Flash Catalyst to Flash Builder Help
I am recreating a photo album in Flash Catalyst CS5 so that you can click and enlarge pictures on each page. I have buttons on each page to navigate from page to page. I used flash catalyst becasue it seemd simple enough to do this. I am a photogapher and not really up to CODE on actionscript. This will not be on a website, it is intended to run on a local machine in a flash viewer. The problem is that Flash catalyst does not appear to have the ability to create a button that loads a new swf file. Each page I create in Catalyst is its own swif file. So I have a button on each page that the user will click to go to the next page of the album (a new swf file). I have the pages created and working awesome EXCEPT for the button to navigate to another page or load a new swf filis not working. I opened up the project in Flash Builder CS5 to try and ad some code that I found online at various flash help sites but nothing is working. I am in need of some help with this. The album consists of about 50 pages (50 swf files) Any ideas are much appreciated !
Thanks !
Tom
Tom-
My first piece of advice would be to actually do this using HTML/CSS/JS (jQuery). There are some incredible plugins for jQuery that will give you some great results. With that said....
Have you looked at http://chrisgriffith.wordpress.com/2010/12/20/creating-lightbox-galleries-with-flash-catal yst/ ? It might be easier that what you are trying to do. However, with 50 images you are going to run into the 20 state limit. Meaning you are going to have to nest assets. Without seeing the design, it is hard to advice how you should cluster your images.
Chris
Similar Messages
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Flash, Flash Catalyst or Flash Builder ? ? ?
Hello all...
We would like to start creating RIA using Flash, focusing more-so on the side of enterprise level web applications rather than simple Flash animations. I need to start getting my design/development group here up to speed on Flash, but cannot make heads or tails of the software to focus on from Adobe. Can someone help in this guidance?
Flash Professional CS5, Flash Catalyst CS5 or Flash Builder 4? Please help me weigh the differences.
Anyone?
Regards,
Froogkglad,
Thanks so much for your time and response.
So, you're saying that the Flash Professional environment offers what Catalyst and Builder offer, and more? Basically, the Flash Professional IDE is the standard and the other IDEs are variations of the standard?
Again, thanks for your time and effort.
Froog -
Flash Catalyst to Flash CS4/5
It seems that once you your project in FC you have to then pass it to FB in order to compile it to make it an aplication or a runtime file.
My question is can that be done directly from FC?
Or is it possible to open the FC or exported FB file in Flash CS4/CS5 and then compile to a swf /Air or iphone app?
Because if not then someone would have to own FC, and FB in order to create projects!
Just looking at what applications would have to be purchased!
Thanks in advance...
P.M.
HiprofileHi Paul,
I think what you're looking for is "File > Publish to SWF".
There's also a checkbox in there to publish an AIR application.
Good luck,
-Adam -
FAQ: How do I build a simple email form in Flash Catalyst?
You can transfer projects into Flash Builder to add functionality like this. Be aware that with Flash Catalyst CS5 and Flash Builder 4, this is a one-way trip. Here is a tutorial by Tanya Heins that explains how:
Creating a simple form with Flash Catalyst and Flash Builder
See original discussion thread.The best MP3 player I ever found for flash uses xspf
playlists and xml - really cool and easy to use/implement. Check it
at
http://musicplayer.sourceforge.net/
This player will go through a playlist you determine, or can jump
from track to track. It takes a little bit of testing to set up,
but is much simpler than writing your own player - and it's free. -
FAQ: How can I make my Flash Catalyst application scale/use a liquid layout?
Flash Catalyst CS5 currently only supports applications with fixed dimensions. Custom components you create in Catalyst have absolute sizing.
If you want to experiment with creating resizable applications (liquid layouts) and components in a preview of the next version of Flash Catalyst, codenamed "Panini", you can find more information here:
Introducing Adobe Flash Catalyst "Panini"
Download Adobe Flash Catalyst "Panini"
Adobe Flash Catalyst "Panini" help
Keep in mind that Flash Catalyst "Panini" preview is meant for exploration and testing, not real production. If you are doing real production work, here are some options that work with Flash Catalyst CS5 and Flash Builder:
Liquid Layouts
If you are building an application that requires relative constraints, you can take the FXP file from Flash Catalyst into Flash Builder, and apply constraints there so that your components resize according to your application dimensions.
