Finalizing in FCP... yes or no?

I've edited my sequence and now I need to finalize my movie. All I've done in FCP is edit the sequence and added in the audio. Which programs should I fine tune my color correction, audio, and titles?
I'm not working with CGI or animation, all the footage is stock.
Also, how would the import/export look if I do?
FCP --> (other program) ---> other program ---> Back to FCP for exporting to quicktime/dvd?
Thanks.

Zak,
your reply couldn't be more gentle, generous and likely more accurate, given the circumstances.
It would have made it MucH easier if the OP mentioned a wee bit more of info about what he/she is working with/on:
software version/codecs/formats/ progect settings...a bit of everything that matters to the cause of this post!
gogigegiangoggigoogigogi

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  • FILM OUTPUT FINAL crashes FCP

    After two 31 hour sessions outputting my final 2hours movie, it has crashed with only two hours left.
    So I have a sequence which is my final movie of 2hours. Im exporting quicktime with Uncompressed 10bit NTSC. vs choosing the dv compression, I was trying to get an uncompressed final to have as final. Can someone please check my crash log and tell me what would be causing this? Im at wits end trying to fiqure out why in the last two hours it would crash. I starting exporting snippets from the last part to see if I can find the area where its crashing. Does Final Cut export from begaining to end or does it export backwards?
    To clarify I choose Export as quicktime, instead of using current settings Im choosing Uncompressed 10bit NTSC just to get the highest resolution. I guess I could try the current settings but I fear there is a resolution loss. If anyone can look over my crash file and or give me some support for exporting a 2hour film, my final goal is to encode as Mpeg2 for DVD. So would love some support
    Date/Time: 2010-10-03 10:21:07.419 -0700
    OS Version: 10.4.11 (Build 8S165)
    Report Version: 4
    Command: Final Cut Pro
    Path: /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
    Parent: WindowServer [74]
    Version: 5.0.4 (5.0.4)
    Build Version: 2
    Project Name: FCPApp
    Source Version: 512141418
    PID: 802
    Thread: 0
    Exception: EXCBADACCESS (0x0001)
    Codes: KERNPROTECTIONFAILURE (0x0002) at 0x00005000
    Thread 0 Crashed:
    0 <Unknown disk fragment> 0x47ccb968 copyfrom_8bit_integer_world_simd_12MBFloatWorldFllUlPCUc + 296
    1 <Unknown disk fragment> 0x47ccb4f0 copyfrom_8bit_integer_world_12MBFloatWorldFllUlPCUc + 112
    2 <Unknown disk fragment> 0x47ccb318 copyfrom_PF_World__12MBFloatWorldFRC11PFLayerDefPC4Rect + 152
    3 <Unknown disk fragment> 0x47ccb01c ct__12MBFloatWorldFRC11PFLayerDef + 92
    4 <Unknown disk fragment> 0x47ce16f4 renderframe__FP9PF_InDataP11PF_LayerDefRC9tSettingsP11PFLayerDef + 116
    5 <Unknown disk fragment> 0x47cca800 Render_FP9PF_InDataP10PF_OutDataPP11PF_ParamDefP11PFLayerDef + 576
    6 <Unknown disk fragment> 0x47ccaab4 main + 180
    7 ...CutPro.Plugins.AfterEffects 0x063a13d8 CALLPLUG_INPROC + 184
    8 ...CutPro.Plugins.AfterEffects 0x063aadfc AEFXRenderFrameRequest(tagAEFXStateMachine*) + 168
    9 ...CutPro.Plugins.AfterEffects 0x063ab720 ProcessAEFXStateRequest + 1488
    10 ...CutPro.Plugins.AfterEffects 0x063c3b44 PluginMainEntry(long, long, KGDictInt*, void*) + 2216
    11 com.apple.FinalCutPro 0x002fd918 pKGRunTransition(KGDictInt*) + 984
    12 com.apple.FinalCutPro 0x0025bf20 ProcessFilters(KGDictInt*, KGDictInt*, long, unsigned char, WhenRec*, double, KGRect*, long, KGCanvasRec*, KGCanvasRec*, KGCanvasRec*, double, double, renderStackInfo*, unsigned char*, BufferInfoRec*) + 2448
    13 com.apple.FinalCutPro 0x0025c4b0 GetFilterFrame(KGDictInt*, KGClipItemType, long, unsigned char, WhenRec*, double, BufferInfoRec*, KGCanvasRec*, KGRect*, renderStackInfo*, unsigned char*) + 816
    14 com.apple.FinalCutPro 0x00260344 GetMotionFrame(KGDictInt*, KGClipItemType, WhenRec*, double, BufferInfoRec*, KGCanvasRec*, KGRect*, renderStackInfo*, unsigned char*) + 8556
    15 com.apple.FinalCutPro 0x00260d78 GetBlurFrame(KGDictInt*, KGClipItemType, WhenRec*, double, BufferInfoRec*, KGCanvasRec*, KGRect*, renderStackInfo*, unsigned char*) + 1228
    16 com.apple.FinalCutPro 0x00262428 GetTrackItemFrame(KGDictInt*, TrackInfoRec*, BufferInfoRec*, KGCanvasRec*, KGRect*, renderStackInfo*) + 5124
    17 com.apple.FinalCutPro 0x00263a6c CompositeLoop(KGDictInt*, WhenRec*, KGCanvasRec*, KGRect*, BufferInfoRec*, renderStackInfo*, unsigned char*, TrackItemAtTimeCache*) + 876
    18 com.apple.FinalCutPro 0x002662fc pKGGetClipVideoWithAlpha(double, long, KGCanvasRec*, KGRect*, long, KGDictInt*, AlphaType*, unsigned long long) + 3536
    19 com.apple.FinalCutPro 0x00266958 pKGGetClipVideo(double, long, KGCanvasRec*, KGRect*, long, KGDictInt*, unsigned long long) + 64
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    21 ...alCutPro.Plugins.QTM Reader 0x06b1226c CompressToQT(KGDictInt*) + 3072
    22 ...alCutPro.Plugins.QTM Reader 0x06b2b00c PluginMainEntry(long, long, KGDictInt*, void*) + 5072
    23 com.apple.FinalCutPro 0x0024e780 ExportClipCore(KGDictInt*, long, KGDictInt*, KGDictInt*, KGFileSpec*, long) + 2924
    24 com.apple.FinalCutPro 0x0024ee54 pKGExportClip(KGDictInt*, long) + 864
    25 com.apple.FinalCutPro 0x001c106c pKGMenuPerformExport(KGDictInt*, long) + 144
    26 com.apple.FinalCutPro 0x000b7080 pKGClipHandleDefaultMenu(KGDictInt*, long, unsigned char) + 892
    27 com.apple.FinalCutPro 0x001ee468 pKGClipDefaultMessage(long, long, KGDictInt*, KGDictInt*, long) + 980
    28 ...Pro.Plugins.Timeline Editor 0x06bd6a48 TimelineViewMessage(long, long, KGDictInt*, KGViewRecord*) + 9188
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    30 com.apple.FinalCutPro 0x0026dce8 ServicesPanelsMessageProc(long, long, KGDictInt*, KGPanelRecord*) + 3096
    31 com.apple.FinalCutPro 0x0026e718 TimelineMessageProc(long, long, KGDictInt*, KGPanelRecord*) + 104
    32 com.apple.FinalCutPro 0x002c7ff4 pKGPanelWindowProc(long, long, KGDictInt*, void*) + 104
    33 com.apple.FinalCutPro 0x002d9688 pKGSendWindowMessage(KGWindowRec*, long, long, KGDictInt*) + 172
    34 com.apple.FinalCutPro 0x0015f830 HandleMenuCommand(long, unsigned char, unsigned char, unsigned char, KGErrorCode (*)(long, long, KGDictInt*, void*), void*) + 440
    35 com.apple.FinalCutPro 0x0015f9a0 HandleCommand(long, unsigned char, unsigned char, unsigned char) + 240
    36 com.apple.FinalCutPro 0x003f5ff8 CommandProcess(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 344
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    38 com.apple.HIToolbox 0x9329b08c SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 372
