Flash Gallery --- Image size
First, does anyone know of a good free program to create a
flash gallery?
I am currently using SimpleViewer and I have a question about
the size of the photos. All the pictures are different sizes and
SimpleViewer allows me to set a maxium height and width.
(maxImageWidth)
For some reason, it stretches some photos and it doesn't keep
the size of the photos (I have it set at 480 for both height and
width). I am looking for gallery that will allow me to 'auto' set
the height and width so that the size of the photos won't be
stretched out and will appear as I have uploaded them.
help
Similar Messages
-
Hi. Is it possible to adjust the photo gallery module's code in a way that makes the image that gets displayed on selecting the thumbnail image display no larger than the browser? I have a client that's uploaded image that are pretty large and would prefer not to have to save them as smaller images if possible.
Thanks
GrantAre you by any chance saving as a JPEG or TIFF file?
The image size that Photoshop displays is the uncompressed file size - if you save in a format such as JPEG the image is compressed, which will result in a smaller file size.
Below is a comparison of the same image in Photoshop versus the compressed file saved to my computer:
Here's a more technical explanation of what's going on: http://photo.stackexchange.com/questions/15184/why-does-photoshop-show-my-jpeg-files-unusu ally-large
EDIT: If you want more accurate control over the image file size when saving, try going to File > Save for Web... You'll be able to choose your file format, and then see the resulting file size in the bottom left-hand corner of the window:
I hope this helps!
Cheers,
Kendall -
Spry Photo Gallery Image Size via CSS
Hello!
I´ve been customizing the spry photo gallery for a couple of time, but got my little problem when viewing it on a mobile phone. When you load up the pictures with a size of 450 x 300 px for example, put up the right xml file with it´s width and height, so the gallery shows the pictures in that size. So what I want to do is that you can specify the image size with css depending on the device you´re watching the site with. There is div in the css called "mainImage" where the size is in %. When you change it to 75% for example. The pictures are correctly shown with 75% of it´s original size, but the outline (grey background) is still in 100%. When you make this grey background transparent it´s still there and moves the caption down. I guess there have to be done some changes within the SpryImageViewer.js, but I just know very little things about JavaScript. Do you have any clues how to change this to specify the image size via CSS?
Thank you for your help!!!
Kind regards,
JoergI see you are still using Spry 1.5. Have you considered upgrading to
Spry 1.6.1?
Also your XML is broken, if you open up your xml in a normal standards
complaint browser such as firefox, you will see that it doesn't render
a normal tree view as it would do with other xml files. So i suggest
checking those errors out.
Its mainly because you forgot to close your starting tag of the
gallerys node. (<gallery
base = ""
background = "#FFFFFF"
banner = "#F0F0F0"
text = "#000000"
link = "#0000FF"
alink = "#FF0000"
vlink = "#800080"
before your xml starts. -
Gallery image size strangeness
My link:
http://squarehead.myvnc.com/sbliss/
The illustration gallery works fine, all the time. The photos
gallery, however, doesn't properly size the images.
Example: Switch to photos, select second photo (with
seagull), it extends beyond the container (the container IS the
right size). Then select the third image of the coast and switch
back to the seagull. Now it's OK. The XML contains the correct
dimensions. Any clues?
I'm on a Mac, 10.4.6 running Safari.
SteveHey Steve and civy,
I was wondering if you guys could do a simple experiment for
me. Does the problem go away if you add the following CSS rule to
whatever file is providing the CSS for your gallery?
#mainImage {
width: 100%;
height: 100%;
Let me know if this fixes the problem for you. This sizing
problem has only been reported by folks using Sarari on the Mac.
