Flash CS3 Tabbed Documents
Hi
Can anyone tell me if Maximize Mode (under Window Worspace)
and Open Documents in Tabs (Preferences) is a Mac only feature. I
am using Windows XP and have been working my way through a
Lynda.com tutorial which refers to these features. The training
video uses a Mac but these options do not appear in my Windows
version.
Not a big issue, I grant you, but it would be helpful to
know.
Thanks
George
Go to adobe's web page and download and install the latest update.
Similar Messages
-
[Flash CS3] Probleme document class.
Bonjour j'ai un soucis avec Adobe Flash CS3 : lorsque je veux créer un Document class dans les properties du programme un message d'erreur apparait : "A definition for the document class could not be found in the classpath, so one will automatically generated in the SWF file upon export".
Merci d'avanceI hear ya.
-
My Flash CS3 document got corrupted when I clicked on the option "Save & Compact".Now its not showing timeline frames & drawings on stage. Can someone please help me by telling how can I retrieve my work..???
copy your fla.
rename the copy to a dot rar file and use winrar to repair it. then unrar to see if you can get a uncorrupted copy.
otherwise, rename your fla to a zip, unzip it and recover whatever assets you can.
or if you have a good swf, try a decompiler (like sothink's) to see if you can recreate your fla.
and, in the future, save versions of your work so you never have to go through this learning experience with flash or any other document creation tool. -
Flash CS3 - Resize HTML Window
Ok, I will word this in a different way. I posted earlier and
received no responses. So, I will post once again.
I am trying to make sure that my Flash CS3 Html web page
stays centered across various computer monitor
platforms.
I found this code in an earlier post and wondering if the
code will work.
self.moveTo(0,0);
self.resizeTo(screen.availWidth,screen.availHeight);
Also, how many on this forum are working in Flash CS3? I know
it's quite different than Flash 8.
Thanks,
FranchelleI'm still not sure about exactly what it is that you want to
do. In any case, let me explain the various options that you have
to displaying your Flash movie in an HTML document.
In the Publish Settings window, in the HTML tab, there are
two settings that will effect how your movie displays itself. The
first is titled "Dimensions" and has three options: Match Movie,
Pixels, and, Percent. Match Movie will force your Flash movie to be
presented in its original dimensions. Pixels will allow you to set
an absolute size for the movie. Percent will set the movie's size
to a percentage of the available HTML window space.
The second option, "Scale", has four options: Default, No
Border, Exact Fit, and, No scale. Default will show your movie
scaled to fit the window, No Border will allow your movie to scale
without regard to the original proportions. Exact Fit will scale
the movie in proportion to its original size. No scale will keep
your Flash movie at its original size and resize matte around the
movie to fill the available space. Scale has no meaning unless you
use either Pixels or Percent in the Dimensions option setting.
If you want to fill the HTML window space, regardless of its
size, then use Pixels for the Dimension option and set the values
for the width and height to 100%. If you want your movie to fill
the window and enlarge or reduce as needed, then choose Default for
the Scale option. If you want your Flash movie to remain at its
original size and the matte to fill the available space in the HTML
window then choose No scale for the Scale option.
There are two other options on the Publish Settings screen
that seem as though they would be useful, but they are not. The
first is the HTML alignment option. This can be set for Default,
Left, Right, Top, or, Bottom. Most are meaningless. Any setting
except Right will force the Flash movie to sit in the upper left
corner of the HTML window if the Dimensions and Scale options are
left to their defaults. Using the Right setting will force the
Flash movie to the upper right corner of the HTML window.
The second option is the Flash Alignment option. This option
will position the Flash movie relative to matte. This option will
only take effect if you choose Pixels or Percent in the Dimensions
option and a Scale option of No scale.
There are no settings in the Flash Publising Options, or
anywhere else in Flash to set or change the size of the HTML
window, or to position that window on the user's monitor screen.
The size and location of the HTML window is controlled by the
browser.
