Flash CS3 actions panel annoyance
When I have my actions panel open, it will stay on top of all
the other windows that open including the swf preview window. This
is really annoying when I am look at the help, and trying to work
on code at the same time, since the help window is covered, and I
have to keep closing the actions panel to see the whole help
window. my action panel is on the bottom of the interface, right
above the properties.
And while I am on the topic of annoyances, is there a why to
tell the help to only display AS2 stuff?
Russ
Can't you resize from the top? In Windows you can usually
resize from any window edge. So, just move the window down then put
the mouse of the top edge until you get the resize arrows...
Or am I wrong I notice the help window is
non-standard.
Similar Messages
-
OK, I'm hoping I don't get flamed here, BUT, in my little
world there are some that like to write code and some that don't.
I'm the latter. I would prefer to focus on the visual design while
adding basic interaction.In all of the previous versions of flash
there was a place for folks like me to accomplish actions without
manually writing code. For example, you could select a frame and
assign a "goto and stop" by clicking a box. My preference would be
to still have that. That doesn't mean ignore the upgrades for
people that are writing code manually and enjoying the fruits of
AS3. My question is I need to do basic interaction and would prefer
the old style (previous version) of adding this to my timeline. Is
there a way to set CS3 to display this? I know I can go back to
previous versions.
Thanks in advance,
TFlash used to be a designers tool but as time has progressed,
not only are we seeing Flash become more of a RIA tool (although
Flex still takes the cake there), there is also a clear division
now between designers and developers in studios.
AS3s learning curve is high, don't get me wrong but I think
the important thing here is that Adobe is separating
design/development as well. Let the designers do what they do and
the developers do their part.
In smaller studios where a designer may be responsible for
also adding in the interaction, this can prove difficult but it
isn't impossible.
Remember also that just because AS3 is here doesn't mean
that you have to use it. Adobe is still providing AS2 Fla as an
option when creating a new file and it still supports AS2 coding. I
know A LOT of people that are still using AS2 and aren't planning a
change until mid-08 or later it will probably be that way for most.
The real beauty in AS3 is the object oriented approach it
takes to development (the gui for coding still sucks and I
personally use FlashDevelop) and really allows for almost all
interaction be created with code. Like I said before, this allows
designers to remove themselves from the code and save their time
for their primary role. -
Flash CS3: Help panel too large to resize
Hi!
I feel quite stupid but...
for some reason my Help panel is too large, making it
impossible to scroll down to all the items.
Here's a screenshot:
http://tinyurl.com/2aycu4
When I open the Help Panel, e.g. by pressing F1 the grey
header bar is flush with the top of the screen - no way to drag it
higher up. The problem now is that the bottom of the panel is
somewhere well below of the lower edge of the screen - so there
seems to be no way to drag the lower corners of the panel in order
to make the panel smaller, small enough to fit the window. As it
is, it is impossible to scroll down to the lower parts of the Help
panel.
Any help is very much appreciated!
Thanks!
Andreas WeberCan't you resize from the top? In Windows you can usually
resize from any window edge. So, just move the window down then put
the mouse of the top edge until you get the resize arrows...
Or am I wrong I notice the help window is
non-standard. -
I recently released my Kuler Panel for Flash CS3. It allows
you to browse, search and select Kuler color schemes from within
Flash CS3. Selecting a scheme will create a new layer with the
swatches on it. You can learn more here:
http://pixelfumes.blogspot.com/2007/06/flash-cs3-kuler-panel-updates.html
You can watch a demo video from John Knack at Adobe here:
http://www.jnack.com/adobe/flash/kuler_in_flash/
Hope you all enjoy!
Ben Pritchard
Pixelfumes
http://www.jnack.com/adobe/flash/kuler_in_flash/Bill–
Is there any (public) timetable for the release of the Flash
Lite for BREW Publisher for Mac? My ideal development scenario (due
to the fact that I only have one legal license of Adobe Flash CS3
and it's for the Mac) would be to develop using Flash CS3 within
OSX, and then port my MOD/MIF files to my BREW device using
Parallels and WinXP.
