Errors in Maze Wall in Flash Game
Hi - I put in the codes for the upPressed, downPressed, rightPressed, and leftPressed (to test it) and these are the errors that came up. (these are the errors for the (upPressed) but the other keys are having the same errors. I put the font in bold text the errors lines starts with. My goal is to not have the car go through the wall --which it still does. Could someone please let me know how to fix the errors, thanks.
Errors:
Scene 1, Layer 'Actions', Frame 1, Line 110
1120: Access of undefined property speed.
Scene 1, Layer 'Actions', Frame 1, Line 110
1120: Access of undefined property i.
Scene 1, Layer 'Actions', Frame 1, Line 110
1120: Access of undefined property i.
Scene 1, Layer 'Actions', Frame 1, Line 114
1120: Access of undefined property wallhitBool.
Scene 1, Layer 'Actions', Frame 1, Line 112
1120: Access of undefined property i.
Scene 1, Layer 'Actions', Frame 1, Line 110
1120: Access of undefined property i.
Here is the program:
import flash.events.KeyboardEvent;
stop();
/* Move with Keyboard Arrows
Allows the specified symbol instance to be moved with the keyboard arrows.
Instructions:
1. To increase or decrease the amount of movement, replace the number 5 below with the number of pixels you want the symbol instance to move with each key press.
Note the number 5 appears four times in the code below.
wallDet1_mc.enabled= false;
wallDet2_mc.enabled= false;
wallDet3_mc.enabled= false;
wallDet4_mc.enabled= false;
wallDet5_mc.enabled= false;
wallDet6_mc.enabled= false;
wallDet7_mc.enabled= false;
wallDet8_mc.enabled= false;
wallDet9_mc.enabled= false;
wallDet10_mc.enabled= false;
var upPressed:Boolean = false;
var downPressed:Boolean = false;
var leftPressed:Boolean = false;
var rightPressed:Boolean = false;
carP_mc.addEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_3);
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed_3);
stage.addEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_3);
stage.addEventListener(Event.ENTER_FRAME, everyFrame);
function fl_MoveInDirectionOfKey_3(event:Event)
if (upPressed)
carP_mc.y -= 5;
if (downPressed)
carP_mc.y += 5;
if (leftPressed)
carP_mc.x -= 5;
if (rightPressed)
carP_mc.x += 5;
function fl_SetKeyPressed_3(event:KeyboardEvent):void
switch (event.keyCode)
case Keyboard.UP:
upPressed = true;
break;
case Keyboard.DOWN:
downPressed = true;
break;
case Keyboard.LEFT:
leftPressed = true;
break;
case Keyboard.RIGHT:
rightPressed = true;
break;
function fl_UnsetKeyPressed_3(event:KeyboardEvent):void
switch (event.keyCode)
case Keyboard.UP:
upPressed = false;
break;
case Keyboard.DOWN:
downPressed = false;
break;
case Keyboard.LEFT:
leftPressed = false;
break;
case Keyboard.RIGHT:
rightPressed = false;
break;
function everyFrame(event:Event):void {
var mazehit:Boolean = false;
if (upPressed) {
mazehit=false
for(i = 0; i < speed; i++) {
if(carP_mc.hitTestObject(this["wallDet"+i+"_mc"])){
wallhitBool=true;
break;
if(mazehit){
carP_mc.x += 5;
if (downPressed) {
mazehit=false
for(i = 0; i < speed; i++) {
if(carP_mc.hitTestObject(this["wallDet"+i+"_mc"])){
wallhitBool=true;
break;
if(mazehit){
carP_mc.x -= 5;
if (leftPressed) {
mazehit=false
for(i = 0; i < speed; i++) {
if(carP_mc.hitTestObject(this["wallDet"+i+"_mc"])){
wallhitBool=true;
break;
if(mazehit){
carP_mc.x += 5;
if (rightPressed) {
mazehit=false
for(i = 0; i < speed; i++) {
if(carP_mc.hitTestObject(this["wallDet"+i+"_mc"])){
wallhitBool=true;
break;
if(mazehit){
carP_mc.x -= 5;
/**onClipEvent(enterFrame){
if(this.hitArea(carP_mc._x,carP_mc._y, true)){
carP_mc._x=carP_mc._x;
carP_mc._y=carP_mc._y;
//Keyboard Listener on stage
//stage.addEventListener(KeyboardEvent.KEY_DOWN, theKeysDown);
//stage.addEventListener(KeyboardEvent.KEY_UP, theKeysUp);
//Makes MazeArt follow the movement of the path_mc
/*addEventListener(Event.ENTER_FRAME, onNewFrame01);
function onNewFrame01(e:Event):void{
maze_mc.x=wallDet1_mc.x;
maze_mc.y=wallDet1_mc.y
function Car_P(e:KeyboardEvent):void
//maze_mc.addEventListener(KeyboardEvent, wallDet1_mc);
//wallDet1_mc.addEventListener(KeyboardEvent.KEY_DOWN, maze_mc);
After making the revisions. Here are the latest errors:
TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
at MazeProject4_fla::MainTimeline/everyFrame()
TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
at MazeProject4_fla::MainTimeline/everyFrame()
TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
at MazeProject4_fla::MainTimeline/everyFrame()
revised Program:
import flash.events.KeyboardEvent;
import flash.display.MovieClip;
import flash.events.Event;
stop();
/* Move with Keyboard Arrows
Allows the specified symbol instance to be moved with the keyboard arrows.