For more info, see this Help topic:
Using constraint-based layouts in Flash Builder
SWF Scaling
If you want your swf to scale, without relative constraints, there's a simple way to make that work in Builder as well. Simply save out your FXP file from Flash Catalyst and import it into Flash Builder. Open up the "Main.mxml" file. Remove the width and height attributes on the Application tag, and add the attribute:
preinitialize="systemManager.stage.scaleMode='showAll'
The entire Application tag should look something like:
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:d="http://ns.adobe.com/fxg/2008/dt"
xmlns:fc="http://ns.adobe.com/flashcatalyst/2009"
xmlns:ATE="http://ns.adobe.com/ate/2009"
xmlns:ai="http://ns.adobe.com/ai/2009"
xmlns:flm="http://ns.adobe.com/flame/2008"
xmlns:lib="assets.graphics.*"
xmlns:components="components.*"
backgroundColor="#FFFFFF"
preloaderChromeColor="#FFFFFF"
preinitialize="systemManager.stage.scaleMode='showAll'"
>
There are a couple other scale modes you may want to try, such as "exactFit", which are outlined at the below link:
Flash Stage Scale Modes
Finally, you will have to adjust the object embed code in your html page to set the size of your swf.
Original discussion hereyou can`t. allow your application internet access without the network admin defining an exception for it specifically.
If you have admin rights use the router`s/proxy`y configuration software to allow an exception. -
Importing a flash Catalyst .swf file in Flash CS5 ?
Hi,
I found Flash Catalyst by luck while browsing the Adobe website and downloading the Flash CS5 trial...
One simple question....
Can I import a .swf file created in Flash Catalyst into a Flash CS5 .fla as an element ?
I created a scrolling text attached to a custom made scrolling bar in Flash Catalyst, and I would now like to use it in my Flash CS5 project...
Well, I will be waiting for your responses...
Thanks in advance for your help !
Gilbert GourUnfortunately you can't import an SWF from Flash Catalyst into Flash CS5. Flash Catalyst uses the Flex Framework for building the its SWF. Flash CS5 does not use the Flex Framework and doesn't know what to do with that kind of file. You can load an SWF from Flash CS5 into your Flash Catalyst project, though.
-
Could someone tell me the difference between these two application? Could I use either to create SWF flipbooks?
You can think of Flash Catalyst as a front-end for Flash Builder; it lets you lay out a project in Photoshop or Illustrator, import it into Flash Builder, and by assigning button and contents to states, make a Flex project. Flex is alternative, component-based way of creating SWF files, based on XML and ActionScript. You use Flash Builder (called Flex Builder before CS4) to manipulate the XML file that controls your project. Like Dreamweaver, it has a design view and a code view.
Flash is the traditional authoring tool for SWF files. It is timeline based, and traditionally you build your project in a design window. However, you can also use ActionScript with Flash, and it has faciliites for editing ActionScript files. Thus you can lay out your project graphically, but still have ActionScript code interact with the design elements.
They are sort of two different ways of doing the same thing, and it sort of depends on your perspective. If you like designing your whole project in Illustrator or Photoshop first, and then adding animation, Flash Catalyst and Flash Builder is probably the easiest way to go. If you like building your project in Flash, and pulling in elements made previously in Photoshop or Illustrator, Flash might be best, especially if you are used to working with animation timelines.
You could make flip books either way. With Flash Catalyst/Flash Builder, you would make your book with each page on a separate layer, with separate layers for "next" and "previous" buttons. Then you would import your PSD into Flash Catalyst, and assign each page layer to a different state. Then you would save this as an FXP file, and import it to Flash Builder to create your SWF file.
With Flash, you could bring import the same PSD, and assign each page layer to a different frame on the timeline, and use the buttons to move between frames.