Alternatively, I could have a dedicated version of Flash set
up for BREW development (which I do with Flash 8). Obviously,
however, buying two licenses of CS3 just to publish MOD/MIF files
is less than desirable. Please let me know either way. -
My colleague says he uses the Dummy Mode for his actions
panel, but we can't figure out where that option is located within
Flash. He tells me it has blank fields to type in bits of code and
then it creates the proper code for you. I assume it's called
something other than Dummy Mode, but I can't find anything to help
me locate it. If anyone knows what I'm talking about and where
& how I can switch modes, I'd appreciate it. Thanks - TiaVamp
ps. Mac OSX Leopard, Flash CS3 ACtion Script 1 & 2HEY! SCREW OFF! i was trying to help you out you ******* -
and providing a little levity from the title you've posted - i
thought it was a great title and a fun way to ask - apparently you
didn't see the 'just kidding - wink" - i thought that was exactly
the answer you were looking for but didn't know what to call it -
so SCREW OFF YOU PR!CK!
you don't know what you talking about - if all you saw was
comics dipsh!t, you didn't look around or notice anything else -
not to mention that i script for a living and none of those were
'web comics' - I've got more abilities than you will ever have!
to call someone a '****' in your second post! holy crap -
what an *** - don't come around here anymore, you don't have any
business even thinking about trying to code ... LMFAO! -
Flash CS 5.5 crashes when clicking in actions panel
Hi,
Anyone having an issue with Flash CS 5.5 crashing when you click in the actions panel? This is a weird one. Randomly, maybe 2-3 times a week I'll be working on a project, click in the actions panel to start typing some code and Flash will stop responding and then just close out without any warning. It's happened so often that I immediatly know if I click in th actions panel and don't see an immediate flashing cursor, I know it's going to crash. Luckily I save often. Just wondering if anyone else has experienced this odd problem.
thanks,
daveI'll throw in my final $0.02.. If scripting on the timeline is what you're familiar with and you want to keep it that way that's cool. If you'd consider coding OUTSIDE of flash and running your animations via a code-centric approach, you will save a ton of time. Depends on the project though. If the latter is comfortable for you then there are many tools out there that let you edit code outside Flash. You save them in .as files and import the code. I always hated the built in editor. It might be worth looking for a replacement.
You're on a Mac so I have no immediate "oh this is best" but I've heard FlashDevelop works virtualized. Also maybe mac favorites like TextWrangler and such support code completion for AS3. -
New to Flash CC, Missing icons in Action panel
Hello, I am new to Flash. I am using Flash CC.
This is my action panel. As you can see, bunch of icons are missing. Please help me find a way to make them visible. Thanks.Like Script assist & a bunch of icons in the above picture. I can't named them specifically because, they are never shown in the first place! Like I said, I am new. At least the Script Asisit will help me get up to speed with AC3.
-
Why can't a button have 'actions applied to it' in Flash CS3?
Why can't a button have 'actions applied to it' in Flash CS3?
I'm used to working with buttons in Flash MX and Flash 8 but
after creating a button in Flash CS3, I'm getting text that reads
'Current Selection Cannot Have Actions Applied To It' and so the
actions menus are greyed out.
What's the problem?There is nothing stopping you from producing files in the old
ways. Go to the publish settings and select to publish as AS2. You
can then use the techniques you are familiar with.
However as dzedward points out, Actionscript has come a long
way. The technique of putting the code directly on instances really
went out with Flash MX in 2001 and for a long time now that wasn't
the best way to do it. See this article by the very excellent David
Stiller about it:
http://www.quip.net/blog/2006/flash/museum-pieces-on-and-onclipevent
So even if you aren't ready to take the plunge into AS3, I
would recommend learning this style for all your AS2/1
needs. -
Flash Pro CS6 "Actions Panel" will not appear
I'm using CS6 and when I open Window->Actions, I see the Actions Tab but not the "Actions Panel." I've looked all over the place and can't get it to open. The "Actions Panel" when working with older scripts in AcxtionScript 2 where there are a bunch of programs added to many different frames. Please tell me how I can open the "Actions Panel." Thanks, Allan
[personal information removed... Mod - https://forums.adobe.com/docs/DOC-3731]
[This is an open forum, not Adobe support, please do not post personal information]Thank you for answering my question. When I follow your directions, I still don't see the Actions Menu. According to
http://helpx.adobe.com/photoshop/using/actions-actions-panel.html it should appear in the middle in the Essentials Workspace layout. All I get are the following tabs [color-swatches] and [Align-Info-Transform] and [Code Snippets-Components-Motions Presets] and [Project] in the middle section. With [Properties-Library-Actions] on the left. [Timeline-Motion Editor] on the bottom. And the [.fla and .as] open in the top left.
