Do i need to convert my Nikon D 800 video to Pro res files to work in FCP X?

Do i need to convert my nikon D 800 video footage from H.264 to Pro res to work in Final cut pro X?

You can import your footage directly to FCP X.
FCP X can work with the native footage. Inside FCP X you can create "Optimized Media", which is in ProRes 422.
You may not need to, depending on the edits you make (how many effects, etc). Since you can create optimized media at any time, I suggest you try it. If FCP X is slow editing your original media, optimize.

Similar Messages

  • Need to convert mini dvi to s video to run a school's Hatiachi ceiling mount projector. What is the proper adapter?

    Need to convert mini dvi to s video to run a school's Hatiachi ceiling mount projector. What is the proper adapter?

    Check the projector and see what kind of input is has, most have a VGA connector, so you would need a male to male VGA. You will also need the Mac mini dvi to male VGA (of course).
    Some of the older projetors have a component in only, which is the red,yellow,green, RCA connectors, which are avaialable. (Usually the are fairy short, 5 ft or so,  so you would need to get a VGA with yhe mini DVI to VGA, and a component (the one with the 3 RCA's) you will probaly have to get a Female to Female VGA adapter to connect te VGA to the component.
    And finaally if that weren't enough, the really old projectors have only a composite input. All I can say about that is "the hunt is on"
    Best of luck

  • Need help converting photo jpg to a video file.

    So I have a 6 minute animation that was sent to me as a series of photo-jpgs. I need to convert them to a video file rather than a huge sequence of stills so I can add some transitions. The images are 1920 by 1080. I don't want to compress them at all until the final render. What sequence settings should I use and how should I export? I know there a billion and two different ways to do this but for some reason I keep screwing it up.
    Jon

    As long as the images are sequentially numbered, 001, 002 etc,
    1. open up QT Pro and import as a still image sequence and save is as an animation codec.
    2. create a sequence using the animation codec as the basis, import all the images and drop them into the timeline.
    Recognize that the animation codec requires a huge bit of horsepower and disk throughput to edit in real time.
    x

  • My homemade DVDs won't open in Quicktime or Final Cut Express. Do I need a converter? They seem to be .VOB/.BUP/.IFO files. Thank you!

    My homemade DVDs won't open in Quicktime or Final Cut Express. Do I need a converter? MPEG Streamclip didn't work. They seem to be .VOB, .BUP and .IFO files.
    Help please!
    Vicki

    David, thank you so much. After a great deal of frustration and despair at ever getting it working, I can now edit my precious home movies. Appreciate you taking the time to help me! Vicki

  • Need to export MAC PRO RES HQ footage out of FCP and into premiere friendly format

    Ive been forced to switch platforms mid project (mac -> PC) and luckily have obtained picture lock so theres no loss to having lost my FCP project. The problem has been that when i went to load my footage into premiere or to even play the files with VLC nothing worked, and i discovered that it was infact the codec, which was a MAC only PRO RES HQ codec, so now i need to re-export my footage out of FCP into a windows usuable format.
    What is the best codec/format to use that will maintain the original quality? Filesize is not an issue.

    As Jim mentioned, you'd have to use an uncompressed codec--probably QuickTime Animation, as I'm not sure you can encode to an uncompressed AVI on the Mac.
    You might also consider something like
    Sheer Video. It's a QuickTime codec for both Mac and PC. You'd have to purchase the Mac encoder component, and I think you could then get the free playback component on the PC--though you might actually have to buy the PC version, too. There's also Digital Anarchy's
    Microcosm. Both of these codecs are perceptually lossless, but offer far greater compression ratios (and manageability) than Animation. Not saying either is the best option, but they are options, nonetheless.

  • Need help converting MAC OS 9 to MAC OS X sound files - PLEASE HELP

    Hi,
    I have some old MAC OS 9 sounds that I would like to convert to work with MAC OSX.
    I noticed that these files I backed up on CD years ago are now reading as Unix Executable Files.
    How do I convert them to work with MAC OS X?
    Sincerely,
    Drew

    Depending on the format, some sounds can be converted with iTunes or QuickTime Pro - see this Apple document for more information. For other formats, you can use third party converters such as SoundConverter.

