Flash CS3 Tabbed Documents

Hi
Can anyone tell me if Maximize Mode (under Window Worspace)
and Open Documents in Tabs (Preferences) is a Mac only feature. I
am using Windows XP and have been working my way through a
Lynda.com tutorial which refers to these features. The training
video uses a Mac but these options do not appear in my Windows
version.
Not a big issue, I grant you, but it would be helpful to
know.
Thanks
George

Go to adobe's web page and download and install the latest update.

Similar Messages

  • [Flash CS3] Probleme document class.

    Bonjour j'ai un soucis avec Adobe Flash CS3 : lorsque je veux créer un Document class dans les properties du programme un message d'erreur apparait : "A definition for the document class could not be found in the classpath, so one will automatically generated in the SWF file upon export".
    Merci d'avance

    I hear ya.

  • My Flash CS3 document got corrupted and its not showing timeline frames & drawings on stage. How to retrieve it?

    My Flash CS3 document got corrupted when I clicked on the option "Save & Compact".Now its not showing timeline frames & drawings on stage. Can someone please help me by telling how can I retrieve my work..???

    copy your fla.
    rename the copy to a dot rar file and use winrar to repair it.  then unrar to see if you can get a uncorrupted copy.
    otherwise, rename your fla to a zip, unzip it and recover whatever assets you can.
    or if you have a good swf, try a decompiler (like sothink's) to see if you can recreate your fla.
    and, in the future, save versions of your work so you never have to go through this learning experience with flash or any other document creation tool.

  • Flash CS3 - Resize HTML Window

    Ok, I will word this in a different way. I posted earlier and
    received no responses. So, I will post once again.
    I am trying to make sure that my Flash CS3 Html web page
    stays centered across various computer monitor
    platforms.
    I found this code in an earlier post and wondering if the
    code will work.
    self.moveTo(0,0);
    self.resizeTo(screen.availWidth,screen.availHeight);
    Also, how many on this forum are working in Flash CS3? I know
    it's quite different than Flash 8.
    Thanks,
    Franchelle

    I'm still not sure about exactly what it is that you want to
    do. In any case, let me explain the various options that you have
    to displaying your Flash movie in an HTML document.
    In the Publish Settings window, in the HTML tab, there are
    two settings that will effect how your movie displays itself. The
    first is titled "Dimensions" and has three options: Match Movie,
    Pixels, and, Percent. Match Movie will force your Flash movie to be
    presented in its original dimensions. Pixels will allow you to set
    an absolute size for the movie. Percent will set the movie's size
    to a percentage of the available HTML window space.
    The second option, "Scale", has four options: Default, No
    Border, Exact Fit, and, No scale. Default will show your movie
    scaled to fit the window, No Border will allow your movie to scale
    without regard to the original proportions. Exact Fit will scale
    the movie in proportion to its original size. No scale will keep
    your Flash movie at its original size and resize matte around the
    movie to fill the available space. Scale has no meaning unless you
    use either Pixels or Percent in the Dimensions option setting.
    If you want to fill the HTML window space, regardless of its
    size, then use Pixels for the Dimension option and set the values
    for the width and height to 100%. If you want your movie to fill
    the window and enlarge or reduce as needed, then choose Default for
    the Scale option. If you want your Flash movie to remain at its
    original size and the matte to fill the available space in the HTML
    window then choose No scale for the Scale option.
    There are two other options on the Publish Settings screen
    that seem as though they would be useful, but they are not. The
    first is the HTML alignment option. This can be set for Default,
    Left, Right, Top, or, Bottom. Most are meaningless. Any setting
    except Right will force the Flash movie to sit in the upper left
    corner of the HTML window if the Dimensions and Scale options are
    left to their defaults. Using the Right setting will force the
    Flash movie to the upper right corner of the HTML window.
    The second option is the Flash Alignment option. This option
    will position the Flash movie relative to matte. This option will
    only take effect if you choose Pixels or Percent in the Dimensions
    option and a Scale option of No scale.
    There are no settings in the Flash Publising Options, or
    anywhere else in Flash to set or change the size of the HTML
    window, or to position that window on the user's monitor screen.
    The size and location of the HTML window is controlled by the
    browser.
    You need to use Javascript control the browser window. This
    will only work if the end user has Javascript enabled. To position
    a browser window, you use the moveTo() function. A simple function
    to position a window might look like this:
    <script language="javascript">
    function centerWindow() {
    var thisWidth = window.outerWidth;
    var newX = (screen.width - thisWidth) /2;
    self.moveTo(newX,0);
    </script>
    window.outerWidth will return the width in pixels of the HTML
    window, including any chrome on the sides of the window.
    Screen.width will return the width of the user's screen.
    Self.moveTo(x,y) will move the current HTML window to pixel values
    in the parens.
    To change the size of the HTML window itself, you use the
    resizeTo() function. Here's a simple example:
    <script language="javascript">
    function maximizeWindow() {
    self.moveTo(0,0);
    self.resizeTo(screen.availWidth,screen.availHeight);
    </script>
    This example uses screen.availWidth instead of screen.width.
    Screen.width will return the full width of the user's screen,
    screen.availWidth will return the width minus any space occupied by
    widgets that will not give up their space.
    In order to completely fill the HTML window with your
    content, you will also need to reduce the size of the window's
    margins. You can use a simple CSS declaration in the head of the
    HTML document to achieve this:
    <style type="text/css">
    body {margin: 0px}
    </style>
    This will work for every browser, except Opera. Opera also
    pads the window object. So, you'll need to add this line to account
    for Opera users: padding: 0px.
    You can use a combination of all of these settings to size
    and position your Flash movie and the HTML window on your end
    user's screen as you like.

