From Flash mx to Flsh CS3
i opened an old Flash file (made by Flash MX)
i made different scenes, but on the scenes are the same
markers
example: marker p4 is on scene 1 and on scene 2 too
this actionscript is on the button
on (release) {
gotoAndPlay("p2");
on Flash mx it works and the programm recognize which scene
is it (it must be the actual scene)
on Flash CS3 it doesnt work, if i press the button it jumped
always to the first marker (not the marker in the actual scene)
i know i can change all the markers, but is there another
solution?
in flash cs3 create AS2 document instead of AS3
Similar Messages
-
Problems doing copy/paste from Flash to Illustrator
This is a problem I've had since Flash 8: when doing a
copy/paste from Flash to Illustrator (on Windows), there's extreme
degradation of the artwork, sometimes to the extent that no actual
art is even copied. All the curves seem to be approximated with
straight line segments, but at some point it just seems to give up
even trying, leaving an unidentifiable blob for most of the object.
As I said, sometimes it doesn't even copy anything at all -- all
that shows up after pasting into Illustrator is an empty group.
The weird thing is that this process worked fine in Flash MX
2004. What could possibly have changed? I was sure with CS3 it
would be fixed, but it wasn't. I haven't tried Illustrator CS4 yet,
but copying from Flash CS4 to Illustrator CS3 produces the same
problem.
I've seen a few other reports of this problem in other
forums, but I've encountered it on every install of Flash and
Illustrator I've tried (admittedly, all Windows machines, but three
or four different ones, both XP or Vista). Can anyone here confirm
that this problem exists or doesn't exist on their computer? To
test it, create a piece of art with plenty of curves and several
colors in Flash, then copy and paste it into an illustrator
document.
If this problem is as widespread as my experience seems to
indicate it is, why hasn't it been fixed in two major revisions of
the software? Is Adobe even aware of it? If not, how can I let them
know? I'm getting majorly sick of having to deal with it.
Illustrator used to be a much larger part of my animation process,
but now I can't use it how I really want to because of the bad copy
and paste functionality.
-DavidHi,
The integration between Flash CS3 and Illustrator means you
can copy objects from Illustrator to Flash and i think if you copy
from Flash to illustrator or Photoshop, you would not get a good
results.
You can solve your problem by exporting your Flash work as
.AI.
Your idea about the ability to copy from Flash to Illustrator
is a good idea although Illustrator can not read some of the Flash
imported information correctly. But it is still a good enahcement
idea. There is a link where you can add suggestions but I do not
remember it and I am replying using mobile, so my browsing
capabilities is limited.
I will try to post the link here when I got to my back normal
connection
Thanks alot!! -
Quicktime movie export from Flash CS3 is skipping frame.
When I try to export Quicktime movie from Flash CS3, the
resulting mov file is skipping frames. i.e.: The movie is showing
frame number 1, 2, 3, 4, 5, 6, 7, 7, 7, 10, 11, 12, 12, 12, 15
etc...
As you can see the frame number 7 is repeated 3 times and
frame 8 and 9 are nowhere to be found.
The last configuration I used is 960x540, Sorenson video 3
medium quality, 25 fps, keyframe every 25 frames. 6400 kbits/s.
I tried various configurations,with different codecs and even
with keyframe all frames and I always get simillar problems.
Anyone have an idea what is going on, and how to fix this?
Thank you,
Olivier.The QT exporter in Flash is honestly my least favorite
feature - not the feature itself but how it
works (or how it doesn't work in some cases). For me it is
almost unusable unless you have a very
short timeline, small stage, lower frame rate - like AS
generated effects or something - otherwise,
for true frame accuracy to video output - it is not reliable
enough and not fast enough for any real
world production environment.
So typically for me - I love SWF2Video (www.flashants.com) as
it takes any SWF and makes it into an
AVI that is frame accurate no matter what the frame rate is -
quite incredible - enough so that I
always felt it should have been bundled with Flash (as well
as Wacom tablets).
Harmony is an incredible product - as is SOLO and TBS (Toon
Boom mStudio) - each of those programs
are dedicated animation programs designed for output to video
- Flash has a lot of hats to fill and
it was never really designed for animation to video even
though many of us have found it suitable
for all intents and purposes as an animation program for full
production.