Instructions:
1. To increase or decrease the amount of movement, replace the number 5 below with the number of pixels you want the symbol instance to move with each key press.
Note the number 5 appears four times in the code below.
wallDet1_mc.enabled= false;
wallDet2_mc.enabled= false;
wallDet3_mc.enabled= false;
wallDet4_mc.enabled= false;
wallDet5_mc.enabled= false;
wallDet6_mc.enabled= false;
wallDet7_mc.enabled= false;
wallDet8_mc.enabled= false;
wallDet9_mc.enabled= false;
wallDet10_mc.enabled= false;
var speed:Number=5;
var upPressed:Boolean = false;
var downPressed:Boolean = false;
var leftPressed:Boolean = false;
var rightPressed:Boolean = false;
//var i;
var wallhit;
var mazehit;
carP_mc.addEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_3);
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed_3);
stage.addEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_3);
stage.addEventListener(Event.ENTER_FRAME, everyFrame);
function fl_MoveInDirectionOfKey_3(event:Event)
if (upPressed)
carP_mc.y -= 5;
if (downPressed)
carP_mc.y += 5;
if (leftPressed)
carP_mc.x -= 5;
if (rightPressed)
carP_mc.x += 5;
function fl_SetKeyPressed_3(event:KeyboardEvent):void
switch (event.keyCode)
case Keyboard.UP:
upPressed = true;
break;
case Keyboard.DOWN:
downPressed = true;
break;
case Keyboard.LEFT:
leftPressed = true;
break;
case Keyboard.RIGHT:
rightPressed = true;
break;
function fl_UnsetKeyPressed_3(event:KeyboardEvent):void
switch (event.keyCode)
case Keyboard.UP:
upPressed = false;
break;
case Keyboard.DOWN:
downPressed = false;
break;
case Keyboard.LEFT:
leftPressed = false;
break;
case Keyboard.RIGHT:
rightPressed = false;
break;
function everyFrame(event:Event):void {
var mazehit:Boolean = false;
var wallhit:Boolean = false;
if (upPressed) {
mazehit=true
for(var i:int=0; i < speed; i++) {
if(carP_mc.hitTestObject(this["wallDet"+i+"_mc"])){
wallhit=true
break;
if(mazehit){
carP_mc.x += 5;
if (downPressed) {
mazehit=true
//for(var i:int=0; i < speed; i++) {
if(carP_mc.hitTestObject(this["wallDet"+i+"_mc"])){
wallhit=true
//break;
if(mazehit){
carP_mc.x -= 5;
if (leftPressed) {
mazehit=true
//for(var i:int=0; i < speed; i++)
//for(var i:int=0; i < speed; i++) {
if(carP_mc.hitTestObject(this["wallDet"+i+"_mc"])){
wallhit=true
//break;
if(mazehit){
carP_mc.x += 5;
if (rightPressed) {
mazehit=true
//for(var i:int=0; i < speed; i++)
//for(var i:int=0; i < speed; i++) {
if(carP_mc.hitTestObject(this["wallDet"+i+"_mc"])){
wallhit=true
//break;
if(mazehit){
carP_mc.x -= 5;
/**onClipEvent(enterFrame){
if(this.hitArea(carP_mc._x,carP_mc._y, true)){
carP_mc._x=carP_mc._x;
carP_mc._y=carP_mc._y;
//Keyboard Listener on stage
//stage.addEventListener(KeyboardEvent.KEY_DOWN, theKeysDown);
//stage.addEventListener(KeyboardEvent.KEY_UP, theKeysUp);
//Makes MazeArt follow the movement of the path_mc
/*addEventListener(Event.ENTER_FRAME, onNewFrame01);
function onNewFrame01(e:Event):void{
maze_mc.x=wallDet1_mc.x;
maze_mc.y=wallDet1_mc.y
function Car_P(e:KeyboardEvent):void
//maze_mc.addEventListener(KeyboardEvent, wallDet1_mc);
//wallDet1_mc.addEventListener(KeyboardEvent.KEY_DOWN, maze_mc);
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[CODE]
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[/CODE]
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I can now run my entire, multi SWF, complex project through FB with minimal changes. One question I do have:
In order to instantiate stage instances and call the constructor of the document class, I currently load the SWF file with LoaderContext. I'm not even exporting an SWC for the main FLA (though I may, to get better intellisense). Is this the correct way of doing it? Or should I be using , or some other method to pull it into flex? They seem to do the same thing.