You need to use Javascript control the browser window. This
will only work if the end user has Javascript enabled. To position
a browser window, you use the moveTo() function. A simple function
to position a window might look like this:
<script language="javascript">
function centerWindow() {
var thisWidth = window.outerWidth;
var newX = (screen.width - thisWidth) /2;
self.moveTo(newX,0);
</script>
window.outerWidth will return the width in pixels of the HTML
window, including any chrome on the sides of the window.
Screen.width will return the width of the user's screen.
Self.moveTo(x,y) will move the current HTML window to pixel values
in the parens.
To change the size of the HTML window itself, you use the
resizeTo() function. Here's a simple example:
<script language="javascript">
function maximizeWindow() {
self.moveTo(0,0);
self.resizeTo(screen.availWidth,screen.availHeight);
</script>
This example uses screen.availWidth instead of screen.width.
Screen.width will return the full width of the user's screen,
screen.availWidth will return the width minus any space occupied by
widgets that will not give up their space.
In order to completely fill the HTML window with your
content, you will also need to reduce the size of the window's
margins. You can use a simple CSS declaration in the head of the
HTML document to achieve this:
<style type="text/css">
body {margin: 0px}
</style>
This will work for every browser, except Opera. Opera also
pads the window object. So, you'll need to add this line to account
for Opera users: padding: 0px.
You can use a combination of all of these settings to size
and position your Flash movie and the HTML window on your end
user's screen as you like. -
Problem with FLVPlayer in Flash CS3 (need to save out as Actionscript 3.0 SWf file)
I am using Flash CS3 and am trying to publish a SWf file that
makes use of the "FLVPlayback" component. I need for this SWF file
to be published as an Actionscript 3.0 file, so I have set my
publish settings to Flash Player 9.0 and Actionscript 3.0, but keep
getting an error as follows:
"WARNING: The component 'FLVPlayback' requires ActionScript
2.0."
Has anyone encountered this?? I am doing something wrong? I'm
pretty comfortable within Actionscript/Flash 2.0, but am only
beginning my first steps into the relam of CS3 and AS3.
I have also attached a screenshot of the files that represent
my FLVPlayback component (or so I assume). (see this link for
attachments
http://www.actionscript.org/forums/showthread.php3?t=140886)
Thanks all,
Mark
http://www.actionscript.org/forums/showthread.php3?t=140886Mark,
> I have set my publish settings to Flash Player 9.0 and
Actionscript
> 3.0, but keep getting an error as follows:
>
> "WARNING: The component 'FLVPlayback' requires
ActionScript 2.0."
Gotcha. You must have started the document in AS2, then
changed the
publish settings. Each version of the language has its own
version of the
FLVPlayback Component (written in the relevant language).
Start over and
compare two compleley new FLA documents: make one for AS3 and
one for AS2.
Open the Components panel and note the differences between
the two. There
are a different set of Components depending on the language
chosen for the
document. Drag the FLVPlayback Component from the Components
panel in an
AS3 document, and you'll have the AS3 version.
David Stiller
Co-author, Foundation Flash CS3 for Designers
http://tinyurl.com/2k29mj
"Luck is the residue of good design." -
Error embed / insert Flash CS3 9.0 swf in Acrobat 8.1.2
Goal: embed Flash swf file in Acrobat pdf.
Software: Flash CS3 9.0, Acrobat Pro 8.1.2, Mac OS 10.5.2 (all updates applied as available 3/27/08). If it matters: Quicktime Player 7.4.1. All swf files are associated to open with Flash Player 9 (9,0,115,0).
Hardware: PowerMac Dual 2GHz G5, 9.5 GB RAM
Error Description: This error is seen on 2 out of 3 PowerMacs; the 3rd PowerMac will inexplicably work. Here is what is done to receive error: Open pdf document in Acrobat. Select Movie Tool from Advanced Editing Toolbar, choose swf file from Desktop (pdf file is also saved on Desktop to eliminate network considerations). All defaults are retained in dialog window, when "OK" is pressed, status message "Initializing authoring system" appears and remains indefinitely. "Cancel" is pressed and produces following error message window: "Cannot create the movie annotation because the movie could not be loaded. This can occur if the file cannot be found or the URL is unreachable (make sure proxy server settings are correct)."
