FileWriter problem with 80 to 9F

When writing ints to a file, whenever they are 80 to 9F (128 to 159 in decimal) then the FileWriter writes them as 3F (decimal 63). Does anyone know why this happens and how to fix it? Here's some test code I used
import java.io.*;
public class MyWriter
     public static void main(String args[])
          try
               FileWriter out = new FileWriter("temp");
               for (Integer i = 0; i < 256; i++)
                    out.write(i);
               out.close();
          catch(Exception e)
And the temp file's hex data was this:
000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3F3FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF
Thanks
Krimson Eagl

if you want to know the reason for this behaviour, it is because "writers" and "readers"
work with Unicode characters instead of bytes. But because files on disks consist
of bytes rather than unicode characters, characters have to be mapped to bytes in
some way.
Mappings between characters and bytes are called "character encodings" and there are
several of them. For example the encoding used by MS Windows in western locales is called windows-1252.
You can see what it looks like in wikipedia
http://en.wikipedia.org/wiki/Windows-1252
One feature of Windows-1252 is that it lacks the characters in the range \u0080 -
\u009F. Because there is no mapping for these characters, you cannot write them
to disk. They get substituted by a "conversion error" byte 0x3F (the ASCII code of the question
mark). This is what you see in the output of your program.
On the other hand, if you use an outputstream rather than a writer, you are already
writing bytes disk and there is no need for a conversion from Unicode characters
to bytes.

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    this will produce the output '23456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abc'
    how would i get it to produce '50 51 52' etc. i have been experimenting and i cant seem to find a solution.
    and sujestions would be very welcome.
    Thanks,
    Xen

    well i wouldn't call it a weakness, it follows the Unicode (3) standard. Therefore all characters (char and Character) have a value assosiated with it.: A = 65, a = 97 etc etc.
    Therefore, when you are using the char i = 1, the value of the "internal int" is set to 1. But when you use '1' the internal int is set to the intvalue that corresponds to the character 1, witch is 49. So the "real" intvalues for your chars are:
    i = 1
    z = 49
    When you write this to your file, and open the file with a texteditor it will translate 1 and 49 to the corresponding cahracters (1 is not a printable cahracter so you get [] insted). If you open the file in a hex-editor, then you would se the values 1 and 49 (probably as 01 and 31 as it will display it in hexvalues).
    Anyhow the proposed solution should work, you can also use the write(String str, int off, int len) - specified by API for OutputStreamWriter - to write a complete String to the file.
    Poul Krogh

  • Problems with RandomAccessFile

    Hello!
    I have a problem with reading data from file which was written with RandomAccessFile
    I write data with writeChars() method and then try to read what i wrote with readLine() method.
    But if i wrote ie 3333
    when i read it i have *3*3*3*3
    * = looks like small square ( it seems to me that it is just a free space)
    Does anybody know why this happens?
    Look please at this code with my explanations :
    public static void main(String[] args){
       try{
            RandomAccessFile outputStream = new  RandomAccessFile("a/new.data", "rw");
            outputStream.seek(0);
            outputStream.writeChars("3333" + "\n");
            outputStream.writeChars("test");
            outputStream.seek(0);
            String s = outputStream.readLine();
            String s1 = outputStream.readLine();
            System.out.println(s + " s");// here i receive instead 3333     *3*3*3*3  ( * is a small square)
            System.out.println(s1  + " s1" ); // the same thing
            outputStream.close();
        }catch(Exception exc){System.out.println("exception");}
    }Thank you for any ideas.
    Timur.

    The funky characters you are seeing are bytes with value of 0 read by readString(), converted into Java chars.
    Your problem is as follows: you write data with writeChars() which writes every character using writeChar() [which in turn writes every char as a 2-byte value, high byte first] but you read data using readLine() which uses read() in a loop. read() reads every single byte of data from the file and converts it into a 16-bit Java char.
    Thus, you double the length of your "string" by inserting zeros (for an ASCII string) when you read it back in your code.
    There are several ways to make sure you read back correct data:
    - write it using writeBytes() -- but be aware that this will discard the high byte of every char and this is only good for ASCII etc [i.e. your code will not be Unicode-friendly]
    - write the string using writeUTF() and read it via readUTF(). This will be Unicode-friendly but will not allow you to use readLine(). However, that method is documented as not being Unicode-firiendly, see
    http://java.sun.com/j2se/1.3/docs/api/java/io/RandomAccessFile.html#readLine()
    - do not use a RandomAccessFile at all. Instead, use a FileWriter to write your data and a BufferedReader wrapping a FileReader to read your data.
    Vlad.

  • Having problems with File IO, not sure what im doing or lack thereof.

    This is my code, basically I create a class which reads data from a .dat file which contains names and salarys, based on a question i found on a forum online, anyways I first created the .dat, now I need to create a class which takes the .dat file and writes it to a .txt file...he is my code I keep getting an EOFException which I have read in the docs is caused by an unexpected stop in reading of the data from file. Any assistance with regards to this problem would be much appriciated. Here is my code:
    import java.io.*;
    public class EmployeeRead implements Serializable{
         public static void main(String[] args){
         String inFile = null;
         String outFile = null;
         if (args.length<2) {
         System.out.println("You must specify two input files and one output file.");
         try {
         InputStreamReader reader = new InputStreamReader(System.in);
         BufferedReader console = new BufferedReader(reader);
         System.out.print("Please type the name of the .dat file: ");
         inFile = console.readLine();
         System.out.print("Please type the name for the .txt file (Output): ");
         outFile = console.readLine();
         catch(IOException e) {
              System.err.println("Problem with input: " + e);
         System.exit(1);
         else {
         inFile = args[0];
         outFile = args[1];
         try {
         //inFileReader = new ObjectInputStream(inFile);
         //inFileBuffered = new BufferedReader(inFileReader);
         //ObjectInputStream inFileReader = null;
         //BufferedReader inFileBuffered = null;
         //Input Streams:
              FileInputStream obj = new FileInputStream(inFile);
              ObjectInputStream in = new ObjectInputStream(obj);
              //output stream:
              FileWriter out = new FileWriter(outFile);
         String name = null;
         Double salary = 0.0;
         Employee temp = (Employee)in.readObject();
         Class nameClass = temp.getClass();
         temp = new Employee("SallyJones", 23456);
         while(temp != null){
              name = (String)temp.getName();
              salary = (Double)temp.getSalary();
              out.write(name + " - " + salary);
              temp = (Employee)in.readObject();
              catch(FileNotFoundException e){
              System.err.println("File not found: " + e.toString());
              catch(IOException e){
                   System.err.println("Error with file: " + e.toString());
                   e.printStackTrace();
              catch(IndexOutOfBoundsException e){
                   System.err.println("Index is out of Bounds: " + e.toString());
                   e.printStackTrace();
              catch(NullPointerException e){
                   System.err.println("Error with String(NullPointerException):" + e);
                   e.printStackTrace();
              catch(ClassNotFoundException e){
                   System.err.println("Error with Class: " + e);
                   e.printStackTrace();
    }