  • Problem with FLVPlayer in Flash CS3 (need to save out as Actionscript 3.0 SWf file)

    I am using Flash CS3 and am trying to publish a SWf file that
    makes use of the "FLVPlayback" component. I need for this SWF file
    to be published as an Actionscript 3.0 file, so I have set my
    publish settings to Flash Player 9.0 and Actionscript 3.0, but keep
    getting an error as follows:
    "WARNING: The component 'FLVPlayback' requires ActionScript
    2.0."
    Has anyone encountered this?? I am doing something wrong? I'm
    pretty comfortable within Actionscript/Flash 2.0, but am only
    beginning my first steps into the relam of CS3 and AS3.
    I have also attached a screenshot of the files that represent
    my FLVPlayback component (or so I assume). (see this link for
    attachments
    http://www.actionscript.org/forums/showthread.php3?t=140886)
    Thanks all,
    Mark
    http://www.actionscript.org/forums/showthread.php3?t=140886

    Mark,
    > I have set my publish settings to Flash Player 9.0 and
    Actionscript
    > 3.0, but keep getting an error as follows:
    >
    > "WARNING: The component 'FLVPlayback' requires
    ActionScript 2.0."
    Gotcha. You must have started the document in AS2, then
    changed the
    publish settings. Each version of the language has its own
    version of the
    FLVPlayback Component (written in the relevant language).
    Start over and
    compare two compleley new FLA documents: make one for AS3 and
    one for AS2.
    Open the Components panel and note the differences between
    the two. There
    are a different set of Components depending on the language
    chosen for the
    document. Drag the FLVPlayback Component from the Components
    panel in an
    AS3 document, and you'll have the AS3 version.
    David Stiller
    Co-author, Foundation Flash CS3 for Designers
    http://tinyurl.com/2k29mj
    "Luck is the residue of good design."

