Freeing a port used with ServerSocket

I have a server running in a thread that I want to start start and stop. After stopping it and restarting it, I get the following exception: "Address in use: JVM_Bind". I do not understand why.
When I start, I do this:
serverSocket = new ServerSocket(PORT);
socket = serverSocket.accept();
accept() blocks while it waits for a connection. However, when I want to stop, I interrupt the block and force the server to stop, like this:
// Close the streams in order to interrupt the thread
socket.getInputStream().close();
socket.getOutputStream().close();
interrupt();
socket.close();
socket = null;
serverSocket.close();
serverSocket = null;
After this, trying to start the server again on the same port gives me the address already in use exception.
How do I prevent this from happening?

Hmmmm, it appears that your socket is not getting closed because interrupt() throws an exception skipping the remaining code (including the socket.close()).
interrupt() is meant to be called from another thread to wake a sleeping thread. Calling it from the current thread won't really accomplish anything.
If you're trying to shut down the thread while it's blocked on the socket.accept(), you need to enclose the code in a try/catch block, catch InterruptedException, and call Thread.interrupt() from another thread.
Bob

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    DevFC.exe      4380    TCP      MYCOMPUTER    15100    MYCOMPUTER    0    LISTENING
    Thanks in advance for help!



    Hi,
    Unfortunately I already tried all kinds of re-installs (the full list is in my original message). The only one remaining is the reinstall of Windows 8 itself, which I would really like to avoid.
    What I find really strange is the time it takes for the above error message to appear. It's like one hour or even more (never measured exactly, I left the computer running).
    What kind of a timeout is that? I would expect that, if ports are really used by some other application, I get the message in less than a minute (seconds, actually). To me this looks like the emulator itself for some reason believes there's a problem with
    some port while in reality there isn't.
    I'll eventually contact Microsoft Support, thanks for the suggestion.

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