  • Need several buttons that each target a video cue point but only one works

    I have the code that works for one button to find a cue point but how can I make this work for several buttons and their respective cue points?
      "seek-btn2" to find cue 2(named "lou2")
    import fl.video.*;
    // Video component instance name
    var flvControl:FLVPlayback = display;
    var flvSource:String = "lou.flv";
    // Set video
    flvControl.source = flvSource;
    // Add seek functionality to the button
    function seekHandler(event:MouseEvent):void
       flvControl.seekToNavCuePoint("lou1")
    //seek_btn is the button instance name
    seek_btn.addEventListener(MouseEvent.CLICK, seekHandler);
    when i repeat the last part of the code it does not work, thanks for your time....

    Thanks but where would I insert that code and what would I take out from the original code I posted?
    i tried this....
    import fl.video.*;
    // Video component instance name
    var flvControl:FLVPlayback = display;
    var flvSource:String = "lou.flv";
    // Set video
    flvControl.source = flvSource;
    seek_btn1.cuePointName = new String();
    seek_btn1.cuePointName = "lou1";
    seek_btn1.addEventListener(MouseEvent.CLICK, onButtonPress);
    seek_btn2.cuePointName = new String();
    seek_btn2.cuePointName = "lou2";
    seek_btn2.addEventListener(MouseEvent.CLICK, onButtonPress);
    // onButtonPress function
    private function onButtonPress(evt:MouseEvent):void {
         flvControl.seekToNavCuePoint(evt.target.cuePointName);

  • Do we need to convert Chinese/Japanese properties to Unicode?

    Dear friends,
    I am new to this Internationalization concept. I have a web application and I am looking forward to implement Internationalization.
    To make my app support muti-language, I am using Locale & Resource bundle to find properties files based on Country and Language. I have different properties files based on countries. This works fine when there are unicode characters and no special characters in the property file.
    For eg. the application doesn't displays Chinese/Japanese characters with System.out.println at all. It displays something weird symbols..
    P.S : I haven't converted Chinese/Japanese properties files to Unicode with native2ascii tool?
    An important question for me is,
    1) Do we need to convert Chinese/Japanese or any non-unicode related properties files with native2ascii tool?
    2) Is there any other way to read such properties files without converting them with native2ascii tool?
    3) We have made fixed UTF-8 format policy for the app. Is there any way to read those properties file with UTF-8 mechanism without need to convert the properties files?
    4) If anyone has quick example code for displaying Chinese/Japanese characters from properties file, then that would be a great help.
    Thanks a million. Any help would be highly appreciated.
    sachin

    System.out.println display depends on the system locale. If you are running on a US English system, Chinese and japanese will not display correctly in the console.
    Your properties file questions:
    1) Do we need to convert Chinese/Japanese or any non-unicode related properties files with native2ascii tool? yes
    2) Is there any other way to read such properties files without converting them with native2ascii tool? - no
    3) We have made fixed UTF-8 format policy for the app. Is there any way to read those properties file with UTF-8 mechanism without need to convert the properties files? no

  • What videocamera VHS do I need to convert VHS to DVD?

    Hi, I want to convert my VHS video tapes to DVD or Mpeg, I´ve been searching info, and I didn't know that I can plug a videocamera to my powerbook G4, But I don't have a VHS videocamera, so I would like to buy one, can somebody tell me what camera I need, or if any VHS camera can be plug to my computer, I want a good one but not very expensive, and If am I gonna need an extra software, or if I can do this with imovie or iDVD, and one more question, Is this the best way to convert my VHS videos to DVD?
    Thanks.