    39 com.apple.HIToolbox 0x932a1e90 SendEventToEventTarget + 40
    40 com.apple.HIToolbox 0x9331a7e8 SendHICommandEvent(unsigned long, HICommand const*, unsigned long, unsigned long, unsigned char, OpaqueEventTargetRef*, OpaqueEventTargetRef*, OpaqueEventRef**) + 380
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    55 com.apple.HIToolbox 0x932e2c04 ToolboxEventDispatcher + 92
    56 com.apple.HIToolbox 0x932e2b90 HLTBEventDispatcher + 16
    57 com.apple.HIToolbox 0x932e1148 RunApplicationEventLoop + 148
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    59 com.apple.FinalCutPro 0x002dde40 main + 100
    60 com.apple.FinalCutPro 0x0000d83c _start + 392
    61 dyld 0x8fe01048 dyldstart + 60
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    0 libSystem.B.dylib 0x9000b348 machmsgtrap + 8
    1 libSystem.B.dylib 0x9000b29c mach_msg + 60
    2 com.unsanity.ape 0xc0001b54 _apeagent + 296
    3 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 2:
    0 libSystem.B.dylib 0x9002c3c8 semaphorewait_signaltrap + 8
    1 libSystem.B.dylib 0x90030eac pthreadcondwait + 480
    2 com.apple.FinalCutPro 0x0041626c Synchronizable::Wait() + 60
    3 com.apple.FinalCutPro 0x00406fe0 DisplayQueue::Run() + 744
    4 com.apple.FinalCutPro 0x0043e460 Thread::RunHelper(void*) + 32
    5 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 3:
    0 libSystem.B.dylib 0x9002c3c8 semaphorewait_signaltrap + 8
    1 libSystem.B.dylib 0x90030eac pthreadcondwait + 480
    2 com.apple.FinalCutPro 0x0041626c Synchronizable::Wait() + 60
    3 com.apple.FinalCutPro 0x004b75f8 WorkUnitPerformer::Run() + 84
    4 com.apple.FinalCutPro 0x0043e460 Thread::RunHelper(void*) + 32
    5 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 4:
    0 libSystem.B.dylib 0x9000b348 machmsgtrap + 8
    1 libSystem.B.dylib 0x9000b29c mach_msg + 60
    2 com.apple.CoreFoundation 0x907de9b8 __CFRunLoopRun + 832
    3 com.apple.CoreFoundation 0x907de2bc CFRunLoopRunSpecific + 268
    4 com.apple.CoreFoundation 0x907ed71c CFRunLoopRun + 52
    5 com.apple.DVCPROHDMuxer 0x09e4e1ac AVS::DestroyAVCDeviceController(AVS::AVCDeviceController*) + 404
    6 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 5:
    0 libSystem.B.dylib 0x9000b348 machmsgtrap + 8
    1 libSystem.B.dylib 0x9000b29c mach_msg + 60
    2 com.apple.CoreFoundation 0x907de9b8 __CFRunLoopRun + 832
    3 com.apple.CoreFoundation 0x907de2bc CFRunLoopRunSpecific + 268
    4 com.apple.audio.CoreAudio 0x91459524 HALRunLoop::OwnThread(void*) + 264
    5 com.apple.audio.CoreAudio 0x914592c4 CAPThread::Entry(CAPThread*) + 96
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    0 libSystem.B.dylib 0x9000b348 machmsgtrap + 8
    1 libSystem.B.dylib 0x9000b29c mach_msg + 60
    2 com.apple.CoreFoundation 0x907de9b8 __CFRunLoopRun + 832
    3 com.apple.CoreFoundation 0x907de2bc CFRunLoopRunSpecific + 268
    4 com.apple.CoreFoundation 0x907ed71c CFRunLoopRun + 52
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    6 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
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    1 libSystem.B.dylib 0x90070be8 pthreadcond_timedwait_relativenp + 556
    2 ...ple.CoreServices.CarbonCore 0x90bf93f4 TSWaitOnSemaphoreCommon + 176
    3 ...ickTimeComponents.component 0x991c2174 ReadSchedulerThreadEntryPoint + 5316
    4 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
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    0 libSystem.B.dylib 0x9002c3c8 semaphorewait_signaltrap + 8
    1 libSystem.B.dylib 0x90030eac pthreadcondwait + 480
    2 com.apple.vImage 0x91f2e1ac vImageQueue_DequeueJob + 60
    3 com.apple.vImage 0x91f2e538 vImageWorkerThreadFunc + 120
    4 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 9:
    0 libSystem.B.dylib 0x9002f08c kevent + 12
    1 com.apple.DesktopServices 0x92af8e50 TFSNotificationTask::FSNotificationTaskProc(void*) + 56
    2 ...ple.CoreServices.CarbonCore 0x90bc6794 PrivateMPEntryPoint + 76
    3 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
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    0 libSystem.B.dylib 0x9002c3c8 semaphorewait_signaltrap + 8
    1 libSystem.B.dylib 0x90030eac pthreadcondwait + 480
    2 ...ple.CoreServices.CarbonCore 0x90bc6984 MPWaitOnQueue + 224
    3 com.apple.DesktopServices 0x92af94cc TNodeSyncTask::SyncTaskProc(void*) + 116
    4 ...ple.CoreServices.CarbonCore 0x90bc6794 PrivateMPEntryPoint + 76
    5 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
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    1 libSystem.B.dylib 0x90070be8 pthreadcond_timedwait_relativenp + 556
    2 com.apple.audio.CoreAudio 0x9146a6ac CAGuard::WaitFor(unsigned long long) + 204
    3 com.apple.audio.CoreAudio 0x9146a5bc CAGuard::WaitUntil(unsigned long long) + 304
    4 com.apple.audio.CoreAudio 0x91468800 HP_IOThread::WorkLoop() + 852
    5 com.apple.audio.CoreAudio 0x91468498 HPIOThread::ThreadEntry(HPIOThread*) + 16
    6 com.apple.audio.CoreAudio 0x914592c4 CAPThread::Entry(CAPThread*) + 96
    7 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 12:
    0 libSystem.B.dylib 0x90054388 semaphoretimedwait_signaltrap + 8
    1 libSystem.B.dylib 0x90070be8 pthreadcond_timedwait_relativenp + 556
    2 ...ple.CoreServices.CarbonCore 0x90bf93f4 TSWaitOnSemaphoreCommon + 176
    3 ...ple.CoreServices.CarbonCore 0x90c03e9c AIOFileThread(void*) + 520
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    1 ...ickTimeComponents.component 0x996d8d94 QTThreadWaitSignal + 100
    2 ...ickTimeComponents.component 0x99245b70 audioprepThreadEntry + 96
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    Thread 0 crashed with PPC Thread State 64:
    srr0: 0x0000000047ccb968 srr1: 0x100000000200f030 vrsave: 0x00000000ff000000
    cr: 0x44822218 xer: 0x0000000020000000 lr: 0x0000000047ccb4f0 ctr: 0x000000000000005a
    r0: 0x0000000000000b40 r1: 0x00000000bfffa250 r2: 0x0000000008804000 r3: 0x00000000bfffa390
    r4: 0x0000000000000b40 r5: 0x00000000000001e0 r6: 0x0000000000000b40 r7: 0x0000000073a05b80
    r8: 0x0000000047cee6e8 r9: 0x0000000047cee710 r10: 0x0000000000005000 r11: 0x0000000000000000
    r12: 0x0000000073a05b90 r13: 0x0000000000000005 r14: 0x00000000bfffb350 r15: 0x0000000035fdf69c
    r16: 0x0000000000000000 r17: 0x000000003547b674 r18: 0x0000000000000000 r19: 0x00000000bfffb360
    r20: 0x00000000bfffbdb0 r21: 0x0000000000000002 r22: 0x0000000000000000 r23: 0x0000000001935b10
    r24: 0x0000000000000010 r25: 0x0000000000005010 r26: 0x0000000000005020 r27: 0x0000000043300000
    r28: 0x00000000000000b4 r29: 0x0000000000005030 r30: 0xfffffffffffff4c0 r31: 0x0000000000000000

