[F8-AS2] MC code needed to complete game

Hi,
I have a game (stage size 600x350) and a bee that flies
randomly left to right then right to left across and off the stage.
That part works great but every now and then it flies too high to
the top of the stage cutting off part of the movie clip. I would
like it to not fly higher than y.130 or lower than y.200. This is
what I have so far and would appreciate some assistance (movie clip
instance is named "bee") to complete this game. Thanks very much.
if(_root.bee.direction=="left"){
_root.bee._x=-250;
_root.bee.speed*=-1;
_root.bee._xscale*=-1;
_root.bee.direction="right";
_root.bee._y=200 + Math.floor(Math.random()*(10-200+1));
else{
_root.bee._x=1000;
_root.bee.speed*=-1;
_root.bee._xscale*=-1;
_root.bee.direction="left";
bee._y = Math.max (130, clipY);
_root.bee._y=200 +
Math.floor(Math.random()*(10-200+1));

you should google or search this site for optimization (general) techniques and then try to apply that to your code.

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              padding: 0;
              border: 0;
              verticle-align: baseline;
              background: transparent; }
    img                    {margin: 0; padding: 0; border: 0; }
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              font-style: normal;
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    h3 {font-size: 16px; margin-bottom: 5px; }
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    h6 {font-size: 14px; }
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    p. right                     {margin: 1.5em 0 1.5em 1.5em; padding: 0; }
    a                                        {          }
    a:link                              {color: #00f; }
    a:visited                    {color: #0f0; }
    a:active                    {color: #000; }
    a:focus                              {color: #666; }
    a:hover                              {color: #f00; }
    blockquote                    {color: #000; font-size: 12px; }
    strong                              { font-weight: bold; }
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    .image-frame          { padding: 10px; border: 1px #ccc solid; margin: 10px; }
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    ul                                        {          }
    ol                                        { list-style-type:decimal; }
    ul li                              {color: #000; font-size: 12px; }
    ol li                              {color: #000; font-size: 12px; }
    dl                                        {          }
    dt                                        {          }
    dd                                        {          }
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    table                              { width: 100%; }
    tr                                         {          }
    .odd                              { background-color: #eee; }
    .even                              { background-color: #fff; }
    th                                         { font-weight:bold; }
    thead, th                    { background: #ccc; }
    tbody                              {          }
    th,td,caption           {          }
    caption                     {          }
    tfoot                              {          }
    .tfooter                    { background-color:#ccc; text-align: center; font-style: italic;
    caption                              { background-color: #efefef;
    /* Miscelaneous */
    sup, sub                    {line-height: 0; }
    abbr, acronym          { border-bottom: dotted #666; }
    address                              {          }
    del                                        {background: #ffcece; color: #f00; }
    code, pre                    { background-color:#ff9; padding: 2px 0px; margin: 4px 25px;
                                                      font-family: "Courier New", Courier, monospace; font-size: 12px; font-weight:bold
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    #outer                              { width:960px; margin:0 auto; background-color:#FFF; }
    #wrapper                    { width:900px; margin:0 auto; background-color:#FFF; }
    #logo                              { margin:30px 0; float: left; }
    #social-media-icons                     { float:right;                               }
    #social-media-icons ul li           { display: inline;                     }
    #social-media-icons ul                    { margin-top: 40px;           }
    #topnav                                        { clear: both; }
    #topnav ul                              { border-top: 1px #000 solid; border-bottom: 1px #000 solid;
                                                                margin: 20px 0; padding: 10px 0; }
    #topnav ul li                    { display: inline          }
    #topnav ul li a                    { padding: 0 15px;          }
    #topnav          a:link                              {color: #000; }
    #topnav          a:visited                    {color: #000; }
    #topnav          a:active                    {color: #000; }
    #topnav          a:focus                              {color: #666; }
    #topnav          a:hover                              {color: #F90; }
    #banner                                        { margin-bottom: 30px;           }
    #slider                                        { margin-bottom: 30px; }
    #content                              { width: 650px; float: left;          }
    #content-fullwidth          { width: 100%; }
    #rightside                              { width: 200px; float: right;          }
    #footer                                        { clear: both; margin-top: 20px 0; border-top: 1px #ccc solid;          padding-bottom: 20px; }
    #box1          { width: 250px; float: left; margin: 25px; 
                                  border-top: 15px #666 solid; background-color:#EEE;          }
    #box2          { width: 250px;          float: left; margin: 25px;
                                  border-top: 15px #3E5838 solid; background-color:#EEE;          }
    #box3          { width: 250px;          float: left; margin: 25px;