But I would recommend that you do neither of these. I would recommend composing your flip book in InDesign, which has an SWF flipbook export option. Especially if your flipbook is designed like a book, with text and pictures (rather than just being a stack of images, for example), InDesign is set up for designing that sort of thing, much more so than the other products. Certainly you can do fancier animation sort of things with Flash or Flash Builder, but if you just need to flip between pages, InDesign is the way to go.
(And there's actually another option: you can design your book in InDesign and export it as an XFL file, which you can then import into Flash if you need to add fancier animations. )
Hope this helps,
Lynn Grant
Cross Design Group, LLC -
Testing the water on possible Flash Professional and Flash Builder integration
Hey,
I just wanted to throw this out here instead of the bug area to see if I'm off my rocker or I'm on to something.
Basically one of my major pains is that any application design I do, I do it in Flash Pro and I code in FB. Switching back and forth between apps just to press CTRL + ENTER seems like a) a waste of time and b) a waste of system resources.
So what I'm proposing is having FB integrate with FLA files.
When you create your product you have the option to specify a target FLA (or multiple with a build order) so that when you test your project it will actually build your FLAs in order (in the situation that the final SWF requires others) and you're off to the races.
You could also have the currently associated FLA files have a checkbox next to them which could temporally disable them for a build.
If you still need to make design tweaks later on, it's a mater of opening Flash and doing them, but it would be so slick to be able to have FB render the FLA for you in the same app (no more random CTRL+ENTER in FB anymore!)
As far as where it could go. I think it would work the best if it was just a new tab that could be added to the perspective. Would allow drag+drop of FLA files to it, drag+drop ordering and also have the checkboxes to disable any FLAs from the build.
So there we go, does that sound like a decent workflow?
Cheers!Hi guys,
Have you considered Testing the water on doing your design work in the new Flash Catalyst software http://labs.adobe.com/technologies/flashcatalyst/ for your skins instead of Flash CS4.
You would be able to export directly in the new FXG format and integrate it directly in your FB4 coding.
There is a tremendous productivity potential gain there.
I am planning to abandon eventually completely Flash CS4 for both design and coding and substitute it eventually by simultaneously working in FB4(coding) and Flash Catalyst(design) with input symbols directly linked to photoshop and illustrator related files.
For those of you who would like to wet their toes and initiate a quick dive, Lynda.com has already released, on june 11, an 1h40 min course on this subject. Here are the details.
Length: 1 hour
Online Training Library® exclusive!
Flash Catalyst Beta Preview
with: Mordy Golding
Flash Catalyst is a new Adobe application that is currently in beta and available for downloading atlabs.adobe.com, that allows designers to quickly create interactive Flash content and rich internet applications without having to write a single line of code. In Flash Catalyst Beta Preview, Mordy Golding demonstrates a workflow that emphasizes the intuitive nature of the tool, and shows how to achieve results in a short time. Meant to bridge the gap between designers and developers, Flash Catalyst allows the designer to work with familiar applications, such as Photoshop and Illustrator, while automatically generating the necessary code in the background for the developer. Exercise files accompany the course.
Topics include:
Creating interactive content from Photoshop and Illustrator design compositions
Turning ordinary graphics into functional components like buttons and sliders
Using smooth transitions and animation techniques
Moving content between Flash Catalyst and Flash Builder
Declarative Graphics
Flex 4 will make good use of FXG, the new graphics interchange format used with the CS4 graphics applications. Flex 4 and Flash Player 10 can together render FXG graphical elements. These include:
graphics and text primitives
fills, strokes, gradients, and bitmaps
support for filters, masks, alphas, and blend modes.
FXG graphical elements can be used in Flex 4 in a number of ways. FXG elements can be used within an MXML file or component and can also be saved as an .fxg file format. The CS4 tools will typically export an FXG using the FXG 2008 namespace. Because these files are designed to be shared between graphical applications, you’ll find that they have a stricter format to what’s used in Flex; the Flex compiler will only use the FXG-specific tags. Adobe’s new application, Flash Catalyst, will make it easy to create FXG graphics compatible with Flex 4, which you can then use to complete your application’s user interface and appearance.