But all in all - the quicktime exporter doesn't really
deliver how we would expect it too I am sorry
to say - I only hope it works as well as it does on the Mac
(Mac users could always choose to export
to Quicktime Video but not PC users).
For now if I am exporting to video I keep it all on the
timeline or nested in Graphic symbols or use
the SWF2Video tool.
hope this helps.
-chris
Chris Georgenes / mudbubble.com / keyframer.com / Adobe
Community Expert
OBastien wrote:
> Thank you for your reply Chris.
>
> I tried different possible solutions you listed but it's
not working.
> Disabling sound had no effects. Changing the FPS is not
an option, it has to be
> 25 FPS. I lowered the resolution to 300 something, it
seemed to be a little bit
> better, but it still dropped some frame, and the image
quality was horrible.
>
> I think it is really sad that we have to try different
settings in the hope
> that flash will grab all the frames. I'm really
disapointed in Adobe. I'm
> pretty sure it is the fault of Adobe and not Apple,
because I don't have does
> problems with Quicktime in ToonBoom Harmony. What is
strange is when I do an
> AVI export I never noticed a dropped frame. I'm not
using AVI video right now
> because I can not find a codec that gives me small size,
fast encoding times,
> the ability to seek in the movie by dragging the
timeline progress bar, and the
> possibility to edit in After Effects. If you know an AVI
codec that does all
> that it would be really great news.
>
> Thank you again,
> Olivier.
> -
Audio from Flash CS3 Video overlapping
audio from Flash CS3 Video overlapping
help stopping the FLVPlayback instance (which has an instance
name of theVideo) when another button is clicked!
How do I stop flv playback when user clicks a navigation
button ...
Excuse me in advance for asking about a topic that may be
very popular!
I'm using the attached code to go from the main stage to one
subset of .swf files (loaded movies) and I apparently have no
problems with overlapping. Hell, the files even seem to unload
themselves correctly. Then, when I go to my second subset of .swf
files (with the exact same AS3 structure), which has a Flash Video
file (made by the FLV Playback component), I get into an
overlapping problem associated with the audio.
How can I stop, cancel, or unload the audio when the file is
clicked away from (the user selects another button on the main
stage)?
Code attached. Please let me know if anything else is needed.
Yours Sincerely,
JntspecialtyI have tried to clean up code and do this right.
I need help referencing (storing the value in the variable
"stopsoundoverlapReq") the "flvplayback instance AFTER theVideo is
instantiated (ie, the frame that contains theVideo has rendered)"
correctly.
Also, now I need help with the name of my nav bar button's
method followed by parentheses, which should include the
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On my main timeline, I tried to clean up the code and use:
var stopsoundoverlapReq:FLVPlayback =
stop("videopage.swf/MovieClip(ldr.content).theVideo");
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any_btn.addEventListener(MouseEvent.CLICK, stopsoundoverlap);
function stopsoundoverlap(event:MouseEvent):void
stopsoundoverlap.stop(stopsoundoverlapReq);
The 3 errors I get now are :
1046: Type was not found or was not a compile-time constant:
FLVPlayback. var stopsoundoverlapReq:FLVPlayback =
stop("videopage.swf/MovieClip(ldr.content).theVideo");
1061: Call to a possibly undefined method stop through a
reference with static type Function.
stopsoundoverlap.stop(stopsoundoverlapReq);
1137: Incorrect number of arguments. Expected no more than 0.
var stopsoundoverlapReq:FLVPlayback =
stop("videopage.swf/MovieClip(ldr.content).theVideo"); -
Is there a way that I can send an email right from Flash CS3?
I am creating a contact form and I want the information to go to my
email address.you can use the user's default email program, if they have
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Full screen Air app from Flash
Hi,
Im using Flash CS3, and I´m trying to make my first AIR
applications.
I try to get a full screen view using:
stage.displayState =
StageDisplayState.FULL_SCREEN_INTERACTIVE;
but i only get a full screen window. Can´t get rid of
the window/menu-bar and the system bar on top (I´m using OSX).
I think I have to disable the systemChrome, but I can´t
figure out how to do this from Flash. I´ve seen som AIR
examples in javacript and flex, but nothing that works for me in
Flash.
