FN + Arrow Keys to Control Volume Help

I am using Arch with XFCE on a Acer Aspire One d257-13434 netbook.  I am trying to get the fn+arrow up/down to work to control the volume level.  I did it once before but I can't remember what I did. Any help would be appreciated.

I use xbindkeys with my dedicated volume buttons to control the volume level.
Create the file with gedit (or other text editor): /home/~/.xbindkeys.scm
(xbindkey '("XF86AudioRaiseVolume") "amixer set Master 2dB+ unmute")
(xbindkey '("XF86AudioLowerVolume") "amixer set Master 2dB- unmute")
You need to see what keysym Fn + up-arrow and Fn + down-arrow produce with xev.  You can change it if need be (if they don't currently produce XF86AudioRaiseVolume and XF86AudioLowerVolume) with /home/~/.xmodmap.
Last edited by David Batson (2011-11-02 16:56:12)

Similar Messages

  • HT3887 how can i configure my wireless keyword so i can use the Function F keys to control volume etc...? I am using 10.5.8 OS

    how can i configure my wireless keyword so i can use the Function <F> keys to control volume etc...? I am using 10.5.8 OS

    little wireless cameras would not have the ability to send back to the base, even thought the base can reach it.
    Now if you take regular cameras and wire them into a Cisco switch that was attached to a wireless bridge that could shine back to the base...now you might have something, but your still going to have to do a survey/path analysis to determine if it is feasible.
    Coverage isnt throughput. I see one base station with 3 or 4 sectoral antennas depending on direction, pointing two several distribution bridges to bridge the gaps that go out again to the cameras...something like that. And all of it should be higher in the air than your construction.

  • Wired keyboard-number pad&right arrow keys not working-serial # help!

    Hello to whomever reads/replies -
    I have a wired keyboard for my iMac(it's not the aluminum imac, but the version before it with the keyboard and mouse that came with it). I got this keyboard June 2007 after the original keyboard sent to me had problems with it with some keys not working properly. And now about a week ago my right arrow key and the zero, decimal point, one, two, three and enter button on the keypad stopped working out of the blue. One night they worked and the next they didn't with nothing being done different, nor was the keyboard stored differently.
    I've cleaned the keyboard inside and out twice and tried pushing the little squishy thing under the keys when you pop them off and there's no response with those being pushed either so something's got to be wrong with the keyboard itself.
    Also, when I go online to look up the warrenty on this keyboard, #1 i can't find where it tells me where the serial number on the **** WIRED keyboard is, just gives me where i can find it on the WIRELESS keyboards. Ugh. So I looked under my keyboard and punched in the numbers and letters that i found on a little silver plate just below where the wire and USB ports are in the top of the keyboard and I get an 'invalid serial number' error message.
    So.. could anyone help me with these problems? I'd really rather not call tech support since it took me over two hours to explain to the man that I spoke with last year about my other keyboard and I just don't have the time! Thanks in advance!
    Sharon

    Hello sharon:
    Welcome to Apple discussions.
    Run, don't walk to the phone. Call Applecare and indicate you have a warranty problem. The KB is (or will be shortly) out of warranty. It may take you some time, but it may save you some money in the long run.
    Incidentally, it appears to me that your KB is, indeed, broken.
    Barry

  • CS5 illustrator 'shift arrow'/cmd shift arrow' keys wont work! (Help!)

    Hi,
    I have just installed the CS5 web suite and are loving it so far, however for some strange reason when I try to move an object or point by holding down the shift - arrrow or cmd shift arrow key, (as you do) nothing happens!
    Have tried restarting etc but to no avail... Works fine in Photoshop and other apps, but no go in ai... Any suggestions please as it's really annoying!
    (Never come across this before in previous versions..)
    Thanks,
    Dean

    It actually seem to have worked for you as well as you cannot copy and paste the settings folder from one version to another since the prefernces are tied to a different folder so if you moved or trashed the folder or replaced it in some way like changing the name of CS 4 to CS 5 then all you did is the same as above since Illustrator just created a new set of preferences and settings anyway.
    So the above actually worked for you once you quit and restarted Illustrator.
    Here look from my preferences folder CS 4 and CS 5 living confidentially side by side.
    BTW if you just removed the preference file within this folder you did not follow the instructions correctly you have to get rid of the whole settings folder.

