Experience required!

Hi there - apologies in advance for this rather wordy question, but I'm looking for some clarification over a few things with somebody who's had experience in this field..
Basically, here is where I stand, currently.
I'm sixteen and interested in flash web design. I've produced a website already, which, at the time of production I was over the moon with, but obviously as time goes on, as I expect is the case with most designers, I've become less and less fond of it. The main reason being, it's awfully un-dynamic making updating it a real nightmare. (A side note - the website is for photography, so heavily reliant on being able to be updated).
Now, I wish to produce a new website with content that I will be able to update more easily. Without trying to push myself too far, I'm hoping to produce something as close to a CMS as possible.
Here's the method I'm thinking of, but I'm just not sure whether it's viable:
1) Thumbnails, loaded into a movieclip, with an XML file providing the the link to the image.
2) Full size images, loaded into movieclips too, with an XML providing the link to the image.
3) Text on the website, such as an about me etc, inside an XML file, loading from there too.
In all honesty, that's the core of the website.
The two problems I face each time I get going are how to load images effectively.
SO, after a long wind way of piecing my words together: THE QUESTION:
What is the best way to setup a site with such components as the above, mainly focusing on the 'loading images' side of things.
Does my method seem logical?
And if so, how do I go about setting up a generic loader that draw a certain image url, for multiple instances, from XML?
Thank you for taking the time to read this, and thanks in advance for any advice you can provide, at all!
Kind regards.

Here's the scoop on classes.  There are folks who use them, religiously, and there are others (moi) who don't. There are those who emphasize they are the only way to do anything, and there are those (moi) who don't.
I don't use them primarily because I still have to understand some things about them that in the past have caused my brain to twist up trying to understand... long before I ever met Flash.  Still, I can deal with simpler ones and can usually help solve simpler problems people have with them.  I don't emphasize creating them, because things can be done withoutcreating them.  But they do offer a structuring basis that can make for better control of your own designs and workflow (I guess).  And, after all, anything you do in working with actionscript is going to boil down to using classes, even if they are just the built-in ones.
But to design what you are after you don't need to use classes.  So if you want to learn how to do it, then you can pursue it sans classes.  If you do pursue it with classes, then you'll be doubling up on the learning effort... trying to solve the functional design on one hand and trying to solve working with classes on the other.
As far as your wondering about creating master-pieces.  You can create them dynamically with code, assigning their properties when they are created... lining them up one after another, assigning them event listeners, etc... you just devise a little coded assembly line to cycle through them.  A MovieClip object can have properties assigned to it dynamically, so you don't need to have a master lying in the library that you use over and over (though you could).  For instance...
for(var i:uint = 0; i<5; i++){
     var mc:MovieClip = new MovieClip();
     mc.x = i*100;
     mc.name = "mc"+String(i);
     mc.age = i*10;
     mc.addEventListener(...etc);
     addChild(mc);
With that loop I just created 5 potential homes for things to be planted in, they are spread out at 100 pixel intervals and can each be targeted using their name properties.  I could have stored them in an array and use the array to target them instead of their names (often easier to deal with).  Normally the populating will be done as each one is created in the loop, but that is just to demo how your masters can be easily created from code alone.
The XML file will be a resource of data which you can use for the content.  It can identify the images that your code will load and plant into those movieclips, or indicate sections of text content, or color schemes, or placement values of things... pretty much anything you want to be able to adjust without editing and compiling a new Flash file.
Later on, you can mix in a server side language such as PHP to allow you to load images to a server and/or to extract the names of images from a folder on a server, and it can generate the xml formatted data that Flash will read in just as if it were an xml file (flash doesn't know/care, as long as what it gets looks like xml).  And then, advancing even further, you get to mix in a server database, making your site all kinds of dynamic--storing and retrieving data all over the place.  It's a great hurdle to get over, especially at your age... the world will be yours to conquer... I didn't learn these things until I was over-the-hill.
Don't fear it, just pursue it.  It really is not difficult stuff but it requires developing a way of thinking You just have to develop a programming frame of mind.  It will come.  It won't happen overnight, at least not right away, but at some point a light will come on and you'll find your confidence level makes you fearless.
Take your time and pursue it one stage at a time, and don't be shy of keeping it simple.  Find a basic tutorial and get the basic concepts under your belt... don't shoot for the ultimate design from the start... you can build up to that in stages.  Since you want to pursue xml next, which is a logical choice, here's a link to the first xml-related tutorial I learned from...
AS3 - RSS XML feed
http://www.gotoandlearn.com/play.php?id=64
The gotoandlearn.com site has a lot of good tutorials that deal with some of the features you'll be getting into, though alot are advanced beyond anything I know as well.
And since that is an RSS tutorial, I recommend you also do a Google search for "AS3 XML tutorial" because an RSS feed has some slight differences in the xml data and I wouldn't want to guide you into a corner.