    Sorry, I was unaware of the code function. My Bad, here is the formatted code:
    import java.io.*;
    public class EmployeeRead implements Serializable{
         public static void main(String[] args){
             String inFile = null;
             String outFile = null;
              if (args.length<2) {
                  System.out.println("You must specify two input files and one output file.");
                  try {
                     InputStreamReader reader = new InputStreamReader(System.in);
                     BufferedReader console = new BufferedReader(reader);
                     System.out.print("Please type the name of the .dat file: ");
                     inFile = console.readLine();
                     System.out.print("Please type the name for the .txt file (Output): ");
                     outFile = console.readLine();
                  catch(IOException e) {
                          System.err.println("Problem with input: " + e);
                     System.exit(1);
               else {
                  inFile = args[0];
                  outFile = args[1];
               try {
                 //inFileReader = new ObjectInputStream(inFile);
                  //inFileBuffered = new BufferedReader(inFileReader);
                  //ObjectInputStream inFileReader = null;
                   //BufferedReader inFileBuffered = null;
                  //Input Streams:
                   FileInputStream obj = new FileInputStream(inFile);
                   ObjectInputStream in = new ObjectInputStream(obj);
                    //output stream:
                    FileWriter out = new FileWriter(outFile);
                  String name = null;
                  Double salary = 0.0;
                  Employee temp = (Employee)in.readObject();
                  Class nameClass = temp.getClass();
                  temp = new Employee("SallyJones", 23456);
                  while(temp != null){
                      name = (String)temp.getName();
                      salary = (Double)temp.getSalary();
                        out.write(name + " - " + salary);
                       temp = (Employee)in.readObject();
              catch(FileNotFoundException e){
              System.err.println("File not found: " + e.toString());
              catch(IOException e){
                   System.err.println("Error with file: " + e.toString());
                   e.printStackTrace();
              catch(IndexOutOfBoundsException e){
                   System.err.println("Index is out of Bounds: " + e.toString());
                   e.printStackTrace();
              catch(NullPointerException e){
                   System.err.println("Error with String(NullPointerException):" + e);
                   e.printStackTrace();
              catch(ClassNotFoundException e){
                   System.err.println("Error with Class: " + e);
                   e.printStackTrace();
    }

  • Problem with an array

    i have problem with my program i implement saveing method
    but when i open file( game.txt) it does not update my board it return same postion every time i same game
    chess class Jframe(Jfilechooser)(call an board array)---->
    Gui Japplet class( call and board array------------>
    Board(class Jpanel have board array)
    it does not update borad array
    it just call it once in start and return the same value every time
    classChess(){
    ChessPlayer  java = new ChessPlayer();
    public  void saveData()
        File file = null;
       JFileChooser fc = new JFileChooser();
       fc.setCurrentDirectory(new File("."));
        fc.setDialogTitle("Save Text As...");
       int returnVal = fc.showSaveDialog(this);
       if (returnVal == JFileChooser.APPROVE_OPTION)
       { file = fc.getSelectedFile();
         try
         { PrintWriter out =
          new PrintWriter(
         new BufferedWriter(
           new FileWriter(file)));
         //while for all the moves in the array>
    for (int i=0;i<120;i++)
         out.println( java.saveDAta(i));
         out.println("\n");
         out.close();
         catch (IOException e) {
              // Some error has occured while trying to read the file.
                // Show an error message.
             JOptionPane.showMessageDialog(this,
                   "Sorry, some error occurred:\n" + e.getMessage());}
    public static void main(String[] args) {
    JPopupMenu.setDefaultLightWeightPopupEnabled(false);
         JFrame frame = new ChessMan();
         Container content = frame.getContentPane();
         ChessMan f = new ChessMan();
              //japplet
         ChessPlayer  javaAppletication = new ChessPlayer();
            javaAppletication.init();
            javaAppletication.start();
       }Gui
    [Gui]
    class Gui{
    int [] board = new int [120];
         int [] boardcolor = new int [120];     
    Board check = new Board(this,false);
    {public void init()
         {        // Create new Border
         contentPane = getContentPane();
         bboard = new Board(this,false);
    public String saveDAta(int i)
    String l=check. save(i);
    return (l);
    and finally board Jpanel
    class Board extends JPanel
    {public Board (JApplet useapplet,boolean bool) {
       setup();
    { public String  save(int i)
         {  String l;
                   if (color==1)
                 {System.out.println("notpossible");}
               l =  board[i]+"$"+boardColor;
    return l;
    thanks guys