  • Left and right arrow keys are not working properly now

    I searched the forum and didn't see this posted. My left and right arrow keys are not working properly now.
    For example, when typing, left arrow does not produce the desired action (move cursor one spot to the left), and right arrow does not produce the desired action (move cursor one spot to the right). Also, control + left no longer activates spaces, and control + right no longer activates spaces.
    Interestingly, in investigating the problem, I noticed that my shortcut keys for activating spaces and for activating expose had been changed (software update?). Before, I had set F5 (without pressing fn) for expose and had set F6 (without pressing fn) for spaces. Now, I noticed spaces was set back to the default of F8 (requiring fn).
    The issue persists after shut down, and even when logged on to other users, e.g. Guest.
    All other keys seem to be working fine, including the up and down arrows.
    I don't think it's a cleaning issue because fn + left + right produces the "[" character on the screen.
    Any ideas?

    I'm having the same type of issue on my MacBook except not with arrow keys. The volume keys do different things when I click on them. For example, the mute key brings up the dashboard and the volume up key makes all the open screens smaller (don't know what this feature is called). I did a software update then restarted the computer when this starting happening. Any help would be greatly appreciated, thanks.

  • After upgrading to Snow Leopard - multimedia keys not controling itunes

    After I upgraded to SL all the special keys( Brightness control, Volume control etc.) are working perfectly, excpet for the media controls (rewind, play\pause, forward). They used to control itunes in Leopard, but now I'm lost without them.
    I tried:
    - Upgrading to itunes 9 - didn't help.
    - Upgrading to 10.6.1 - didn't help.
    - Unchecked "Use all F1,F2, etc. keys as standard function keys" - didn't help.
    - Restored my keyboard shortcuts to default.
    I should also mention that the play\pause button does not start itunes as I have read it does for other people after upgrading to SL.
    Any help would be much appreciated.

    Do those same keys work OK otherwise, in other apps? Have you tried the same thing with a USB keyboard?
    Try resetting some of the hardware that may be involved. See this Apple KB for details, etc.:
    http://support.apple.com/kb/HT1379
    Can't hurt to try, and apparently this has helped others recently.