    VHS (and s-VHS, Video8, and Hi8) are all analog formats and output their video as either composite (phono plug) or s-video (4 wire round connector). None of those plug directly into any newer Macintosh.
    Your Powerbook has a Firewire input connection. That will transmit audio/video from a digital video camera: DV or Digital 8. This is most definitely NOT the same as what your VHS tapes can natively do.
    What to do?
    I assume that your tapes are really VHS and NOT s-VHS.
    1. Let a service transfer he tapes to DV (to keep the best quality) or directly transfer to DVD. Since VHS has not more than 330 lines of resolution, DVD compression is probably OK, but if you want to edit later, you'll need to convert that over to digital video (DV) format in the computer using some software; I use DVDxDV, but there are others (dvdxdv.com).
    2. Get an old VHS dec and rent or borrow (or buy if you are going to do more video taping) a DV or Digital 8 camera with a s-video and/or composit to DV (Firewire) pass through with conversion. Some DV cameras don't have either, some only have s-video. Check out the specifications carefully. Then use iMovie or Final Cut (Pro or Express) to bring the video into your computer as a project in one of those programs. After you capture each hours worth of tape, I would export it back to DV tape immediately as a backup.
    3. Then edit that DV footage to get the "movies" you want to place on a DVD, and use iDVD or DVD SP to create those.
    NOTE: If you have s-VHS or Hi8 video tapes, you should use the s-video connections; they both have about 400 lines of resolution and the composite connection can't do more than 330 lines no matter what the source is.
    When I converted all of my old Hi8 and VHS tapes, I used a media converter from Sony (the DVMC-DA2); there are others. I achieve pretty good results.
    Ed

  • Quality loss when converting pro res to mp4

    Hi
    I have a problem with the workflow from After Effects to a final .mp4 video.
    I have been editing time lapses in After Effects, and exporting them as Pro Res HQ- all good so far. However, I can´t seems to be able to convert the Pro Res file to a .mp4 (or quick time .mov for that matter) without significant quality loss. This happens if I convert using adobe media encoder, or if I import the Pro Res files to Premiere and export through Premiere.
    However, if I import the original JPG/TIFs to Premiere, and export using the exact same setting- I get a better result. Also, when I have uploaded the original Pro Res HQ file to vimeo, they do a much better job of converting it than Media Encoder or Premiere do when I convert to .mp4 (I´m aware that it is not the same conversion, but still..).
    So my conclusion must be that AME and PP does not convert from Pro Res to other codecs very well? I have to work on my files in AE, and I need .mp4 as the final product (requirement for uploading to a stock site). How do I do this without getting lower quality video than if my workflow and export was only in Premiere? After Effects does not render out .mp4 very well it seems...
    A screenshot showing the setting I use when exporting from PP or AME. The settings produce a good result when exporting other files from PP, but not the Pro Res files I have exporter from AE.
    Thanks for your input!

    Figured it out after testing various settings. I read an article describing the keyframe interval setting at 1 as the best option- clearly that was wrong! After searching I found a better description of keyframe interval: "Having too many keyframes severely reduces quality, because the efficiency of reusing image areas from previous frames is completely lost at each keyframe – the encoder has to "start over" at every keyframe. Therefore, we want as few keyframes as possible to achieve the highest quality for the given target bitrate."
    Tested with keyframe settings 25 and 75- both seem fine.
    Thanks for the feedback

  • Quality loss converting Pro Res to mp4

    Hi
    I have a problem with the workflow from After Effects to a final .mp4 video.
    I have been editing time lapses in After Effects, and exporting them as Pro Res HQ- all good so far. However, I can´t seems to be able to convert the Pro Res file to a .mp4 (or quick time .mov for that matter) without significant quality loss. This happens if I convert using adobe media encoder, or if I import the Pro Res files to Premiere and export through Premiere.
    However, if I import the original JPG/TIFs to Premiere, and export using the exact same setting- I get a better result. Also, when I have uploaded the original Pro Res HQ file to vimeo, they do a much better job of converting it than Media Encoder or Premiere do when I convert to .mp4 (I´m aware that it is not the same conversion, but still..).
    So my conclusion must be that AME and PP does not convert from Pro Res to other codecs very well? I have to work on my files in AE, and I need .mp4 as the final product (requirement for uploading to a stock site). How do I do this without getting lower quality video than if my workflow and export was only in Premiere? After Effects does not render out .mp4 very well it seems...
    A screenshot showing the setting I use when exporting from PP or AME. The settings produce a good result when exporting other files from PP, but not the Pro Res files I have exporter from AE.
    Thanks for your input!

    You should ask in the forums of the programs you are using
    The Cloud forum is not about using individual programs
    The Cloud forum is about the Cloud as a delivery & install process
    If you will start at the Forums Index https://forums.adobe.com/welcome
    You will be able to select a forum for the specific Adobe product(s) you use
    Click the "down arrow" symbol on the right (where it says All communities) to open the drop down list and scroll

  • Converting a mov /apple pro res 422 file into a an avi, what codec?

