public int getOnHand()
    {  return onHand;
    public int getQtySold()
    {  return sold;
    public int getMaintDate()
    {  return maint;
    // Sell one of the product.
    public void sellProduct()
    {  onHand--;
    sold++;
    // Set the product values.
    public void setName(String n)
    {  name = n;
    public void setImage(String i)
    {  image   = i;
    picUsed = i;
    public void setPrice(double p)
    {  price = p;
    public void setOnHand(int o)
    {  onHand = o;
    public void setQtySold(int s)
    {  sold = s;
    public void setMaintDate(int m)
    {  maint = m; }
    this is the text file
    p,Fritos,Images/FritoLay.gif,
    m,$.50,
    p,Dr. Pepper,Images/Dr.Pepper.gif,
    m,$.60,
    p,Pepsi,Images/Pepsi.gif,
    m,$.60,
    p,Coke,Images/CocaCola.gif,
    m,$.60,
    p,Seven-Up,Images/7-Up.gif,
    m,$.60,
    p,Sprite,Images/Sprite.gif,
    m,$.60,
    c,10,20,40,
    i know that the filereader is supposed to read the fields...i guess i just have a weak start on understanding and implementing arrays.

    I write this sample some time ago, you can use it to start a new project
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class CVM extends JFrame 
         JTextField mw = new JTextField("0");     
         JTextField hf = new JTextField("0");     
         JTextField ds = new JTextField("0");     
         JTextField lr = new JTextField("0");     
         JTextField py = new JTextField("0");     
         JTextField tp = new JTextField("0");     
         JTextField ch = new JTextField("0");     
    public CVM()
         super("Chocolate Vending Machine");
         setBounds(0,0,500,400);
         addWindowListener(new WindowAdapter()
         {      public void windowClosing(WindowEvent ev)
                   dispose();
                   System.exit(0);
         JPanel pan = new JPanel();
    //     pan.setLayout(new GridLayout(0,2,4,4));
         JPanel lp = new JPanel();
         lp.setBackground(Color.pink);
         lp.setLayout(new GridLayout(16,2,4,4));
         addButton(lp,"Milky Way    20$",mw);
         addButton(lp,"Hot Fudge    40$",hf);
         addButton(lp,"Dandy Shandy 50$",ds);
         addButton(lp,"Lovers Rock  80$",lr);
         addClearButton(lp);
         lp.add(new JLabel(""));
         lp.add(new JLabel(""));
         addPayButtons(lp);
         addMoneyBack(lp);
         pan.add(lp);
         setContentPane(pan);
         setVisible(true);
    private void addPayButtons(JPanel pan)
         JPanel lp = new JPanel();
         lp.setOpaque(false);
         lp.setLayout(new GridLayout(0,2,4,4));
         JButton b1 = new JButton("Pay 5");
         addPay(b1,5);
         b1.setMargin(new Insets(0,0,0,0));
         JButton b2 = new JButton("Pay 10");
         addPay(b2,10);
         b2.setMargin(new Insets(0,0,0,0));
         lp.add(b1);
         lp.add(b2);
         pan.add(lp);
         lp = new JPanel();
         lp.setOpaque(false);
         lp.setBackground(Color.cyan);
         lp.setLayout(new GridLayout(0,2,4,4));
         JButton b3 = new JButton("Pay 20");
         addPay(b3,20);
         b3.setMargin(new Insets(0,0,0,0));
         JButton b4 = new JButton("Pay 50");
         addPay(b4,50);
         b4.setMargin(new Insets(0,0,0,0));
         lp.add(b3);
         lp.add(b4);
         pan.add(lp);
         pan.add(new JLabel("    Payd"));
         pan.add(py);
    private void addPay(JButton bt, final int i)
         bt.addActionListener(new ActionListener()
         {     public void actionPerformed( ActionEvent e )
                   int n = Integer.parseInt(py.getText())+i;
                   py.setText(""+n);
                   calculate();
    private void addButton(JPanel pan, String s, final JTextField jt)
         JButton    bt = new JButton(s);
         bt.setHorizontalAlignment(SwingConstants.LEFT);
         bt.setMargin(new Insets(0,0,0,0));
         pan.add(bt);
         bt.addActionListener(new ActionListener()
         {     public void actionPerformed( ActionEvent e )
                   int i = Integer.parseInt(jt.getText())+1;
                   jt.setText(""+i);
                   calculate();
         jt.setHorizontalAlignment(SwingConstants.CENTER );
         jt.setEditable(false);
         jt.setBackground(Color.white);
         pan.add(jt);
    private void calculate()
         int nwi = Integer.parseInt(mw.getText()) * 20;       
         int hfi = Integer.parseInt(hf.getText()) * 40;  
         int dsi = Integer.parseInt(ds.getText()) * 50;  
         int lri = Integer.parseInt(lr.getText()) * 80;  
         int t   = nwi+hfi+dsi+lri;
         if (t >= 100) t = t - (t/10);
         tp.setText(""+t);
         int n = Integer.parseInt(py.getText());
         int c = n-t;
         ch.setText(""+c);
    private void addClearButton(JPanel pan)
         pan.add(new JLabel("    To pay"));
         pan.add(tp);     
         JButton    bt = new JButton("Clear");
         bt.setHorizontalAlignment(SwingConstants.CENTER);
         bt.setMargin(new Insets(0,0,0,0));
         pan.add(bt);
         bt.addActionListener(new ActionListener()
         {     public void actionPerformed( ActionEvent e )
                   mw.setText("0");       
                   hf.setText("0");  
                   ds.setText("0");  
                   lr.setText("0");  
                   tp.setText("0");  
         pan.add(new JLabel(""));
    private void addMoneyBack(JPanel pan)
         JButton    bt = new JButton("Money back");
         bt.setHorizontalAlignment(SwingConstants.CENTER);
         bt.setMargin(new Insets(0,0,0,0));
         pan.add(bt);
         bt.addActionListener(new ActionListener()
         {     public void actionPerformed( ActionEvent e )
                   py.setText("0");
                   ch.setText("0");
         pan.add(new JLabel(""));
         pan.add(new JLabel("    Change"));
         pan.add(ch);     
    public static void main( String[] args)
         new CVM();
    }Noah