  • Moving shape with arrow keys

    Hello,
    How would I click on one of the circles I've created and move them using the arrow keys. The circles move just fine with the drag of the mouse but now I want to use the arrow keys. Can somebody help me please? I would really appreciate the assistance.
    Michael
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class DragBallPanel extends JPanel implements MouseListener, MouseMotionListener, KeyListener
    private static final int BALL_DIAMETER = 50; // Diameter of ball
    private static final int BALL_DIAMETER2 = 50;
         //--- instance variables
    /** Ball coords. Changed by mouse listeners. Used by paintComponent. */
    private int _ballX     = 50;   // x coord - set from drag
    private int _ballY     = 50;   // y coord - set from drag
    private int x2 = 200;               // starting x coord for 2nd ball
         private int y2 = 200;               //starting y coord for 2nd ball
         private int x3 = 75;
         private int y3 = 150;
    /** Position in ball of mouse press to make dragging look better. */
    private int _dragFromX = 0;    // pressed this far inside ball's
    private int _dragFromY = 0;    // bounding box.
    private int xInsideBall = 0;     //coordinates of where the mouse is pressed inside second ball
         private int yInsideBall = 0;     //is pressed inside second ball
         private int x3InsideBall = 0;     //coordinates of where the mouse is pressed inside second ball
         private int y3InsideBall = 0;     //is pressed inside second ball
    /** true means mouse was pressed in ball and still in panel.*/
    private boolean _canDrag  = false;
         private boolean _canDrag2  = false;
         private boolean _canDrag3  = false;
         /** Constructor sets size, colors, and adds mouse listeners.*/
    public DragBallPanel()
              setPreferredSize(new Dimension(400, 400));
    setBackground(Color.ORANGE);
    setForeground(Color.BLUE);
    //--- Add the mouse listeners.
    this.addMouseListener(this);
    this.addMouseMotionListener(this);
    }//endconstructor
         /** Ball is drawn at the last recorded mouse listener coordinates. */
    public void paintComponent(Graphics g)
    super.paintComponent(g); // Required for background.
    g.fillOval(_ballX, ballY, BALLDIAMETER, BALL_DIAMETER);
              g.setColor(Color.RED);
              g.fillOval(x2, y2, BALL_DIAMETER2, BALL_DIAMETER2);
              g.setColor(Color.BLACK);
              g.fillOval(x3, y3, BALL_DIAMETER2, BALL_DIAMETER2);
         }//end paintComponent
         public void mousePressed(MouseEvent e)
    int x = e.getX(); // Save the x coord of the click
    int y = e.getY(); // Save the y coord of the click
    if (x >= ballX && x <= (ballX + BALL_DIAMETER)
    && y >= ballY && y <= (ballY + BALL_DIAMETER))
    _canDrag = true;
    dragFromX = x - ballX; // how far from left
    dragFromY = y - ballY; // how far from top
              else
    _canDrag = false;
              //clicked on 2nd ball
              if(x >= x2 && x <= (x2 + BALL_DIAMETER2)
                        && y >= y2 && y <= (y2 + BALL_DIAMETER2) )
                   _canDrag2  = true;
                   xInsideBall = x - x2;
                   yInsideBall = y - y2;
              else
    _canDrag2 = false;
              if(x >= x3 && x <= (x3 + BALL_DIAMETER2)
                        && y >= y3 && y <= (y3 + BALL_DIAMETER2) )
                   _canDrag3  = true;
                   x3InsideBall = x - x3;
                   y3InsideBall = y - y3;
              else
    _canDrag3 = false;
         }//end mousePressed
         public void mouseDragged(MouseEvent e)
    // True only if button was pressed inside ball.
    //--- Ball pos from mouse and original click displacement
              if (_canDrag)
    ballX = e.getX() - dragFromX;
    ballY = e.getY() - dragFromY;
    //--- Don't move the ball off the screen sides
    ballX = Math.max(ballX, 0);
    ballX = Math.min(ballX, getWidth() - BALL_DIAMETER);
    //--- Don't move the ball off top or bottom
    ballY = Math.max(ballY, 0);
    ballY = Math.min(ballY, getHeight() - BALL_DIAMETER);
    this.repaint(); // Repaint because position changed.
              if (_canDrag2)
                   x2 = e.getX() - xInsideBall;
                   y2 = e.getY() - yInsideBall;
                   x2 = Math.max(x2, 0);
                   x2 = Math.min(x2, getWidth() - BALL_DIAMETER2);
                   y2 = Math.max(y2, 0);
                   y2 = Math.min(y2, getHeight() - BALL_DIAMETER2);
                   this.repaint(); // Repaint because position changed.
              if (_canDrag3)
                   x3 = e.getX() - x3InsideBall;
                   y3 = e.getY() - y3InsideBall;
                   x3 = Math.max(x3, 0);
                   x3 = Math.min(x3, getWidth() - BALL_DIAMETER2);
                   y3 = Math.max(y3, 0);
                   y3 = Math.min(y3, getHeight() - BALL_DIAMETER2);
                   this.repaint(); // Repaint because position changed.
    }//end mouseDragged
    public void keyPressed(KeyEvent ke)
         //int x = e.getX(); // Save the x coord of the click
    //int y = e.getY(); // Save the y coord of the click
              int dx = 10;
              switch (ke.getKeyCode())
              case KeyEvent.VK_LEFT: // move x coordinate left
              _ballX -= dx;
              ballX = Math.max(ballX, 0);
              break;
              case KeyEvent.VK_RIGHT: // move x coordinate right
                   _ballX += dx;
              ballX = Math.min(ballX, getWidth() - BALL_DIAMETER);
              this.repaint();
    public void mouseMoved (MouseEvent e) {} // ignore these events
    public void mouseEntered (MouseEvent e) {} // ignore these events
    public void mouseClicked (MouseEvent e) {} // ignore these events
    public void mouseReleased(MouseEvent e) {} // ignore these events
    public void mouseExited (MouseEvent e) {}     // ignore these events
         public void keyReleased (KeyEvent ke) {} // ignore this junk
         public void keyTyped     (KeyEvent ke) {} // ignore this junk
    }//endclass DragBallPanel