  • Error embed / insert Flash CS3 9.0 swf in Acrobat 8.1.2

    Goal: embed Flash swf file in Acrobat pdf.
    Software: Flash CS3 9.0, Acrobat Pro 8.1.2, Mac OS 10.5.2 (all updates applied as available 3/27/08). If it matters: Quicktime Player 7.4.1. All swf files are associated to open with Flash Player 9 (9,0,115,0).
    Hardware: PowerMac Dual 2GHz G5, 9.5 GB RAM
    Error Description: This error is seen on 2 out of 3 PowerMacs; the 3rd PowerMac will inexplicably work. Here is what is done to receive error: Open pdf document in Acrobat. Select Movie Tool from Advanced Editing Toolbar, choose swf file from Desktop (pdf file is also saved on Desktop to eliminate network considerations). All defaults are retained in dialog window, when "OK" is pressed, status message "Initializing authoring system" appears and remains indefinitely. "Cancel" is pressed and produces following error message window: "Cannot create the movie annotation because the movie could not be loaded. This can occur if the file cannot be found or the URL is unreachable (make sure proxy server settings are correct)."
    Adobe Support claims Leopard incompatibility with embedded Quicktime 7.3.1 (I have updated to 7.4.1). Also, AS recommended file association of swf to Flash Player exclusively. Have taken all actions recommended...still have problem.
    Anyone have any ideas?

    I believe that the latest version of QuickTime which you no doubt have installed does not support the latest version of Flash (9.0). Since Acrobat depends on QuickTime for multimedia in Acrobat 8 Professional, this feature breaks.
    What needs to happen is for the next version of Acrobat to support Flash directly, not using QuickTime.

  • AIR Intrinsic Classes-Tried and Proven Approach to building AIR applications   in the Flash CS3 IDE

    Hi everyone,
    For all of you out there who would like to develop AIR
    applications
    from the Flash CS3 IDE but aren't sure how to get those pesky
    intrinsic
    classes working, I have a technique that you can work with to
    create
    your classes and make fully functional AIR applications.
    First of all, those solutions out there that list
    "intrinsic" functions
    in their class definitions won't work. That keyword has been
    taken out
    and simply won't work. The "native" keyword also doesn't work
    because
    Flash will reject it. The solution is to do dynamic name
    resolution at
    runtime to get all the classes you need.
    Here's a sample class that returns references to the "File",
    "FileStream", and "FileMode" classes:
    package com.adobe{
    import flash.utils.*;
    import flash.display.*;
    public class AIR extends MovieClip {
    public static function get File():Class {
    try {
    var classRef:*=getDefinitionByName('flash.filesystem.File');
    } catch (err:ReferenceError) {
    return (null);
    }//catch
    return (classRef);
    }//get File
    public static function get FileMode():Class {
    try {
    var
    classRef:*=getDefinitionByName('flash.filesystem.FileMode');
    } catch (err:ReferenceError) {
    return (null);
    }//catch
    return (classRef);
    }//get FileMode
    public static function get FileStream():Class {
    try {
    var
    classRef:*=getDefinitionByName('flash.filesystem.FileStream');
    } catch (err:ReferenceError) {
    return (null);
    }//catch
    return (classRef);
    }//get FileStream
    }//AIR class
    }//com.adobe package
    I've defined the package as com.adobe but you can call it
    whatever you
    like. You do, however, need to import "flash.utils.*" because
    this
    package contains the "getDefinitionByName" method. Here I'm
    also
    extending the MovieClip class so that I can use the extending
    class
    (shown next) as the main Document class in the Flash IDE.
    Again, this is
    entirely up to you. If you have another type of class that
    will extend
    this one, you can have this one extend Sprite, Math, or
    whatever else
    you need (or nothing if it's all the same to you).
    Now, in the extending class, the Document class of the FLA,
    here's the
    class that extends and uses it:
    package {
    import com.adobe.AIR;
    public class airtest extends AIR{
    public function airtest() {
    var field:TextField=new TextField();
    field.autoSize='left';
    this.addChild(field);
    field.text="Fileobject="+File;
    }//constructor
    }//airtest class
    }//package
    Here I'm just showing that the class actually exists but not
    doing much
    with it.
    If you run this in the Flash IDE, the text field will show
    "File
    object=null". This is because in the IDE, there really is no
    File
    object, it only exists when the SWF is running within the
    Integrated
    Runtime. However, when you run the SWF as an AIR application
    (using the
    adl.exe utility that comes with the SDK, for example), the
    text field
    will now show: "File object=[object File]". Using this
    reference, you
    can use all of the File methods directly (have a look here
    for all of
    them:
    http://livedocs.adobe.com/labs/flex/3/langref/flash/filesystem/File.html).
    For example, you can call:
    var appResource:File=File.applicationResourceDirectory;
    This particular method is static so you don't need an
    instance. If you
    do (such as when Flash tells you the property isn't static),
    simply
    create an instance like this:
    var fileInstace:File=new File();
    fileInstance.someMethod('abc'); //just an example...read the
    reference
    for actual function calls
    Because the getter function in the AIR class returns a Class
    reference,
    it allows you to perform all of these actions directly as
    though the
    File class is part of the built in class structure (which in
    the
    runtime, it is!).
    Using this technique, you can create references to literally
    *ALL* of
    the AIR classes and use them to build your AIR application.
    The beauty
    of this technique is its brevity. When you define the class
    reference,
    all of the methods and properties are automatically
    associated with it
    so you don't need reams of code to define each and every
    item.
    There's a bit more that can be done with this AIR class to
    make it
    friendlier and I'll be extending mine until all the AIR
    classes are
    available. If anyone's interested, feel free to drop me a
    line or drop
    by my site at
    http://www.baynewmedia.com
    where I'll be posting the
    completed class. I may also make it into a component if
    there's enough
    interest. To all of you who knew all this already, I hope I
    didn't waste
    your time.
    Happy coding,
    Patrick