New effects have been added to Flex 4 that can also be applied to FXG graphical elements. These new effects will work on both new and old components alike. Standalone effects must now be declared within fx:Declarationstags instead of the body of the application. Once again, Flash Catalyst has additional tools to help make using these effects easier.
Ref:http://www.sitepoint.com/article/whats-new-flex-4/ by Andrew Muller -
"This project is not Flash Catalyst compatible" property value error (Panini)
I created a project last night in Flash Catalyst Panini and spent several hours on it, saved it, closed it, and this morning when I tried to open it again, it gave me this error:
This project is not Flash Catalyst compatible. To fix compatibility problems, open the project in Flash Builder.
src/Main.mxml (141): Unexpected property value: . Expected: array.
Any idea how I can fix this or do a workaround of sorts? I'm pretty sure from reading other forums that "This project is not Flash Catalyst compatible" is related to a known bug, but I'd really like to not have to recreate my project from scratch... I'm a designer and am quite familiar with Photoshop and Illustrator but kinda new to Flash Catalyst and Flash Builder, although I know a very small bit of html and basic programming principles so that helps to a degree.
Here is the file: files.me.com/sdjourni/zv2mr8
Thanks for your help.Hi,
Looks like there were some issues with code related to filters.
But, I'm unable to reproduce the issue at my end on the latest build. Could you please let us know on which build of Flash Catalyst did you hit this issue?
Anywyays, I removed two lines of unwanted code and the project is working fine now. I attached the new fixed project to this post. Please download and use that.
We will investigate the actual issue once we get the Fc build number from you.
Regards
Srinivas Annam -
Flash Catalyst Beta will not launch
I've read through these posts and I've not found an answer.
MacBook Pro running 10.5.8
JSE 5.0
No previous version of Catalyst installed on this machine
The error message:
An error has occurred.
See the log file
/Users/_____/Library/Application Support/Adobe/Flash Catalyst/configuration/125632423.log.
This file doesn't exist on my computer!
Help Me!
I'm taking a catalyst wkshop on sunday!!!!!!!!!!!!!!!!!!!!!!Process: Adobe Flash Catalyst [1490]
Path: /Applications/Adobe Flash Catalyst/Adobe Flash Catalyst.app/Contents/MacOS/Adobe Flash Catalyst
Identifier: com.adobe.thermo
Version: 1.0.0.253292 (1.0.0.253292)
Code Type: X86 (Native)
Parent Process: launchd [66]
Date/Time: 2009-10-23 15:44:04.455 -0500
OS Version: Mac OS X 10.5.8 (9L31a)
Report Version: 6
Anonymous UUID: 0FADF112-5506-479D-8AC7-9000AAB48916
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread: 0
Application Specific Information:
Java information:
Version: Java HotSpot(TM) Client VM (1.5.0_16-133 mixed mode)
Virtual Machine version: Java HotSpot(TM) Client VM (1.5.0_16-133) for macosx-x86, built on Nov 19 2008 23:11:47 by root with gcc 4.0.1 (Apple Inc. build 5465)
Exception type: Bus Error (0xa) at pc=0x0045befb
Current thread (0x110015c0): JavaThread "main" [_thread_in_vm, id=-1606617312]
Stack: [0xbf800000,0xc0000000)
Java Threads: ( => current thread )
0x11008f40 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=8501760]
0x11008530 JavaThread "CompilerThread0" daemon [_thread_blocked, id=8498176]
0x11008150 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=8494592]
0x11007810 JavaThread "Finalizer" daemon [_thread_blocked, id=8491008]
0x11007430 JavaThread "Reference Handler" daemon [_thread_blocked, id=8484352]
=>0x110015c0 JavaThread "main" [_thread_in_vm, id=-1606617312]
Other Threads:
0x11006b80 VMThread [id=8425472]
0x11009b20 WatcherThread [id=8505344]
VM state:not at safepoint (normal execution)
VM Mutex/Monitor currently owned by a thread: None
Heap
def new generation total 36288K, used 28359K [0x15580000, 0x17ce0000, 0x17ce0000)
eden space 32256K, 77% used [0x15580000, 0x16ddd780, 0x17500000)
from space 4032K, 84% used [0x17500000, 0x17854618, 0x178f0000)
to space 4032K, 0% used [0x178f0000, 0x178f0000, 0x17ce0000)
tenured generation total 483968K, used 1368K [0x17ce0000, 0x35580000, 0x35580000)
the space 483968K, 0% used [0x17ce0000, 0x17e36218, 0x17e36400, 0x35580000)
compacting perm gen total 65536K, used 8332K [0x35580000, 0x39580000, 0x45580000)
the space 65536K, 12% used [0x35580000, 0x35da3300, 0x35da3400, 0x39580000)
No shared spaces configured.