    A couple of notes:
    - That code did not add the keyListener to anything.
    - At the moment (in the altered code below), only the blue circle moves, and only left/right. It is left as an exercise to the OP to 'take it from there'.
    - It only took four more lines of code to turn that code into an SSCCE*, which will generally get more help.
    - Please use code indentation, and the code formatting delimiters, when posting code. It makes code a lot easier to read and understand.
    * The SSCCE is described at..
    <http://www.physci.org/codes/sscce.html>
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class DragBallPanel extends JPanel
      implements MouseListener, MouseMotionListener, KeyListener
      private static final int BALL_DIAMETER = 50; // Diameter of ball
      private static final int BALL_DIAMETER2 = 50;
      //--- instance variables
      /** Ball coords. Changed by mouse listeners. Used by paintComponent. */
      private int _ballX = 50; // x coord - set from drag
      private int _ballY = 50; // y coord - set from drag
      private int x2 = 200; // starting x coord for 2nd ball
      private int y2 = 200; //starting y coord for 2nd ball
      private int x3 = 75;
      private int y3 = 150;
      /** Position in ball of mouse press to make dragging look better. */
      private int _dragFromX = 0; // pressed this far inside ball's
      private int _dragFromY = 0; // bounding box.
      private int xInsideBall = 0; //coordinates of where the mouse is pressed inside second ball
      private int yInsideBall = 0; //is pressed inside second ball
      private int x3InsideBall = 0; //coordinates of where the mouse is pressed inside second ball
      private int y3InsideBall = 0; //is pressed inside second ball
      /** true means mouse was pressed in ball and still in panel.*/
      private boolean _canDrag = false;
      private boolean _canDrag2 = false;
      private boolean _canDrag3 = false;
      /** Constructor sets size, colors, and adds mouse listeners.*/
      public DragBallPanel()
        setPreferredSize(new Dimension(400, 400));
        setBackground(Color.ORANGE);
        setForeground(Color.BLUE);
        //--- Add the mouse listeners.
        this.addMouseListener(this);
        this.addMouseMotionListener(this);
        // add the keylistener!
        this.addKeyListener(this);
        // make sure the panel is focusable
        setFocusable(true);
      }//endconstructor
      /** Ball is drawn at the last recorded mouse listener coordinates. */
      public void paintComponent(Graphics g)
        super.paintComponent(g); // Required for background.
        g.fillOval(_ballX, _ballY, BALL_DIAMETER, BALL_DIAMETER);
        g.setColor(Color.RED);
        g.fillOval(x2, y2, BALL_DIAMETER2, BALL_DIAMETER2);
        g.setColor(Color.BLACK);
        g.fillOval(x3, y3, BALL_DIAMETER2, BALL_DIAMETER2);
      }//end paintComponent
      public void mousePressed(MouseEvent e)
        int x = e.getX(); // Save the x coord of the click
        int y = e.getY(); // Save the y coord of the click
        if (x >= _ballX && x <= (_ballX + BALL_DIAMETER)
        && y >= _ballY && y <= (_ballY + BALL_DIAMETER))
          _canDrag = true;
          _dragFromX = x - _ballX; // how far from left
          _dragFromY = y - _ballY; // how far from top
        else
          _canDrag = false;
        //clicked on 2nd ball
        if(x >= x2 && x <= (x2 + BALL_DIAMETER2)
          && y >= y2 && y <= (y2 + BALL_DIAMETER2) )
          _canDrag2 = true;
          xInsideBall = x - x2;
          yInsideBall = y - y2;
        else
          _canDrag2 = false;
        if(x >= x3 && x <= (x3 + BALL_DIAMETER2)
          && y >= y3 && y <= (y3 + BALL_DIAMETER2) )
          _canDrag3 = true;
          x3InsideBall = x - x3;
          y3InsideBall = y - y3;
        else
          _canDrag3 = false;
      }//end mousePressed
      public void mouseDragged(MouseEvent e)
        // True only if button was pressed inside ball.
        //--- Ball pos from mouse and original click displacement
        if (_canDrag)
          _ballX = e.getX() - _dragFromX;
          _ballY = e.getY() - _dragFromY;
          //--- Don't move the ball off the screen sides
          _ballX = Math.max(_ballX, 0);
          _ballX = Math.min(_ballX, getWidth() - BALL_DIAMETER);
          //--- Don't move the ball off top or bottom
          _ballY = Math.max(_ballY, 0);
          _ballY = Math.min(_ballY, getHeight() - BALL_DIAMETER);
          this.repaint(); // Repaint because position changed.
        if (_canDrag2)
          x2 = e.getX() - xInsideBall;
          y2 = e.getY() - yInsideBall;
          x2 = Math.max(x2, 0);
          x2 = Math.min(x2, getWidth() - BALL_DIAMETER2);
          y2 = Math.max(y2, 0);
          y2 = Math.min(y2, getHeight() - BALL_DIAMETER2);
          this.repaint(); // Repaint because position changed.
        if (_canDrag3)
          x3 = e.getX() - x3InsideBall;
          y3 = e.getY() - y3InsideBall;
          x3 = Math.max(x3, 0);
          x3 = Math.min(x3, getWidth() - BALL_DIAMETER2);
          y3 = Math.max(y3, 0);
          y3 = Math.min(y3, getHeight() - BALL_DIAMETER2);
          this.repaint(); // Repaint because position changed.
      }//end mouseDragged
      public void keyPressed(KeyEvent ke)
        System.out.println("key PRESSED");
        //int x = e.getX(); // Save the x coord of the click
        //int y = e.getY(); // Save the y coord of the click
        int dx = 10;
        switch (ke.getKeyCode())
          case KeyEvent.VK_LEFT: // move x coordinate left
            _ballX -= dx;
            _ballX = Math.max(_ballX, 0);
            break;
          case KeyEvent.VK_RIGHT: // move x coordinate right
            _ballX += dx;
            _ballX = Math.min(_ballX, getWidth() - BALL_DIAMETER);
        this.repaint();
      public void mouseMoved (MouseEvent e) {} // ignore these events
      public void mouseEntered (MouseEvent e) {} // ignore these events
      public void mouseClicked (MouseEvent e) {} // ignore these events
      public void mouseReleased(MouseEvent e) {} // ignore these events
      public void mouseExited (MouseEvent e) {} // ignore these events
      public void keyReleased (KeyEvent ke) {} // ignore this junk
      public void keyTyped (KeyEvent ke) {} // ignore this junk
      /** Add a main(), to make this an SSCCE. */
      public static void main(String[] args) {
        DragBallPanel dbp = new DragBallPanel();
        JOptionPane.showMessageDialog(null, dbp);
    }//endclass DragBallPanel