    Rather than export the entire two hours, try exporting into segments. This has worked for me in what sounds like the same situation.
    For example:
    1. In your Timeline window mark an In at the beginning and an Out one frame before the tenth minute (if you're using drop frame time code at a 30 fps base, this would be 1:09:59;29).
    2. Chose File > Export > QuickTime Movie; Current Settings, Make movie Self-Contained.
    If this works, continue to the next step.
    3. In your Timeline window, mark an In at the first frame of the tenth minute and an Out at the frame before the twentieth minute.
    4. Chose File > Export > QuickTime Movie; Current Settings, Make movie Self-Contained.
    If this works, repeat in ten minute segments until you have enough segments to complete the duration of your Timeline.
    You might be able to export in fifteen or twenty minute segments rather than every ten minutes. Or, you might have to try five minute segments.
    As you export, name the files such that the order is obvious (like "segment 01", "segment 02", etc.).
    Once you have each segment, turn them into either a referencing movie or a self-contained movie (recommended in this case) which can then serve as your edited master. I'd import them into a new project file to do this.
    This should work if it's just something going on within FCP. However, there is always the chance that it's a source file that isn't getting in the way with editing but is getting in the way with exporting. With the approach outlined above, you'll be able to isolate where it is in your Timeline if that's the case.
    Another thing worth mentioning is that I dealt with this same issue from FCP 4.5, 5 and 6 for a documentary project (www.thehoopinglife.com, if you have time to check it out). Exporting a 90 minute cut always had to be done in segments until upgrading to version FCP 7.
    "Current Settings" is the way to go. DV-NTSC will hold up well enough.
    Plan B: if your Sequence will play from start to finish in the Timeline (and that's a big "IF"), you could record to a DV deck or camcorder and then recapture that.
    -Warren