Best regards
Peterquote:
Originally posted by:
petermaseide
I still also get the top system bar when i run the
application on OSX, but on WinXP i get a total full screen wiev. I
think there is a way to get rid of the OSX bar and obtain a real
full screen on a mac, but I can´t figure it out from the
documentation.
Has anyone found a way to remove the top menu in OS X? I am
converting a presentation tool created as a Flash executable to
AIR, so that the client can do more with the tool. The tool is used
to pitch clients and they want a true full screen experience on the
Mac. I have been trying for hours, scouring online and through help
files for the answer and cannot find it. Any help would be greatly
appreciated. -
Updating Studio MX 2004 from Flash mx 2004?
Hi Guys,
just wondering if anyone knows an answer to the following.
I've got myself an update version of studio mx 2004 with
flash pro (with a view to updating to CS3 web premium). My problem
is this, will it update from flash mx 2004 standard or do I need an
earlier version of flash for the update to work?
I know it needs only one application to update, but is flash
mx 2004 standard suitable?
CheersIgnore any activation error messages or warnings relating to MX 2004.
The activation server for that version has been shut down.
You can now use a new non-activation serial number provided by Adobe
Error: Unable to Activate | Macromedia products -
Open a URL in a new window from Flash
Looking for the simplest way to open a URL in a new window from Flash using AS3-CS3, Thank you.
The following line of code will do that...fill in the URL
navigateToURL(new URLREquest("http://www....", "_blank")); -
Help Editing code from a published html file with flash detection enabled from flash
hi guys ive publish a html file with flash detection enabled from flash
heres the code from the publish html:
<!-- saved from url=(0013)about:internet -->
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>main</title>
<script language="javascript"> AC_FL_RunContent = 0; </script>
<script language="javascript"> DetectFlashVer = 0; </script>
<script src="AC_RunActiveContent.js" language="javascript"></script>
<script language="JavaScript" type="text/javascript">
<!--
// Globals
// Major version of Flash required
var requiredMajorVersion = 9;
// Minor version of Flash required
var requiredMinorVersion = 0;
// Revision of Flash required
var requiredRevision = 45;
// -->
</script>
</head>
<body bgcolor="#ffffff">
<!--url's used in the movie-->
<!--text used in the movie-->
<script language="JavaScript" type="text/javascript">
<!--
if (AC_FL_RunContent == 0 || DetectFlashVer == 0) {
alert("This page requires AC_RunActiveContent.js.");
} else {
var hasRightVersion = DetectFlashVer(requiredMajorVersion, requiredMinorVersion, requiredRevision);
if(hasRightVersion) { // if we've detected an acceptable version
// embed the flash movie
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'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,45,0',
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'height', '600',
'src', 'main',
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'pluginspage', 'http://www.macromedia.com/go/getflashplayer',
'align', 'middle',
'play', 'true',
'loop', 'true',
'scale', 'showall',
'wmode', 'window',
'devicefont', 'false',
'id', 'main',
'bgcolor', '#ffffff',
'name', 'main',
'menu', 'true',
'allowScriptAccess','sameDomain',
'allowFullScreen','false',
'movie', 'main',
'salign', ''
); //end AC code
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+ 'This content requires the Adobe Flash Player.'
+ '<a href=http://www.macromedia.com/go/getflash/>Get Flash</a>';
document.write(alternateContent); // insert non-flash content
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// Provide alternate content for browsers that do not support scripting
// or for those that have scripting disabled.
Alternate HTML content should be placed here. This content requires the Adobe Flash Player.
<a href="http://www.macromedia.com/go/getflash/">Get Flash</a>
</noscript>
</body>
</html>
now since the default codes places my flash movie on upper left corner, ive made my own tables with the flash on it, how or where do i place this code to the upper codes?