The one awful part about this workflow is that since almost all of my code is currently tied to symbols, and lives in the SWF, any change i make to code must first be recompiled in CS4, then I have to switch back to FB. I'm going to over time restructure the whole code base to remove the dependency of having library symbols derive from my own custom classes. It's just a terrible work flow for both programmers and artists alike. CS5 will make this better, but still not great. Having a clean code base and abstracted away assets that hold no dependencies on the code seems like the way to go with flash. Realistically, in a complex project, artists/designers don't know how to correctly set up symbols to drive from classes anyway, it must be done by a programmer. This will allow for tighter error checking and less guess work. Any thoughts on this?
Would love to beta test CS5 FYI seeing as it solves some of these issues.
Date: Thu, 21 Jan 2010 15:06:07 -0700
From: [email protected]
To: [email protected]
Subject: Building complex flash game in Flash Builder 4 - Workflow/Best Practices
How are you launching the debug session from Flash Builder? Which SWF are you pointing to?
Here's what I did:
1) I imported your project (File > Import > General > Existing project...)
2) Create a launch configuration (Run > Debug Configuration) as a Web Application pointing to the FlexSwcBug project
3) In the launch config, under "URL or path to launch" I unchecked "use default" and selected the SWF you built (I assume from Flash Pro C:\Users\labuser\Documents\FLAs\FlexSwcBug\FlexSwcBugCopy\src\AdobeBugExample_M ain.swf)
4) Running that SWF, I get a warning "SWF Not Compiled for Debugging"
5) No problem here. I opened Flash Professional to re-publish the SWF with "Permit debugging" on
6) Back In Flash Builder, I re-ran my launch configuration and I hit the breakpoint just fine
It's possible that you launched the wrong SWF here. It looks like you setup DocumentClass as a runnable application. This creates a DocumentClass.swf in the bin-debug folder and by default, that's what Flash Builder will create a run config for. That's not the SWF you want.
In AdobeBugExample_Main.swc, I don't see where classCrashExternal is defined. I see that classCrashMainExample is the class and symbol name for the blue pentagon. Flash Builder reads the SWC fine for me. I'm able to get code hinting for both classes in the SWC.
Jason San Jose
Quality Engineer, Flash Builder
> -
The problem of profiling a multi-thread flash game using adobe scout cc
I have a multi-thread flash game code, it can run perfectly. The main swf creates another swf which will connect to a remote server. I can get profiling information of the main swf using adobe scout cc, but the problem is that I can't get profiling information of another swf ! The scout complains " can't start a session because the telemetry data isn't valid" for another swf. Although some times, the scout does not complain, the Summary Panel of scout provides information“We encountered an error while processing this session: Some of the data we present may not be correct". And the scout log file shows:
Log file created: 2014/11/20 15:35:08
11/20/2014 15:35:08.395 Scout starting up.