    Wow, you're right. The content simply doesn't show up at all.
    No
    JavaScript or HTML parsing errors, apparently. But no IE7
    content.
    I'll definitely have to look into that. In the meantime, try
    FireFox :)
    I'm trying to develop a panel to output AIR applications from
    within the
    Flash IDE. GSkinner has one but I haven't been able to get it
    to work
    successfully. Mine has exported an AIR app already so that's
    a step in
    the right direction but JSFL is a tricky beast, especially
    when trying
    to integrate it using MMExecute strings.
    But, if you can, create AIR applications by hand. I haven't
    yet seen an
    application that allows you to change every single option
    like you can
    when you update the application.xml file yourself. Also, it's
    a great
    fallback skill to have.
    Let me know if you need some assistance with AIR exports.
    Once you've
    done it a couple of times, it becomes pretty straightforward.
    Patrick
    GWD wrote:
    > P.S. I've clicked on your link a few times over the last
    couple of days to
    > check it out but all I get is a black page with a BNM
    flash header and no way
    > to navigate to any content. Using IE7 if that's any
    help.
    >
    >
    >
    http://www.baynewmedia.com
    Faster, easier, better...ActionScript development taken to
    new heights.
    Download the BNMAPI today. You'll wonder how you ever did
    without it!
    Available for ActionScript 2.0/3.0.

  • Export to Flash CS3 doesn't work

    Hello,
    I have Captivate 4 and Flash CS3 (full versions) - WinXP.
    When I want export Captivate project to Flash - "File -> Export
    -> Project to -> Flash CS3" I will get only notify: "Cannot
    initialize Cpativate FLA Exporter. You may need to restart Flash."
    Flash CS3 is running and Captivate project is saved. Any idea?
    Leoš

