Error message 1202 is preventing me from using itunes can somebody please help ?

Error message 1202 is preventing me from using itunes can somebody please help

Have you tried restarting the iPad? You will more than likely be starting over again with the setup process but you may be able to use the "later" option if you start all over again.
Restart the iPad by holding down on the sleep button until the red slider appears and then slide to shut off. To power up hold the sleep button until the Apple logo appears and let go of the button.

Similar Messages

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    why is apple so dumb and why is their software this bad to where i cant simply download a new version of itunes someone please help me figure this out i have been struggling with this for the past week now and its making me angry

    HI Patty ..
    Disable your anti virus software then download iTunes.

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    Hi,
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    Thanks
    PS if i needed to send you my code, how do i do it?

    Thank you for replying.
    The thing is, I am taking java as a course, and it is necessary for me to start off this way (this is for my summative evaluation). i agree with you on the fact, however, that i should go in small steps. i have been doing that until this point, and my frustration caused me to jump around randomly for an answer. I also think that it may just be a bug, but i have no clue as to how to fix it, as i need to show my teacher at least a part of what i was doing by sometime next week. Here is my code for anybody willing to go through it:
    // The "Keys3" class.
    import java.applet.*;
    import java.awt.*;
    import java.awt.Event;
    import java.awt.Font;
    import java.awt.Color;
    import java.applet.AudioClip;
    public class Keys3 extends java.applet.Applet
        char currkey;
        int currx, curry, yint, xint;
        int itmval [] = new int [5],
            locval [] = new int [5],
            tempx [] = new int [5], tempy [] = new int [5],
            tot = 0, score = 0;
        boolean check = true;
        AudioClip bgSound, bgSound2;
        AudioClip hit;
        private Image offscreenImage;
        private Graphics offscreen;     //initializing variables for double buffering
        public void init ()  //DONE
            bgSound = getAudioClip (getCodeBase (), "sound2_works.au");
            hit = getAudioClip (getCodeBase (), "ah_works.au");
            if (bgSound != null)
                bgSound.loop ();
            currx = 162;
            curry = 68;
            setBackground (Color.white);
            for (int count = 0 ; count < 5 ; count++)
                itmval [count] = (int) (Math.random () * 5) + 1;
                locval [count] = (int) (Math.random () * 25) + 1;
            requestFocus ();
        public void paint (Graphics g)  //DONE
            resize (350, 270);
            drawgrid (g);
            if (check = true)
                pickitems (g);
                drawitems (g);
            g.setColor (Color.darkGray);
            g.fillOval (currx, curry, 25, 25);
            if (currkey != 0)
                g.setColor (Color.darkGray);
                g.fillOval (currx, curry, 25, 25);
            if (collcheck () != true)
                collision (g);
            else
                drawitems (g);
        } // paint method
        public void update (Graphics g)  //uses the double buffering method to overwrite the original
                                         //screen with another copy to reduce flickering
            if (offscreenImage == null)
                offscreenImage = createImage (this.getSize ().width, this.getSize ().height);
                offscreen = offscreenImage.getGraphics ();
            } //what to do if there is no offscreenImage copy of the original screen
            //draws the backgroudn colour of the offscreen
            offscreen.setColor (getBackground ());
            offscreen.fillRect (0, 0, this.getSize ().width, this.getSize ().height);
            //draws the foreground colour of the offscreen
            offscreen.setColor (getForeground ());
            paint (offscreen);
            //draws the offscreen image onto the main screen
            g.drawImage (offscreenImage, 0, 0, this);
        public boolean keyDown (Event evt, int key)  //DONE
            switch (key)
                case Event.DOWN:
                    curry += 46;
                    if (curry >= 252)
                        curry -= 46;
                        if (hit != null)
                            hit.play ();
                    break;
                case Event.UP:
                    curry -= 46;
                    if (curry <= 0)
                        curry += 46;
                        if (hit != null)
                            hit.play ();
                    break;
                case Event.LEFT:
                    currx -= 66;
                    if (currx <= 0)
                        currx += 66;
                        if (hit != null)
                            hit.play ();
                    break;
                case Event.RIGHT:
                    currx += 66;
                    if (currx >= 360)