Virtual Machine arguments:
JVM args: -Xdock:icon=../Resources/fc_app.icns -Xdock:name=Flash Catalyst -XstartOnFirstThread -Xms512m -Xmx512m -XX:MaxPermSize=256m -XX:PermSize=64m -Dorg.eclipse.swt.internal.carbon.smallFonts -Dorg.eclipse.swt.internal.carbon.noFocusRing
Java command: <unknown>
launcher type: generic
Thread 0 Crashed:
0 libjvm.dylib 0x0045befb 0x3b9000 + 667387
1 libjvm.dylib 0x005c8117 JNI_CreateJavaVM_Impl + 101959
2 libswt-carbon-3448.jnilib 0x4ecd6f3f callback + 792
3 ??? 0x4ed5f098 0 + 1322643608
4 com.apple.HIToolbox 0x9207513d DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1181
5 com.apple.HIToolbox 0x9207457b SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 405
6 com.apple.HIToolbox 0x920743e0 SendEventToEventTargetWithOptions + 58
7 com.apple.HIToolbox 0x92137157 DockCallback(unsigned long, unsigned int, void*, void*) + 1805
8 com.apple.CoreGraphics 0x936c33ba notifyDatagramHandler + 618
9 com.apple.CoreGraphics 0x9365dcf9 CGSDispatchDatagramsFromStream + 655
10 com.apple.CoreGraphics 0x9365d636 snarfEvents + 298
11 com.apple.CoreGraphics 0x93a6df57 CGSGetNextEventRecordInternal + 159
12 com.apple.CoreGraphics 0x9365d475 CGEventCreateNextEvent + 44
13 com.apple.HIToolbox 0x92076650 PullEventsFromWindowServerOnConnection(unsigned int, unsigned char) + 88
14 com.apple.CoreFoundation 0x94120ff5 __CFMachPortPerform + 117
15 com.apple.CoreFoundation 0x941456b8 CFRunLoopRunSpecific + 3896
16 com.apple.CoreFoundation 0x94145aa8 CFRunLoopRunInMode + 88
17 com.apple.HIToolbox 0x9209d2ac RunCurrentEventLoopInMode + 283
18 com.apple.HIToolbox 0x92150907 GetNextEventMatchingMask + 447
19 com.apple.HIToolbox 0x9215060e WNEInternal + 151
20 com.apple.HIToolbox 0x9215056d WaitNextEvent + 54
21 com.apple.HIToolbox 0x9214f2a9 ModalDialog + 883
22 com.apple.HIToolbox 0x921858a2 RunStandardAlert + 776
23 eclipse_1114.so 0x0001c357 displayMessage + 289
24 eclipse_1114.so 0x00015e3e run + 2261
25 com.adobe.thermo 0x00001e9e original_main + 884
26 com.adobe.thermo 0x00002770 main + 768
27 com.adobe.thermo 0x00001b0e _start + 216
28 com.adobe.thermo 0x00001a35 start + 41
Thread 1:
0 libSystem.B.dylib 0x932c9286 mach_msg_trap + 10
1 libSystem.B.dylib 0x932d0a7c mach_msg + 72
2 libSystem.B.dylib 0x9333e12f mach_msg_server + 491
3 libjvm.dylib 0x003c7b85 0x3b9000 + 60293
4 libjvm.dylib 0x003c7945 0x3b9000 + 59717
5 libjvm.dylib 0x0067d935 JVM_RaiseSignal + 441077
6 libSystem.B.dylib 0x93345200 _pthread_body + 27
Thread 2:
0 libSystem.B.dylib 0x932c9286 mach_msg_trap + 10
1 libSystem.B.dylib 0x932d0a7c mach_msg + 72
2 libjvm.dylib 0x004d11b3 0x3b9000 + 1147315
3 libjvm.dylib 0x004d104c 0x3b9000 + 1146956