    Hi Leoš,
    I guess you are searching in the wrong place. Its not
    C:\Program Files\Adobe\Adobe Flash
    CS3\cs\Configuration\Importers
    It should be
    For XP:
    <Windows Drive Letter>:\Documents and Settings\<user
    directory>\Local Settings\Application Data\Adobe\Flash
    CS3\<language>\Configuration\Importers
    For Vista:
    <Windows Drive Letter>:\Users\<user
    directory>\AppData\Local\Adobe\Flash
    CS3\<language>\Configuration\Importers
    Windows Drive Letter is the drive in which windows is
    installed into. Generally it is 'C' (without quotes)
    Anyway, I dont think there is support for Czech version of
    Flash to export from Captivate. However you can try this out:
    Copy RDMFISTUB9.dll into
    For XP:
    <Windows Drive Letter>:\Documents and Settings\<user
    directory>\Local Settings\Application Data\Adobe\Flash
    CS3\<language>\Configuration\Importers\
    For Vista:
    <Windows Drive Letter>:\Users\<user
    directory>\AppData\Local\Adobe\Flash
    CS3\<language>\Configuration\Importers\
    (Ex path for dll: For XP, C:\Program Files\Adobe\Adobe
    Captivate 4\RDMFISTUB9.dll)
    Copy RdJsfl.dll into
    For XP:
    <Windows Drive Letter>:\Documents and Settings\<user
    directory>\Local Settings\Application Data\Adobe\Flash
    CS3\<language>\Configuration\External Libraries\
    For Vista:
    <Windows Drive Letter>:\Users\<user
    directory>\AppData\Local\Adobe\Flash
    CS3\<language>\Configuration\External Libraries\
    (Ex path for dll: For XP, C:\Program Files\Adobe\Adobe
    Captivate 4\RdJsfl.dll)
    Copy AdobeCaptivate Folder inside ActionScript Folder into
    For XP:
    <Windows Drive Letter>:\Documents and Settings\<user
    directory>\Local Settings\Application Data\Adobe\Flash
    CS3\<language>\Configuration\Classes\
    For Vista:
    <Windows Drive Letter>:\Users\<user
    directory>\AppData\Local\Adobe\Flash
    CS3\<language>\Configuration\Classes\
    (Ex path for folder: For XP, C:\Program Files\Adobe\Adobe
    Captivate 4\ActionScript\AdobeCaptivate)
    You can get RDMFISTUB9.dll, RdJsfl.dll in Adobe Captivate 4
    installed directory
    (Generally this should be C:\Program Files\Adobe\Adobe
    Captivate 4)
    Now try to import a cp file into captivate.
    Ravi Kishore.

  • PLEASE HELP ASAP! Button in Flash CS3 not working

    I need help desperately. As soon as possible. I only know the
    VERY basic's of flash, so I need it to be simple!! I am using Flash
    CS3, but the only coding I know is from Flash 8.
    1.I simply want to just be able to type out text that will be
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    2.Convert that text to a button. (I know how to do this as
    well)
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    Ashlee

    You are trying to use AS1 in your movie, and the movie's
    Publish settings are set to use AS3. You can use your current code
    by opening the Publish Settings, going to the Flash tab and then
    selecting AS1-AS2 in the Actionscript option.
    A better, long term solution, would be to read through the
    tutorials that come with Flash CS3 to learn the proper coding
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  • Flash CS3 Exe won't open in Explorer/Firefox

    I have created a project in Flash CS3 and exported it. I
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    Firefox I only get the option to download. When I click on it I get
    the choice to open or save & when I choose "open" I get the
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    The really funny thing is when I export it in Flash 8 it
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    That error is displayed when the download is corrupt. You should be able to redownload to fix this and if that doesn't work empty the cache of the program you are using to download Firefox with before trying to download again.

  • Creating metadata in Flash CS3 and reading it in AS3

    Is there a way to store metadata in a library symbol in Flash
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    I need this data before I can play the movie clip. Is there a
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    Unfortunately there's no simple way to add instance level
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    can be a lot of overhead. There may also be some very flaky/buggy
    behavior in Flash CS3 with custom components if your experience is
    anything like mine. However, for basic metadata, try this:
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    unique identifier for each parameter. These are the properties
    you'll use in AS at runtime to retrieve the values.
    4. Now on each instance on the canvas you can go to the
    Parameters tab and enter custom values for each parameter.
    5. At runtime, you should be able to access the values via
    instance_name.variable_name
    I believe that will work without actually creating a
    component class and making it functional.

  • Flash CS3 swf viewing @ hyper-speed on IE

    Hello-
    I have created a slide show from the Flash CS3 template...
    inserted in a DW CS3 document. Views/Tests GREAT except from IE...
    I'm thinking there must be a special "IE" code... but cannot find
    documentation. What's also interesting, I also created a Flash
    slide show from a version 6 Flash and inserted in the MX DW...
    works like a charm... hmmm???
    The examples are found:
    http://www.bonanzapress.com/chipsproducts.html
    (hyper-speed in IE)
    http://www.islandsanctuaryproperties.com/photos.html
    (created with the older version of Flash)
    THANKS in advance!!
    Krys

    What version of IE? I would actually strongly discourage
    coding anything for IE. It has always been broken. Did you know
    that to display PNG graphics properly, you need to enable Active-X
    controls? Probably the same thing with Flash. For that reason, I
    suggest adding a line to your website that can only be viewed by IE
    users that says "Please visit this site using any 32-bit web
    browser other than Internet Explorer. Adobe just doesn't have
    anyone that is able to compile a 64-bit browser at this time, and
    does not support those who know what they are doing. Thank
    you."