                        currx -= 66;
                        if (hit != null)
                            hit.play ();
                    break;
                default:
                    currkey = (char) key;
            repaint ();
            return true;
        public boolean collcheck ()  //DONE
            if (((currx == tempx [0]) && (curry == tempy [0])) || ((currx == tempx [1]) && (curry == tempy [1])) || ((currx == tempx [2]) && (curry == tempy [2])) || ((currx == tempx [3]) && (curry == tempy [3])) || ((currx == tempx [4]) && (curry == tempy [4])))
                return false;
            else
                return true;
        public void collision (Graphics g)
            drawgrid (g);
            for (int count = 0 ; count < 5 ; count++)
                if ((currx == tempx [count]) && (curry == tempy [count]))
                    g.setColor (Color.darkGray);
                    g.fillOval (currx, curry, 25, 25);
                else if ((currx != tempx [count]) && (curry != tempy [count]))
                    g.setColor (Color.red);
                    g.fillRect (tempx [count], tempy [count], 25, 25);
        public void drawitems (Graphics g)
            for (int count = 0 ; count < 5 ; count++)
                g.setColor (Color.red);
                g.fillRect (tempx [count], tempy [count], 25, 25);
        public void pickitems (Graphics g)
            check = false;
            for (int count = 0 ; count < 5 ; count++)
                if (locval [count] <= 5)
                    tempy [count] = 22;
                else if (locval [count] <= 10)
                    tempy [count] = 68;
                else if (locval [count] <= 15)
                    tempy [count] = 114;
                else if (locval [count] <= 20)
                    tempy [count] = 160;
                else if (locval [count] <= 25)
                    tempy [count] = 206; //this determines the y-position of the item to be placed
                if (locval [count] % 5 == 0)
                    tempx [count] = 294;
                else if ((locval [count] == 1) || (locval [count] == 6) || (locval [count] == 11) || (locval [count] == 16) || (locval [count] == 21))
                    tempx [count] = 30;
                else if ((locval [count] == 2) || (locval [count] == 7) || (locval [count] == 12) || (locval [count] == 17) || (locval [count] == 22))
                    tempx [count] = 96;
                else if ((locval [count] == 3) || (locval [count] == 8) || (locval [count] == 13) || (locval [count] == 18) || (locval [count] == 23))
                    tempx [count] = 162;
                else if ((locval [count] == 4) || (locval [count] == 9) || (locval [count] == 14) || (locval [count] == 19) || (locval [count] == 24))
                    tempx [count] = 228;
        public void drawgrid (Graphics g)  //DONE
            g.drawRect (10, 10, 330, 230); //draws the outer rectangular border
            int wi = 10; //width of one square on the board
            int hi = 10; //height of one square on the board
            for (int height = 1 ; height <= 5 ; height++)
                for (int row = 1 ; row <= 5 ; row++)
                    if (((height % 2 == 1) && (row % 2 == 1)) || ((height % 2 == 0) && (row % 2 == 0)))
                        g.setColor (Color.gray);
                        g.fillRect (wi, hi, 66, 46);
                    else /*if (((height % 2 == 0) && (row % 2 == 1)) || ((height % 2 == 0) && (row % 2 == 0)))*/
                        g.setColor (Color.lightGray);
                        g.drawRect (wi, hi, 66, 46);
                        g.setColor (Color.lightGray);
                        g.drawRect (wi, hi, 66, 46); //drawn twice to make a shadow effect
                    wi += 66;
                wi = 10;
                hi += 46;
            } //this draws the basic outline of the game screen
    } // Keys3 class

  • I just set up my new iMac, and receive error messages when trying to purchase from the iTunes store (error 8003) or update from the App store (error 403 forbidden). THOUGHTS?

    I just set up my new iMac, and receive error messages when trying to purchase from the iTunes store (error 8003) or update from the App store (error 403 forbidden). THOUGHTS?

    I am not sure what you mean by "Flash Player for steam"; the only Flash Player installers I know is the ActiveX (for Internet Explorer) and the plugin (for other browsers); you can find both at http://helpx.adobe.com/content/help/en/flash-player/kb/installation-problems-flash-player- windows.html#main-pars_header
    [topic moved to Flash Player forum]

  • When I try to install itunes I get an error message that says "Canot access internet conection \."  Can someone please tell me what's wrong?  My internet connection is working.

    When I try to install itunes I get an error message that says "Cannot access internet connection \."  Can someone please tell what this means?
    My internet connection is working.

    Okay. We'll try a different utility.
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    For general advice see Troubleshooting issues with iTunes for Windows updates.
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    Hi Charlotte,
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