4 libjvm.dylib 0x00415dcd 0x3b9000 + 380365
5 libjvm.dylib 0x00415937 0x3b9000 + 379191
6 libjvm.dylib 0x0067d935 JVM_RaiseSignal + 441077
7 libSystem.B.dylib 0x93345200 _pthread_body + 27
Thread 3:
0 libSystem.B.dylib 0x932c9286 mach_msg_trap + 10
1 libSystem.B.dylib 0x932d0a7c mach_msg + 72
2 libjvm.dylib 0x004d126a 0x3b9000 + 1147498
3 libjvm.dylib 0x00416e6a 0x3b9000 + 384618
4 libjvm.dylib 0x00416455 0x3b9000 + 382037
5 libjvm.dylib 0x005f7ee1 JVM_MonitorWait + 465
6 ??? 0x135859b1 0 + 324557233
7 ??? 0x1357f9d3 0 + 324532691
8 ??? 0x1357f9d3 0 + 324532691
9 ??? 0x1357d227 0 + 324522535
10 libjvm.dylib 0x004d228a 0x3b9000 + 1151626
11 libjvm.dylib 0x00416343 0x3b9000 + 381763
12 libjvm.dylib 0x00416235 0x3b9000 + 381493
13 libjvm.dylib 0x00416175 0x3b9000 + 381301
14 libjvm.dylib 0x00416098 0x3b9000 + 381080
15 libjvm.dylib 0x0067d935 JVM_RaiseSignal + 441077
16 libSystem.B.dylib 0x93345200 _pthread_body + 27
Thread 4:
0 libSystem.B.dylib 0x932c9286 mach_msg_trap + 10
1 libSystem.B.dylib 0x932d0a7c mach_msg + 72
2 libjvm.dylib 0x004d126a 0x3b9000 + 1147498
3 libjvm.dylib 0x00416e6a 0x3b9000 + 384618
4 libjvm.dylib 0x00416455 0x3b9000 + 382037
5 libjvm.dylib 0x005f7ee1 JVM_MonitorWait + 465
6 ??? 0x135859b1 0 + 324557233
7 ??? 0x136a6e04 0 + 325742084
8 ??? 0x136a6bcc 0 + 325741516
9 ??? 0x135f1dc0 0 + 325000640
10 ??? 0x1357faaa 0 + 324532906
11 ??? 0x1357d227 0 + 324522535
12 libjvm.dylib 0x004d228a 0x3b9000 + 1151626
13 libjvm.dylib 0x00416343 0x3b9000 + 381763
14 libjvm.dylib 0x00416235 0x3b9000 + 381493
15 libjvm.dylib 0x00416175 0x3b9000 + 381301
16 libjvm.dylib 0x00416098 0x3b9000 + 381080
17 libjvm.dylib 0x0067d935 JVM_RaiseSignal + 441077
18 libSystem.B.dylib 0x93345200 _pthread_body + 27
Thread 5:
0 libSystem.B.dylib 0x932c92c2 semaphore_wait_trap + 10
1 libjvm.dylib 0x0041764e 0x3b9000 + 386638
2 libjvm.dylib 0x00417245 0x3b9000 + 385605
3 libjvm.dylib 0x00416098 0x3b9000 + 381080
4 libjvm.dylib 0x0067d935 JVM_RaiseSignal + 441077
5 libSystem.B.dylib 0x93345200 _pthread_body + 27
Thread 6:
0 libSystem.B.dylib 0x932c9286 mach_msg_trap + 10
1 libSystem.B.dylib 0x932d0a7c mach_msg + 72
2 libjvm.dylib 0x004d126a 0x3b9000 + 1147498
3 libjvm.dylib 0x004d0f09 0x3b9000 + 1146633
4 libjvm.dylib 0x00417c7b 0x3b9000 + 388219
5 libjvm.dylib 0x00417958 0x3b9000 + 387416
6 libjvm.dylib 0x00416098 0x3b9000 + 381080
7 libjvm.dylib 0x0067d935 JVM_RaiseSignal + 441077
8 libSystem.B.dylib 0x93345200 _pthread_body + 27
Thread 7:
0 libSystem.B.dylib 0x932c9286 mach_msg_trap + 10
1 libSystem.B.dylib 0x932d0a7c mach_msg + 72
2 libjvm.dylib 0x004d126a 0x3b9000 + 1147498
3 libjvm.dylib 0x004d104c 0x3b9000 + 1146956