I can't find the Actions Menu. The only reason that I know that the Actions Menu exists is that I had to work on another guys PC for a morning, and there is was! I is a bug help with older ActionScript 1/2 projects.
I appreciate your help, Allan -
Actions Panel does not open CS6 Flash Pro
When I open Window->Actions, the Action Panel doesn't open. I really need it to develop this app. According to
http://helpx.adobe.com/photoshop/using/actions-actions-panel.html the action panel is supposed to open at the same time that the Actions code panel opens.
Please help, Allan
[email protected]
[email protected]Thank you for answering my question. When I follow your directions, I still don't see the Actions Menu. According to
http://helpx.adobe.com/photoshop/using/actions-actions-panel.html it should appear in the middle in the Essentials Workspace layout. All I get are the following tabs [color-swatches] and [Align-Info-Transform] and [Code Snippets-Components-Motions Presets] and [Project] in the middle section. With [Properties-Library-Actions] on the left. [Timeline-Motion Editor] on the bottom. And the [.fla and .as] open in the top left.
I can't find the Actions Menu. The only reason that I know that the Actions Menu exists is that I had to work on another guys PC for a morning, and there is was! I is a bug help with older ActionScript 1/2 projects.
I appreciate your help, Allan -
What do the little red squares on the lower left hand corner of the movieclips in the actions panel mean? [Fig. 1]
I'm working off this template in Flash CS3, that's using ActionScript 2.0 actually.
I don't know whether or not that means anything in regards to the above inquire?
Again, any help is appreciated.
Fig.1OK, I think I might have figured this out.
First. You guys keep insisting it's the Movie Explorer. It is not. It is the Actions Panel. You can see for yourself. Option+F9 opens the Actions Panel. Option+F3 opens the 'Explorer Window'. They are similar in appearance but they're not the same thing. They're just not.
Second. I believe that the red dots on the movieclips, and also buttons, indicates when there is actionscript directly on the movieclip and/or button, as oppose to actionscript written on a frame within a movie clip and/or button.
You really have to pay special attention to the top of the Actions Panel right next to where it says 'Actions' there's a dash '–' and then it says either 'Frame', 'Movie Clip', or 'Button'. This indicates exactly where you're about to write script to, or where you're reading the script from, so it's important to pay attention to this.
That left side pane, in the Actions Panel, is divided by 'Scene' and by 'Symbol Definition(s)' and it's confusing because it's possible to have a symbol appear more than once depening on where the actionscript is located (i.e. on a frame or on the movie clip or button itself).
For example if you have script on a FRAME within movie clip A, it'll appear in the SYMBOL DEFINITION(S) pane, without a red box, but if you were to write script on movie clip A itself, it would still not have the red box on it in the SYMBOL DEFINITION(S) pane, BUT it would appear again as movie clip A in the SCENE pane, and this time it would appear with the red box next to it, casue it now has actionscript directly on the movie clip itself. Wow, how confusing is that ha.
Keep in mind that if you made a movie clip B, within movie clip A, and if you placed actionscripts directly on movie clip B, NOT on a frame, then movie clip B would get a red box and appear UNDER movie clip A, within the SYMBOL DEFINITION(S) pane, NOT the SCENE pane. Ha.
If you wrote script on a FRAME within movie clip B it would appear in the SYMBOL DEFINITION(S) again, yes a second time, twice, but WITHOUT a red box. Confused yet? ha.
I don't know why Flash decided to do it this way. But it starts to make sense when you're actually viewing it, when it's in front of you. I think this is just for actionscript 2.0 (and for actionscript 1.0 presumably), but I don't think this is the case for ActionScript 3.0, because in as3 it's all instance name based, and targeting based, so there's no such thing as writing script directly onto a symbol of any kind, button, movie clip or otherwise.
But yeah, that's it in a nutshell.