--== Kin ==-- -
Playing a Flash presentation in Firefox, I noticed that
Control+"+" did not enlarge the images. Making the window larger
only increased the white space around the images. How does a viewer
make the pictures and text of a presentation larger?Hi Alamos,
Stage.scaleMode = "allowScale";
Put this in the first frame of the whole flash, the root and
check it. If you enter "noScale", it doesnt zoom. Hope its cleared
now. -
Flash gallery (image flip over)
Hi, anyone know if actionscript can do this kind of effect ? any similar tutorial i can find? or i can modify from market existing third party software? Many thanks.
http://www.sonyericsson.com/cws/cws/home?cc=ca&lc=enflash can do that alone, as i mentioned in my email.
-
Web Flash Gallery: Problem setting Large Images size
When using the Lightroom Flash Gallery I am not able to change the size of the Large Images (Web | Appearance | Large Images | Size). When I set the size to Medium or Small, the large images always ends up with the same size as when set to Large. Only when setting the size to Extra Large there is a slight change in size.
How can I change the Large Images size to Medium and Small?
Jørgen Johansonjools2005 wrote:
Adobe please address this issue.
This is a User to User forum not official Adobe support. Yes, Adobe staff may participate from time to time, but not often enough that you can depend on them reading your post. Therefore, I suggest that you support a bug report using the facilities provided at https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform -
Image requests from flash gallery are not caching
The image requests that happen from a flash gallery are not getting cached in Safari browser, they get cached properly in IE, Firefox & Chrome.
For Example - Load the following gallery (http://www.monoslideshow.com/demo/) in Safari browser, and monitor the HTTP requests using Charles proxy tool or any other similar tool.
The images are downloaded during the 1st iteration of the gallery, which is expected, but even for the further iterations the images are downloaded from the source, rather than taking from the cache.Hello All,
It was disappointing not receiving a reply from anybody on
the
following.. Please provide me some insight.
Thanks.
Warm Regards,
Parag Shah
Parag Shah wrote:
> Hello All,
>
> We are creating a drawing application. As usual, it has
a canvas and all
> the necessary tools. We do have an option viz. canvas
size which allows
> to have larger canvases. However, when the user chooses
larger canvas,
> the application size remains the same but the canvas now
has scrolls
> (using scroll pane) revealing more space by scrolling.
Now, the problem
> is while we save the canvas image. If the canvas size is
minimal (so
> that there are no scrolls) naturally everything which is
seen is saved
> as a JPEG file. However, when the canvas size is larger,
only that much
> part gets saved which is visible and fit within the
viewing area. Of
> course we can scroll and see the other part of the
drawing but it saves
> only the frame currently within the view and not the
entire drawing.
>
> We are using Flash 8, AS 2.0 (which is inevitable
looking into the
> project requirements).
>
> Desperately seeking help!!!
>
> Thanks in advance.
>
> Warm Regards,
>
> Parag Shah -
How to Increase Number of Images from 500 in a LR3 Flash Gallery
I noticed people asking (and I myself needed to know) so I thought I would explain how to increase the number of images (from 500) in a Flash gallery in Light Room 3
1. I exported a Flash gallery from LR3 and it capped the gallery at 500 images.
2. Because I had roughly 600 images to put in the gallery, I exported the remaining 100 as a separate flash gallery. (Going ahead and exporting 2 galleries will save you headache in a later step)
3. I combined all the images folders (copying "large" images from one folder to the "large" folder in the gallery I want to upload to my site, etc.) so that the files are all in one location.
4. The next step is to increase the gallery maximum in the code. Access (from the exported gallery) GALLERYNAME/resources/mediaGroupData/group.xml and open the group.xml file. The line of code you will be changing is <media totalGallerySize="500"> Change the 500 to the number of photos you want in the gallery.
5. This next step isn't too complicated, but it is specific. You know have to tell that flash file to look for the images you just transferred to the images folder. The best way to do this is to open the group.xml file for the second gallery you exported. Copy all the code beginning with <item> to the bottom of the page. This code tells the gallery to look at your specific images (Note: you'll notice within each item the names of your image file)
6. Return to the (other) group.xml file of the gallery you plan to use (with all your images in it). Scroll to the bottom and erase the lines </media> and </mediagroup> becaue you will repaste them in a moment. Next, paste the copied code there.
