Dragging the stage newbie question part 2

Hi guys. I posted a thread on 16th November http://forums.adobe.com/thread/525138 and have created an animation (see attached) where the stage can be dragged from left to right to reveal hidden areas off the edge of the stage. Unfortunately I need to add buttons containing links to websites within the dragable movie symbol and I can't work out how to do it. Any ideas?

Stealing the code from the old thread, for ease-of-use, here is what you will need to do.  Like the alert button that tells people what to do, you need to add the other links/buttons separately from the draggable clip, and move them with it.  This is fairly simple to do.
mc_portletlist.onPress = function()
     btn_popup._visible = false;
btn_popup.onPress = function()
     btn_popup._visible = false;
mc_portletlist.onMouseDown = function() {
     mc_portletlist.startDrag(false,462,35,462,737);
     mc_portletlist.onEnterFrame = function(){
          buttonToMove._x = mc_portletlist._x;
          buttonToMove._y = mc_portletlist._y;
          updateAfterEvent();
mc_portletlist.onMouseUp = function() {
     mc_portletlist.stopDrag(false);
     mc_portletlist.onEnterFrame = null;
You will need to play with this a bit, as you want the buttonToMove to move with the draggable clip, you will need to add/subtract from the mc_portletlist x and y as appropriate.  If you want to have multiple items, I would place them all in a MovieClip, make sure its on a layer above mc_portletlist, and have that one item move.
See the attached zip for a working example SWF and Flash CS3 FLA

Similar Messages

  • Dragging the stage newbie question

    I'm using Flash CS3 and wish to create a movie where the stage is a certain size but the actual content of the movie extends further than the stage. The user will be able to drag the stage from left to right to show hidden parts of the movie. Similar to the idea of a horizontal scrolling image gallery but without the scrollbar (see attached for example image). Does anyone know how this is done or where I can find a tutorial explaining how to do it?
    Cheers

    I have done this type of interaction (AS2), not left to right, but up and down, so you will have to make some adjustments.
    I placed the large image on the stage converted it to a movieclip and gave it an instance name of mc_portletlist.
    I then created a mask for the area I wanted the image to be visible.
    This is optional, but I created a popup that tells the user what to do (btn_popup).
    I then placed the code below on the actions layer.
    The numbers limit the movement of the image, so if you want the user to be able to move the image around without limits, just remove them.
        mc_portletlist.onPress = function()
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        btn_popup.onPress = function()
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    mc_portletlist.onMouseDown = function() {
    mc_portletlist.startDrag(false,462,35,462,737);
    mc_portletlist.onMouseUp = function() {
    mc_portletlist.stopDrag(false);

  • Days of the week - Newbie question

    Please excuse my question as it is probably very elementary and basic to all of you, but I am just getting started learning how to use Numbers and have run into a question that I can't find an answer for in the books or on the tutorials.
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    This isn't as important as most of your things since I'm retired and just using this for my personal enjoyment, but I'm sure learning a lot! Thanks, John.

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    Message was edited by: Badunit

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  • Newbie: drag n drop - stillDown question

    First of all, this is being done in AS2.
    OK, so I've got a bazillion years of Director experience and my brain tends to think in Lingo so forgive me if I have to describe what I need in some half-assed vernacular.
    I've also got 10+ years in AS but haven't run into this until today, odd as that may sound.
    I need to be able to drag a movie clip over a "hot spot" (target area).  When it's dragged over the hotspot BEFORE the mouse goes up, the movie clip being dragged needs to do a gotoAndStop to a named frame (the "I'm being rolled over a hot spot" animation).  Think of it as an enhanced mouse animation.
    I've got all the component pieces, startDrag & stopDrag, together.  Mouse down and mouse up work fine. I just need to be able to trap the "I'm over the hotspot" ***while the mouse is down and dragin', before mouseUp happens***
    If this were being done in Lingo, it would be something like:
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    end
    Since Flash is so much more powerful than Director, I'm sure it can be done in one or two lines of code, right? </snark>
    Sorry if this is stupid.  The Google is not much help.