Thanks for trying to help anyway. -
AIR Intrinsic Classes-Tried and Proven Approach to building AIR applications in the Flash CS3 IDE
Hi everyone,
For all of you out there who would like to develop AIR
applications
from the Flash CS3 IDE but aren't sure how to get those pesky
intrinsic
classes working, I have a technique that you can work with to
create
your classes and make fully functional AIR applications.
First of all, those solutions out there that list
"intrinsic" functions
in their class definitions won't work. That keyword has been
taken out
and simply won't work. The "native" keyword also doesn't work
because
Flash will reject it. The solution is to do dynamic name
resolution at
runtime to get all the classes you need.
Here's a sample class that returns references to the "File",
"FileStream", and "FileMode" classes:
package com.adobe{
import flash.utils.*;
import flash.display.*;
public class AIR extends MovieClip {
public static function get File():Class {
try {
var classRef:*=getDefinitionByName('flash.filesystem.File');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get File
public static function get FileMode():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileMode');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileMode
public static function get FileStream():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileStream');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileStream
}//AIR class
}//com.adobe package
I've defined the package as com.adobe but you can call it
whatever you
like. You do, however, need to import "flash.utils.*" because
this
package contains the "getDefinitionByName" method. Here I'm
also
extending the MovieClip class so that I can use the extending
class
(shown next) as the main Document class in the Flash IDE.
Again, this is
entirely up to you. If you have another type of class that
will extend
this one, you can have this one extend Sprite, Math, or
whatever else
you need (or nothing if it's all the same to you).
Now, in the extending class, the Document class of the FLA,
here's the
class that extends and uses it:
package {
import com.adobe.AIR;
public class airtest extends AIR{
public function airtest() {
var field:TextField=new TextField();
field.autoSize='left';
this.addChild(field);
field.text="Fileobject="+File;
}//constructor
}//airtest class
}//package
Here I'm just showing that the class actually exists but not
doing much
with it.
If you run this in the Flash IDE, the text field will show
"File
object=null". This is because in the IDE, there really is no
File
object, it only exists when the SWF is running within the
Integrated
Runtime. However, when you run the SWF as an AIR application
(using the
adl.exe utility that comes with the SDK, for example), the
text field
will now show: "File object=[object File]". Using this
reference, you
can use all of the File methods directly (have a look here
for all of
them:
http://livedocs.adobe.com/labs/flex/3/langref/flash/filesystem/File.html).
For example, you can call:
var appResource:File=File.applicationResourceDirectory;
This particular method is static so you don't need an
instance. If you
do (such as when Flash tells you the property isn't static),
simply
create an instance like this:
var fileInstace:File=new File();
fileInstance.someMethod('abc'); //just an example...read the
reference
for actual function calls
Because the getter function in the AIR class returns a Class
reference,
it allows you to perform all of these actions directly as
though the
File class is part of the built in class structure (which in
the
runtime, it is!).
Using this technique, you can create references to literally
*ALL* of
the AIR classes and use them to build your AIR application.
The beauty
of this technique is its brevity. When you define the class
reference,
all of the methods and properties are automatically
associated with it
so you don't need reams of code to define each and every
item.
There's a bit more that can be done with this AIR class to
make it
friendlier and I'll be extending mine until all the AIR
classes are
available. If anyone's interested, feel free to drop me a
line or drop
by my site at
http://www.baynewmedia.com
where I'll be posting the
completed class. I may also make it into a component if
there's enough
interest. To all of you who knew all this already, I hope I
didn't waste
your time.
Happy coding,
PatrickWow, you're right. The content simply doesn't show up at all.
No
JavaScript or HTML parsing errors, apparently. But no IE7
content.
I'll definitely have to look into that. In the meantime, try
FireFox :)
I'm trying to develop a panel to output AIR applications from
within the
Flash IDE. GSkinner has one but I haven't been able to get it
to work
successfully. Mine has exported an AIR app already so that's
a step in
the right direction but JSFL is a tricky beast, especially
when trying
to integrate it using MMExecute strings.
But, if you can, create AIR applications by hand. I haven't
yet seen an
application that allows you to change every single option
like you can
when you update the application.xml file yourself. Also, it's
a great
fallback skill to have.
Let me know if you need some assistance with AIR exports.