7. Save & check your browser!
I hope this was clear...please comment back and I'll clarify if needed.
ro500 images in a single gallery is too many - think of the poor viewer!
But if you must create Flash galeries with more than 500 images, you're better off editing the underlying engine - here's one link showing how to do it -
Flash Photo Gallery Image Rollover Help
Ok I was wondering if anyone could help me with this I have
created a flash photo gallery which reads from an xml file. It uses
the following action script
myPhoto = new XML();
myPhoto.ignoreWhite = true;
myPhoto.onLoad = function(success) {
//portfolioTag = this.firstChild;
numimages = this.firstChild.childNodes.length;
spacing = 70;
for (i=0; i<numimages; i++) {
this.picHolder = this.firstChild.childNodes
this.thumbHolder =
thumbnails.createEmptyMovieClip("thumbnail"+i, i);
this.thumbHolder._x = i*spacing;
this.thumbLoader =
this.thumbHolder.createEmptyMovieClip("thumbnail_image", 0);
this.thumbLoader.loadMovie(this.picHolder.attributes.thmb);
this.thumbHolder.title = this.picHolder.attributes.title;
this.thumbHolder.main = this.picHolder.attributes.main;
this.thumbHolder.onRelease = function() {
loader.loadMovie(this.main);
title_txt.text = this.title;
myPhoto.load("xmlphoto.xml");
I want to add in a rollover effect to the gallery similar to
the one in Flash Gallery 1 in photoshop
http://www.adobe.com/support/downloads/detail.jsp?ftpID=2961
Would it be possible to take one of the as files from the Flash
Gallery source and intergrate it into my gallery or would I be
better just adding the rollover effect myself?the thumbnail (or its unique parent if you setup this up
without fore-thought) should be a movieclip that stores a reference
to the larger image's path.
search google for flash gallery tutorial. there are bound to
be lots of tutorials. -
Index page won't load images in flash gallery
this is the first time I have used a .us extension for a domain. I created a lighroom flash image gallery, exported it from lightroom into a folder called the domain name (pearlconcepts) which is located in my sites folder on my computer. I uploaded that folder (pearlconcepts) to my server into the root folder which holds all my domain folders. when I call up the url in my browser (pearlconcepts.us) the index page loads fine. but the web gallery images don't load (the flash player reads only 'loading'). however, if I upen the index page on my own computer (pearlconcepts.us/index,html), it loads all the images in the flash gallery perfectly.
I am wondering if there is some code in lightroom's web module which sets .com as a preference (my other sites are all .com and the uploaded folders all work fine). or if there is something I need to do to the root folder on the server to make the images load properly.
many thanks!
lenoreStarting with the first error.
Line 6, Column 26: character "&" is the first character of a delimiter but occurred as data
<title>Applegate Gallery & Custom Framing - Quality custom picture framing in V…
On the web, ampersands need to be expressed as HTML entities.
In your <title>, change & to this:
&
Save.
Just work through the list of errors and skip any you don't feel comfortable about changing for now. When you get most of the errors removed, re-upload your pages & we can take another look at your progress.
Nancy O. -
How to reduce file size in flash gallery and add description
How can i reduce physical filesize of my photo's within the flash web gallery. When i generate the flash gallery it takes the original filesizes to publisch, some jpg files are verry large, not mentioning my raw files.
How can i reduce the filesize? lets say 600x400 at 96 dpi in stead of 6144x4113 at 300 dpi.
Or do i first have to reduce the filesize in a automated script within photoshop?
Also i want to add the description into the flash document.
How can this be done?
Help is much appreciated...Crizzz wrote:
How can i reduce the filesize? lets say 600x400 at 96 dpi in stead of 6144x4113 at 300 dpi.
Or do i first have to reduce the filesize in a automated script within photoshop?
Use the Image Processor script.
In Bridge it is: Tools > Photoshop > Image Processor ...