  • ISight in FCP-YES

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    it helped me tons,
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  • Final Cut is Crashing--Will not Open

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    Identifier: com.apple.FinalCutPro
    Version: 6.0.6 (6.0.6)
    Build Info: FCPApp-905291121~12
    Code Type: X86 (Native)
    Parent Process: launchd [252]
    Date/Time: 2010-03-24 15:07:47.142 -1000
    OS Version: Mac OS X 10.6.2 (10C540)
    Report Version: 6
    Interval Since Last Report: 276075 sec
    Crashes Since Last Report: 26
    Per-App Interval Since Last Report: 16682 sec
    Per-App Crashes Since Last Report: 14
    Anonymous UUID: 57EB6C25-3A43-4EA5-A100-3ED2EB88E9DC
    Exception Type: EXCBADACCESS (SIGSEGV)
    Exception Codes: KERNINVALIDADDRESS at 0x00000000c58ade6e
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    0 ...lium.HDominantMotionTracker 0x3ba96fd2 0x3ba93000 + 16338
    1 com.apple.Helium 0x03663a51 HFCreateInstance + 457
    2 com.apple.SmoothCamFxPlug 0x036347bf getFrameProc(unsigned int, void*, char*, unsigned int) + 2283
    3 ...uartzComposer.FxPlugWrapper 0x036e9c12 0x36e7000 + 11282
    4 com.apple.QuartzComposer 0x986cfa44 +[GFNode(Private) newWithIdentifier:] + 105
    5 com.apple.ProFX 0x00e451a6 -[PFXNodeManager nodeInstanceWithName:] + 74
    6 com.apple.FinalCutPro 0x004f265c MakeEffectsDictForPatch(NSString*, KGFileRec*, long) + 234
    7 com.apple.FinalCutPro 0x004f36f3 AddQCPatchAsEffect(NSString*, long) + 41
    8 com.apple.FinalCutPro 0x004f3850 AddQCPatches() + 266
    9 com.apple.FinalCutPro 0x004f39a8 RegisterQCEffects + 60
    10 com.apple.FinalCutPro 0x001bbbb5 KGPlaybackLibAction + 2817
    11 com.apple.FinalCutPro 0x0023398c CallLibs(KGLibActionCode, unsigned char) + 346
    12 com.apple.FinalCutPro 0x00233b27 KGFinishLibraries + 115
    13 com.apple.FinalCutPro 0x00233c58 KGInit() + 164
    14 com.apple.FinalCutPro 0x003ff6bf OpenApplication(AEDesc const*, AEDesc*, long) + 75
    15 com.apple.AE 0x96ee7f3a aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
    16 com.apple.AE 0x96ee7e39 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
    17 com.apple.AE 0x96ee7d46 aeProcessAppleEvent + 197
    18 com.apple.HIToolbox 0x91ba42a1 AEProcessAppleEvent + 50
    19 com.apple.HIToolbox 0x91d24ddc AEProcessEvent + 160
    20 com.apple.HIToolbox 0x91c365b6 HIStdAppHandler::HandleEvent(OpaqueEventHandlerCallRef*, TCarbonEvent&) + 206
    21 com.apple.HIToolbox 0x91c376a4 TEventHandler::EventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 64
    22 com.apple.HIToolbox 0x91b6fe29 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
    23 com.apple.HIToolbox 0x91b6f0f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    24 com.apple.HIToolbox 0x91b6ef4f SendEventToEventTargetWithOptions + 58
    25 com.apple.HIToolbox 0x91ba3b2c ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 3006
    26 com.apple.HIToolbox 0x91b7027a DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672
    27 com.apple.HIToolbox 0x91b6f0f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    28 com.apple.HIToolbox 0x91b91981 SendEventToEventTarget + 52
    29 com.apple.HIToolbox 0x91d1a81b ToolboxEventDispatcher + 86
    30 com.apple.HIToolbox 0x91d1a953 RunApplicationEventLoop + 243
    31 com.apple.FinalCutPro 0x0014cece KGMainEvent(void*) + 46
    32 com.apple.FinalCutPro 0x002aae53 main + 59
    33 com.apple.FinalCutPro 0x00003122 _start + 216
    34 com.apple.FinalCutPro 0x00003049 start + 41
    Thread 1: Dispatch queue: com.apple.libdispatch-manager
    0 libSystem.B.dylib 0x98c830ea kevent + 10
    1 libSystem.B.dylib 0x98c83804 dispatch_mgrinvoke + 215
    2 libSystem.B.dylib 0x98c82cc3 dispatch_queueinvoke + 163
    3 libSystem.B.dylib 0x98c82a68 dispatch_workerthread2 + 234
    4 libSystem.B.dylib 0x98c824f1 pthreadwqthread + 390
    5 libSystem.B.dylib 0x98c82336 start_wqthread + 30
    Thread 2:
    0 libSystem.B.dylib 0x98c7b856 select$DARWIN_EXTSN + 10
    1 com.apple.CoreFoundation 0x93d2dddd __CFSocketManager + 1085
    2 libSystem.B.dylib 0x98c89fbd pthreadstart + 345
    3 libSystem.B.dylib 0x98c89e42 thread_start + 34
    Thread 3:
    0 libSystem.B.dylib 0x98c5c922 semaphorewait_signaltrap + 10
    1 libSystem.B.dylib 0x98c8a45c pthread_condwait + 1089
    2 libSystem.B.dylib 0x98cd3503 pthreadcondwait + 48
    3 com.apple.FinalCutPro 0x004292ad Synchronizable::Wait() + 47
