Distortion of jpg on motion tween

I am having trouble with (what I thought was) a simple
animation with a jpg. The image is a photo of a house. All I want
to do is move the image behind a frame and create a sort of panning
effect. The problem is that the image becomes distorted when it is
moving and it takes on a sort of jumpy quality. I've tried a
variety of modifications to settings, etc. - nothing seems to help.
Any ideas? Thanks!

Just to add - depending on complexity - trace bitmapping a
bitmap to vectors can often have adverse
affects - often it will require hundreds or even thousands of
vector points for the conversion,
thereby resulting in not only larger file sizes but a much
more processor-intensive animation. Most
of us usually do the opposite in a situation like this and
export a very complicated vector image to
a bitmap if it needs to be tweened (in some cases).
--> **Adobe Certified Expert**
--> www.mudbubble.com
--> www.keyframer.com
fudge_ona_stick wrote:
> That's what happens when you have raster graphics in
Flash. It takes the pixel
> data and tries to move it on a sub-pixel level ?
obviously it can't do that so
> you get that "jumpyness". Changing the frame rate is one
way to go, but it can
> affect your other animations adversly. Your best bet is
probably to do a
> TraceBitmap on it to change it to vector and totally
eliminate the problem
> altogether. You have to play with the settings to get it
right but it's worth
> it. If it gives you problems as far as chugging, try
setting a keyframe after
> your animation and checking the "cache bitmap at
runtime" check box to get some
> better performance(you can only use this on static
images though).
>

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    http://www.mudbubble.com
    http://www.keyframer.com
    Adobe Community Expert
    *\^^/*
    (OO)
    <---->
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    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
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