  • Will playing excessive need for speed  games on my macbook pro damage the arrow keys(i play using them) ??

    hey guyz i wanted to ask whether playing excessive (1-2 hours daily) need for speed carbon on my macbook pro using the arrow keys to control the car damage the arrow keys of the MBP??
    pls answer asap i am worried..

    I don't think that you have to worry about arrow keys because they won't damage with their use (unless you hit heavily these keys). Using games, there are other things to worry, as the temperature of the Mac, but fans will turn on automatically when your Mac needs

  • HT3399 F10, F11 and F12 will not control volume.

    I replaced the keyboard and my new keyboard and I cannot get the F10 to mute or F11 volume down or F12 volume up to work, at all.  How do I get these keys to control volume?

    Hello,
    Is this normal speakers or HDMI?
    I think Spark cured this for another person and the same problem...
    http://www.shadowlab.org/Software/spark.php
    http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=ukelele
    http://doublecommand.sourceforge.net/

  • Moving Sprite with arrow keys, simultaneous directions

    Hi everyone.
    I'm trying to create a small arcade style game, you control a
    small ship, shoot at incoming targets, try to dogde their shots,
    etc. I'm working on the ship's movement right now, using the arrow
    keys to control it. Getting it to move one direction at a time is
    easy, but sometimes I need to move it diagonally, otherwise I think
    gameplay will suffer considerably.
    I have tried several things but I never seem to be able to
    tell Flash that two keys are being pressed simultaneously. Can
    anyone tell me how I might achieve this?
    Thank you.

    This format should allow detection of multiple keys at once:
    stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
    function keyPressed(ev:KeyboardEvent):void {
    var pressedKey:uint = ev.keyCode;
    if(pressedKey == Keyboard.LEFT) {
    leftDown = true;
    if(pressedKey == Keyboard.RIGHT) {
    rightDown = true;
    if(pressedKey == Keyboard.UP) {
    upDown = true;
    if(pressedKey == Keyboard.DOWN) {
    downDown = true;
    ship.addEventListener(Event.EnterFrame, moveShip);
    }

  • The scroll bar for Firefox cannot be controlled by the mouse, the only way I can scroll is with the arrow keys, help!!

    I have a brand new Dell Alienware laptop running Windows 7 and I just installed the latest Firefox browser. My problem is that the scroll bar for the browser does not work when using the mouse... the mouse cannot control the scroll bar either by clicking the up or down arrow or by dragging the bar with the mouse. The only way for me to scroll using Firefox is to use the arrow keys on my keyboard.

