Function to change mp3 and frame (video)
I am currently working on a music site that has a custom built mp3 player, where the action script calls to an external xml. It works beautifully. It is all on one frame.... in the background of the music player is edited video that I manipulate in final cut. I have next and pre buttons that call the xml. What I am trying to do is change the video when the song is changed. Im not sure if I call a fuction to the button next frame + or - 1 or if I can call the video to the xml. I am a graphic designer learning code and am not sure how to tackle this. This site is my senior project..Please help!!!
remove the video code from that movieclip, assign that movieclip an instance name (eg, flv) and use:
<?xml version="1.0" encoding="ISO-8859-1"?>
<dren>
<song>
<title>Namasta</title>
<artist>Dren A.D.</artist>
<album>No Love Lost</album>
<url>songs/namasta.mp3</url>
<flv>whatever.f4v</flv>
</song>
<song>
<title>Hoooorn</title>
<artist>Dren A.D.</artist>
<album>No Love Lost</album>
<url>songs/hoooorn.mp3</url>
<flv>whateverelse.f4v</flv>
</song>
</dren>
/*-----------------Basic Variables-------------------*/
/* Request a URL */
/* lets you create a new Sound object, and load and play an external MP3 file into that object, */
/* The sound Channel controls the sound in the application */
/* This variable hold the */
/* used to calculate the current position of the song, for instance if you were to pause the song */
/* Used to Establish what song we are at, used for skipping songs */
/* When a song is playing its set to true when the song isnt playing its = false */
/* Creates Xml object so we can work with XML */
/* XML list that contains methods so we can work with one or more XML elements */
var getMusic:URLRequest;
var music:Sound = new Sound();
var soundChannel:SoundChannel;
var currentSound:Sound = music;
var pos:Number;
var currentIndex:Number = 0;
var songPlaying:Boolean = false;
var xml:XML;
var songlist:XMLList;
/*--------Simple preloader----------------------------------------*/
function loadProgress(event:ProgressEvent):void {
var percentLoaded:Number = event.bytesLoaded/event.bytesTotal;
percentLoaded = Math.round(percentLoaded * 100);
if(percentLoaded > 20){
trace("loading");
} else{
function completeHandler(event):void {
trace("DONE");
/*-------------------Load in Our XML ------------------------*/
var loader:URLLoader = new URLLoader(); //create a new URLLoader Object
loader.addEventListener(Event.COMPLETE, whenLoaded); //add an event listener to that object
loader.load(new URLRequest("songs.xml")); //Requests our xml file that contains our song data
function whenLoaded(e:Event):void //WhenLoaded function(see line 50) runs when line 50 is complete
xml = new XML(e.target.data);
songlist = xml.song; //accesses our song tag in our xml file
getMusic = new URLRequest(songlist[0].url);//get music from songlist
music.load(getMusic);//load music
soundChannel = music.play();//plays the music
songTXT.text = songlist[0].title; //gets song name from xml
artistTXT.text = songlist[0].artist; //gets artist name
albumTXT.text = songlist[0].album; //gets album name
flv.drenVid.source=songlist[0].flv
soundChannel.addEventListener(Event.SOUND_COMPLETE, nextSong);//runs the next song function when a song completes
/*--------ads some mouse events to our buttons----------------------------------------*/
next_btn.addEventListener(MouseEvent.CLICK, nextSong);
prev_btn.addEventListener(MouseEvent.CLICK, prevSong);
pause_btn.addEventListener(MouseEvent.CLICK,pauseSong);
/*--------Skips Songs----------------------------------------*/
/*-most of below the vars is explained above---------*/
function nextSong(e:Event):void
if (currentIndex < (songlist.length() - 1))
currentIndex++;
else
currentIndex = 0;
var nextReq:URLRequest = new URLRequest(songlist[currentIndex].url);
var nextTitle:Sound = new Sound(nextReq);
soundChannel.stop();
songTXT.text = songlist[currentIndex].title;
artistTXT.text = songlist[currentIndex].artist;
albumTXT.text = songlist[currentIndex].album;
soundChannel = nextTitle.play();
flv.drenVid.source = songlist[currentIndex].flv
songPlaying = true;
currentSound = nextTitle;
soundChannel.addEventListener(Event.SOUND_COMPLETE, nextSong);
/*--------Previous song and acceses the information in the xml File--------------------------*/
/*--------most of below the vars is explained above-------------------------*/
function prevSong(e:Event):void
if (currentIndex > 0)
currentIndex--;
else
currentIndex = songlist.length() - 1;
var nextReq:URLRequest = new URLRequest(songlist[currentIndex].url);
var prevTitle:Sound = new Sound(nextReq);
soundChannel.stop();
songTXT.text = songlist[currentIndex].title;
artistTXT.text = songlist[currentIndex].artist;
albumTXT.text = songlist[currentIndex].album;
soundChannel = prevTitle.play();
flv.drenVid.source = songlist[currentIndex].flv
songPlaying = true;
currentSound = prevTitle;
soundChannel.addEventListener(Event.SOUND_COMPLETE, nextSong);
function pauseSong(e:Event):void
pos = soundChannel.position; //pause song at current position
soundChannel.stop(); //stop sound
songPlaying = false; // songPlaying is now equal to false
play_btn.addEventListener(MouseEvent.CLICK,playSong);
function playSong(e:Event):void
if(songPlaying == false) //if songplaying is equal to false run function below
soundChannel = currentSound.play(pos); //play from current position(used if it was paused)
soundChannel.addEventListener(Event.SOUND_COMPLETE, nextSong);//run nextSong function if current song is complete
songPlaying = true; //songPlaying is now true
play_btn.removeEventListener(MouseEvent.CLICK,playSong);
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