4 libjvm.dylib 0x00417d90 0x3b9000 + 388496
5 libjvm.dylib 0x00416098 0x3b9000 + 381080
6 libjvm.dylib 0x0067d935 JVM_RaiseSignal + 441077
7 libSystem.B.dylib 0x93345200 _pthread_body + 27
Thread 8:
0 libSystem.B.dylib 0x932c9286 mach_msg_trap + 10
1 libSystem.B.dylib 0x932d0a7c mach_msg + 72
2 libjvm.dylib 0x004d11b3 0x3b9000 + 1147315
3 libjvm.dylib 0x004185af 0x3b9000 + 390575
4 libjvm.dylib 0x004181d3 0x3b9000 + 389587
5 libjvm.dylib 0x0067d935 JVM_RaiseSignal + 441077
6 libSystem.B.dylib 0x93345200 _pthread_body + 27
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x005c8061 ecx: 0x11001680 edx: 0x00000000
edi: 0x110015c0 esi: 0xbfffa3b8 ebp: 0xbfffa388 esp: 0xbfffa388
ss: 0x0000001f efl: 0x00010246 eip: 0x0045befb cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000000
Binary Images:
0x1000 - 0x3fff +com.adobe.thermo 1.0.0.253292 (1.0.0.253292) /Applications/Adobe Flash Catalyst/Adobe Flash Catalyst.app/Contents/MacOS/Adobe Flash Catalyst
0x15000 - 0x1d04b +eclipse_1114.so ??? (???) /Applications/Adobe Flash Catalyst/plugins/org.eclipse.equinox.launcher.carbon.macosx_1.0.100.v20080509-1800/eclips e_1114.so
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Flash Catalyst - Fails To Open On Icon Click
Hi,
I've got CS5 Master collection installed and most of the programs work fine but when I try to Launch Flash Catalyst and Flash Builder 4 I click the icon and nothing happens.
I've checked the windows event log:-
Log Name: Application
Source: Application Error
Date: 20/09/2010 22:21:47
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: LAPTOP1
Description:
Faulting application name: Adobe Flash Catalyst.exe, version: 0.0.0.0, time stamp: 0x4824a925
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x027f9e54
Faulting process id: 0xf64
Faulting application start time: 0x01cb5909cf9fb5ff
Faulting application path: C:\Program Files (x86)\Adobe\Adobe Flash Catalyst CS5\Adobe Flash Catalyst.exe
Faulting module path: unknown
Report Id: 12e53d45-c4fd-11df-91d8-00269edc94c8
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2010-09-20T21:21:47.000000000Z" />
<EventRecordID>6040</EventRecordID>
<Channel>Application</Channel>
<Computer>LAPTOP1</Computer>
<Security />
</System>
<EventData>
<Data>Adobe Flash Catalyst.exe</Data>
<Data>0.0.0.0</Data>
<Data>4824a925</Data>
<Data>unknown</Data>
<Data>0.0.0.0</Data>
<Data>00000000</Data>
<Data>c0000005</Data>
<Data>027f9e54</Data>
<Data>f64</Data>
<Data>01cb5909cf9fb5ff</Data>
<Data>C:\Program Files (x86)\Adobe\Adobe Flash Catalyst CS5\Adobe Flash Catalyst.exe</Data>
<Data>unknown</Data>
<Data>12e53d45-c4fd-11df-91d8-00269edc94c8</Data>
</EventData>
</Event>
Can anybody advise.