    My Jframe
    public class ChessMan extends JFrame implements ActionListener, WindowListener  {
    JMenuItem saveItem, loadItem, copyItem, pasteItem; 
    JMenu fileMenu, editMenu; 
    JMenuBar bar;
    ChessPlayer  java = new ChessPlayer();
    public ChessMan()  { setTitle("CHESS PLAYER GAME" );
    setSize(200,300);
    System.out.println("\n");      }
    addWindowListener(new java.awt.event.WindowAdapter()
         {      public void windowClosing(java.awt.event.WindowEvent e)
         {        System.exit(0);      }    });
    JMenu fileMenu = new JMenu("File");
    saveItem = new JMenuItem("Save");
    saveItem.setActionCommand("save");
    saveItem.setAccelerator( KeyStroke.getKeyStroke("ctrl S"));
    saveItem.addActionListener(this);
    fileMenu.add(saveItem);
    loadItem = new JMenuItem("Load");
    loadItem.setActionCommand("load");
    loadItem.setAccelerator( KeyStroke.getKeyStroke("ctrl L"));
    loadItem.addActionListener(this);
    fileMenu.add(loadItem);
    JMenu editMenu = new JMenu("About");
    copyItem = new JMenuItem("Help");
    copyItem.setActionCommand("Help");
    copyItem.setAccelerator( KeyStroke.getKeyStroke("ctrl H"));
    copyItem.addActionListener(this);
    editMenu.add(copyItem);
    pasteItem = new JMenuItem("Exit");
    pasteItem.setActionCommand("Exit");
    pasteItem.setAccelerator( KeyStroke.getKeyStroke("ctrl E"));
    pasteItem.addActionListener(this);
    editMenu.add(pasteItem);
    JMenuBar bar = new JMenuBar();
    bar.add(fileMenu);
    bar.add(editMenu);
    setJMenuBar(bar);
    setVisible(true);
    setLocation(0,0);
    public void actionPerformed(ActionEvent e) {
    JMenuItem item = (JMenuItem)e.getSource();
    String    ac   = item.getActionCommand();
    System.out.println("ac = "+ ac);
    // you can use action commands to track menu item events   
    if(ac.equals("save"))
         {System.out.println("ac.equals(\"save\") = "+ ac.equals("save"));
            saveData();}
    if(ac.equals("load"))
    {System.out.println("ac.equals(\"load\") = "+ ac.equals("load"));
                         loadingData();}
       if(ac.equals("Help"))
    {System.out.println("ac.equals(\"load\") = "+ ac.equals("Help"));
    if(ac.equals("Exit"))
    {System.out.println("ac.equals(\"load\") = "+ ac.equals("Exit"));
                         Exit();}                   
    // the event origin  
    if(item == saveItem)
         System.out.println("item = "+ item.toString().substring
         (item.toString().indexOf("text=") + 5, item.toString().lastIndexOf("]")));
    if(item == loadItem)
         System.out.println("item = "+ item);
    //   System.out.print( java.saveDAta());
    public  void saveData()
        File file = null;
       JFileChooser fc = new JFileChooser();
       fc.setCurrentDirectory(new File("."));
        fc.setDialogTitle("Save Text As...");
       int returnVal = fc.showSaveDialog(this);
       if (returnVal == JFileChooser.APPROVE_OPTION)
       { file = fc.getSelectedFile();
         try
         { PrintWriter out =
          new PrintWriter(
         new BufferedWriter(
           new FileWriter(file)));
         //while for all the moves in the array>
    for (int i=0;i<120;i++)
         out.println( java.saveDAta(i));
         out.println("\n");
         out.close();
         catch (IOException e) {
              // Some error has occured while trying to read the file.
                // Show an error message.
             JOptionPane.showMessageDialog(this,
                   "Sorry, some error occurred:\n" + e.getMessage());}
       public  void loadingData()
       File loadfile = null;
       JFileChooser fc = new JFileChooser();
          fc.setDialogTitle("OpenFile...");
       fc.setCurrentDirectory(new File("."));
        int returnVal = fc.showOpenDialog(this);
       if (returnVal == JFileChooser.APPROVE_OPTION)
       { loadfile = fc.getSelectedFile();
          try
         { PrintWriter out =
         new PrintWriter(
         new BufferedWriter(
           new FileWriter(loadfile)));
         //while for all the moves in the array>
            out.println("�����������������");
         out.println("\n");
         out.close();
         catch (IOException e) {
              // Some error has occured while trying to read the file.
                // Show an error message.
             JOptionPane.showMessageDialog(this,
                   "Sorry, some error occurred:\n" + e.getMessage());}
    public void Exit()
    System.exit(0);
    public static void main(String[] args) {
    JPopupMenu.setDefaultLightWeightPopupEnabled(false);
         JFrame frame = new ChessMan();
         Container content = frame.getContentPane();
         ChessMan f = new ChessMan();
         f.setLocation(300,300);
         f.show();
                 ImageIcon customImageIcon = new ImageIcon("ac516.gif");
              Image customImage = customImageIcon.getImage();
              frame.setIconImage(customImage);
                 //japplet
         ChessPlayer  javaAppletication = new ChessPlayer();
         // i could not put my constructor here <Static>     
    javaAppletication.init();
    javaAppletication.start();
    // for(int i=0; i < .length(); i++)
    content.add(javaAppletication, BorderLayout.CENTER);
         frame.getContentPane();
    javaAppletication.setBackground (Color.black);
         frame.setVisible(true);
    frame.show();
    frame.pack(); // invokes getPreferredSize()
    // invokes paint();
    public void windowOpened(WindowEvent e) {
    fileMenu.doClick();
    public void windowClosing(WindowEvent e) {}
    public void windowClosed(WindowEvent e) {}
    public void windowIconified(WindowEvent e) {}
    public void windowDeiconified(WindowEvent e) {}
    public void windowActivated(WindowEvent e) {}
    public void windowDeactivated(WindowEvent e) {}
    My Japplet Class
    class ChessPlayer extends JApplet
         implements ActionListener,MouseListener              
    int c;
         //Reference for new Board
               Board bboard;
         //Reference for Button
             JButton newgame,undo,onePlayer,TwoPlayer,NormalPieceSet,
             FuunyPieceSet,startButton,stopButton;
         //Reference for Label  
              JLabel message;
        //Reference for new Panel
             JPanel buttonpanel2,buttonpanel,messagepanel,buttonpane;
         //Initilize the  Applet
          DemoAnimation Demo;
          Container contentPane;
           Board check = new Board(this,false);
               int [] board = new int [120];
           int [] boardcolor = new int [120];
         public void init()
                   // Create new Border
            contentPane = getContentPane();
         check = new Board(this,false);          