11/20/2014 15:35:08.471 InitDNSService failed
11/20/2014 15:36:47.055 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [100000,200000] is greated than its parent
11/20/2014 15:36:47.057 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [200000,300000] is greated than its parent
11/20/2014 15:36:47.058 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [300000,400000] is greated than its parent
11/20/2014 15:36:47.058 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [400000,500000] is greated than its parent
11/20/2014 15:36:47.061 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [500000,600000] is greated than its parent
11/20/2014 15:36:47.062 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [600000,700000] is greated than its parent
11/20/2014 15:36:47.063 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [700000,800000] is greated than its parent
11/20/2014 15:36:47.063 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [800000,900000] is greated than its parent
11/20/2014 15:36:47.064 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [900000,1000000] is greated than its parent
11/20/2014 15:36:47.064 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [1000000,1100000] is greated than its parent
11/20/2014 15:36:47.064 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [1100000,1200000] is greated than its parent
11/20/2014 15:36:47.065 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [1200000,1300000] is greated than its parent
11/20/2014 15:36:47.065 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [1300000,1400000] is greated than its parent
11/20/2014 15:36:47.065 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [1400000,1500000] is greated than its parent
11/20/2014 15:36:47.066 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [1500000,1600000] is greated than its parent
11/20/2014 15:36:47.066 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [1600000,1700000] is greated than its parent
11/20/2014 15:36:47.066 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [1700000,1800000] is greated than its parent
11/20/2014 15:36:47.067 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [1800000,1900000] is greated than its parent
11/20/2014 15:36:47.067 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [1900000,2000000] is greated than its parent
11/20/2014 15:36:47.067 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [2000000,2100000] is greated than its parent
11/20/2014 15:36:47.068 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [2100000,2200000] is greated than its parent
11/20/2014 15:36:47.068 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [2200000,2300000] is greated than its parent
11/20/2014 15:36:47.068 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [2300000,2400000] is greated than its parent
11/20/2014 15:36:47.069 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [2400000,2500000] is greated than its parent
11/20/2014 15:36:47.069 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [2500000,2600000] is greated than its parent
11/20/2014 15:36:47.069 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [2600000,2700000] is greated than its parent
11/20/2014 15:36:47.070 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [2700000,2800000] is greated than its parent
11/20/2014 15:36:47.070 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [2800000,2900000] is greated than its parent
11/20/2014 15:36:47.070 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [2900000,3000000] is greated than its parent
11/20/2014 15:36:47.071 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [3000000,3100000] is greated than its parent
11/20/2014 15:36:47.071 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [3100000,3200000] is greated than its parent
11/20/2014 15:46:30.931 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [100000,200000] is greated than its parent
11/20/2014 15:46:30.933 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [200000,300000] is greated than its parent
11/20/2014 15:46:30.936 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [300000,400000] is greated than its parent
11/20/2014 15:46:30.937 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [400000,500000] is greated than its parent
11/20/2014 15:46:30.937 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [500000,600000] is greated than its parent
11/20/2014 15:46:30.937 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [600000,700000] is greated than its parent
11/20/2014 15:46:30.937 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [700000,800000] is greated than its parent
11/20/2014 15:46:30.938 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [800000,900000] is greated than its parent
11/20/2014 15:46:30.938 <2896> <telemetryCore.Query> <1> Incorrect data: Memory category 7 for frame stats query over time interval [900000,1000000] is greated than its parent
I run flash code directly on flash_player_11_7_sa.exe. I think the problem may have something to do with ActionScript Sampler of scout, because I can get the correct profiling information without ActionScript Sampler.
But I don't know what the information in the log file means.We are using Microsoft SQL Server 2008 . but it's well with MySQL & JBoss
-
Big lagging when i open a flash game with new firefox 8.0 version
Since i updated my Firefox to 8.0, i am experiencing big lagging when i open a flash game; it takes longer than usual and when i finally get to play the game, within 3-4 minutes it shows error in the flash application and i have to reload my page again. Before this there was no problem. Please advise.
The answer did not resolve my issue. As I said, I am using version8.0.1 and getting the message (''''Some important features may not work in this version of your browser, so you have been redirected to the Basic HTML version. Upgrade to a modern browser, such as Google Chrome. Try standard version anyway'''').
In any case, I re-installed the latest version with no change in the usability or appearance of Gmail. Any other suggestions -
Adobe Flash games and buttons super small in Firefox
I recently got a new computer and I've noticed certain Adobe Flash games or other features of Adobe Flash don't load to the proper size that they used to. There is room on the screen to be bigger but it just looks like the game or features have shrunk.