Once you've
done it a couple of times, it becomes pretty straightforward.
Patrick
GWD wrote:
> P.S. I've clicked on your link a few times over the last
couple of days to
> check it out but all I get is a black page with a BNM
flash header and no way
> to navigate to any content. Using IE7 if that's any
help.
>
>
>
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to
new heights.
Download the BNMAPI today. You'll wonder how you ever did
without it!
Available for ActionScript 2.0/3.0. -
Ok, so i'm very new to Flash.
I have a web page & it has 9 buttons. I want the user to
be able to click on anyone of these buttons & be taken to that
page.
I don't know how to do this in CS3?
I have each button set up on it's own layer & set as a
symbol. That is it, now what?
If anyone can give me step-by-step instructions that would be
great!
I need this for a class project for tomorrow & I have
spent a week trying to make it work but nothing!
I'm very frustrated & confussed!
Please, help if you can.
thanks!!If you're doing this .fla in AS2.0 there are at least two
popular ways of doing this. (I'm not sure of the AS3.0 syntax.)
1) Click on a button, open the Actions panel and have
ScriptAssist open. In the toolbox on the left you should see a list
of functions, with headings Global Functions / Movie Clip Control.
See the word 'on'? The basic functions you want begin with
'on'...so click it, and you'll get a choice of onPress, onRelease,
etc. Pick what you want the button to do and you're done. You
should end up with code that looks something like this
on (release) {
gotoAndStop("Scene5", 16);
(My above example would take you to frame 16 in Scene 5. If
you have just one scene, leave out the Scene name.)
You have to do this to each button, individually.
2) If you'd rather stick all the code in one place, do it
this way instead. First make sure each button has an instance name.
In other words, select each button and in the Properties panel give
it a name like: startButton_btn, stopButton_btn, etc. Open a new
layer, call it Actions. Click on the first frame, open the Actions
panel, and enter code like this for each button instance name you
have:
startButton_btn.onRelease = function() {
play();
If you have nine buttons, you should have nine functions set
up like the above. Now save and test. If it doesn't work at first,
you probably just typed something wrong. -
Hi,
There is great and easy way to create flash based component
in flash cs3 using action script 3.0.
I am going to make a simple My button component which will
behave likely same as flash native button component.
You can modify this according your requirement this is just
you give an idea about how we can go for creating a component in
flash cs3.
Follow these steps…
1. Create a fla file and save this file with any name
2. Create a movieClip and draw a rectangle shape on first
frame.
3. Right click on movieclip in library, select linkage
4. Provide class name in text field area [MyButton] (you can
use any name here which should matched with your class)
5. Click Ok button
6. Write class [MyButton]
(you can copy and use this)
* author @ sanjeev rajput
* [email protected]
* A flash action script 3.0 based component without extending
UIComponent class
package {
import flash.display.Sprite;
import flash.text.TextField;
import flash.events.MouseEvent;
import flash.events.Event;
import fl.motion.Color;
public class MyButton extends Sprite{
private var _tf:TextField;
private var _Label:String="My Button";
private var _bgColor:uint=0xCCCCCC;
private var _rollOverColor:uint=0xFFCCCC;
private var _borderColor:uint=0x000000;
private var _borderThickness:int=1;
private var _width:Number = 100;
private var _height:Number =100;
private var _background:Sprite;
public function MyButton() {
init();
createChildren();
initEventListeners();
draw();
//-------------property section [Start]
[Inspectable]
public function set Label(lbl:String){
_Label=lbl;
draw();
public function get Label(){
return _Label
[Inspectable]
public function set bgColor(color:uint):void{
_bgColor=color;
draw();
[Inspectable]
public function set borderColor(color:uint):void{
_borderColor=color;
draw();
[Inspectable]
public function set borderThickness(thickness:int):void{
_borderThickness=thickness;
[Inspectable]
public function set rollOverColor(color:uint):void{
_rollOverColor=color;
//-------------property section [End]
private function init():void {
trace('welcome');
_width = width;
_height = height;
scaleX = 1;
scaleY = 1;
removeChildAt(0);
private function initEventListeners():void{
addEventListener(MouseEvent.MOUSE_OVER, eventHandler);
addEventListener(MouseEvent.MOUSE_OUT, eventHandler);
private function eventHandler(event:Event):void{
if(event.type == MouseEvent.MOUSE_OVER){
toggleColor(_rollOverColor);
if(event.type == MouseEvent.MOUSE_OUT){
toggleColor(_bgColor)
private function createChildren():void {
_background = new Sprite();
_tf = new TextField();
_tf.autoSize = "center";
_tf.selectable=false;
addChild(_background);
addChild(_tf);
protected function draw():void {
toggleColor(_bgColor);
_tf.text = _Label;
_tf.x = Math.floor((_width - _tf.width)/2);
_tf.y = Math.floor((_height - _tf.height)/2);
//width = _tf.width;
private function toggleColor(color:uint):void{
_background.graphics.clear();
_background.graphics.beginFill(color, 1);
_background.graphics.lineStyle(_borderThickness,
_borderColor, 1);
_background.graphics.drawRoundRect(0, 0, _width, _height,
10, 10);
_background.graphics.endFill();
public function setSize(w:Number, h:Number):void {
_width = w;
_height = h;
draw();
7. Now right click again on your movieclip in library and
select component definition.