         bboard = new Board(this,false);
         bboard.setPreferredSize(new Dimension(500,400));
        bboard.setBorder(BorderFactory.createLineBorder( Color.red ) ); 
         contentPane.add(bboard);   
         final ImageIcon image = new ImageIcon("ac516.gif");
         bboard.addMouseListener(this);
         bboard.setBackground (Color.black); 
         BorderLayout text=new BorderLayout();
        Demo = new DemoAnimation( this );
         Demo.setPreferredSize(new Dimension(160, 500));
         contentPane.add(Demo);
        // Set Background Black
         contentPane.setBackground (Color.black); 
         contentPane.setLayout (new BorderLayout (50,50));
         // set new Font "TimesRoman"
         Font Text= new Font("TimesRoman", Font.BOLD,15);
         //panel to keep buttons together
         buttonpanel=new JPanel();
         buttonpanel.setLayout(new GridLayout(1,2,6,0));
         buttonpanel.add(newgame=new JButton("new game",image));
         newgame.addActionListener(this);
         buttonpanel.add(undo=new JButton("undo"));
         undo.addActionListener(this);
         // Create new Choice Panel                      
         buttonpanel2 = new JPanel();
         buttonpanel2.setLayout(new GridLayout(6,1,0,10));
         buttonpanel2.add(onePlayer=new JButton("Change Colour"));
         onePlayer.addActionListener(this);
         buttonpanel2.add(TwoPlayer=new JButton("Statistic"));
         TwoPlayer.addActionListener(this);
         buttonpanel2.add(NormalPieceSet=new JButton("Quit"));
         NormalPieceSet.addActionListener(this);
         buttonpanel2.add(FuunyPieceSet=new JButton("Change Piece"));
        FuunyPieceSet.addActionListener(this);
        buttonpanel2.add(startButton = new JButton("Start Animation"));
         startButton.addActionListener(this);
         buttonpanel2.add(stopButton  = new JButton("Stop Animation"));
         stopButton.addActionListener(this);
            contentPane.add(BorderLayout.WEST, demopanel);
    // Set Font For Text Message
         setFont(Text);
         messagepanel=new JPanel();
         messagepanel.setBorder(BorderFactory.createLineBorder( Color.red ) );
         messagepanel.setBackground(Color.black);
    //     essagepanel.setLayout(new GridLayout(1,1));
         // Create new Label
         messagepanel.add(message = new JLabel());               
         setMessage("Welcome");
         // Postion panels in  Layout                
         contentPane.add("North",buttonpanel);
         contentPane.add("East",buttonpanel2);
         contentPane.add ("South",messagepanel);     
         contentPane.add ("Center",bboard);
         contentPane.add("West",Demo);
    public void mouseReleased(java.awt.event.MouseEvent e)
    {  statuseChange();}
    public void mouseClicked(java.awt.event.MouseEvent e)
    public void mouseEntered(java.awt.event.MouseEvent e) {     
    public void mouseExited(java.awt.event.MouseEvent e) {
    public void mouseMoved(java.awt.event.MouseEvent e) {
    statuseChange();
    public void mousePressed(java.awt.event.MouseEvent e)
    {statuseChange();
    public void actionPerformed(ActionEvent e)
         Object source=e.getSource();
         if (source == newgame)
              {  bboard.newgame();
                yellow();
              setMessage("try again");
              pause(100);
              c=add(c);
         else if (source==undo)
                  yellow();
              bboard.undo();
         setMessage("Undo");
         else if (source== TwoPlayer )
              //bboard.setup();
                 yellow(); 
              setMessage("Starting new Game");
         setMessage("Change Color");
         else if(source == FuunyPieceSet)
              {yellow();
              setMessage("game played::" +c);
              bboard.PieceChange();
         else if(source == NormalPieceSet)
              {yellow();
              setMessage("GOODBYE");
              destroy();
          else if(source == startButton)
              {yellow();
              setMessage("Start Animation");
              Demo.start();
         else if(source == stopButton)
              {yellow();
              setMessage("Stop Animation");
              Demo.stop();
              else if(source == onePlayer)
              {setMessage("");
              bboard.changePiece();
              setMessage("Change Color");
           public void statuseChange()
                switch (bboard.gameStatus())
            case 1:
                red();
               setMessage("White won");
           break;
      case 2:
            red();
            setMessage("Black won");
         break;
      case 3:
          red();
           setMessage("DRAW");
         Demo.changeAnimation(2);
           break;
      case 4:
           white();
           setMessage("White Turn");
           Demo.changeAnimation(1);
           break;
      case 5:
           green();
           setMessage("Black turn");
           Demo.changeAnimation(3);
         break;
      case 6:
           red();
            setMessage(" Check");
            Demo.changeAnimation(4);
              break;
      case 7:
           red();
           setMessage("Check");     
            Demo.changeAnimation(4);
            break;
      case 8:
           yellow();
           setMessage("I Hope you enjoyed it");     
    public String saveDAta(int i)
    String l=check.save(i);
    return (l);   
    public void LoadData(String load)
    public void setMessage(String s)
                /*The string s will be shown to the user.*/
         Font Text= new Font("Courier", Font.BOLD,30);
                       message.setText(s);
                       message.setFont(Text);
              public void white()
                   {  message.setForeground(Color.white);}
              public void green()
                     message.setForeground(Color.green);
                   public void red()
                          message.setForeground(Color.red);
                   public void yellow()
                        message.setForeground(Color.yellow);
             //  pause method       
              void pause(int time)
      try {Thread.sleep(time);
    }     catch (InterruptedException e)
         // Create new inset Object
         public Insets getInsets()
         return new Insets(50,220,150,200);
    public void destroy()
    contentPane.remove(buttonpanel2);
    contentPane.remove(buttonpanel);
    contentPane.remove(bboard);
    contentPane.repaint();
    Demo.start();
    public int add(int x)
         { int b=x+1;
          return b;
    }tanx man i dont the other two because they are to long
    my is when i open jframe
    i think Japplet and Jframe can not commuinicate to each other