Brand new laptop - Windows 7 64-bit - 2GB RAM - celeron 2.2 Ghz
Thanks
PeteThank you - thread has been moved to proper forum area:-
Found here http://forums.adobe.com/thread/725395 -
Paypal and yahoo checkouts in flash catalyst?
can we set up paypal and yahoo checkouts with shopping cart inside a website created with flash catalyst?
Flash Catalyst doesn't include that capability, so to add advanced funtionality like that to your Flash Catalyst project, you'll need a Flex Developer to import the Flash Catalyst project into Flash Builder to implement the checkout options you desire.
-
Dose catalyst need flash to work ?
I just downloaded flash catalyst beta 2 and my HUD as less options then i see on the video tutorials
This is my HUD
And this one in video pic not to good quality but can see more options
Why dosn't my HUD have them options to? do i need flash ??It looks like the tutorial you are following has screen shots of Flash Catalyst beta I. Numerous new features and UI changes were introduced in beta II, so if you are following a beta I tutorial you will have to look around a bit to find functionality that has moved.
One big change from beta I to beta II was the UI for interactions was moved out of the HUD and into the Interactions panel (just below the layers panel). In beta I, you would select a button and click the "+" to add an interaction to it. In beta II, you select the button and click "Add Interaction" in the Interactions panel.
This change made the HUD less heavy weight and it really made building interactions cleaner and faster.
For a video tutorial of beta II check out
http://tv.adobe.com/watch/discover-flash-catalyst/introducing-flash-catalyst
Other tutorials are available here
http://tv.adobe.com/search/?q=catalyst
Unfortunately, tutorials online aren't always clear about stating what beta version of Catalyst they were created with. Looking at the screens shots of the HUD is one good way to tell the difference between beta I and beta II
Best of luck!
Ty -
Using Flash Catalyst Custom Component in Flash Builder
I created a custom component in Flash Catalyst that is intended to be used in the way that one would use a BorderContainer in Flex/Flash Builder. Can anyone advise me how I might go about doing this?
many thanks,
MarkAnd also there's a lot of new content to help every one started at http://www.adobe.com/devnet
If you're a CF/Flex developer you're gonna enjoy the new content here too
http://www.adobe.com/devnet/flex/flex_cf.html?devcon=f3 -
Flash catalyst 5 file opened in flash builder gives "Error #2032"
Hi there,
As the title suggests I created a file in Flash catalyst 5 and to give it resizeability I edited it in flash builder to add preinitialize="systemManager.stage.scaleMode='showAll'" in main.xhtml as I found suggested in the forums.
The problem is when I try to load this in my web browser I get the #2032 error and nothing happens.
Does anybody more knowledgeable than me have any ideas as to why I might be getting this error?
Best regards,
GarethI'll give you the short answer, Flash Catalyst is built on top of the Flex Framework and it's libraries. When you launch or load a FC swf, it will contact the Adobe servers to check the status of various libraries. Since you are loading this into a standard Flash Professional created swf, you are by passing some of the fallbacks that exist.
If the movieClip that you are creating is just a filler image, and you are just centering the FC swf, then I also recommend using CSS to display the filler and some HTML/CSS to center the content.
Hope this helps a little.
If you did the loading of the FC swf from a Flash Builder based project, you should not have the issue, since it is a Flex based SWF, the framework checks are already handled for you.
Chris
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