Adobe Support claims Leopard incompatibility with embedded Quicktime 7.3.1 (I have updated to 7.4.1). Also, AS recommended file association of swf to Flash Player exclusively. Have taken all actions recommended...still have problem.
Anyone have any ideas?I believe that the latest version of QuickTime which you no doubt have installed does not support the latest version of Flash (9.0). Since Acrobat depends on QuickTime for multimedia in Acrobat 8 Professional, this feature breaks.
What needs to happen is for the next version of Acrobat to support Flash directly, not using QuickTime. -
AIR Intrinsic Classes-Tried and Proven Approach to building AIR applications in the Flash CS3 IDE
Hi everyone,
For all of you out there who would like to develop AIR
applications
from the Flash CS3 IDE but aren't sure how to get those pesky
intrinsic
classes working, I have a technique that you can work with to
create
your classes and make fully functional AIR applications.
First of all, those solutions out there that list
"intrinsic" functions
in their class definitions won't work. That keyword has been
taken out
and simply won't work. The "native" keyword also doesn't work
because
Flash will reject it. The solution is to do dynamic name
resolution at
runtime to get all the classes you need.
Here's a sample class that returns references to the "File",
"FileStream", and "FileMode" classes:
package com.adobe{
import flash.utils.*;
import flash.display.*;
public class AIR extends MovieClip {
public static function get File():Class {
try {
var classRef:*=getDefinitionByName('flash.filesystem.File');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get File
public static function get FileMode():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileMode');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileMode
public static function get FileStream():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileStream');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileStream
}//AIR class
}//com.adobe package
I've defined the package as com.adobe but you can call it
whatever you
like. You do, however, need to import "flash.utils.*" because
this
package contains the "getDefinitionByName" method. Here I'm
also
extending the MovieClip class so that I can use the extending
class
(shown next) as the main Document class in the Flash IDE.
Again, this is
entirely up to you. If you have another type of class that
will extend
this one, you can have this one extend Sprite, Math, or
whatever else
you need (or nothing if it's all the same to you).
Now, in the extending class, the Document class of the FLA,
here's the
class that extends and uses it:
package {
import com.adobe.AIR;
public class airtest extends AIR{
public function airtest() {
var field:TextField=new TextField();
field.autoSize='left';
this.addChild(field);
field.text="Fileobject="+File;
}//constructor
}//airtest class
}//package
Here I'm just showing that the class actually exists but not
doing much
with it.
If you run this in the Flash IDE, the text field will show
"File
object=null". This is because in the IDE, there really is no
File
object, it only exists when the SWF is running within the
Integrated
Runtime. However, when you run the SWF as an AIR application
(using the
adl.exe utility that comes with the SDK, for example), the
text field
will now show: "File object=[object File]". Using this
reference, you
can use all of the File methods directly (have a look here
for all of
them:
http://livedocs.adobe.com/labs/flex/3/langref/flash/filesystem/File.html).
For example, you can call:
var appResource:File=File.applicationResourceDirectory;
This particular method is static so you don't need an
instance. If you
do (such as when Flash tells you the property isn't static),
simply
create an instance like this:
var fileInstace:File=new File();
fileInstance.someMethod('abc'); //just an example...read the
reference
for actual function calls
Because the getter function in the AIR class returns a Class
reference,
it allows you to perform all of these actions directly as
though the
File class is part of the built in class structure (which in
the
runtime, it is!).
Using this technique, you can create references to literally
*ALL* of
the AIR classes and use them to build your AIR application.
The beauty
of this technique is its brevity. When you define the class
reference,
all of the methods and properties are automatically
associated with it
so you don't need reams of code to define each and every
item.