    4 com.apple.FinalCutPro 0x004152e8 DisplayQueue::Run() + 702
    5 com.apple.FinalCutPro 0x00453544 Thread::RunHelper(void*) + 20
    6 libSystem.B.dylib 0x98c89fbd pthreadstart + 345
    7 libSystem.B.dylib 0x98c89e42 thread_start + 34
    Thread 4:
    0 libSystem.B.dylib 0x98c5c922 semaphorewait_signaltrap + 10
    1 libSystem.B.dylib 0x98c8a45c pthread_condwait + 1089
    2 libSystem.B.dylib 0x98cd3503 pthreadcondwait + 48
    3 com.apple.FinalCutPro 0x004292ad Synchronizable::Wait() + 47
    4 com.apple.FinalCutPro 0x004cc3e3 WorkUnitPerformer::Run() + 55
    5 com.apple.FinalCutPro 0x00453544 Thread::RunHelper(void*) + 20
    6 libSystem.B.dylib 0x98c89fbd pthreadstart + 345
    7 libSystem.B.dylib 0x98c89e42 thread_start + 34
    Thread 5:
    0 libSystem.B.dylib 0x98c82182 _workqkernreturn + 10
    1 libSystem.B.dylib 0x98c82718 pthreadwqthread + 941
    2 libSystem.B.dylib 0x98c82336 start_wqthread + 30
    Thread 6:
    0 libSystem.B.dylib 0x98c5c8da machmsgtrap + 10
    1 libSystem.B.dylib 0x98c5d047 mach_msg + 68
    2 com.apple.CoreFoundation 0x93cee77f __CFRunLoopRun + 2079
    3 com.apple.CoreFoundation 0x93ced864 CFRunLoopRunSpecific + 452
    4 com.apple.CoreFoundation 0x93cf37a4 CFRunLoopRun + 84
    5 com.apple.DVCPROHDMuxer 0x0ff4398f AVS::DestroyAVCDeviceController(AVS::AVCDeviceController*) + 317
    6 libSystem.B.dylib 0x98c89fbd pthreadstart + 345
    7 libSystem.B.dylib 0x98c89e42 thread_start + 34
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x03663896 ebx: 0x3ba96b7b ecx: 0x01071730 edx: 0x00000001
    edi: 0x3c8ace70 esi: 0x0000008e ebp: 0xbfffe488 esp: 0xbfffe470
    ss: 0x0000001f efl: 0x00010286 eip: 0x3ba96fd2 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0xc58ade6e
    Model: MacBookPro3,1, BootROM MBP31.0070.B07, 2 processors, Intel Core 2 Duo, 2.4 GHz, 4 GB, SMC 1.16f11
    Graphics: NVIDIA GeForce 8600M GT, GeForce 8600M GT, PCIe, 256 MB
    Memory Module: global_name
    AirPort: spairportwireless_card_type_airportextreme (0x168C, 0x87), Atheros 5416: 2.0.19.8
    Bluetooth: Version 2.2.4f3, 2 service, 1 devices, 1 incoming serial ports
    Network Service: Built-in Ethernet, Ethernet, en0
    Network Service: AirPort, AirPort, en1
    PCI Card: sppciexpresscardname, sppci_othermassstorage, PCI Slot 3
    PCI Card: pci168c,24, sppci_othernetwork, PCI Slot 5
    Serial ATA Device: WDC WD3200BEKT-00F3T0, 298.09 GB
    Parallel ATA Device: MATSHITADVD-R UJ-857E
    SCSI Device: SCSI Target Device @ 0
    SCSI Device: SCSI Target Device @ 1
    USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0xfd400000
    USB Device: Hub, 0x05ac (Apple Inc.), 0x911f, 0xfd100000
    USB Device: EDIROL UA-25, 0x0582 (Roland Corporation), 0x0074, 0xfd110000
    USB Device: Macally iKey, 0x2222, 0x0200, 0xfd120000
    USB Device: USB RECEIVER, 0x046d (Logitech Inc.), 0xc50e, 0xfd123000
    USB Device: Macally iKey, 0x2222, 0x0003, 0xfd121000
    USB Device: Apple Cinema HD Display, 0x05ac (Apple Inc.), 0x921e, 0xfd130000
    USB Device: USB2.0 Hub, 0x05e3 (Genesys Logic, Inc.), 0x0608, 0xfa200000
    USB Device: USB2.0 Hub, 0x05e3 (Genesys Logic, Inc.), 0x0608, 0xfa230000
    USB Device: USB2.0 MFP(Hi-Speed), 0x04b8 (Seiko Epson Corp.), 0x0838, 0xfa231000
    USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x021a, 0x5d200000
    USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x5d100000
    USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8205, 0x1a100000
    FireWire Device: iSight, Apple Computer, Inc., Up to 200 Mb/sec
    FireWire Device: unknown_device, Unknown

    Shane,
    Thanks!! I am aware of that software, after today. I will look into it. Is it through the FCS Maintenance Pack that I will have the ability to disable the offending plugin?
    That is a bummer that it is that plugin as I wind up using that a lot for footage that is submitted by certain "monkeys" to the projects I work on. I actually call it the "Monkey Cam" filter.
    In any case, I appreciate your help here. I removed the plugin from its folder and tries to open FCP and ...it crashed again. So it might be another plugin?
    There was a lot more to the crash results, as I have a lot of plugins, but the board would not let me post such a long post. Would you be open to me adding this and running that too? I am not sure I want to drop the $130 or so on FCS Maintenance, and am kind of tossing around upgrading to FCS3 instead - in hopes that will fix the issue?
    Let me know and I will post the remaining code. Mahalo.