  • A problem with threads

    I am trying to implement some kind of a server listening for requests. The listener part of the app, is a daemon thread that listens for connections and instantiates a handling daemon thread once it gets some. However, my problem is that i must be able to kill the listening thread at the user's will (say via a sto button). I have done this via the Sun's proposed way, by testing a boolean flag in the loop, which is set to false when i wish to kill the thread. The problem with this thing is the following...
    Once the thread starts excecuting, it will test the flag, find it true and enter the loop. At some point it will LOCK on the server socket waiting for connection. Unless some client actually connects, it will keep on listening indefinatelly whithought ever bothering to check for the flag again (no matter how many times you set the damn thing to false).
    My question is this: Is there any real, non-theoretical, applied way to stop thread in java safely?
    Thank you in advance,
    Lefty

    This was one solution from the socket programming forum, have you tried this??
    public Thread MyThread extends Thread{
         boolean active = true;          
         public void run(){
              ss.setSoTimeout(90);               
              while (active){                   
                   try{                       
                        serverSocket = ss.accept();
                   catch (SocketTimeoutException ste){
                   // do nothing                   
         // interrupt thread           
         public void deactivate(){               
              active = false;
              // you gotta sleep for a time longer than the               
              // accept() timeout to make sure that timeout is finished.               
              try{
                   sleep(91);               
              }catch (InterruptedException ie){            
              interrupt();
    }

  • Problem with Threads and a static variable

    I have a problem with the code below. I am yet to make sure that I understand the problem. Correct me if I am wrong please.
    Code functionality:
    A timer calls SetState every second. It sets the state and sets boolean variable "changed" to true. Then notifies a main process thread to check if the state changed to send a message.
    The problem as far I understand is:
    Assume the timer Thread calls SetState twice before the main process Thread runs. As a result, "changed" is set to true twice. However, since the main process is blocked twice during the two calls to SetState, when it runs it would have the two SetState timer threads blocked on its synchronized body. It will pass the first one, send the message and set "changed" to false since it was true. Now, it will pass the second thread, but here is the problem, "changed" is already set to false. As a result, it won't send the message even though it is supposed to.
    Would you please let me know if my understanding is correct? If so, what would you propose to resolve the problem? Should I call wait some other or should I notify in a different way?
    Thanks,
    B.D.
    Code:
    private static volatile boolean bChanged = false;
    private static Thread objMainProcess;
       protected static void Init(){
            objMainProcess = new Thread() {
                public void run() {
                    while( objMainProcess == Thread.currentThread() ) {
                       GetState();
            objMainProcess.setDaemon( true );
            objMainProcess.start();
        public static void initStatusTimer(){
            if(objTimer == null)
                 objTimer = new javax.swing.Timer( 1000, new java.awt.event.ActionListener(){
                    public void actionPerformed( java.awt.event.ActionEvent evt){
                              SetState();
        private static void SetState(){
            if( objMainProcess == null ) return;
            synchronized( objMainProcess ) {
                bChanged = true;
                try{
                    objMainProcess.notify();
                }catch( IllegalMonitorStateException e ) {}
        private static boolean GetState() {
            if( objMainProcess == null ) return false;
            synchronized( objMainProcess ) {
                if( bChanged) {
                    SendMessage();
                    bChanged = false;
                    return true;
                try {
                    objMainProcess.wait();
                }catch( InterruptedException e ) {}
                return false;
        }

    Thanks DrClap for your reply. Everything you said is right. It is not easy to make them alternate since SetState() could be called from different places where the state could be anything else but a status message. Like a GREETING message for example. It is a handshaking message but not a status message.
    Again as you said, There is a reason I can't call sendMessage() inside setState().
    The only way I was able to do it is by having a counter of the number of notifies that have been called. Every time notify() is called a counter is incremented. Now instead of just checking if "changed" flag is true, I also check if notify counter is greater than zero. If both true, I send the message. If "changed" flag is false, I check again if the notify counter is greater than zero, I send the message. This way it works, but it is kind of a patch than a good design fix. I am yet to find a good solution.
    Thanks,
    B.D.

  • Problem with threads running javaw

    Hi,
    Having a problem with multi thread programming using client server sockets. The program works find when starting the the application in a console using java muti.java , but when using javaw multi.java the program doesnt die and have to kill it in the task manager. The program doesnt display any of my gui error messages either when the server disconnect the client. all works find in a console. any advice on this as I havent been able to understand why this is happening? any comment would be appreciated.
    troy.