The interface is self-explanatory.
Where do you want the description and what do you want? -
Image size / flash bug ?
Hi there,
I did a website for a photographer: very simple, three themes
(music, portrait, nude) every theme with one large image that you
can scroll through.
One of the images is nearly 10.000px width. This was no
problem, a few month ago when I created the movie first (in
FlashMX). Now it suddenly is. The movie already works fine in some
browsers/computers, but in some browsers it doesn’t ... (It
seems not to be a browser or Mac/PC-problem, because I’ve
seen both: Macs it works on, PCs it works on, Macs it
doesn’t, etc ..) When I now create a movie with CS3 (same
fla-file) all I see is a red face. I figured out that when
I’m scaling down the image size (to 7.500px width), it works,
then I can create a movie in CS3 that works.
Does anyone hear of that problem. Is it a FlashCS3 bug?
You can see the website here (if you’re lucky you can
see the naked girls!):
http://www.henrik-pfeifer.de/henrik_pfeifer_akt.htm
- viktorhi Victor, I was able to view your images in an older version
of flash player (9,0,47) Your flash player is most likely the
latest one (9,0,115). The latest flash player version has a problem
displaying images that have been saved in cmyk colors. Try to
reexport the image in RGB and then re-insert it in Flash. -
Gallery without XML definition of image size
Hello,
In my application, the images are actually created on the
fly. So knowing the exact dimensions at the time the XML is created
was a bit troublesome, since some images can be landscape, some can
be portrait, and they all can have different aspect ratios. So, in
it's original form, the gallery script didn't work very well for
me. Last night, I sought out a solution that would not require the
sizes to be in the XML file. Below is my refactored SetMainImage
function. Where the original version of this function downloads the
image after the opacity is reduced, this one starts by loading the
new image, then uses the Size effect to resize the frame to the new
image's size.
Hope this helps somebody else! Spry certainly has helped
me!!!!!! Thank you Adobe!
Peace,
Matt
function SetMainImage(imgPath, tnID)
var img = document.getElementById("mainImage");
if (!img) {
return;
CancelBehavior("mainImage");
Spry.Utils.SelectionManager.clearSelection("thumbnailSelection");
if (tnID) {
Spry.Utils.SelectionManager.select("thumbnailSelection",
document.getElementById(tnID), "selectedThumbnail");
if (gImageLoader)
gImageLoader.onload = function() {};
gImageLoader = null;
// Use an image loader to make sure we only fade in the new
image after
// it is completely loaded.
gImageLoader = new Image();
gImageLoader.onload = function()
gBehaviorsArray["mainImage"] = new Spry.Effect.Opacity(img,
GetOpacity(img), 0, { duration: 400,
finish: function()
gBehaviorsArray["mainImage"] = new
Spry.Effect.Size(img.parentNode, GetDimensions(img.parentNode), {
width: gImageLoader.width, height: gImageLoader.height}, {duration:
400, steps: 10,
finish: function()
img.src = gImageLoader.src;
gImageLoader = null;
gBehaviorsArray["mainImage"] = new Spry.Effect.Opacity(img,
0, 1, { duration: 400, steps: 10, finish: function() {
gBehaviorsArray["mainImage"] = null; }});
gBehaviorsArray["mainImage"].start();
} // End finish function for Size call.
}); // End params for size call
gBehaviorsArray["mainImage"].start();
} // End finish function for first Opacity call.
}); // end parameters for first opacity call
gBehaviorsArray["mainImage"].start();
}; // End gImageLoader function
gImageLoader.src = imgPath;
}Howdy,
I decided to strip the effects from the thumbnails, so they
all do show in their original full size. As a portrait
photographer, my goal with using technology is to help me sell
prints. Shrinking a portrait orientation photo down to fit in a
square makes people look short and fat, and even if the large image
is correct, people don't buy photos that make them look short and
fat. Plus, it was also important to me to include the filename as a
caption for the thumbnail. So that is a rather long explanation of
how I got out of defining the sizes of the thumbnails.