  • How do I create or export a logo in Illustrator CS5 with an alpha channel to use in Final Cut Pro 6?

    To anyone who can help:
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    Shaun MacLellan

    I have to insert AI images into Final Cut Pro and Motion quite frequently.
    The most effective way I've found to get an AI image into Final Cut is to:
    1. Select/copy all the objects in the AI doc.
    2. Create a new file with a transparent background in Photoshop and paste.
    3. Merge the layers and make sure the mode is RGB.
    4. Save out as a .PNG or .PSD.
    5. Drag the result into Final Cut (or Motion).
    6. Resize and position the result to taste.
    Attempting to export directly from AI to .PSD or .PNG is a wasted effort  and the results may not even be recognized by Final Cut.
    Yes, it requires Photoshop and it is a few extra steps...but it works like a charm.
    Additionally, when creating a new file in Photoshop, you may want to initially set its size to match the aspect ratio of your video. For example, if you're making an HD video, you might set the size to 1280x720 and position the AI elements where they are supposed to be in frame. You can set the AI elements in accurately by cutting and pasting a frame from your video into Photoshop and positioning the AI elements in place on another layer above the video layer. Delete the video layer before saving out as a .PNG or .PSD and it will appear in Final Cut exactly where it should be.

  • Editing on final cut x

    am i able to take a clrp from a project library and use it in another project i have (i wanted to use a multi cam clip i edited on another project)

    Yes, just drag-and-drop.  Part two of my article explains Editing Between Libraries a bit.
    http://www.macprovideo.com/hub/final-cut/fcp-x-101-upgrade-guide-to-libraries-pa rt-2
    But your clips are stored in an Event, not inside of the Project.  A Project is only a timeline you edit in.  The Event holds all of your media.
    So, go to a new proejct, and select that Multiclip from it's Event, and drop it into the new Project.
    Warning, if you want two different versions of your Multicam, then right-click your Project in the Libraries pane, and select, Create Project Snapshot.
    Or you'll have to duplicate your Mutlicam in the Event, then drop it into a new project.
    Otherwise when you change one instance of the Multicam, the other can get changed, also.

  • Scene Detection in Final Cut Pro

    It would be really awesome if Apple could develop some sort of scene detection software for Final Cut Pro and Color. A lot of color correction work that we do in the DaVinci comes from edited programs off of tape. It would be nice to speed up the notching process to open up Color to people not using Final Cut Pro.

    yes that would be lovely, but it would require realtime playback to make it worthwhile. No, COLOR isn't a daVinci in that department. And besides, daVinci never detected dissolves or other subtle scene changes --and could generate spurious event boundaries with fast-moving objects or wildly varying contrast.
    I agree that it would be great especially since correcting a "baked" show is really a serious compromise to begin with. In this scenario, you're always going to be faced with keyframing transitions, the colour non-linearities associated with that, and likely a drop/non-drop issue if you use "Import as Cut List". See the release notes. Otherwise, hand-cut french fries-- and ALWAYS a better idea to do that in FCP before sending to COLOR. Trust me.
    Nope, bringing in the layered sequence from FCP, even if it has been translated via AutoDuck from some other edit package, is the method of choice.
    JPO

  • Audio upsampling in Quicktime Pro: Best export settings for Final Cut?

    I'm using Quicktime Pro to convert audio from 32 kHz to 48 kHz, for use in FCE/FCP. Quicktime gives me several options for export settings. I want to make the conversion lossless, without increasing the size of the audio file too much.
    These are the settings I'm using so far:
    Format: Linear PCM
    Channels: Stereo (L R)
    Rate: 48 kHz
    Sample Rate Converter Settings: Quality: Best
    Linear PCM Settings: Sample size: 16 bits
    Are these settings the best choices? Does anyone have experience doing this kind of upsampling?
    Here are the other options in Quicktime:
    Format: Linear PCM, A-Law 2:1, IMA 4:1, MACE 3:1, MACE 6:1, QDesign Music 2, Qualcomm PureVoice, and mu-Law 2:1
    Channels: 2 Discrete Channels, Mono, Stereo (L R)
    Rate: there are other choices, but I know 48 kHz is what I want
    Advanced Settings:
    Sample Rate Converter Settings: Faster, Fast, Normal, Better, Best
    Linear PCM Settings (when Linear PCM is the format): 8 bit, 16 bit, 24 bit, 32 bit (floating point checked), 32 bit (floating point unchecked).
    The file size grows quickly as you increase the Linear PCM bit settings.