<table width="100%" height="100%" border="0" cellspacing="0" cellpadding="0">
<tr>
<th valign="middle" scope="col"><table width="800" border="0" align="center" cellpadding="0" cellspacing="0">
<tr>
<th height="600" bgcolor="#333333" scope="col"><script type="text/javascript">
AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','wid th','800','height','600','src','main','quality','high','pluginspage','http://www.adobe.com /shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash','movie','main' ); //end AC code
</script><noscript><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="800" height="600">
<param name="movie" value="main.swf">
<param name="quality" value="high">
<embed src="main.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="800" height="600"></embed>
</object></noscript></th>
</tr>
</table></th>
</tr>
<tr>
<td height="30" bgcolor="#990000"><table width="800" border="0" align="center" cellpadding="0" cellspacing="0">
<tr>
<th scope="col"><table width="800" border="0" cellspacing="0" cellpadding="0">
<tr>
<th scope="col"><div align="left" class="style1">Copyright 2009 St. Paul of the Cross Parish. All Rights reserved.</div></th>
<th width="400" scope="col"><div align="right" class="style1">Usage outside our permissions guidelines requires our prior written consent.</div></th>
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</table></th>
</tr>
</table></td>
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</table>
Tnx in advance!Hi
Can you tell me which version of dreamweaver you are using (and flash pro, if you have it), as the code you provided has element of a number of different versions (e.g. your js flash files are reasonably new, but your flash inserted into the html body is old, but with the cs3 version of flash player indicated!). Also the detect flash file is no longer required.
PZ -
Export image sequence from Flash
Hello,
I made an short animation in flash (Only about 3 seconds) and I am wondering if there is a way to export the animation as an image sequece. I could've sworn I've done it before but I can't find any information on how to do it. If anyone can give me information on if this is possible and if so how to do it I'de appreciate it. I am using Flash CS3, and I just need to get the animation exported as individual images.yeah i get the idea of guide layers and how useful they are. just dont want all my rough layers visible when i export an image from flash.. my point being you never had to hide guide layers before publishing on old versions of flash which i think makes more sense.. why would you ever want to see a guide layer on a published image?? anyway, i discovered this only happens when using actionscript 3.0 but not 2.0 so, ive gone back to 2.0
-
Prroblems Exporting .MOV files from Flash CS5
I am having trouble exporting my animations created in Flash CS5 (or Macromedia flash 5, or CS3) to .MOV files. I'm having these issues on different platforms (mac and pc) and different operating systems (XP and win 7) - I only get error messages and out of memory errors, even on the fastest computer I have with 4gig of RAM working on a 2mg Flash file.
I just want to convert my Flash files to a format that can play on Youtube and standard DVD players. Also I've tried many converters (flash to video) - not all free (Moyea, Roxio, iWisoft, Winfx Video Converter, Amor, E.M. Magic, etc, etc) - nothing works. The main problems are either the sound is not synched, the playback is choppy, and the quality is awful.
I think my only hope of getting a good video is starting with a good .MOV file exported from Flash. I know the program is supposed to do this.
Any help greatly appreciated.
http://help.adobe.com/en_US/flash/cs/using/WSBC0687D4-42A6-445d-B5FF-8032C7D3A8FF.html#WS6 A15AAE2-C176-4161-BAB6-FB082F63B65BaExporting the video at a slower FPS with all the settings maxed and then speeding it up later may not be the most practical and adding a few extra steps can increase the chances of error...I wasn't willing to maniuplate the frame rate, so I tried with the highest video settings and my file ended up being 10GB in size for a video with 1689 frames, and there were STILL artifacts.
There's also the option of exporting your sequence as individual frames and recombinging them using Quicktime Pro (I found that on another forum), and Quicktime Pro is a pretty cheap program ($20?). Just remember to hide your motion guides and activate your masks (right click on your masks in the timeline and select Show Masks), or they'll show up in your frames and you'll have to start again. Also, when inputting your individual frames, remember to select the correct frame speed to it matches the one that you're working with. From there, you have a complete video clip that you can input into any editing suite (heck, Windows Movie Maker is adequate if you're just putting it on YouTube).
Either way, Flash Professional doesn't appear to be capable of generating a .MOV that works outside of the box on its own, at least not without the addition of a 3rd party plugin. Given the proliferation of animation projects on TV that are animated using Flash, I was thinking that Flash SHOULD have a way to render a .MOV file properly (ie: without dropping frames and leaving behind artifacts because it's taking too long to read the frame), but then, it's best to use the right tools for the job. You can use most of the tools in Creative Suite/Cloud to generate the same layered image, but every single application has a specific purpose:
Photoshop can handle text layouts, vector imagery, and animation, but it's best at manipulation of raster images.
Illustrator can handle text layouts and some manipulation of raster images, but it's best at creating and editing vector images.