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    Or any other suggestions please?
    It broke my brain today))
    thank you,
    best regards,
    Yevgeniy

    Thanks for the confirmation Yevgeniy.
    First thing that organization has to plan is: alternative qualification mapping for scales which can be easily read and considered for all process front like Recruitment, Hiring, building Competency Mapping, Performance Management, and Learning Management. This requires a complete change management process as to how to manage Job Family Architecture would fit the organization and it's organizational structure based on Position and Qualification.
    For all the alternate qualifications they have; you need to simply build a scale as Option 1, Option 2, Option 3, etc and each position qualification description will be held in position description rather in Personnel Development.
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    If you patch up with client on this approach, they can help you out. We have succeeded this approach to one of my engagement as Qualification via Job / Position Architecture.
    The advantage of this approach is: Only the scale is configurable, the rest is masters which can be changed or overlooked anytime. With reference to your context, all the data structures should be managed as masters rather custom or configurable as it would lead to inconsistency on a longer run.
    Hope this helps. Do let me know if you still need any clarifications. Thanks in advance.
    Regards,
    Saravana Gopalan
    Senior Business Consultant - Human Capital Management
    SAP Service Line | Cloud Computing (SuccessFactors / Etc)
    E/ [email protected]

  • V I Engineering, Inc has immediate needs for Systems Engineers (Contract) and Senior Systems Engineers (Contract) (reporting to the Test Software and Integration Group Manager)

    Company: V I Engineering, Inc.
    Locations: Various - USA
    Salary/Wage: $negotiable
    Status: Hourly Contractor
    Relevant Work Experience: 5+ years system integration (LabVIEW/TestStand experience required)
    Career Level: Intermediate/Experienced
    Education Level: Bachelor's Degree
    Residency/Citizenship: USA Citizenship or Greencard required
    Driving Business Results through Test Engineering
    V I Engineering, Inc. has a vision for every client we engage. That vision is to achieve on-time and on-budget program launch more efficiently that the competition. To realize this vision, customers need to achieve predictable test systems development, eliminate waste in test information management, and drive increased leverage of test assets. An underlying requirement for all of these areas is metrics tracking and measurement based decision making.
    Job Description
    Ready to make a difference? Bring your experiences and skills to the industry leading test organization. Help us to continue to shape the way the world views test. We are seeking a talented Systems Engineer Contractor to be responsible for technical execution of successful projects in the Medical, Military, Transportation, Consumer Electronics and Aerospace Industries. The position will have very high visibility to customers and vendors. This is a very fast paced team with close customer contact and strong career development opportunities. A large part of the position is to identify, own and drive technical design, development and installation of test systems. You will work alongside other like-minded and equally talented engineers, and be creative in a fast-paced and flexible environment that encourages you to think outside the box. You will be available to spend extended periods at our customer sites to complete system installations.
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    5+ years of Systems Integration experience
    3+ years LabVIEW experience
    1+ years TestStand experience
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    Experience in Taking Part in Technical Teams throughout All Phases of Project Lifecycle
    Experience in Interfacing with Sub-vendors and Customers
    Ability to Multitask
    Comfortable Working on Various Team Sizes
    Excellent Communication Skills
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    Requirements generation and review experience
    National Instruments Hardware knowledge
    Experience with Source Code Control (SCC)
    Experience executing verification and validation for projects
    Experience generating and/or reviewing cost proposals
    RF Technology (DAQ, General RF Theory)
    FPGA (with LabVIEW)
    Professional software engineering processes and metrics experience
    TortoiseSVN
    V I Package Manager (VIPM)
    Experience with Projects for Regulated Industries
    MS Project
    Formal Education
    Technical degree (BS Engineering, Computer Science, Physics, Math)
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    National Instruments certification a plus
    Notes:
    Expected Travel Time is up to 50%.
    V I Engineering, Inc. offers a dynamic work environment and the flexibility of a small company.
    The Test Software and Integration Group values innovation, out-of-the-box thinking, high-tech toys and a fun / amazingly collaborative working environment. We're a National Instruments Select Integrator, and we're the closest you can get to playing with all the pre-released and new NI toys without joining the NI R&D team - and we get to play with them in the real world.
    To apply for this position, email a cover letter and resume to [email protected] with the subject "TSIG Systems Engineer (Contract) employment application".
    Copyright © 2004-2015 Christopher G. Relf. Some Rights Reserved. This posting is licensed under a Creative Commons Attribution 2.5 License.