    You can't create something that is not in the file.
    Moving from 32kHz to 48 will only make the file size
    larger and can't improve the audio.
    Doesn't FCP or FCE import your file at 32. Or does it
    change it to 48 after import?
    I am aware that increasing the audio from 32 kHz to 48 kHz will not improve the quality of the audio. And yes, Final Cut Pro and Express will both capture and allow you to work witih 32 kHz audio.
    I have several hours of video shot with 32 kHz audio settings that I'd prefer to have stored on disk with 48 kHz audio, because (a) some applications like iMovie have demonstrated problems with 32 kHz audio in the past, and (b) the majority of my video is shot with 48 kHz audio, so my 32 kHz video will eventually end up in a 48 kHz project, leaving the upsampling to Final Cut. Yes, I do eventually plan to burn my projects to DVD as well, but this isn't an immediate concern.
    The problem with doing the conversion in Final Cut is this: Some of the people knowledgeable about Final Cut Pro and Express recommend doing the upsampling using Quicktime or another application, instead of using Final Cut, because Final Cut may not do as good a job as Quicktime. So my intention is to upsample the audio now in preparation for later projects. I don't completely understand why Final Cut wouldn't do as good of a job at upsampling, but a couple of experienced users in the FCP and FCE forums have independently corroborrated this.
    Thanks to everyone for their helpful posts and responsiveness.
    PowerMac G5 Quad 2.5 GHz 3GB RAM   Mac OS X (10.4.5)   NVIDIA GeForce 7800GT
    Message was edited by: Anthony M Kassir MD

  • IPhoto Slideshow Export Settings for FCP 7

    I made a slideshow using iPhoto '11 that I need to import into Final Cut Pro 7.0.3 so that it can be merged into a longer sequence with a few other things that will eventually be burned onto a DVD using Studio Pro and then set to play in a continuous loop.
    My question is, what settings should I use exporting out of iPhoto? The photos were all taken with a Canon 5D. The sequence that I'll be importing the slideshow into will also have a sequence in it that was shot using the Sony HXR-NX5U. So, the native settings for that clip will be 1920x1080, square pixels, 23,98 fps, Apple ProRes 422 codec. I exported my iPhoto slideshow to match the settings as best as possible - 1920x1080 HD 16:9 was the closest option. I think the one difference is that the slideshow plays at 30 fps while the sequence matches the main video at 23.98 fps.
    My issue is that the slideshow plays fine in iPhoto and even as a stand-alone movie loaded in QuickTime, but once I import it into Final Cut, I get motion artifacts. Even if I bring the slideshow into its own sequence, with the sequence settings matching those of the slideshow, the artifacts are still there. I can get rid of them using the Flicker Filter, but is there a way to resolve this issue during the iPhoto export? Should I be Deinterlacing the source video, leaving it as a progressive movie or selecting interlaced scaling? If it needs interlaced scaling, should I select upper or lower?
    Or, are there better settings to get this slideshow to play better in Final Cut?

    Yes. What we're setting up a booth at an upcoming event and have some promo videos we made, as well as the slideshows. The purpose of bringing them all into FCP was so I could put them all together in the timeline and export them as one big movie, which I'd them bring into DVD Studio Pro and set it to loop over and over.
    Unless, of course, I could keep all the movies separate and create a "Play" button that plays movie #1, but modify the end jump to go to movie #2. Modify the end jump of movie #2 to go to movie #3, the end jump of movie #3 go to #4 and have the end jump of #4 go back to #1.
    Would that work? If so, I can just put everything into Compressor.

  • What is Final Cut Movie anyways?

    Hello guys,
    lately, I am having problems with my videos exported as Final Cut Movie.
    They work fine on my own machine, but they don't play on my friend's computers, even on brand new iMac with QuickTime 7 installed.
    QT refuses to open the file. File's icon on their desktop does not show QT logo, but when I right click for file info, it says: File type - Quick Time Movie
    So I am wondering, what is Final Cut Movie anyways? Is it true QT file, compatible with QT players worldwide? Or is it just kind of intermediate format, only meant to be converted into some more compatible format?
    Thank you so much.

    I have created this file by exporting it from Final Cut timeline using: Export as Quick Time Movie. So the file was created by Final Cut.
    Yes, it was created by FCP so it will have an FCP icon. But you can change the default opening application to QuickTime Player in the Finder's 'Get Info' window.
    But even then, as David S. has stated, that says nothing about the codec used to make the file.
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    If you made a reference movie by the same method, it will also be the same codec, but won't play on any other system without the original media and render files.
    In any event, exporting a QuickTime Movie by the above method will create an identical copy of what you have in the Sequence. But it won't play on any other system without the proper codec installed on that system.
    Is it true QT file, compatible with QT players worldwide?
    This is a misunderstanding of what a QuickTime file actually is. The ubiquitous QuickTime Movie (.mov) is merely a container and the audio and video streams contained within could have been made from any number of codecs. The same is true on the Windows side of things with the .AVI file type. Unless the codec used to create the file is installed on the viewing system, the file will not play.
    -DH

  • Switch to FCP X or continue w/ 7 or can I install BOTH?

    Having given up on Apple releasing a new MacPro, I am about to buy a top of the line IMac (27", i7, best graphics card, 32 gigs ram) for home.   I have been teaching final cut pro 5,6,7 Final Cut Xpress HD as well as Premiere since 2002. 
      From what I am reading, many are using Final Cut Pro X now w/o "issues".  Here are my questions: (1) Should I finally get FCP X for use with 2.5k & 5K GoPro, Sony AVCHD2, and RAW? Is it finally a PRO app? ( I also wish to be able to work with audio in other apps.)  (2) Can I install BOTH FCP X & FCP 7 on the same partition? (3) Should I just bite the bullet and buy Avid? (which I am comfortable with)   The BIG issue that I am head shy about is cross platform worflows with sound & after effects/smoke that are often over one hour in length with multiple timelines, multiple cameras/effects & motion graphics.
      If Tom Wolsky is still around, I have enjoyed using your texts teaching at University and Art College... I have always found your answers to be concise and intelligible, however, obviously, I respectfully ask for anyone's help with this decision.
    ThankIng -- Babylon Slim

    1. FCP X has always been a pro-app and is the future here and now. To see whether it is suitable for your requirements download the free 30 day trial
    http://www.apple.com/finalcutpro/trial/
    2. Yes you can have FCP 7, FCP X and FCE 4 all on the same partition but only one can be open at once, of course.
    3. Only you can answer that, after testing FCP X.
    Tom Wolsky is alive and kicking and you will find him leading the Final Cut Pro X forum next door.