  • Glitch in Flash CS3?

    I have just spent a day and a half trying to get the flash ad
    I made link to the customer's website.....Its not that hard.....
    and I have done it before in Flash 8..... but for some reason I
    could not get it to work untill I saved it back to flash 8. Im just
    wondering if anyone else is having this problem and or if anyone
    can help me to get this to work in CS3.
    Thanks
    Morgen

    Morgen,
    > I have just spent a day and a half trying to get the
    flash
    > ad I made link to the customer's website.....
    > but for some reason I could not get it to work untill I
    > saved it back to flash 8.
    Hmm, that sounds odd.
    > Im just wondering if anyone else is having this problem
    > and or if anyone can help me to get this to work in CS3.
    I wonder if your publish settings were configured for
    ActionScript 3.0
    in Flash CS3 and you didn't realize it? AS3 is different in
    quite a few
    ways from AS2, so that would be the first place I'd check. My
    hunch is that
    you were trying to use AS2 in an AS3 document.
    David Stiller
    Adobe Community Expert
    Dev blog,
    http://www.quip.net/blog/
    "Luck is the residue of good design."

  • Creating flash cs3 component

    Hi,
    There is great and easy way to create flash based component
    in flash cs3 using action script 3.0.
    I am going to make a simple My button component which will
    behave likely same as flash native button component.
    You can modify this according your requirement this is just
    you give an idea about how we can go for creating a component in
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    Follow these steps…
    1. Create a fla file and save this file with any name
    2. Create a movieClip and draw a rectangle shape on first
    frame.
    3. Right click on movieclip in library, select linkage
    4. Provide class name in text field area [MyButton] (you can
    use any name here which should matched with your class)
    5. Click Ok button
    6. Write class [MyButton]
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    * author @ sanjeev rajput
    * [email protected]
    * A flash action script 3.0 based component without extending
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    package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.events.MouseEvent;
    import flash.events.Event;
    import fl.motion.Color;
    public class MyButton extends Sprite{
    private var _tf:TextField;
    private var _Label:String="My Button";
    private var _bgColor:uint=0xCCCCCC;
    private var _rollOverColor:uint=0xFFCCCC;
    private var _borderColor:uint=0x000000;
    private var _borderThickness:int=1;
    private var _width:Number = 100;
    private var _height:Number =100;
    private var _background:Sprite;
    public function MyButton() {
    init();
    createChildren();
    initEventListeners();
    draw();
    //-------------property section [Start]
    [Inspectable]
    public function set Label(lbl:String){
    _Label=lbl;
    draw();
    public function get Label(){
    return _Label
    [Inspectable]
    public function set bgColor(color:uint):void{
    _bgColor=color;
    draw();
    [Inspectable]
    public function set borderColor(color:uint):void{
    _borderColor=color;
    draw();
    [Inspectable]
    public function set borderThickness(thickness:int):void{
    _borderThickness=thickness;
    [Inspectable]
    public function set rollOverColor(color:uint):void{
    _rollOverColor=color;
    //-------------property section [End]
    private function init():void {
    trace('welcome');
    _width = width;
    _height = height;
    scaleX = 1;
    scaleY = 1;
    removeChildAt(0);
    private function initEventListeners():void{
    addEventListener(MouseEvent.MOUSE_OVER, eventHandler);
    addEventListener(MouseEvent.MOUSE_OUT, eventHandler);
    private function eventHandler(event:Event):void{
    if(event.type == MouseEvent.MOUSE_OVER){
    toggleColor(_rollOverColor);
    if(event.type == MouseEvent.MOUSE_OUT){
    toggleColor(_bgColor)
    private function createChildren():void {
    _background = new Sprite();
    _tf = new TextField();
    _tf.autoSize = "center";
    _tf.selectable=false;
    addChild(_background);
    addChild(_tf);
    protected function draw():void {
    toggleColor(_bgColor);
    _tf.text = _Label;
    _tf.x = Math.floor((_width - _tf.width)/2);
    _tf.y = Math.floor((_height - _tf.height)/2);
    //width = _tf.width;
    private function toggleColor(color:uint):void{
    _background.graphics.clear();
    _background.graphics.beginFill(color, 1);
    _background.graphics.lineStyle(_borderThickness,
    _borderColor, 1);
    _background.graphics.drawRoundRect(0, 0, _width, _height,
    10, 10);
    _background.graphics.endFill();
    public function setSize(w:Number, h:Number):void {
    _width = w;
    _height = h;
    draw();
    7. Now right click again on your movieclip in library and
    select component definition.
    8. In class name text field provide same class name
    [MyButton]
    9. Click on ok button
    10. Right click again on movieClip in library and select
    Export SWC file.
    11. Same your exported SWC file in (For window only)
    [c:\Documents and Settings\$user\Local Settings\Application
    Data\Adobe\Flash CS3\en\Configuration\Commands\
    12. Now just open another new flash file open component
    panel/window reload component you will your component in component
    panel with MyButton name.
    13. Drag your custom component on stage provide inputs form
    property window and text it.
    Enjoy!

