Extra 0.5 pixel coming from...Nowhere?

I am stumped by this one.
I have a custom class called Panel that extends MovieClip,
inked to a MovieClip in the library of the same name. In the
constructor I am loading a bitmap and adding it to the Panel as a
child.
When I create an instance of the Panel class, and then add it
to the stage using addChild(), the Panel width property always gets
an extra 0.5 added to it. So if the bitmap was 100pixels wide, the
Panel ends up 100.5!
I have NO idea where this extra half pixel is getting added.
Any ideas as to why this is happening?

Well, I have no idea still where the extra pixel was from but
I deleted my MovieClip, created a new one, and the problem is gone.
I have a related question. When a bitmap from the loader is
added to an empty movieclip, the clip's bounds don't ever seem to
be updated. So in this example the width, or bounds are always
zero, even though the clip has a child bitmap. Anyone know how to
get this to update or to get the real width including any added
children?

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