  • The cliche HDV problem on FCP 5.1.4 with sony HC7

    having the pain in the butt problem i have been seeing everyone run into lately. MacBook Pro runnin FCP 5.1.4 & the Sony HDR-HC7 & i cannot get a Sequence, Capture & Device Control preset that wil consistantly work. The HDV-1080i50 Easy Setup Preset and a few little adjustmentsto the Preset worked for me till i upgraded from 5.1.2 After just getting the camera & the MacBook and having it worka amazingly & now i can't get nothing sure is depressing, i have tried man different ideas i have read over a handful of forums; but still no solution. Thanks.

    I am currently running the same exact setup. The key was to make sure the camera was in play/edit, "iLink" showing HDV or DV appropriately, Firewire drive connected (scratch disk), and then starting the computer and finally booting FCP. I couldn't get it to consistently recognize the camera (device control) without this process. It works for me every time.
    Thanks!
    TG
    MacBook   Mac OS X (10.4.8)  

  • Massive memory usage when using latest version of final cut, 10 minutes after restart.

    Hey I am really struggling with using Final Cut Pro X and I suspect there is some software issue.
    I am editing a one minute video clip, the video files are 1080 h264. I restart my computer and only open final cut. After 10 minutes of editing I cant barely navigate my computer anymore as it is going so slow, until eventually I have to force reboot my computer. I can scarcly export anything out of final cut, when I do my computer feels like its about to die and if it exports I seem to get broken frames and/or missing media.
    I reinstalled my mac only about 2 months ago.
    System specs.
    Mac book pro.
    13-inch, Late 2011
    Processor  2.4 GHz Intel Core i5
    Memory  4 GB 1333 MHz DDR3
    Graphics  Intel HD Graphics 3000 384 MB
    On my previous mac book pro (early 2010, 4 gm ram), running snow leopard and previous versions of final cut I was able to edit 3, 1 hour documentaries with very little problem, but now I cant even manage a one minute clip.
    Not sure what to do. Here is a screen shot of my memory usage. Im getting massive swap memory and lots of inactive memory. It seems very strange. Especially after only 10 minutes running only final cut.

    FCP is only using 409 MBs of memory out of your 4 GBs. But whatever else you have open is using up virtually all the physical RAM you have. This is forcing the memory manager to page memory out to the disk-based VM file. That's a major reason for major slowdowns.
    You have 4 GBs of RAM. How many applications are you running concurrently? If you look at Page outs: you will note the positive number in parentheses. That means your computer is hitting the hard drive a lot because the memory demands are too high. If possible cut down on how many concurrent applications you run or put more RAM into the computer, if that's possible.
    About OS X Memory Management and Usage
    Using Activity Monitor to read System Memory & determine how much RAM is used
    Memory Management in Mac OS X
    Performance Guidelines- Memory Management in Mac OS X
    A detailed look at memory usage in OS X
    Understanding top output in the Terminal
    The amount of available RAM for applications is the sum of Free RAM and Inactive RAM. This will change as applications are opened and closed or change from active to inactive status. The Swap figure represents an estimate of the total amount of swap space required for VM if used, but does not necessarily indicate the actual size of the existing swap file. If you are really in need of more RAM that would be indicated by how frequently the system uses VM. If you open the Terminal and run the top command at the prompt you will find information reported on Pageins () and Pageouts (). Pageouts () is the important figure. If the value in the parentheses is 0 (zero) then OS X is not making instantaneous use of VM which means you have adequate physical RAM for the system with the applications you have loaded. If the figure in parentheses is running positive and your hard drive is constantly being used (thrashing) then you need more physical RAM.
    Adding RAM only makes it possible to run more programs concurrently.  It doesn't speed up the computer nor make games run faster.  What it can do is prevent the system from having to use disk-based VM when it runs out of RAM because you are trying to run too many applications concurrently or using applications that are extremely RAM dependent.  It will improve the performance of applications that run mostly in RAM or when loading programs.

  • Imovie/Final Cut project compatibility

    Can you open Imovie digitized movie clips/bin in Final Cut Pro.
    I hope so because, I've digitized a ton of media into Imovie, which I'm going to end up editing on Final Cut Suite.

    Yes, you just need to find the iMovie QT files and bring them into FC. Don't delete the files! Importing them into FC just gives FC a reference to the original media. And, one big advantage to FC is the ability to log & capture footage. Very beneficial in terms of capturing only what you want (which saves HD space) and in terms of editing since you have already previewed the clips you have captured.
    Mike

  • Imovie and final cut

    hi
    i have i movie hd, and final cut express2. i have not been able to find a way to capture in final cut, but is it possible to capture in imovie, compress it to a quicktime file through "share" in the file menu, then edit it in final cut?

    Yes, it is.
    But you must be careful about some points:
    - this approach has 2 disadvantages: 1st you lose the timecodes (FCE does record them, iMovie does not); 2nd you have to render audio in FCE, because FCE file format is different from iMovie exported files.
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    - from iMovie you must export to QuickTime Full Quality, and NOT compress the movie, to avoid quality losses.
    I suggest you to read this thread about: Capturing in iMovie vs FCE
    Then: why are not able to capture in FCE: missing instructions, or errors of some kind ? This is the best way to go, if you can make it work.
    Piero

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