I am running Windows 8.1 and have the latest versions of both Firefox and Adobe Flash. I've tried going back to past versions of FF and Flash; hasn't worked. I tried FF in Safe Mode and resetting it but those didn't work either. They worked fine on my previous computer (5 years older and running Windows Vista). I also tried resizing the pages but the games/images stay small in proportion to the resizing. I have loaded the same problem pages/games in Chrome and IE without the errors reoccurring so there has to be some combo of problems between FF and Flash. On another note... not every game running has this problem. x_x
Here's some links to some screenshots of my problem:
http://img.photobucket.com/albums/v509/chibi_ryoko/gameproblem1_zps4e5982f5.png
http://img.photobucket.com/albums/v509/chibi_ryoko/gameproblem2_zpsd3cb90f3.png
http://img.photobucket.com/albums/v509/chibi_ryoko/gameproblem3_zps523c0487.png
Maybe something went wrong when I switched over my Firefox from my previous computer?Did you try to right-click in the Flash player area to see if you can restore the full size?
Try to clear the Flash local storage and settings.
*Windows Control Panel > Flash Player > Storage: Local Storage Settings
**Remove a specific domain: Local Storage Settings by site
**Remove all domains: Delete All and Delete Data
Flash Website Storage Settings panel:
*http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager07.html
Global Storage Settings Panel:
*http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager03.html -
RAM usage by Adobe Flash Player spikes when playing online flash games with 3D graphics
Hi. I have recently noticed a spike in RAM usage by my flash player plug-in whenever I play online flash games that use a 3D graphics engine (for example, Farmville 2 and Chefville by Zynga). Apart from the numerous times I receive an error message that the plug-in has failed, my RAM usage goes above 70% from the regular 40% with the plug-in consuming more than 1Gb. I have experienced the problem with the updated version of Adobe Flash Player on the newest releases of Firefox, Chrome and RockMelt. This spike in usage usually leads to a crash of my GPU (ATI Mobility Rabeon 4650 - 2Gb) My specs are as follows:
OS - Windows 7 Home Premium 64-bit
Processor - Core i5
Speed - 2.27 GHz
RAM - 4.00Gb (3.86 Gb usable)
HDD - 500 Gb (465 Gb usable)
I should also note that the required specifications for the latest version of Flash Player (11.7.700.202) requires processing speeds of 2.33Ghz. Could that be the issue? I am still to attempt downgrading of my Flash version to see if that could help reduce the RAM usage. Are there any other suggestions out there?Hmmm... Win 7 will run faster than Mavericks with 8Gb. Even my Vm of 7 runs faster once I get it past all the startup processes.
It may or may not be a connectivity problen since Windows uses a different protocol, even though it's on the same hardware. Usually though, what affects OS X will affect BootCamp too.
What browser? -
Finished my first Flash game on iPhone
Hello!
This little message to share my first game development experience with cs5.
Codename: Boost your Brain
http://blog.tweenpix.net/2009/11/11/boost-your-brain-flash-game-on-iphone
That was a fun experience and I’m looking forward to start a new project now.
Any feedback is welcome.I'm a pre-release customersso i have access to latest beta of Flash CS5
but I still have problems with certificates and flash give me a UNKNOW ERROR when I try to pubblish for iPhone!!
please help!
I used the p12 certificate,
the mobileprovisioning file
and everything else
but still get this error?
I'm On MAC
what can be the problem?
it is possiible to get iphone IPA compiling with these betas?
thank you! -
Safari 5.1 plug in failure after running flash games for a while
After upgrading to lion I get plug in failure error often. I have to restart safari to get the flash game Sunshine ranch ( a chinese farmville game) to work again
Flash player plugin Plug-in version 10.3.181.34 is installed.Try deleting Flash cookies > Flush.app – Flash Cookie Removal Tool For OS X | MacHacks.TV
And empty the Safari cache. You can do that from the Safari menu bar, click Safari / Emtpy Cache. -
Safari Will Not Play Flash Games or Videos on my account but will on others
As of last night my MacMini will not play videos at mlb.com, YouTube.com or flash games at ClubPenguin.com. When I log out of my account on the same computer and log into my kids' accounts it will play all of the above mentioned sites quite well. The problem cannot be with the websites not being compliant with Safari since they are playing normally on my kids' account on the same computer using the latest version of Safari.
Mac Mini Mac OS X (10.4.10) iBook, iMac, iPod, iPod Mini, iPod NanoWell most issues are either A. system wide, or B. User specific.
In this case the issue was user specific because it happend only in your user, not your kids accounts.