    troy,
    Try and post a minimum code sample of your app which
    does not work.
    When using javaw, make sure you redirect the standard
    error and standard output streams to file.
    Graeme.Hi Graeme,
    I dont understand what you mean by redirection to file? some of my code below.
    The code works fine under a console, code is supposed to exit when the client (the other server )disconnects. the problem is that but the clientworker side of the code still works. which under console it doesnt.
    public class Server{
    ServerSocket aServerSocket;
    Socket dianosticsSocket;
    Socket nPortExpress;
    ClientListener aClientListener;
    LinkedList queue = new LinkedList();
    int port = 0;
    int clientPort = 0;
    String clientName = null;
    boolean serverAlive = true;
    * Server constructor generates a server
    * Socket and then starts a client threads.
    * @param aPort      socket port of local machine.
    public Server(int aPort, String aClientName, int aClientPort){
    port = aPort;
    clientName = aClientName;
    clientPort = aClientPort;
    try{
    // create a new thread
    aServerSocket = new ServerSocket(port) ;
    // connect to the nPortExpress
    aClientListener = new ClientListener(InetAddress.getByName(clientName), clientPort, queue,this);
    // aClientListener.setDaemon(true);
    aClientListener.start();
    // start a dianostic port
    DiagnosticsServer aDiagnosticsServer = new DiagnosticsServer(port,queue,aClientListener);
    // System.out.println("Server is running on port " + port + "...");
    // System.out.println("Connect to nPort");
    catch(Exception e)
    // System.out.println("ERROR: Server port " + port + " not available");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Server port " + port + " not available", JOptionPane.ERROR_MESSAGE);
    serverAlive = false;
    System.exit(1);
    while(serverAlive&&aClientListener.hostSocket.isConnected()){
    try{
    // connect the client
    Socket aClient = aServerSocket.accept();
    //System.out.println("open client connection");
    //System.out.println("client local: "+ aClient.getLocalAddress().toString());
    // System.out.println("client localport: "+ aClient.getLocalPort());
    // System.out.println("client : "+ aClient.getInetAddress().toString());
    // System.out.println("client port: "+ aClient.getLocalPort());
    // make a new client thread
    ClientWorker clientThread = new ClientWorker(aClient, queue, aClientListener, false);
    // start thread
    clientThread.start();
    catch(Exception e)
    //System.out.println("ERROR: Client connection failure");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Client connection failure", JOptionPane.ERROR_MESSAGE);
    }// end while
    } // end constructor Server
    void serverExit(){
         JOptionPane.showMessageDialog(null, "Server ","ERROR: nPort Failure", JOptionPane.ERROR_MESSAGE);
         System.exit(1);
    }// end class Server
    *** connect to another server
    public class ClientListener extends Thread{
    InetAddress hostName;
    int hostPort;
    Socket hostSocket;
    BufferedReader in;
    PrintWriter out;
    boolean loggedIn;
    LinkedList queue;      // reference to Server queue
    Server serverRef; // reference to main server
    * ClientListener connects to the host server.
    * @param aHostName is the name of the host eg server name or IP address.
    * @param aHostPort is a port number of the host.
    * @param aLoginName is the users login name.
    public ClientListener(InetAddress aHostName, int aHostPort,LinkedList aQueue,Server aServer)      // reference to Server queue)
    hostName = aHostName;
    hostPort = aHostPort;
    queue = aQueue;
    serverRef = aServer;      
    // connect to the server
    try{
    hostSocket = new Socket(hostName, hostPort);
    catch(IOException e){
    //System.out.println("ERROR: Connection Host Failed");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Connection to nPort Failed", JOptionPane.ERROR_MESSAGE);     
    System.exit(0);
    } // end constructor ClientListener
    ** multi client connection server
    ClientWorker(Socket aSocket,LinkedList aQueue, ClientListener aClientListener, boolean diagnostics){
    queue = aQueue;
    addToQueue(this);
    client = aSocket;
    clientRef = aClientListener;
    aDiagnostic = diagnostics;
    } // end constructor ClientWorker
    * run method is the main loop of the server program
    * in change of handle new client connection as well
    * as handle all messages and errors.
    public void run(){
    boolean alive = true;
    String aSubString = "";
    in = null;
    out = null;
    loginName = "";
    loggedIn = false;
    while (alive && client.isConnected()&& clientRef.hostSocket.isConnected()){
    try{
    in = new BufferedReader(new InputStreamReader(client.getInputStream()));
    out = new PrintWriter(new OutputStreamWriter(client.getOutputStream()));
    if(aDiagnostic){
    out.println("WELCOME to diagnostics");
    broadCastDia("Connect : diagnostics "+client.getInetAddress().toString());
    out.flush();
    else {       
    out.println("WELCOME to Troy's Server");
    broadCastDia("Connect : client "+client.getInetAddress().toString());
         out.flush();
    String line;
    while(((line = in.readLine())!= null)){
    StringTokenizer aStringToken = new StringTokenizer(line, " ");
    if(!aDiagnostic){
    broadCastDia(line);
    clientRef.sendMessage(line); // send mesage out to netExpress
    out.println(line);
    out.flush();
    else{
    if(line.equals("GETIPS"))
    getIPs();
    else{
    clientRef.sendMessage(line); // send mesage out to netExpress
    out.println(line);
    out.flush();
    } // end while
    catch(Exception e){
    // System.out.println("ERROR:Client Connection reset");
                             JOptionPane.showMessageDialog(null, (e.toString()),"ERROR:Client Connection reset", JOptionPane.ERROR_MESSAGE);     
    try{
    if(aDiagnostic){
    broadCastDia("Disconnect : diagnostics "+client.getInetAddress().toString());
    out.flush();
    else {       
    broadCastDia("Disconnect : client "+client.getInetAddress().toString());
         out.flush();
    // close the buffers and connection;
    in.close();
    out.close();
    client.close();
    // System.out.println("out");
    // remove from list
    removeThreadQueue(this);
    alive = false;
    catch(Exception e){
    // System.out.println("ERROR: Client Connection reset failure");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Client Connection reset failure", JOptionPane.ERROR_MESSAGE);     
    }// end while
    } // end method run
    * method run - Generates io stream for communicating with the server and
    * starts the client gui. Run also parses the input commands from the server.
    public void run(){
    boolean alive = true;
    try{
    // begin to life the gui
    // aGuiClient = new ClientGui(hostName.getHostName(), hostPort, loginName, this);
    // aGuiClient.show();
    in = new BufferedReader(new InputStreamReader(hostSocket.getInputStream()));
    out = new PrintWriter(new OutputStreamWriter(hostSocket.getOutputStream()));
    while (alive && hostSocket.isConnected()){
    String line;
    while(((line = in.readLine())!= null)){
    System.out.println(line);
    broadCast(line);
    } // end while
    } // end while
    catch(Exception e){
    //     System.out.println("ERRORa Connection to host reset");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Connection to nPort reset", JOptionPane.ERROR_MESSAGE);
    try{
    hostSocket.close();
         }catch(Exception a){
         JOptionPane.showMessageDialog(null, (a.toString()),"ERROR: Exception", JOptionPane.ERROR_MESSAGE);
    alive = false;
    System.exit(1);
    } // end method run

  • Problem with threads and camera.