    I understand that, but it has a "not working" problem. 
    I need to restate the question, though, as there's more to it now than what I described previously.
    Here's the scenario:
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    There is a hotspot on stage where these definitions appear if you drag and drop the graphic into it.  But it's more than just that.
    If you drag the graphic into the hotspot it *is swapped* out for the description, and back again to the graphic if you drag it back out.  So you're dragging the description instead of the graphic while you're within the hotspot, until onRelease. If you drop on the hotspot, the description pops into place and the graphic disappears.  If you drop outside the hotspot, the graphic pops back to it's original position and the description disappears.
    But wait, there's more.  Once a description has been dropped onto the hotspot, you can remove it by dragging it back out again -- and in that case, it behaves as described above (swapping out the dragged MCs based on mouse position, two different results depending on where we drop).  <<- NOTE: I haven't coded this part yet.  Still trying to get the first part down.
    One further complication: When you rollover a graphic, the cursor changes to an open hand. When you press, it changes to a fist, so that's two more movie clips that have listeners attached to the mouse.
    Finally - when I first prototyped it, I was having a big problem with the fact that the two swapping movie clips were different sizes, so they would "flicker" like mad back and forth whenever I got near the edge of the hotspot.  I fixed that by making a single-pixel mouse tracker MC and checking for collision of THAT with the hotspot instead of the graphic or text description, and all the other clips just follow along.
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    mouseTracker on via listener
    show graphic, attached to mouseTracker x/y
    fistCursorTracker on via listener
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         } else {
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         _root.hitme = 0; // flag used in drop
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              fistcursor_mc.stopDrag();
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              fistCursorOff();
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         } else {
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    HOW IT FAILS
    Everything works right right up until I drop the description into the hotspot.  It lands in the right place, but as soon as I start rolling the mouse away, the description picks right back up and continues to follow the mouse and basically behave as if the mouse were still down.  Thru using Trace, I've been able to verify that onEnterFrame is not being cleared out even though I've defined it as empty and even though I've killed all mouse tracking objects.
    To summarize: The problem is related to having to track multiple movie clips attached to the mouse on Press, and these movie clips have show/hide and have different behaviors depending on where we are onscreen. The onRelease is not clearing all the behaviors like it's supposed to, even though I've reset all the objects every way I know how.
    /////// CODE SAMPLES
    MOUSE TRACKERS
    Here's how the mouse trackers look.  They all follow the same pattern, just the names of the MCs change.
    //     e.     mouseTrackerOn
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                     var mouseListener:Object = new Object();
                     mouseListener.onMouseMove = function() {
                        mousetracker_mc._x = _xmouse;
                       mousetracker_mc._y = _ymouse;
                        updateAfterEvent();
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    //     f.     mouseTrackerOff
                mouseTrackerOff = function () {
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                     var mouseListener = "";
    As you can see, I both remove the listener and the movie clip and init the object to "", but the objects still won't go away.
    THE ON PRESS FUNCTION
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          //     init mousedragger
              mouseTrackerOn();
         //     show fist
              fistCursorOn();       
              // drag MC around
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              target._x = mousetracker_mc._x;
              target._y = mousetracker_mc._y;
              //     onEnterFrame
              // should this perhaps be mousetracker_mc.onEnterframe
              // even though this script is triggered from target onPress?
              target.onEnterFrame = function () {
                      target._x = mousetracker_mc._x;
                      target._y = mousetracker_mc._y;
              //     check for mousedragger/hotspot collision
              if (mousetracker_mc.hitTest(hotspot)) {
              _root.hitme = 1; // used in drop script, instantiated on init
              hideGfx(target); // uses _visible boolean = 0
              descTrackerOff(desc); // get rid of any previous instances
              descTrackerOn(desc);
              showGfx(desc); // make visible
               } else {
               _root.hitme =  0;
              descTrackerOff(desc);
              hideDesc(desc);
              showGfx(target);
              target._x = mousetracker_mc._x;
              target._y = mousetracker_mc._y;
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              mousetracker_mc.stopDrag();
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              fistcursor_mc.stopDrag();
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              target._y = target.origY;
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