    I need to convert a mov 422 pro res file into an avi, how can i do it? with what codec? and application ?

    Hello, this problem is not very difficult to solve a lot of the software now can be converted, but guarantee quality conversion software rarely, I've been using this software to convert Bros MOV Converter effect is very good, very high quality,you can try, and hope to be able to help you.
    More useful information, please visit the official website:
    https://www.google.com/#hl=en&tbo=d&sclient=psy-ab&q=http:%2F%2Fwww.brosvideo.co m%2Fmov-converter.html&oq=http:%2F%2Fwww.brosvideo.com%2Fmov-converter.html&gs_l =hp.12...50980.50980.3.52457.1.1.0.0.0.0.0.0..0.0.les%3B..0.0...1c.1.SF3e8pTKjco &psj=1&bav=on.2,or.r_gc.r_pw.r_cp.r_qf.&fp=bd7d840902e4c1f5&bpcl=38093640&biw=14 28&bih=651

  • Convert h.264 to Pro Res

    I was having a problem editing h.264 shot on a DSLR....
    Some on this forum kindly answered my question suggestiong I convert
    the video to pro res.
    What is the best way to convert the video to ProRes.
    I have edited a sequence and do not want to start over again.
    Thanks

    Try again…
    If you've managed tio edit a h.264 sequence, you've already jumped through some hurdles. Try exporting, You may be lucky.
    If that gets weird, change the sequence settings to Pro Res  – either PR422 or PR LT. Then export.
    In the future, best practices are to use Log & Transfer, assuming you have intact card.
    If you don't, convert the clips in Compressor or MPEG Streamclip. Then bring them into FCP.
    Good luck.
    Russ

  • I need to convert Nikon D7000 Camera NEF files.  I have a Mac )SX 10.6.8 & Adobe CS4.

    I just bought a Nikon D7000 camera & need to convert Nikon RAWS (NEF) files & they are not recognized by my Adobe CS4 on my Mac 0sX 10.6.8
    Do I need to update to CS5 or CS6.  Also, would like the new software to allow me to still convert older pre-existing RAWS that are in my photo archives.
    sher

    Easiest one first:
    oharaphoto wrote:
    ....would like the new software to allow me to still convert older pre-existing RAWS that are in my photo archives...
    Don't worry.  Every newly supported camera model in any given version of Adobe Camera Raw will be supported in ALL subsequent versions of ACR.
    The very last version of ACR that will work with CS4 is 5.7.
    If your camera in not supported by ACR 5.7, you need to upgrade your version of Photoshop, or download and use the free stand-alone Adobe DNG Converter to convert your raw files to raw DNGs first.  Always download the latest versions of said free stand-alone Adobe DNG Converter (3 or 4 per year), currently DNG Converter 7.1.  DNGs can be processed with any version of ACR starting with version 2.4.
    To see what was the first version of ACR to support your camera model was see:
    http://helpx.adobe.com/creative-suite/kb/camera-raw-plug-supported-cameras.html