There are prefernce files (plists) for pretty much everything. When something goes wrong, a good place to start is to pull relevent plists from YOUR user library. home>library>preferences
If this issue was system wide and happening in all accounts, you would start pulling plists from the library under your hard drive. harddrive>library>preferences.
When the machine is restarted or logged off after pulling these, when you log back in the preferenece files are regenerated back to standard settings.
Yes you can trash those plists now with no problem.
excuse my spelling errors, im typing while on break for 5 min!
hope this helps
-J -
How to let the character in my flash game make a jump using AS3?
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.Hope somebody will give me some advice, Thank you so much!!!
what's the problem?
-
== Issue
==
I have a problem with my bookmarks, cookies, history or settings
== Description
==
A flash game was accidentally blocked on the website http://www.oyunlar1.com Now I can't access any of the games there. Is there anyway to unblock the flash settings for that website?
== Troubleshooting information
==
Application Basics
Name Firefox
Version 3.6.7
Profile Directory
Open Containing Folder
Installed Plugins
about:plugins
Build Configuration
about:buildconfig
Extensions
Name
Version
Enabled
ID
1-ClickWeather 1.1.9.1 true
Adblock Plus 1.2.1 true
Adobe Contribute Toolbar 5.0 true {01A8CA0A-4C96-465b-A49B-65C46FAD54F9}
AIM Toolbar 5.96.5.1 true
Ask Toolbar for Firefox 2.1.0.5 true
BatchDownload 1.2.4 false [email protected]
Big Fish Games Toolbar 2.0.0 true {6847DFAE-037A-400c-A524-27F0A281B692}
CheckPlaces 2.2.2 false [email protected]
Cooliris 1.12.0.36949 true [email protected]
DownloadHelper 4.7.4 true
DownThemAll! 1.1.10 true
Fast Video Download (with SearchMenu) 3.1.1 true
Fast Youtube Downloader 1.2.2 true [email protected]
Firefox ImageGrabber 1.0.6 false {546d2a00-2bbf-11dc-8314-0800200c9a66}
Flashblock 1.5.13 false {3d7eb24f-2740-49df-8937-200b1cc08f8a}
FlashGot 1.2.1.27 true {19503e42-ca3c-4c27-b1e2-9cdb2170ee34}
FoxyProxy Standard 2.21.3 true [email protected]
Google Toolbar for Firefox 7.0.20100326W true {3112ca9c-de6d-4884-a869-9855de68056c}
Googlepedia 0.6.3 true {1ABADB6E-DC4B-11DA-9F70-791A9CD9513E}
HP Smart Web Printing 4.60 false [email protected]
ImageHost Grabber 1.6.4 true
InvisibleHand 2.4 true [email protected]
iWinGames Plugin 1.0 false {98e34367-8df7-42b4-837b-20b892ff0847}
Java Console 6.0.07 true
Java Console 6.0.04 true
Java Console 6.0.10 true
Java Console 6.0.12 true
Java Console 6.0.13 true
Java Console 6.0.14 true
Java Console 6.0.15 true
Java Console 6.0.17 true
Java Console 6.0.16 true
Java Console 6.0.19 true
Java Console 6.0.20 true
Java Quick Starter 1.0 true [email protected]
MegaUpload DownloadHelper 1.0.2 true [email protected]
Microsoft .NET Framework Assistant 1.2.1 true {20a82645-c095-46ed-80e3-08825760534b}
MSN Toolbar 4.0 false [email protected]
myBabylon English Toolbar 2.6.0.15 true
myibay Firefox extension 1.1.7 true [email protected]
NoScript 1.10 false {73a6fe31-595d-460b-a920-fcc0f8843232}
Ookong 1.5 true {95969329-aa35-473a-b537-3f6f62c0ba23}
Rapidlibrary Search ToolBar 1.0.0 true {2832ABCD-4444-1012-2D45-132D5447C445}
RapidShare DownloadHelper 1.0 false [email protected]
RDown - Rapidshare Downloader 0.6.0 true dave2x@download
Remove It Permanently 1.0.6.7 true {1dbc4a33-ea62-4330-966c-7bdad3455322}
RSFind! 1.1.2 false [email protected]
Search Helper Extension 1.0 true {27182e60-b5f3-411c-b545-b44205977502}
Shareaholic 1.9.9.5 true [email protected]
SkipScreen 0.4.12s false SkipScreen@SkipScreen
Skype extension for Firefox 2.2.0.102 false
Status-bar Scientific Calculator 4.9.2 true ststusscicalc@sunny
StumbleUpon 3.64 true
The Browser Highlighter 1.0.19126 false [email protected]
UnPlug 2.026 true unplug@compunach
Xmarks 3.7.9 true [email protected]
Yahoo! Toolbar 2.1.3.20100310105313 true {635abd67-4fe9-1b23-4f01-e679fa7484c1}