    Edit
    Jeff

  • Mid-Level Integration/Software Engineer Position

    Mid-Level Integration/Software Engineer Position
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    Location: Ashton, MD 20861
    Experience: 2+ Years
    Status: Full-Time, Exempt Employee
    Salary Range: Commensurate with Experience
    Start Date: September, 2009
    Relocation: Negotiable
    Responsibilities    
    Develop software with National Instruments LabVIEW using industry best practices to reduce client risk
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    Requirements
    2+ years of LabVIEW Programming Experience Required (Developer CertificationPreferred)
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    AcademicQualifications
    Minimum BS Engineering (BSChe, BSEE, BSME, or related discipline), Computer Science, or Applied Physics 
    Responses
    Please forward resume and salary requirements to [email protected]
    Principals only, no 3rd party resumes, agencies, or contractors accepted
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    Mink Hollow Systems, Inc. is a small, dynamic engineering firm providing systems integration services to a diverse set of regional and national clients.  Our broad range of government, military and industrial contracts allow us to provide our employees with challenging opportunities ranging from R&D applications, control systems, production test systems, Real-time and embedded systems, and more.
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    Hi,
        I'm chaitanya. i have 1+yrs exp working in labview and also good c skills.i'm certified as associate developer also have exp working on national instruments devices for data acqusition projects,automated testing eqiupments.i'm right now in india and willing to relocate. if you people are interested please mail me at:[email protected]
    thanks
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  • Junior/Entry Level Integration/Software Engineer Position

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    Company: Mink Hollow Systems, Inc.
    Location: Ashton, MD 20861
    Experience: Minimum 1 Year
    Status: Full-time, Exempt Employee
    Salary Range: Commensurate with Experience
    Start Date: September, 2009
    Relocation: Negotiable
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    Assist Engineering staff with software development using National Instruments LabVIEW
    Interface with clients to provide programming services and support
    Requirements
    Minimum 1 year LabVIEW Programming Experience Required
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    Hi,
        I'm chaitanya. i have 1+yrs exp working in labview and also good c skills.i'm certified as associate developer also have exp working on national instruments devices for data acqusition projects,automated testing eqiupments.i'm right now in india and willing to relocate. if you people are interested please mail me at:[email protected]
    thanks
    chaitanya

  • Lose connection when WEP enabled

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    the info below is an excerpt from http://www.wrtrouters.com/router/wrt54g/, a great resource for all linksys wrt routers.
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    Download firmware for the WRT54G
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    Version 1-4: Yes
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    The router that started it all, the WRT54G. In 2003, Columbia Law School Professor Eben Moglen sued Linksys to get them to release their Linux source code. They released it without a fight and continue release their source code to the public. It didn't take long to realize what could be done with the source. The OpenWRT group and Sveasoft were among the first to release updates for the WRT54G. The popularity of the WRT54G boomed. Linux and Router gurus soon took notice of the WRT54G. Today, WRT54Gs are used worldwide, many running third-party firmware. Shortly after Linksys released the first version of the WRT54G, they were bought by Cisco. Since then, many versions of the WRT54G have followed. In late 2005, Linksys switched the WRT54G to a non-Linux based operating system. This upset many in the community. Luckily, Linksys released the WRT54GL just for those who like to upgrade their routers.
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    16MB
    4MB
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    16MB
    4MB
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    16MB
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    16MB
    4MB
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    200Mhz
    16MB
    4MB
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    200Mhz
    16MB
    4MB
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    8MB
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    ps. i am not a tech, i just play one on tv!
    pps. free speech is a human right! join Reporters Without Borders (http://en.rsf.org/) and help save the planet from censorship predators!

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