As for the large images, the code above is a replacement for
the SetMainImage function in gallery.js. You'll also need to change
the call to the function in ShowCurrentImage() from:
SetMainImage("galleries/" +
dsGalleries.getCurrentRow()["@base"] + "images/" + curRow["@path"],
curRow["@width"], curRow["@height"], "tn" + curRow["ds_RowID"]);
to:
SetMainImage("galleries/" +
dsGalleries.getCurrentRow()["@base"] + "images/" + curRow["@path"],
"tn" + curRow["ds_RowID"]);
Kin--You bring up some really good points. In my case, it
would be too server intensive to calculate all the image sizes on
the first load, as my server does not actually create the web
images until they are requested--then they are stored in a cache on
the server for future requests. So, I needed to do something that
would not depend on knowing the size before loading the image.
I totally understand why you did things the way you did. I
think I might have to figure out a pre-loading strategy as you
mention. Or, I may try some of the new spry effects to do something
a bit different so the user sees some action immediately on click.
That is probably pretty important, and I have not addressed it yet.
Anyways, here is the link for my development site. I'll post
here when it is done, because i'm not close to being done yet. The
password for now is 'blue'
http://www.mattjones.org/order_test/
Peace,
Matt -
So for my A2 studies I have to make an interactive product using flash. Long story short, I needed to make a flash gallery. I am using the "Zen Gallery Flash Component" and this is my code;
galleryInstance.albums=[ { imagesFolder:"N:\ICT\ICT Unit 10\Prototype 3\images", icon:"4.jpg", items: [ {source:"1.jpg"}, {source:"2.png"}, {source:"3.jpg"}, {source:"4.jpg"}, {source:"5.jpg"} ] }, { imagesFolder:"N:\ICT\ICT Unit 10\Prototype 3\images", icon:"8.jpg", items: [ {source:"6.png"}, {source:"7.jpg"}, {source:"8.jpg"}, {source:"9.jpg"}, {source:"10.jpg"} ] } ]; galleryInstance.build();
The user manual does not specify any more coding is needed (I read all the relevant parts and couldn't find anything). The problem is that my images do not show but when exporting the flash product, the gallery is fully functionon - it seems that it cannot locate my images.
In addition to this, I get multiple Output Errors;
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::IOErrorEvent@2d09a709 to Error. TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::IOErrorEvent@2d09a709 to Error. TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::IOErrorEvent@2d09a709 to Error.etc..
What am I doing wrong?I'm not sure, the gallery just appeares to be an SWF.
This is all that came up when I clicked it (I had a look at the parameters and they don't seem to help in the addition of pictures).
There appears to be no forum for this flash component :L
Maybe you are looking for
-
HT3819 can more than one apple ID use a apple TV?
My wife an I both have our own Apple ID's and our own Macbooks. How do we both access our apple TV?
-
My fonts in photoshop elements 6 & 11 seem corrupt. they all are viewed as looking digital
When I am using a text box, the fonts all look digital no matter what font I am using. I have uninstalled and reinstalled the programs. Old projects when opened are fine. Just the new ones are effected.
-
InstantiationException when trying to reference an external jar in my web service sample
Dear all, I'm working with Weblogic 6.1 SP3 (on NT platform) and, starting from weather weblogic web service sample, I'm trying to build my first web service sample. I developed a simple EJB (called OrderManager) that exposes the following functional
-
Google Images Not Showing past Page 1
Since installing FireFox 4, I have received a Google Redirect Virus, that I finally fixed after weeks of research AND, I can only see images in the 1st page of search results. I see that there are multiple pages available but the images are grayed ou
-
Safari not suggesting passwords
I have been trying to figure out how to have Safari 7 suggest passwords and it will not suggest 1. It is syncing keychain information via iCloud as I expect but what is the trick to have Safari generate a password? Mavericks, Safari 7, iOS 7.