Adobe DLM (powered by getPlus(R)) 1.6.2.63 true
Modified Preferences
Name
Value
accessibility.typeaheadfind.flashBar 0
browser.fixup.alternate.enabled false
browser.history_expire_days.mirror 180
browser.places.smartBookmarksVersion 2
browser.startup.homepage http://www.refdesk.com/
browser.startup.homepage_override.mstone rv:1.9.2.7
extensions.lastAppVersion 3.6.7
general.useragent.extra.microsoftdotnet ( .NET CLR 3.5.30729; .NET4.0E)
javascript.options.showInConsole true
keyword.URL http://slirsredirect.search.aol.com/slirs_http/sredir?sredir=2706&invocationType=tb50-ff-aim-ab-en-us&query=
network.protocol-handler.warn-external.aim false
network.protocol-handler.warn-external.dnupdate false
places.last_vacuum 1279652142
privacy.sanitize.migrateFx3Prefs true
security.warn_viewing_mixed false
== Firefox version
==
3.6.7
== Operating system
==
Windows XP
== User Agent
==
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.7) Gecko/20100713 Firefox/3.6.7 GTB7.0 ( .NET CLR 3.5.30729; .NET4.0E)
== Plugins installed
==
*-Cooliris embedded in a tab
*getplusplusadobe16263
*np-mswmp
*Contribute Firefox IBE Plugin DLL
*6.0.12.69
*RealPlayer(tm) LiveConnect-Enabled Plug-In
*1.9.0009.1
*npdnu
*npdnupdater2
*NPTURNMED
*The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
*NPRuntime Script Plug-in Library for Java(TM) Deploy
*Adobe PDF Plug-In For Firefox and Netscape "9.3.3"
*Default Plug-in
*Shockwave Flash 10.1 r53
*BrowserPlus -- Improve your browser! -- http://browserplus.yahoo.com/
*Adobe Shockwave for Director Netscape plug-in, version 11.5
*Delivery Network Acceleration by BitTorrent™
*GEPlugin
*Picasa plugin
*4.0.50524.0
*MSN® Toolbar
*Windows Presentation Foundation (WPF) plug-in for Mozilla browsers
*Google Updater pluginhttp://pack.google.com/
*Google Update
*Java(TM) Platform SE binary
*Next Generation Java Plug-in 1.6.0_20 for Mozilla browsers
*Npdsplay dll
*DRM Store Netscape Plugin
*DRM Netscape Network ObjectThanks, Eric. I'm not sure what I should be checking using your suggestion--as I said, I'm an utter novice with the iMac. However, I saw a reference to problems with the Library entries, so I checked mine and the iWork files were missing, something confirmed when I checked the crash log. In desperation, I did another software update, and that seems to have fixed the problem completely. Now wondering if I dare upgrade to Lion!
Maybe you are looking for
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When I am dictating on my ipad, I can switch back and forth between languages by clicking the world icon. On the MAC it seems as though I have to go to system preferences and switch language there. That is a little cumbersome, Is there a way of s
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Hello SDN'rs, I am getting Short dump (below) when i am trying to look into the table contents using DB Connect. Please let me know how to resolve this problem. Is there any OSS Note on this?? External Database is Oracle; i can look into other tables
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Hi, We've got a new installed 10gR2 RAC cluster (2 nodes) on AIX. But there were several errors during startup of CRS (Cluster Ready Services). The error log shows, that it couldn't write a special file (I guess a lock file). So I just created the mi
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Hi, Issue :-1 I am sending an document for approval ( Standard Purchase order) . 1. Mr "A" has entered the data and sent for approval and the document is in "IN PROCESS" 2.Mr "B" has received the notiification and submitted for approval . Problem : F
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Ichat failed to start video because..... not responded
Hi I managed to fix this problem the last time simply by trashing com.apple.ichat.plist and com.apple.ichat.AIM.plis, you can see that discussion under this thread: "geetting error -8" For the last year, I have switched to skype but now i have some n