  • Mac Mini, Synology, Apple TV, iTunes - where to start

    Hi Everyone,
    I am new to the apple forum. To be honest I am new to the whole Apple thing, being a Windows bod I managed to resist the Apple gravy train for several years before giving in and falling inline.
    Now I find myself with an iphone, ipod touch, ipad 2, mac mini and apple TV 4 although not all in use yet... This brings me to my question.
    What is the best home setup for sharing?
    let me set the scene.
    3 years ago I modernised my house and put in cat5e structured cabling throughout, all back to a comm rack in the loft. at the time I set up a powerful quad core server. I used to run my own AD domain, Exchange server (don't ask). Now the server runs Windows 7 professional with 8 HDDs running raid 5 mainly running windows media centre and I was using my xbox 360s as extenders. The view was to use Xbox's around the house to access my media. Never quite got there and things have moved on again.
    After running the big Windows beast 24x7 for about 18 months I wanted to scale down again, improve data resillience and provide a simple user interface for my other half.
    So after doing some initial web trawling armed and dangerous with a very small amount of knowledge and realising that I already had an amount of Apple kit to contribute towards an iTunes based mulitroom solution. The red mist came down and with credit card in hand I did some retail therapy. Not the female handbag and shoes type but the proper male tech kind.
    I already had
    1 x ipod touch 64GB
    1 x iphone 4 32GB
    1 x ipad 2 64GB wifi
    And to complement the set I now have;
    1 x i5 2.7GHZ, 16GB RAM, 2TB HDD Mac mini (this is the latest version which I upgraded to 2 x 1TB internal drives)
    1 x 4th gen apple TV
    and non Apple kit
    1 x Synology DS212+  with 8TB storage raid 0
    1 x Onkyo TX-NR515 AV receiver
    So now comes to the ask. How best to use all of this over my home wired network?
    I'm thinking I will use iTunes, I want to have some form of data backup between the Synology and the Mac mini (I want to shut down my windows server)
    I also want to be able to control it all from the ipad/ipod and push media (audio and video) around the house.
    The mac mini is currently plugged into one of my TVs via the AV receiever and the thought was to use the apple TV in another room, and depending of how it goes buy another 1 or 2 for other rooms.
    So I have all this kit and not sure where to start and I'm not a mac expert. I know I can't use the synology box on it's own as you need itunes for the apple TVs, I don't know whether to use the Synology or the local Mac storage for the primary itunes library and then to backup to the device is so how (time capsule thing).
    I don't want itunes to organise my media as I don't like the way it shuffles files around, so thinking of keeping the media files in a folder structure I am familar with and pointing iTunes at that. I also have a large amount of video files that I will probably have to convert to be capatible with iTunes, but not sure of the best way to do this, if I need to at all.
    Sorry for the long waffle. Would be interested in any views, suggestions, ideas or examples of your own set ups. In return, for what it is worth I will let you know how I get on.
    many thanks for your input

    Great thread all!  I have been wrestling with this very topic for several months now.  I've read every thread I could find on the topic, asked questions etc but still have not come to a final decision.  But I am getting close ... I think.
    First, a little background.  I am starting from primarily pc household and converting to an all Apple infrastructure.  From the Apple world, we already have 2 iPhones and 3 iPads.  New iPhone 5 on order and ... today at last Apple has announced the new iMacs.  Exactly what I have been waiting for and so my intent is to purchase one each of the smaller and larger as they come out next month and the month after.  My router is beginning to show signs of age and so I would also like to move to an Airport Extreme.  The PC hard drive housing my iTunes library is nearly full and so I need to move the library to a new location, preferable an external, networkable location and I've been looking at the Synology 1812 for this purpose.  So, in the end I have or would like to soon have:
    3 iPads
    3 iPhones
    2 iMacs
    1 AppleTV 3 with a plan to one or two more.  If they would only add the Amazon Prime app and RF remote capabilities it would be nearly perfect.
    2 PS3s and 1 XBox360 but I much prefer the ATV interface for media.  PS3 remains the place for the Amazon app because ATV doesn't provide.
    1 Airport Extreme
    House is already wired and homerunned with Cat-6
    Plan to add Synology 1812 with 3 or 4 3TB drives to start and use the Synology Hybrid Raid
    Open items or questions for me:
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