                                  border-top: 15px #386165 solid; background-color:#EEE;          }
    #box1 h3, #box2 h3, #box3 h3 { margin: 20px 10px 10px 10px; }
    #box1 p, #box2 p, #box3 p { margin: 5px 10px 10px 10px; }
    #box4          {                    }
    #box5          {                    }
    #box6          {                    }
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    /* Navigation Extra */
    /* Forms */
    form ol { list-style-type:none; }
    form           { text-align:left; margin:20px;          }
    label           {
                        float: left; width: 150px; margin-top:5px;
                        text-align:right; display:block; background:none; font-weight:bold;
    submit          { background:none;           }
    input           {
                        width: 280px; margin:0 0 16px 10px;
                        border:1px #bbb solid; padding:5px; background:none;
    input:focus, textarea:focus          { background-color:#FF9; }
    textarea {
                        width: 280px; height: 150px; margin:0 0 16px 10px;
                        border:1px #bbb solid; padding:5px; background:none;
    select { margin-bottom:20px;          }
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    .submit {
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                        margin-left:160px;
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    br                    { clear: left;           }
    .clear          { clear:both; }
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    .date                              { font-weight: bold; color: #C60; margin-bottom: 3px; }
    .copyright-text { font-size:80%; font-style: italic; color: #333; }
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    .last                              { font-weight:bold; }
    .left                              { font-weight:bold; text-align:left; }
    .right                              { font-weight:bold; text-align:right; }
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              if ( keys[3] == true )
                   p-=3;
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         for(p =0; p <=530; p+=2)
          animatedIcon1.paintIcon(this,g,s,p);
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          for(p =0; p <=530; p+=2)
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          delay(100000);
        public void drawZigZagpiece(Graphics g)
         ImageIcon animatedIcon2 = new ImageIcon("zigzagpiece.gif");
         for(p =0; p <=530; p+=2)
          animatedIcon2.paintIcon(this,g,s,p);
          delay(100000);
        public void Rectanglepiece(Graphics g)
             ImageIcon animatedIcon3 = new ImageIcon("rectangle.gif");
         for(p =0; p <=530; p+=2)
          animatedIcon3.paintIcon(this,g,s,p);
          delay(100000);
        public void Unknownpiece(Graphics g)
             ImageIcon animatedIcon4 = new ImageIcon("unknownpiece.gif");
         for(p =0; p <=530; p+=2)
          animatedIcon4.paintIcon(this,g,s,p);
          delay(100000);
        public void otherZigZagpiece(Graphics g)
             ImageIcon animatedIcon5 = new ImageIcon("otherzigzagpiece.gif");
          for(p =0; p <=530; p+=2)
          animatedIcon5.paintIcon(this,g,s,p);
          delay(100000);
         public void otherUnknownpiece(Graphics g)
             ImageIcon animatedIcon6 = new ImageIcon("otherunknownpiece.gif");
         for(p =0; p <=530; p+=2)
          animatedIcon6.paintIcon(this,g,s,p);
          delay(100000);
        public static void delay(double n)
              for (double x = 0; x <= n; x += .01);
          public boolean keyPressed(Event e, int key)
          if (key == Event.LEFT)
            s=-1;
          else if (key == Event.RIGHT)
            s+=1;
          else if (key == Event.UP)
            p-=1;
          else if (key == Event.DOWN)
          //  fast=true;
          else if (key == Event.ESCAPE)
           // ingame=false;
        return true;
         public void keyPressed(KeyEvent e)
              System.out.println("keypressed");
              switch(toUpperCase(e.getKeyChar()))
                   case 'W' : keys[0]=true;System.out.println("W keypressed"); break;
                   case 'Z' : keys[1]=true; System.out.println("z keypressed");break;
                   case 'I' : keys[2]=true; System.out.println("i keypressed");break;
                   case 'M' : keys[3]=true; System.out.println("m keypressed");break;
         public void keyReleased(KeyEvent e)
              System.out.println("released");
              switch(toUpperCase(e.getKeyChar()))
                   case 'W' : keys[0]=true; System.out.println("W realeased");break;
                   case 'Z' : keys[1]=true; System.out.println("Z realeased");break;
                   case 'I' : keys[2]=true; System.out.println("i realeased");break;
                   case 'M' : keys[3]=true; System.out.println("m realeased");break;
         public void keyTyped(KeyEvent e)
              //no code needed here
      public void displayRandomPiece(Graphics g)
           Random rand = new Random();
           int c = rand.nextInt((7)+1);
           switch(c)
                case 1:
                drawBlock(g);
                break;
                case 2:
                drawTpiece(g);
                break;
                case 3:
                drawZigZagpiece(g);
                break;
                case 4:
                Rectanglepiece(g);
                break;
                case 5:
                Unknownpiece(g);
                break;
                case 6:
                otherZigZagpiece(g);
                break;
                case 7:
                otherUnknownpiece(g);
                break;
    }This is my code so far for Tetris. I am having issues with my keylisteners! I keep pressing the specified keys and the println statements wont show up or the piece wont move! i really need major help. can anyone give me some advice
    Much Thanks,
    Chris!

    http://forum.java.sun.com/thread.jspa?threadID=5175447
    Don't double post! No help for you!

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