    Hi everybody!
    I've a problem with taking snapshot.
    I would like to display a loading screen after it take snapshot ( sometimes i
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    I made this code:
    display.setCurrent(perform);               
            new Thread(new Runnable(){
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                    while((!performing.isShown()) && (backgroundCamera.isShown())){
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                    notifyAll();
            }).start();
            new Thread(new Runnable(){
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                    try {
                        this.wait();                   
                    } catch(Exception e) {
                        exceptionHandler(e);
                    photo = camera.snapshot();                               
                    display.setCurrent(displayPhoto);
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    I don't know why. In my opinion performing.isShown() method isn't working correctly.
    Does anyone have some idea how to use threads here?

    Hi,
    I've finally managed to work this fine.
    The code:
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            }).start();
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                public void run() {
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                        synchronized(o) {
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                        exceptionHandler(e);
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  • Problem with threads hanging

    We have a problem where our application stops responding after a few days of usage. Things will for fine for a day or two, and then pretty quickly threads will start getting hung up, usually in places where they are allocating memory
    We are running WebLogic 8.1 SP2 on Sun JDK 1.4.2_04 on Solaris 8 using the alternate threading model and the -server hotspot vm. We are running pretty much the same code that we had no problems with under WebLogic 6.1 SP4 and Sun JDK 1.3.1.
    A thread dump usually shows that some or all of our execute threads are in the state "waiting for monitor entry" even though they are not currently waiting on any java locks. Here is a sample thread from the thread dump (we have ~120 threads so I don't want to post the full dump).
    =============================================================================================
    "ExecuteThread: '8' for queue: 'itgCrmWarExecutionQueue'" daemon prio=5 tid=0x005941d0 nid=0x2c waiting for monitor entry [c807f000..c807fc28]
    at java.lang.String.substring(String.java:1446)
    at java.lang.String.substring(String.java:1411)
    at weblogic.servlet.internal.ServletRequestImpl.getRelativeUri(ServletRequestImpl.java:1872)
    at weblogic.servlet.internal.WebAppServletContext.invokeServlet(WebAppServletContext.java:3492)
    at weblogic.servlet.internal.ServletRequestImpl.execute(ServletRequestImpl.java:2585)
    at weblogic.kernel.ExecuteThread.execute(ExecuteThread.java:197)
    at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:170)
    =============================================================================================
    String.java line 1446 for this jdk allocates a new String object, and all the other threads in this state also are creating new objects or arrays, etc.
    We've done a pstack on this process when it's in this state, and the threads that are in the "waiting for monitor entry" that look like they're allocating memory are all waiting on the same lwp_mutex_lock with some allocation method that's calling into the native TwoGenerationCollectorPolicy.mem_allocate_work (see pstack output below for the same thread as in the thread dump above)
    =============================================================================================
    ----------------- lwp# 44 / thread# 44 --------------------
    ff31f364 lwp_mutex_lock (e3d70)
    fee92384 __1cNObjectMonitorGenter26MpnGThread__v_ (5000, 525c, 5000, 50dc, 4800, 4af0) + 2d8
    fee324d4 __1cSObjectSynchronizerKfast_enter6FnGHandle_pnJBasicLock_pnGThread__v_ (c807f65c, c807f7d4, 5941d0, 0, 35d654, fee328ec) + 68
    fee32954 __1cQinstanceRefKlassZacquire_pending_list_lock6FpnJBasicLock__v_ (c807f7d4, ff170000, d4680000, 4491d4, fee1bc2c,
    0) + 78
    fee3167c __1cPVM_GC_OperationNdoit_prologue6M_i_ (c807f7bc, 4400, ff170000, 2d2b8, 4a6268, c807fa18) + 38
    fee2e0b0 __1cIVMThreadHexecute6FpnMVM_Operation__v_ (c807f7bc, 963a8, 0, 0, 1, 0) + 90
    fed2c2a4 __1cbCTwoGenerationCollectorPolicyRmem_allocate_work6MIii_pnIHeapWord__ (962c0, ff1c29ec, ff1c297c, ff131a26, 4800, 4998) + 160
    fed22940 __1cNinstanceKlassRallocate_instance6MpnGThread__pnPinstanceOopDesc__ (ee009020, 5941d0, 15ca581, 3647f0, 4a6268, c807f8c8) + 180
    fed34928 __1cLOptoRuntimeFnew_C6FpnMklassOopDesc_pnKJavaThread__v_ (ee009018, 5941d0, 0, 0, 0, 0) + 28
    fa435a58 ???????? (ee009018, e86de, 15ca4de, 50dc, 5941d0, c807f9c8)