There's a bit more that can be done with this AIR class to
make it
friendlier and I'll be extending mine until all the AIR
classes are
available. If anyone's interested, feel free to drop me a
line or drop
by my site at
http://www.baynewmedia.com
where I'll be posting the
completed class. I may also make it into a component if
there's enough
interest. To all of you who knew all this already, I hope I
didn't waste
your time.
Happy coding,
PatrickWow, you're right. The content simply doesn't show up at all.
No
JavaScript or HTML parsing errors, apparently. But no IE7
content.
I'll definitely have to look into that. In the meantime, try
FireFox :)
I'm trying to develop a panel to output AIR applications from
within the
Flash IDE. GSkinner has one but I haven't been able to get it
to work
successfully. Mine has exported an AIR app already so that's
a step in
the right direction but JSFL is a tricky beast, especially
when trying
to integrate it using MMExecute strings.
But, if you can, create AIR applications by hand. I haven't
yet seen an
application that allows you to change every single option
like you can
when you update the application.xml file yourself. Also, it's
a great
fallback skill to have.
Let me know if you need some assistance with AIR exports.
Once you've
done it a couple of times, it becomes pretty straightforward.
Patrick
GWD wrote:
> P.S. I've clicked on your link a few times over the last
couple of days to
> check it out but all I get is a black page with a BNM
flash header and no way
> to navigate to any content. Using IE7 if that's any
help.
>
>
>
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to
new heights.
Download the BNMAPI today. You'll wonder how you ever did
without it!
Available for ActionScript 2.0/3.0. -
Export to Flash CS3 doesn't work
Hello,
I have Captivate 4 and Flash CS3 (full versions) - WinXP.
When I want export Captivate project to Flash - "File -> Export
-> Project to -> Flash CS3" I will get only notify: "Cannot
initialize Cpativate FLA Exporter. You may need to restart Flash."
Flash CS3 is running and Captivate project is saved. Any idea?
LeošHi Leoš,
I guess you are searching in the wrong place. Its not
C:\Program Files\Adobe\Adobe Flash
CS3\cs\Configuration\Importers
It should be
For XP:
<Windows Drive Letter>:\Documents and Settings\<user
directory>\Local Settings\Application Data\Adobe\Flash
CS3\<language>\Configuration\Importers
For Vista:
<Windows Drive Letter>:\Users\<user
directory>\AppData\Local\Adobe\Flash
CS3\<language>\Configuration\Importers
Windows Drive Letter is the drive in which windows is
installed into. Generally it is 'C' (without quotes)
Anyway, I dont think there is support for Czech version of
Flash to export from Captivate. However you can try this out:
Copy RDMFISTUB9.dll into
For XP:
<Windows Drive Letter>:\Documents and Settings\<user
directory>\Local Settings\Application Data\Adobe\Flash
CS3\<language>\Configuration\Importers\
For Vista:
<Windows Drive Letter>:\Users\<user
directory>\AppData\Local\Adobe\Flash
CS3\<language>\Configuration\Importers\
(Ex path for dll: For XP, C:\Program Files\Adobe\Adobe
Captivate 4\RDMFISTUB9.dll)
Copy RdJsfl.dll into
For XP:
<Windows Drive Letter>:\Documents and Settings\<user
directory>\Local Settings\Application Data\Adobe\Flash
CS3\<language>\Configuration\External Libraries\
For Vista:
<Windows Drive Letter>:\Users\<user
directory>\AppData\Local\Adobe\Flash
CS3\<language>\Configuration\External Libraries\
(Ex path for dll: For XP, C:\Program Files\Adobe\Adobe
Captivate 4\RdJsfl.dll)
Copy AdobeCaptivate Folder inside ActionScript Folder into
For XP:
<Windows Drive Letter>:\Documents and Settings\<user
directory>\Local Settings\Application Data\Adobe\Flash
CS3\<language>\Configuration\Classes\
For Vista:
<Windows Drive Letter>:\Users\<user
directory>\AppData\Local\Adobe\Flash
CS3\<language>\Configuration\Classes\
(Ex path for folder: For XP, C:\Program Files\Adobe\Adobe
Captivate 4\ActionScript\AdobeCaptivate)
You can get RDMFISTUB9.dll, RdJsfl.dll in Adobe Captivate 4
installed directory
(Generally this should be C:\Program Files\Adobe\Adobe
Captivate 4)
Now try to import a cp file into captivate.