InDesign can do some manipulation of raster images (or at least it imports them) and creating/drawing of vector images, but it's best at text layouts for multi-page documents and arranging images.
Flash allows you to layout text, draw image vectors, and manipulate rasters, but its best for animation and interactive content (I draw my characters in Illustrator first then import then in Flash...Flash drawing tools just drive me buggy).
Your video editing suite (and probably Premiere...haven't used Premiere in a long time, so I can't say for sure) can handle some text inputs, does some animation, but it's best for taking existing video and audio clips (from whatever sources) and editing them non-linearly.
I'll need someone in the biz to confirm this, but I do suspect that for studio based Flash animation projects that end up on TV (eg: Teen Titans Go!, My Little Pony: Friendship is Magic), they wouldn't be generating the show entirely using Flash (laying down soundtrack and dialogue as well) and then exporting to .MOV. It's more likely that they'd be exporting individual clips without audio (either using the slow frame rate method or by exporting individual frames and importing to Quicktime) and using a non-linear video editor to edit the clips and lay down audio tracks accordingly. -
I am using AS2 and passing some values from flash to php, flash files is on page file1.php values are passing fine , it pass values when user click button
when button is pressed { var myVal:LoadVars = new LoadVars(); myVal.flieName = "fileid1 "; myVal.send("file1.php", "_parent", "POST"); }
Problem: when it pass the values , it refresh the page and Flash File is also refreshed and Flash file start from frame 1 and all the values on flash becomes default in other words when user click "file1.php" is sumbitted , so the page is refreshed What is the solution , that after passing values the page remains or flash reamins as it is ( not refresh the contents )use:
var receiveLV:LoadVars=new LoadVars();
receiveLV.onData=function(src){
var myVal:LoadVars = new LoadVars(); myVal.flieName = "fileid1 "; myVal.sendAndLoad("file1.php", receiveLV,"POST"); } -
With CS5.5 I could export vector art from Flash and open it in illustrator. Now with CS6 I cant do that without breaking everything apart if flash first. This can cause masks to be lost and is a lenghty and complicated process. If I don't break everthing apart not all the layers are imported on the fxg when opened in illustrator. Does anyone know of a solution for this?
Above is a screenshot of artwork in flash. Below is the result after exporting an fxg and opening in illustrator.
It does work if I go into the group and then export (or break everything apaprt so they are no longer in groups). Some files I work with have loads of grouped elements with layer masks making it very complex to break apart and export as fxg. Previous versions allowed export in one step, I could then unlock layers or show hidden layers in the illustrator file. The masks would be imported too. -
CS4 animated gif imported from Flash - how to link
I have a few animated gifs published from Flash CS4 the files have clickTag info in the actionscript but Flash will not export that so I need to make the animated .gifs click to their respective links.
How do I do in Photoshop CS4?
any help??
rdefPhotoshop can produce animated GIF files but I'm confused by your request.
You cannot embed any linking data in a GIF file. This is done in HTML. -
LoadVars-using send to pass a variable from flash to php
For the life of me, I've tried everything:
I've researched LoadVars on Adobe forum, used David Powers'
books, googled 'flash to php', LoadVars, etc. and tried
sendAndLoad, send, and using $_POST, $_GET, $_REQUEST.
$HTTP_POSTVARS but I keep getting this same error. any advice
please?
I have a Unix server running Apache/PHP 4 - LoadVars worked
to load name-value pairs into an array -see thread)
My goal with this simple app is to prototype being able to
pass a variable from flash to a variable in php.
Parse error: syntax error, unexpected T_VARIABLE in
flash_to_SQL.php on line 5
Actionscript 2.0 code:
var c :LoadVars = new LoadVars();
c.testing = "123FOUR";
c.send ("
http://127.0.0.1/flash_to_SQL.php","_self","POST");
php code: (I also tried $_POST, $_GET, $_REQUEST.
$HTTP_POSTVARS)
<?php
//mysql 4.1.2, php 4 , NO mysqli
ecbo $_REQUEST ['testing'];
/?>var formData:LoadVars = new LoadVars();
formData.fname = "Name";
formData.send("
http://www.website.com/flash_php.php",
formData, "POST");
<?php
$name = $_POST['fname'];
echo $name;
?>
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