    fb36f9a4 ???????? (0, d412ccd8, ee046c28, ff170000, 0, 0)
    fad8b278 ???????? (ee046c28, d6000c90, ee046530, 8, db8e8450, c807f9e8)
    fad62abc ???????? (d412ccd8, ee046530, d6000c90, ee3bfa38, 8, c807fa18)
    fa4b3c38 ???????? (c807fb9c, 0, f2134700, fa415e50, 8, c807faa8)
    fa40010c ???????? (c807fc28, c807fe90, a, ee9e1e20, 4, c807fb40)
    fed5d48c __1cJJavaCallsLcall_helper6FpnJJavaValue_pnMmethodHandle_pnRJavaCallArguments_pnGThread__v_ (c807fe88, c807fcf0, c807fda8, 5941d0, 5941d0, c807fd00) + 27c
    fee4b784 __1cJJavaCallsMcall_virtual6FpnJJavaValue_nLKlassHandle_nMsymbolHandle_4pnRJavaCallArguments_pnGThread__v_ (ff170000, 594778, c807fd9c, c807fd98, c807fda8, 5941d0) + 164
    fee5e8dc __1cJJavaCallsMcall_virtual6FpnJJavaValue_nGHandle_nLKlassHandle_nMsymbolHandle_5pnGThread__v_ (c807fe88, c807fe84, c807fe7c, c807fe74, c807fe6c, 5941d0) + 6c
    fee6fc74 __1cMthread_entry6FpnKJavaThread_pnGThread__v_ (5941d0, 5941d0, 838588, 594778, 306d10, fee69254) + 128
    fee6927c __1cKJavaThreadDrun6M_v_ (5941d0, 2c, 40, 0, 40, 0) + 284
    fee6575c _start   (5941d0, fa1a1600, 0, 0, 0, 0) + 134
    ff3758c0 lwpstart (0, 0, 0, 0, 0, 0)
    =============================================================================================
    Also when it's having this problem, the "VM Thread" is always using a lot of processor time. We did a couple of pstacks today while it was having this problem, and this thread was stuck in the ONMethodSweeper.sweep for over 15 minutes when we finally killed the server.
    From the thread dump:
    "VM Thread" prio=5 tid=0x000e2d20 nid=0x2 runnable
    From the first pstack:
    =============================================================================================
    ----------------- lwp# 2 / thread# 2 --------------------
    fed40c04 __1cXvirtual_call_RelocationIparse_ic6FrpnICodeBlob_rpC5rppnHoopDesc_pi_nNRelocIterator__ (42a2f4, fa5fa46d, ffffffff, fc4ffcb8, 42a2f4, 42a324) + 124
    fed46318 __1cKCompiledIC2t5B6MpnKRelocation__v_ (42a2f0, fc4ffd24, fc4ffd4c, e802, 0, 6) + 38
    fed90c38 __1cHnmethodVcleanup_inline_caches6M_v_ (fa5f7f88, fa608940, 1, 0, fa400000, 6) + 1ac
    fede18b4 __1cONMethodSweeperFsweep6F_v_ (2cf38, 0, ffffffff, ff1cf1fc, ff1c66e8, fede1d44) + 1b0
    fede1e6c __1cUSafepointSynchronizeFbegin6F_v_ (2cf38, ff1ba138, 5000, 50dc, 5000, 525c) + 248
    feef1fd4 __1cIVMThreadEloop6M_v_ (4400, 4000, 4324, 4000, 42b0, 3800) + 3d4
    feef1ae4 __1cIVMThreadDrun6M_v_ (e2d20, 2, 40, 0, 40, 0) + 8c
    fee6575c _start   (e2d20, ff270200, 0, 0, 0, 0) + 134
    ff3758c0 lwpstart (0, 0, 0, 0, 0, 0)
    =============================================================================================
    Second pstack
    =============================================================================================
    ----------------- lwp# 2 / thread# 2 --------------------
    fed41180 __1cXvirtual_call_RelocationIparse_ic6FrpnICodeBlob_rpC5rppnHoopDesc_pi_nNRelocIterator__ (0, ff1b9664, ffffffff, fc4ffcb8, a6f2cc, fc4ffbd0) + 6a0
    fed46318 __1cKCompiledIC2t5B6MpnKRelocation__v_ (a6f2c8, fc4ffd24, fc4ffd4c, e802, 0, 6) + 38
    fed90c38 __1cHnmethodVcleanup_inline_caches6M_v_ (faded4c8, fadf2c80, 1, 0, fa400000, 6) + 1ac
    fede18b4 __1cONMethodSweeperFsweep6F_v_ (2cf38, 0, ffffffff, ff1cf1fc, ff1c66e8, fede1d44) + 1b0
    fede1e6c __1cUSafepointSynchronizeFbegin6F_v_ (2cf38, ff1ba138, 5000, 50dc, 5000, 525c) + 248
    feef1fd4 __1cIVMThreadEloop6M_v_ (4400, 4000, 4324, 4000, 42b0, 3800) + 3d4
    feef1ae4 __1cIVMThreadDrun6M_v_ (e2d20, 2, 40, 0, 40, 0) + 8c
    fee6575c _start   (e2d20, ff270200, 0, 0, 0, 0) + 134
    ff3758c0 lwpstart (0, 0, 0, 0, 0, 0)
    =============================================================================================
    Has anyone ever seen anything like this? I'm trying to figure out if this is caused by something we're doing, or something relating to our environment and jvm options. Any ideas?

    Thanks for the reply - I'm testing our app with the +UseConcMarkSweepGC now in our test environment to make sure it doesn't cause any problems there.  Unfortunately the only place we've had this problem is on the production server, so it's extra difficult debugging this. 
    We're using the following memory options:
    -ms512m -mx512m -XX:NewSize=128m -XX:PermSize=192m -XX:MaxNewSize=128m -XX:MaxPermSize=192m -XX:SurvivorRatio=8and the following debugging options, as we've also been seeing OutOfMemoryErrors ( see http://forum.java.sun.com/thread.jsp?forum=37&thread=522354&tstart=45&trange=15 )
    -verbosegc -XX:+PrintGCDetails -XX:+PrintGCTimeStamps -XX:+PrintHeapAtGCBTW, which c++filt version and options are you using? Our Solaris boxes only seem to have the GNU version installed. I was trying to run that on some of the other stack traces and wasn't getting anywhere, and didn't know if because it was GNU version wouldn't work on something compiled with the Sun compiler.
    Thanks!
    --Andy                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       

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