Ravi Kishore. -
PLEASE HELP ASAP! Button in Flash CS3 not working
I need help desperately. As soon as possible. I only know the
VERY basic's of flash, so I need it to be simple!! I am using Flash
CS3, but the only coding I know is from Flash 8.
1.I simply want to just be able to type out text that will be
my button. (I clearly know how to do this)
2.Convert that text to a button. (I know how to do this as
well)
3. Apply an action to the button. (I keep getting the error
"actions cannot be applied to the current selection")
4. Have that button go to a specific place in the timeline
that I have named (It has the red flag next so I know where to send
the button to)
5. This is the ONLY code I know is even close to what I need
to have it be at:
on (release) {
//Movieclip GotoAndStop Behavior
this.gotoAndStop("graphic");
//End Behavior
Is there a way to upload the flash files? If so I will
upload, because I know this sounds simple enough, but it wont work.
Thanks
AshleeYou are trying to use AS1 in your movie, and the movie's
Publish settings are set to use AS3. You can use your current code
by opening the Publish Settings, going to the Flash tab and then
selecting AS1-AS2 in the Actionscript option.
A better, long term solution, would be to read through the
tutorials that come with Flash CS3 to learn the proper coding
techniques to use with AS3. -
Flash CS3 Exe won't open in Explorer/Firefox
I have created a project in Flash CS3 and exported it. I
"embedded" a link in an HTML document. When I click on the link in
Firefox I only get the option to download. When I click on it I get
the choice to open or save & when I choose "open" I get the
security warning "Windows has found a problem with the file." and
it is blocked. Further information below says that it does not have
a valid digital signature.
The really funny thing is when I export it in Flash 8 it
works perfectly.
Thanks in advance for your (anybody's ;-) support.That error is displayed when the download is corrupt. You should be able to redownload to fix this and if that doesn't work empty the cache of the program you are using to download Firefox with before trying to download again.
-
Creating metadata in Flash CS3 and reading it in AS3
Is there a way to store metadata in a library symbol in Flash
CS3, and then read it in AS3? For example, I want to have the
following code run:
m_Metadata = 'You're cool!'
I need this data before I can play the movie clip. Is there a
way to store this? I've been trying to find a solution, but it
looks like I'm just going to have to load in a separate XML file
with the data.
Thanks!Unfortunately there's no simple way to add instance level
code in Flash CS3 or CS4 with AS3. This is a significant authoring
tool deficiency in my opinion.
Making a component... depending on what you want to do, there
can be a lot of overhead. There may also be some very flaky/buggy
behavior in Flash CS3 with custom components if your experience is
anything like mine. However, for basic metadata, try this:
1. Select the Symbol in the Library
2. Right click, choose Component Definition...
3. In the Parameters data grid you can add
parameters/properties. Make sure you set the "Variable" field as a
unique identifier for each parameter. These are the properties
you'll use in AS at runtime to retrieve the values.
4. Now on each instance on the canvas you can go to the
Parameters tab and enter custom values for each parameter.
5. At runtime, you should be able to access the values via
instance_name.variable_name
I believe that will work without actually creating a
component class and making it functional. -
Flash CS3 swf viewing @ hyper-speed on IE
Hello-
I have created a slide show from the Flash CS3 template...
inserted in a DW CS3 document. Views/Tests GREAT except from IE...
I'm thinking there must be a special "IE" code... but cannot find
documentation. What's also interesting, I also created a Flash
slide show from a version 6 Flash and inserted in the MX DW...
works like a charm... hmmm???