    Alternatives to Reset Security Questions and Rescue Mail
         1. Apple ID- All about Apple ID security questions.
         2. Rescue email address and how to reset Apple ID security questions
         3. Start here to find your country, and how you can contact Apple:
             Apple ID- Contacting Apple for help with Apple ID account security.
         4. Fill out and submit this form. Select the topic, Account Security.
         5.  Call Apple Support in your country and ask to speak to Account Security.
              Customer Service: Contacting Apple for support.
    How to Manage your Apple ID: Manage My Apple ID

  • Control Using Arrow Keys

    Hope someone can help. I am new to Flash CS4 - still learning - and this has had me stumped for days! Deadline is still the same though...
    I am redesigning a powerpoint presentation which contains a lot of graphs etc (29 slides total) and I want to animate this in Flash. I have everything drawn up in Illustrator and I'm now at the stage of bringing this all over to Flash.
    Once I have everything in Flash and animated, what I want to do is allow the presenter (my client) to control playback using the arrow keys (aka powerpoint). My intention is to have labels at the various stages of the graph where the animation will stop (using stop();) and then when the presenter presses the right arrow key the presentation will continue to play. I also need the left arrow key to go back to the previous label in case they advance too far or they have to go back to review something.
    I also wondered what best practice would be when creating something like this. Should I create separate Flash files for each 'slide' and load them (don't really know how to do this) or use separate movie clips for each slide within the one Flash file? My lack of knowledge leaves me wanting to build everything along the one timeline but I guess this would get too complicated...
    Apologies if this has been answered elsewhere but after searching both the Adobe site and the web I cannot find a suitable solution.
    Thanks in advance.

    I'll try...
    I have a presentation that I am working on which contains a series of graphs, charts etc that I have animated. This is navigated through by using your earlier code for the arrow keys.
    Originally I had everything sitting on one timeline but this was getting too complicated to make the changes that I needed to do so I have spit each section into a separate file - now have 26 files plus the loader.
    I now need to be able to move backwards from one loaded movie to the previous one - ie a section loads - the presenter moves through it using the arrow keys, but if they have to go back they can simply keep pressing the arrow key to get to the start of that section and then when they press it again it will load up the previous .swf file (hope this is making sense).
    Code I have in my loader file:
    var ldr:Loader=new Loader ();
    addChild(ldr);
    loadNext("sections/01title.swf");
    function loadNext(swfName:String) {
    ldr.unloadAndStop();
    ldr.load(new URLRequest(swfName));
    Code I have in each section at the start to use the arrow keys:
    stop();
    // create an array to hold the names of the frame labels
    var labels:Array = new Array();
    // take the name of each label in a MovieClip and put each
    // one into the array...
    for (var l:* in this.currentLabels) {
        labels.push(this.currentLabels[l].name);
    // add an event listener to the stage to listen for key strokes
    stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
    // the function that interprets key strokes
    function keyDownHandler(event:KeyboardEvent):void {
        // find out where you are in the movieClip...
        var thisOne:* =labels.indexOf(currentLabel);
        // use the left or right arrow key press...
        switch (event.keyCode) {
            case 37 :// left arrow key
                if (thisOne!=0) {
                    gotoAndPlay(labels[thisOne -1]);
                break;
            case 39 :// right arrow key
                if (thisOne!=labels.length-1) {
                    gotoAndPlay(labels[thisOne + 1]);
                break;
    And at the end of each section I have the following code to load up the next movie:
    MovieClip(this.parent.parent).loadNext("sections/08woodmanagement.swf");
    I see that you have replied to my new post about this - do you want me to reply to that and stop using this thread?

  • Flash CS3 w/ AS3 - Arrow key navagation help!

    First, I'll appologize in advance for my lack of experience
    in Flash. I've used the product for about 2 weeks now to put a
    presentation together so my knowledge is still pretty thin.
    Here's my problem:
    I've created a Flash presentation that I hope to be able to
    navigate using only the arrow keys and enter -- no other keys. The
    reason being that this will be run using a remote control. The
    navigation works fine, but I seem to need to hit the "tab" key in
    order to first set keyboard focus on the first item on the stage. I
    have to do this every time I jump to a new menu (new keyframe in
    the timeline) and new button objects are displayed onscreen.
    How can I set the keyboard focus on an item on the stage
    without having to hit "tab"? I've tried stage.focus(),
    button.setFocus(). I've tried playing with the FocusManager. So far
    I've had no luck (I wish I had tracked everything I had tried so I
    can list it).
    I also tried creating a blank stage with three button
    components. In that example, I simply could not use the keyboard at
    all.
    Any thoughts or help would be appreciated.

    try stage.focus = mc
    (where mc is the instance name of the first menu item)
    Do you ever actually click on those item you are trying to
    set focus too? If your nav is really all just arrows and enter then
    I would think you should take a differnt approach...lots of ways
    you could do it, such as setting up an array of values and having
    the arrow keys move you through the array and enter would perform
    it's action based on the current selection.

