Failed to load application instance publishLive/live.

Complete log error is (_defaultRoot_, _defaultVHost_) : Failed to load application instance publishLive/live..  Flash Admin Server and Flash Media Server are running on local machine.  When testing I get [object NetConnection]: NetConnection.Connect.Failed.  When I remove the main.asc file it works...what's going on there?  I had this working at one point...my main.asc is below.
var nc;
var ns;
var nsr;
// Called when a client connects
application.onConnect = function(client) {
    // accept the new client's connection
     application.acceptConnection(client);
     // send a message
     trace(client.id + " is connected");   
// Called when a client disconnects
application.onDisconnect = function(client) {
    trace(client.id + "disconnecting at " + new Date());
// Called when the client publishes
application.onPublish = function(client, livestream) {
    trace(livestream.name + " is publishing into application " + application.name);
    // This is an example of using the multi-point publish feature to republish
    // streams to another application instance on the local server.
    if (application.name == "publishLive/live"){
        trace("Republishing the stream into ustream");
        nc = new NetConnection();
        nc.connect( "rtmp://1.616528.fme.ustream.tv/ustreamVideo/616528" );
        ns = new NetStream(nc);
        // called when the server NetStream object has a status
        ns.onStatus = function(info) {
            trace("Stream Status: " + info.code)
            if (info.code == "NetStream.Publish.Start") {
                trace("The stream is now publishing");
        ns.setBufferTime(2);
        ns.attach(livestream);
        ns.publish( livestream.name, "live" );
application.onUnpublish = function( client, livestream ) {
    trace(livestream.name + " is unpublishing");
// RECORDING
application.onAppStart = function() {
    this.nsr = Stream.get("livestreamSS");  " <-- this is the server-side instance name
    this.nsr.play("livestream", -1, -1);          " <-- this is the published instance name
    this.nsr.onStatus = function(info){
        if(info.code == "NetStream.Play.PublishNotify"){
            application.startRecording();
        if(info.code == "NetStream.Play.UnPublishNotify"){
            application.stopRecording();
        for(var i in info){
            trace("i: " + i);
            trace("info[i]: " + info[i]);
application.startRecording = function() {
    var infoObject = Stream.getOnMetaData("livestream");
    trace("Metadata for myVideo.flv:");
    for( i in infoObject ){
        if infoObject[i] == "record" {
            trace("start recording");
            this.nsr.record();
application.stopRecording = function() {
    trace("stop recording");
    this.nsr.record(false);

that is my main.asc...if you mean in my client, then yes, here is the publish code for the client
private function publishCamera():void {
            cam = Camera.getCamera();
            cw = cam.width;
            ch = cam.height;
            switch (cw) {
                case 160:
                cam.setMode(320, 180, 10);
                break;
                case 320:
                cam.setMode(640, 360, 5);
                break;
                default:
                cam.setMode(160, 90, 15);
                break;
            cam.setQuality(0, 0);
            mic = Microphone.getMicrophone();
            ns = new NetStream(nc);
            ns.client = this;
            ns.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus);
            ns.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);
            ns.attachCamera(cam);
            ns.attachAudio(mic);
            ns.publish("livestream", "live");
is that what you are referring to?  Thank you for the reply.

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