The examples are found:
http://www.bonanzapress.com/chipsproducts.html
(hyper-speed in IE)
http://www.islandsanctuaryproperties.com/photos.html
(created with the older version of Flash)
THANKS in advance!!
KrysWhat version of IE? I would actually strongly discourage
coding anything for IE. It has always been broken. Did you know
that to display PNG graphics properly, you need to enable Active-X
controls? Probably the same thing with Flash. For that reason, I
suggest adding a line to your website that can only be viewed by IE
users that says "Please visit this site using any 32-bit web
browser other than Internet Explorer. Adobe just doesn't have
anyone that is able to compile a 64-bit browser at this time, and
does not support those who know what they are doing. Thank
you." -
I have just spent a day and a half trying to get the flash ad
I made link to the customer's website.....Its not that hard.....
and I have done it before in Flash 8..... but for some reason I
could not get it to work untill I saved it back to flash 8. Im just
wondering if anyone else is having this problem and or if anyone
can help me to get this to work in CS3.
Thanks
MorgenMorgen,
> I have just spent a day and a half trying to get the
flash
> ad I made link to the customer's website.....
> but for some reason I could not get it to work untill I
> saved it back to flash 8.
Hmm, that sounds odd.
> Im just wondering if anyone else is having this problem
> and or if anyone can help me to get this to work in CS3.
I wonder if your publish settings were configured for
ActionScript 3.0
in Flash CS3 and you didn't realize it? AS3 is different in
quite a few
ways from AS2, so that would be the first place I'd check. My
hunch is that
you were trying to use AS2 in an AS3 document.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
Hi,
There is great and easy way to create flash based component
in flash cs3 using action script 3.0.
I am going to make a simple My button component which will
behave likely same as flash native button component.
You can modify this according your requirement this is just
you give an idea about how we can go for creating a component in
flash cs3.
Follow these steps…
1. Create a fla file and save this file with any name
2. Create a movieClip and draw a rectangle shape on first
frame.
3. Right click on movieclip in library, select linkage
4. Provide class name in text field area [MyButton] (you can
use any name here which should matched with your class)
5. Click Ok button
6. Write class [MyButton]
(you can copy and use this)
* author @ sanjeev rajput
* [email protected]
* A flash action script 3.0 based component without extending
UIComponent class
package {
import flash.display.Sprite;
import flash.text.TextField;
import flash.events.MouseEvent;
import flash.events.Event;
import fl.motion.Color;
public class MyButton extends Sprite{
private var _tf:TextField;
private var _Label:String="My Button";
private var _bgColor:uint=0xCCCCCC;
private var _rollOverColor:uint=0xFFCCCC;
private var _borderColor:uint=0x000000;
private var _borderThickness:int=1;
private var _width:Number = 100;
private var _height:Number =100;
private var _background:Sprite;
public function MyButton() {
init();
createChildren();
initEventListeners();
draw();
//-------------property section [Start]
[Inspectable]
public function set Label(lbl:String){
_Label=lbl;
draw();
public function get Label(){
return _Label
[Inspectable]
public function set bgColor(color:uint):void{
_bgColor=color;
draw();
[Inspectable]
public function set borderColor(color:uint):void{
_borderColor=color;
draw();
[Inspectable]
public function set borderThickness(thickness:int):void{
_borderThickness=thickness;
[Inspectable]
public function set rollOverColor(color:uint):void{
_rollOverColor=color;
//-------------property section [End]
private function init():void {
trace('welcome');
_width = width;
_height = height;
scaleX = 1;
scaleY = 1;
removeChildAt(0);
private function initEventListeners():void{
addEventListener(MouseEvent.MOUSE_OVER, eventHandler);
addEventListener(MouseEvent.MOUSE_OUT, eventHandler);
private function eventHandler(event:Event):void{
if(event.type == MouseEvent.MOUSE_OVER){
toggleColor(_rollOverColor);
if(event.type == MouseEvent.MOUSE_OUT){
toggleColor(_bgColor)
private function createChildren():void {
_background = new Sprite();
_tf = new TextField();
_tf.autoSize = "center";
_tf.selectable=false;
addChild(_background);
addChild(_tf);
protected function draw():void {
toggleColor(_bgColor);
_tf.text = _Label;
_tf.x = Math.floor((_width - _tf.width)/2);
_tf.y = Math.floor((_height - _tf.height)/2);
//width = _tf.width;
private function toggleColor(color:uint):void{
_background.graphics.clear();
_background.graphics.beginFill(color, 1);
_background.graphics.lineStyle(_borderThickness,
_borderColor, 1);
_background.graphics.drawRoundRect(0, 0, _width, _height,
10, 10);
_background.graphics.endFill();
public function setSize(w:Number, h:Number):void {
_width = w;
_height = h;
draw();
7. Now right click again on your movieclip in library and
select component definition.