    Lt.CYX[UGA] wrote:
    > if anyone is using Flash CS3, try creating a flash
    movie, using the FLVPlayer
    > component to play an flv video and make it an executable
    projector. Run it
    > fullscreen and watch how the screen just stays black
    when the video should
    > appear. If you stay windowed, it works fine.
    >
    >
    steps to reproduce:
    > 1. create flash movie
    > 2. put an FLVPlayer component on a frame that's not the
    first (for testing
    > purposes)
    > 3. before the projector reaches the frame with the
    FLVPlayer component, change
    > it to fullscreen (by script or CTRL+F)
    >
    >
    observed behaviour:
    > not only the video doesn't play, but the whole screen is
    black until the
    > player goes back to windowed mode
    >
    >
    expected behaviour:
    > video should play
    >
    >
    remarks:
    > if you skip step 3, video plays correctly
    >
    Works just fine.
    Made new movie, on frame 2 places Full screen action, on
    frame 5 placed video component
    and stop(); action attached to frame. Projector pops large
    following by video playing
    just fine.
    I tried variety, first frame, many frames, all on one. Not
    able to reproduce your problem.
    Works on first go.
    Best Regards
    Urami
    Beauty is in the eye of the beer holder...
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

  • NTSC or PAL to Flash CS3

    Hi,
    I need to edit a movie and place it in an Flash document.
    When I want to purchase the movie I have to option to download it in NTSC and PAL or HD
    The HD has 29,97 fps -> so NTSC
    I am in a PAL-country so the logical choice is to download a PAL version.
    I have a theorie but don't know if this will work.
    If I do download the HD version and edit this in Premiere Pro CS3 and export it with the NTSC settings. I will have no loss in the movie.
    But if I import it in Flash CS3 and export the movie will I have quality loss?
    I think not because the movie will be shown on a computer screen.
    I hope somebody can help me with this.

    G.
    One of the advantages of Shooting with a PAL camera is that you don't have too many frame rates to worry about and no pull down is needed.
    You can shoot PAL (50 fields per second as opposed to NTSC 60 ) at 25frames ps (or better 50fps, talk to your DoP about this) edit easily with FCP on a PAL timeline and eventually convert to NTSC using [Nattress Standard Converter|http://www.nattress.com/Products/standardsconversion/standardsconvers ion.htm] or Compressor 3.
    However, there are a couple of things you can take into account:
    1)most DVD players nowadays can play both PAL and NTSC (Not all though)
    2)If you are used to a specific workflow stick with it or do some tests before you take any decision.
    You could shoot with a PAL camera and edit a few minutes in FCP, do a standard conversion with Compressor then encode and import the asset in DVDSP to burn a DVD to see if you are happy.
    Testing is a crucial step of the work and hiring the camera for half a day will cost you much less than a rushed decision.
    Best,
    G.

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