  • Need to convert JApplet to JFrame

    I need to write code for where I have 60 balls bouncing around inside a window. The client will then be able to select a button and it will pull out a ball with the number 1-60 written on it. The user will be able to do this up to 7 times. Each time it is done the past numbers that have already appeared can not reappear. What I am stuck on right now is geting my balls into a JFrame. Can anyone give advice or show how to. I currently have my 60 balls running in a JApplet. Here is the JAVA code and the HTML code. Thanks!
    Here is the JAVA code
    import java.awt.*;
    import java.applet.*;
    import java.util.*;
    import javax.swing.*;
    class CollideBall{
    int width, height;
    public static final int diameter=20;
    //coordinates and value of increment
    double x, y, xinc, yinc, coll_x, coll_y;
    boolean collide;
    Color color;
    Graphics g;
    Rectangle r;
    //the constructor
    public CollideBall(int w, int h, int x, int y, double xinc, double yinc, Color c){
    width=w;
    height=h;
    this.x=x;
    this.y=y;
    this.xinc=xinc;
    this.yinc=yinc;
    color=c;
    r=new Rectangle(150,80,130,90);
    public double getCenterX() {return x+diameter/2;}
    public double getCenterY() {return y+diameter/2;}
    public void alterRect(int x, int y, int w, int h){
    r.setLocation(x,y);
    r.setSize(w,h);
    public void move(){
    if (collide){  
    double xvect=coll_x-getCenterX();
    double yvect=coll_y-getCenterY();
    if((xinc>0 && xvect>0) || (xinc<0 && xvect<0))
    xinc=-xinc;
    if((yinc>0 && yvect>0) || (yinc<0 && yvect<0))
    yinc=-yinc;
    collide=false;
    x+=xinc;
    y+=yinc;
    //when the ball bumps against a boundary, it bounces off
    if(x<6 || x>width-diameter){
    xinc=-xinc;
    x+=xinc;
    if(y<6 || y>height-diameter){
    yinc=-yinc;
    y+=yinc;
    //cast ball coordinates to integers
    int x=(int)this.x;
    int y=(int)this.y;
    //bounce off the obstacle
    //left border
    if(x>r.x-diameter&&x<r.x-diameter+7&&xinc>0&&y>r.y-diameter&&y<r.y+r.height){
    xinc=-xinc;
    x+=xinc;
    //right border
    if(x<r.x+r.width&&x>r.x+r.width-7&&xinc<0&&y>r.y-diameter&&y<r.y+r.height){
    xinc=-xinc;
    x+=xinc;
    //upper border
    if(y>r.y-diameter&&y<r.y-diameter+7&&yinc>0&&x>r.x-diameter&&x<r.x+r.width){
    yinc=-yinc;
    y+=yinc;
    //bottom border
    if(y<r.y+r.height&&y>r.y+r.height-7&&yinc<0&&x>r.x-diameter&&x<r.x+r.width){
    yinc=-yinc;
    y+=yinc;
    public void hit(CollideBall b){
    if(!collide){
    coll_x=b.getCenterX();
    coll_y=b.getCenterY();
    collide=true;
    public void paint(Graphics gr){
    g=gr;
    g.setColor(color);
    //the coordinates in fillOval have to be int, so we cast
    //explicitly from double to int
    g.fillOval((int)x,(int)y,diameter,diameter);
    g.setColor(Color.white);
    g.drawArc((int)x,(int)y,diameter,diameter,45,180);
    g.setColor(Color.darkGray);
    g.drawArc((int)x,(int)y,diameter,diameter,225,180);
    public class BouncingBalls extends Applet implements Runnable {
    Thread runner;
    Image Buffer;
    Graphics gBuffer;
    CollideBall ball[];
    //Obstacle o;
    //how many balls?
    static final int MAX=60;
    boolean intro=true,drag,shiftW,shiftN,shiftE,shiftS;
    boolean shiftNW,shiftSW,shiftNE,shiftSE;
    int xtemp,ytemp,startx,starty;
    int west, north, east, south;
    public void init() {  
    Buffer=createImage(getSize().width,getSize().height);
    gBuffer=Buffer.getGraphics();
    ball=new CollideBall[MAX];
    int w=getSize().width-5;
    int h=getSize().height-5;
    //our balls have different start coordinates, increment values
    //(speed, direction) and colors
    for (int i = 0;i<60;i++){
    ball=new CollideBall(w,h,50+i,20+i,1.5,2.0,Color.white);
    /* ball[1]=new CollideBall(w,h,60,210,2.0,-3.0,Color.red);
    ball[2]=new CollideBall(w,h,15,70,-2.0,-2.5,Color.pink);
    ball[3]=new CollideBall(w,h,150,30,-2.7,-2.0,Color.cyan);
    ball[4]=new CollideBall(w,h,210,30,2.2,-3.5,Color.magenta);
    ball[5]=new CollideBall(w,h,360,170,2.2,-1.5,Color.yellow);
    ball[6]=new CollideBall(w,h,210,180,-1.2,-2.5,Color.blue);
    ball[7]=new CollideBall(w,h,330,30,-2.2,-1.8,Color.green);
    ball[8]=new CollideBall(w,h,180,220,-2.2,-1.8,Color.black);
    ball[9]=new CollideBall(w,h,330,130,-2.2,-1.8,Color.gray);
    ball[10]=new CollideBall(w,h,330,10,-2.1,-2.0,Color.gray);
    ball[11]=new CollideBall(w,h,220,230,-1.2,-1.8,Color.gray);
    ball[12]=new CollideBall(w,h,230,60,-2.3,-2.5,Color.gray);
    ball[13]=new CollideBall(w,h,320,230,-2.2,-1.8,Color.gray);
    ball[14]=new CollideBall(w,h,130,300,-2.7,-3.0,Color.gray);
    ball[15]=new CollideBall(w,h,210,90,-2.0,-1.8,Color.gray);*/
    public void start(){
    if (runner == null) {
    runner = new Thread (this);
    runner.start();
    /* public void stop(){
    if (runner != null) {
    runner.stop();
    runner = null;
    public void run(){
    while(true) {
    Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
    try {runner.sleep(15);}
    catch (Exception e) { }
    //move our balls around
    for(int i=0;i<MAX;i++)
    ball[i].move();
    handleCollision();
    repaint();
    boolean collide(CollideBall b1, CollideBall b2){
    double wx=b1.getCenterX()-b2.getCenterX();
    double wy=b1.getCenterY()-b2.getCenterY();
    //we calculate the distance between the centers two
    //colliding balls (theorem of Pythagoras)
    double distance=Math.sqrt(wx*wx+wy*wy);
    if(distance<b1.diameter)
    return true;
    return false;
    private void handleCollision()
    //we iterate through all the balls, checking for collision
    for(int i=0;i<MAX;i++)
    for(int j=0;j<MAX;j++)
    if(i!=j)
    if(collide(ball[i], ball[j]))
    ball[i].hit(ball[j]);
    ball[j].hit(ball[i]);
    public void update(Graphics g)
    paint(g);
    public void paint(Graphics g)
    gBuffer.setColor(Color.lightGray);
    gBuffer.fillRect(0,0,getSize().width,getSize().height);
    gBuffer.draw3DRect(5,5,getSize().width-10,getSize().height-10,false);
    //paint our balls
    for(int i=0;i<MAX;i++)
    ball[i].paint(gBuffer);
    g.drawImage (Buffer,0,0, this);
    Here is the HTML code
    <html>
    <body bgcolor="gray">
    <br><br>
    <div align="center">
    <applet code="BouncingBalls.class" width="1000" height="650"></applet>
    </div>
    </body>
    </html>