  • Control-Up/Down-Arrow key combination does not work anymore

    Hello,
    I have a problem that occurred in the last week, not sure if it happens due to 2 security updates that came in via Mac OS X software update. I am unable to assign Control-Up-Arrow or Control-Down-Arrow anywhere in applications! Right and left arrows are working fine.
    Examples:
    1) in Xcode Preferences, try to assign Control-Up-Arrow to any item in the menu. It doesn't work for me, it's as if I hadn't pressed that key combo. But I am able to assign any other key, Control-Right-Arrow, for example.
    2) in Logic Pro 9, I tried the same in the keyboard shortcuts dialog. Control-Left/Right-Arrow are working fine, but Control-Up/Down-arrows cannot be entered.
    3) at last, I wrote my own little dummy test Cocoa application in Xcode, and I assigned Control-Up/Down-Arrow to 2 menu items in Interface Builder, and assigned some action. The action did not work when I pressed the shortcut. But it does work with Control-Left/Right-Arrow. Also clicking the menu items with the mouse works, even when configured to control-up/down-arrows.
    I checked Universal Access in system settings, and mousekeys is off.
    I installed these sw updates last week: Xcode 3.2.4, Security Update 2010-005 + 2010-006. Was anything changed about the key combinations?
    Could anyone confirm or deny my findings? It used to work before the sw update. What could have possibly happened to Control-Up/Down-Arrows?
    Thanks for any help, it's appreciated!
    Message was edited by: Sven Thoennissen
    Message was edited by: Sven Thoennissen

    It turned out that the Control-Up/Down-Arrow shortcuts were taken by the Spaces app - even though Spaces was disabled! The problem was fixed by enabling Spaces and disabling it again.

  • In Dreamweaver CC code view, how do I reenable shift-control+arrow keys to select words?

    In previous versions of Dreamweaver (for Windows but presumably for other operating systems as well) and in pretty much any other text editor (except maybe for vi/m but including the one I'm using to write this message in now). I can select characters using shift plus the arrow keys and select words by pressing shift-control plus the arrow keys. It seems you now have to use shift-alt to select words. I don't want to have to undo about 25 years of habit just for Dreamweaver.
    Please say this is an easy setting I can uncheck somewhere! Thanks!

    That is an issue that has come up a lot lately...
    Make sure to add your voice to the others here: https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform and hopefully in the next release they'll put it back to normal.

Maybe you are looking for

  • B2B adapter is not polling any data from EDI X12 810 ECS file

    Hi All, I am new to Oracle B2B. I am using Jdev 11.1.1.6 Oracle Editor :  7.0.5.4016 Document Protocol : EDI_X12 Document type : 810 (Invoice ) Version: 4010 Weblogic server :11.1.1.6.0 Requirement is : i had an EDI file and i need to translate the E

  • Sales Office and Sales Group desciptions missing

    Hi all, In the initial download I copied my sales structure from R3 environment. Also I downloaded the related customizing objects. The structure is now correctly copied and the sales groups and offices too. The problem is that when I try to assign a

  • Purchase Order-Confirmations Tab-Acknowledgement required

    Hai Friends, When ever i create a  P.O,  by default the check box  "CONFIRMATION REQUIRED" is checked  in the confirmations tab in the item details view. I want the check box "unchecked" by default. I unchecked the 'Acknowledgement required ' check b

  • SharePoint Online Document Library different upload process ?

    I'm pretty new to office 365.... Why is the document library different in terms of uploading ? What I mean is.. When I upload a document it doesn't give me the option to edit the properties first before it uploads the document.. ON the on-prem versio

  • THRiVE system software 3.2.1.31.5.0002 update released (Android 3.2)

    We are pleased to announce a new software update for your THRiVE tablet. This release will update the Android platform from version 3.1 to 3.2, adding new features and performance enhancements. Toshiba recommends that you download and install this up