8. In class name text field provide same class name
[MyButton]
9. Click on ok button
10. Right click again on movieClip in library and select
Export SWC file.
11. Same your exported SWC file in (For window only)
[c:\Documents and Settings\$user\Local Settings\Application
Data\Adobe\Flash CS3\en\Configuration\Commands\
12. Now just open another new flash file open component
panel/window reload component you will your component in component
panel with MyButton name.
13. Drag your custom component on stage provide inputs form
property window and text it.
Enjoy!Lt.CYX[UGA] wrote:
> if anyone is using Flash CS3, try creating a flash
movie, using the FLVPlayer
> component to play an flv video and make it an executable
projector. Run it
> fullscreen and watch how the screen just stays black
when the video should
> appear. If you stay windowed, it works fine.
>
>
steps to reproduce:
> 1. create flash movie
> 2. put an FLVPlayer component on a frame that's not the
first (for testing
> purposes)
> 3. before the projector reaches the frame with the
FLVPlayer component, change
> it to fullscreen (by script or CTRL+F)
>
>
observed behaviour:
> not only the video doesn't play, but the whole screen is
black until the
> player goes back to windowed mode
>
>
expected behaviour:
> video should play
>
>
remarks:
> if you skip step 3, video plays correctly
>
Works just fine.
Made new movie, on frame 2 places Full screen action, on
frame 5 placed video component
and stop(); action attached to frame. Projector pops large
following by video playing
just fine.
I tried variety, first frame, many frames, all on one. Not
able to reproduce your problem.
Works on first go.
Best Regards
Urami
Beauty is in the eye of the beer holder...
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
Flash cs3 newbie help - setting up a clicktag
I am just about to pull my hair out - please help as I don't have that much hair to pull out.
I created a flash file in Flash CS3 and was told I need to add a click tag for an agency who want to keep track of the click throughs for the ad.
I have created the invisible button layer and set up the 'hit' and tried and tried and tried to select the button and add some action script to it.
(which I have seen three different codes to use)
Each time I export it or publish it I get the error message: mouse events are permitted only for button insances on release. I have read and understand I need to assign the code to the button and not the frame but for the life of me, I cannot figure out how to do that.
I select the button (which I have converted to a 'button') and F9 or left click to get the Actions panel and once I am there and try to use the '+' to add code, it automatically shows 'Current Select/Frame 1 in the left side of the Actions panel. I get that it is adding the code to the frame but how do I get it to add the code to the button???
So my question is 1) how do I add the code to the button and not the frame and 2) what code should I use?
Any and all help is GREATLY appreaciated!
oops...forgot to add I am using AS2. Thanks!Kglad - thanks so much for all your help.
I spoke to a friend who corrected what I was doing.
Here's an explanation for those who may find the thread...
Click on the invisible button you created and press F9 (opens Actions)
(Ensure it says 'Actions: button' at top)
Put this code in:
on(release)
var clickTAG="http://www.yourwebsite.com";
if (clickTAG.substr(0,5)=="http:")
getURL(clickTAG, "_blank");
Seems it's always a simple answer for a baffling question.
Thanks again.
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