    In the future, Swing related questions should be posted in the Swing forum.
    First you need to convert your custom painting. This is done by overriding the paintComponent() method of JComponent or JPanel. Read the Swing tutorial on [Custom Painting|http://java.sun.com/docs/books/tutorial/uiswing/TOC.html].
    If you need further help then you need to create a [Short, Self Contained, Compilable and Executable, Example Program (SSCCE)|http://homepage1.nifty.com/algafield/sscce.html], that demonstrates the incorrect behaviour.
    Don't forget to use the [Code Formatting Tags|http://forum.java.sun.com/help.jspa?sec=formatting], so the posted code retains its original formatting.

Maybe you are looking for

  • Duplicate Payment Order

    Hi, After making sucessfull payment run duplicate payment order genearting in backround. Can anyone advise reason. Regards MRS.

  • Interactive PDF created in InDesign CS6 crashes Acrobat XI

    Just finished laying out an interactive document in InDesign and exporting to as an interactive PDF to Acrobat. The document is 48 pages and has 3 pop-up TOC's for each of the 3 sections. There are several other hyperlinks, top and bottom nav menus.

  • What HTML and JavaScript engine is used within Adobe AIR on the desktop?

    HTML and JavaScript within Adobe AIR are handled by the WebKit HTML/JavaScript engine.

  • Form 16

    Hi, While i m executing the form 16, i m getting the error, Device type unsuitable for ADS documents. How to solve this one. Thanks and Regards, Revathi.

  • EBS on Linux System Requirement

    Can any one give me the detail of the following: I want to install EBS on RHL3 for personal learning any one of the functional module Minimum Hard Disk Space?? Minimum Ram??