8. In class name text field provide same class name
[MyButton]
9. Click on ok button
10. Right click again on movieClip in library and select
Export SWC file.
11. Same your exported SWC file in (For window only)
[c:\Documents and Settings\$user\Local Settings\Application
Data\Adobe\Flash CS3\en\Configuration\Commands\
12. Now just open another new flash file open component
panel/window reload component you will your component in component
panel with MyButton name.
13. Drag your custom component on stage provide inputs form
property window and text it.
Enjoy!Lt.CYX[UGA] wrote:
> if anyone is using Flash CS3, try creating a flash
movie, using the FLVPlayer
> component to play an flv video and make it an executable
projector. Run it
> fullscreen and watch how the screen just stays black
when the video should
> appear. If you stay windowed, it works fine.
>
>
steps to reproduce:
> 1. create flash movie
> 2. put an FLVPlayer component on a frame that's not the
first (for testing
> purposes)
> 3. before the projector reaches the frame with the
FLVPlayer component, change
> it to fullscreen (by script or CTRL+F)
>
>
observed behaviour:
> not only the video doesn't play, but the whole screen is
black until the
> player goes back to windowed mode
>
>
expected behaviour:
> video should play
>
>
remarks:
> if you skip step 3, video plays correctly
>
Works just fine.
Made new movie, on frame 2 places Full screen action, on
frame 5 placed video component
and stop(); action attached to frame. Projector pops large
following by video playing
just fine.
I tried variety, first frame, many frames, all on one. Not
able to reproduce your problem.
Works on first go.
Best Regards
Urami
Beauty is in the eye of the beer holder...
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
Hi,
I need to edit a movie and place it in an Flash document.
When I want to purchase the movie I have to option to download it in NTSC and PAL or HD
The HD has 29,97 fps -> so NTSC
I am in a PAL-country so the logical choice is to download a PAL version.
I have a theorie but don't know if this will work.
If I do download the HD version and edit this in Premiere Pro CS3 and export it with the NTSC settings. I will have no loss in the movie.
But if I import it in Flash CS3 and export the movie will I have quality loss?
I think not because the movie will be shown on a computer screen.
I hope somebody can help me with this.G.
One of the advantages of Shooting with a PAL camera is that you don't have too many frame rates to worry about and no pull down is needed.
You can shoot PAL (50 fields per second as opposed to NTSC 60 ) at 25frames ps (or better 50fps, talk to your DoP about this) edit easily with FCP on a PAL timeline and eventually convert to NTSC using [Nattress Standard Converter|http://www.nattress.com/Products/standardsconversion/standardsconvers ion.htm] or Compressor 3.
However, there are a couple of things you can take into account:
1)most DVD players nowadays can play both PAL and NTSC (Not all though)
2)If you are used to a specific workflow stick with it or do some tests before you take any decision.
You could shoot with a PAL camera and edit a few minutes in FCP, do a standard conversion with Compressor then encode and import the asset in DVDSP to burn a DVD to see if you are happy.
Testing is a crucial step of the work and hiring the camera for half a day will cost you much less than a rushed decision.
Best,
G.
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