Games on a N91?

It comes with no games unfortunaely...
one of my friends said i could download them from the internet on the computer and then put it on the phone...can i do that? or do i have to dl it from the internet using the phone?

I think it is best to get ones from a trusted site like the Nokia software market. It really isn't worth the hassle. I know it's more expensive but at least it's legal, tried and tested.
Is that an N95 in your pocket or are you just pleased to see me?!?
Life's too important to take seriously.
Nokias I've owned 3210, 3310, 6100, 7650, 6600, 6680, 6630, N80, N95
I'm a 26 year old boy BTW

Similar Messages

  • Games for the N91

    Hi everyone,
    Does anyone know of any good games that are free for the N91?
    I've found a free trial version of Miss Siam which is pretty good. Anyone know of any others?
    Cheers

    http://my-symbian.com/s60v3/software/category.php?fldAuto=9

  • Softwares and games gpr N91 8gb

    Hi guys...
    please help me in identifyng softwares and games for my N91 8gb...
    thnks

    Any SW or games that are designed to work with S60 3rd. Edition should work with N91.
    Just keep in mind that N91 is not QVGA so some themes or apps that ONLY work in QVGA mode may not work in the N91.
    640K Should be enough for everybody
    El_Loco Nokia Video Blog

  • N91 problem

    Hi, I have a problem with my nokia N91. Recently I have upgraded my phone's firmware to version 2.00.052 and from then i can't install signed .sis and .sisx files on my HDD. The problem is really bugging me, but I don't know how to fix it. Also when I try to install these files to phone's memory, though it installs, but the programs and games seem to crash on execution or in program/game menu. Is there any solution to this?

    Hi
    PC suite can be a bit dodgy. Make sure you are only using it to backup your phone memory and not the HDD (see the HDD user guide that the User advice tips I posted points too). Use USB MS etc. ie) After a sw update you should re-install all your sis files from the beginning again etc
    Also if its your contacts you care the most about (I know i do) Im not sure if you know you can back them up using the HDD. Go into contacts, select them all and mark the, Then copy them to the HDD. It puts them in a folder called "other". Then drag and drop to PC
    music101

  • Can i use n95 software on n91?

    is there any way to install n95 software on my n91 and use the application.

    13-Nov-200701:36 AM
    petrib wrote:
    With "n95 software" and "the application", what are you referring to, exactly?
    For one, the N95 firmware cannot be installed/used on the N91.
    However, most user-installable applications that run on an N95 will also install and run on an N91.
    It is all possible.
    But when it comes bout N95 SW installation it is not possible.
    Yeah, the SOFTWARES are possible to install like pet said but remember most of the games written for N95 is for 320*240 resolution thus you may find it hard to play the games on it. And some themes of N95 has also SOME problem with N91.
    The submarine cable line is cut and I am now in trouble to contribute, I have seen this thread hours ago but pet gets that credit first,.

  • N91 MEMORY LOSS

    HI,i'm having problems with the phone memory on my n91,when trying to send a text or picture message,i get a 'memory full,please delete some data message',i have deleted all my pictures,text messages,videos and games,but still get this message.
    My hard drive still has 1.5gb of memory left,i have 400 odd songs on the hard drive,can this be affecting it?

    Let's just clarify there are 3 memories in the N91.
    1. The Hard Drive
    2. The Phone Memory
    3. The RAM
    When running programs RAM is consumed, the more programs or processes are open the less RAM is available.
    So even if your Hard Drive has 3 GB free if your RAM is full you are "Out of memory".
    Some applications like email, contacts and messaging use the Phone memory to store their data. So if you have received many pictures via BT or MMS or emails your Phone memory may be full and thus an "Out of Memory" will also occur.
    You cannot check the RAM status, but when you power cycle the phone it will get flushed.
    You can check the Phone memory status and Hard Drive status going to Tools->File Manager and then using the Options menu.
    Hope this helps clarify.
    640K Should be enough for everybody
    El_Loco Nokia Video Blog

  • N91 hard drive dissapeared!

    Hi folks
    can any1 help me.i transfered some music files onto my n91 and now the hard drive doesnt work-it was a bit dodgy before (in message settings,when trying to change from phone memory to hdd it would keep reverting back to phone memory)but now theres nothing showing up on the gallery,all the games have dissapeared-it still shows in memory details that memory in use is 3327mb and 511mb free memory-ive not tried to reset as there are resent video and photo files that i don't wanna get rid of!!(also when trying to link it to pc it doesnt bring the drive up!)
    Can any1 please give me sum advice!
    thanks!

    One thing you can try is to reset the phone using the instructions you can find in this post :
    /discussions/board/message?board.id=smartphones&message.id=4007
    However please be aware that doing so will wipe ALL the data from your phone such as information in your calendar, contacts and so on.
    In order to save your data you can use the PC Suite application to save and restore the data from your phone - this software can be found here :
    http://www.nokia.com/pcsuite
    One thing to note is that as part of these diagnostics, you should NOT restore any backup or install any software on the phone as you could be putting the problem back onto the phone.
    If this doesn't work then it's likely you have a hardware fault and you should approach your local Nokia Service Centre to get your phone fixed.
    Hope this helps.
    Please let me know how you get on.
    Regards,
    Edward

  • Sound Quality : N91 Overrated, 6680 Underrated.

    Hi guys! this is my first post here at nokia. I usually discuss at symbian-freak. =)
    I know many of you will disagree with me on this but this is my own opinion. I just want to share it.
    I think N91's sound quality is a bit overrated. I've tried one at a store at the mall a few hours ago and I was not that impressed. to be honest i was expecting the device would blow me away with tight bass and clear mids ang highs but It didn't deliver. It sounded good but it was not that impressive. I've even played with the EQ . Iv'e used my mk-650 IEM. It's definitely better than my n73 but I was disappointed with the n91.maybe my expectations was too high.
    I am impressed though with the old 6680's sound quality. I am using it right now as an mp3 player because my sister had bought herself an N95 8GB. The 6680 armed with LCG jukebox' equalizer is really impressive. I enjoy listening to it than my n73. I don't know the reason why this old S60 phone sounds so good to my ears. maybe it just matches well with my IEM.
    Ok that's it. I've expressed my point. Thanks.

    Hmmm that's a though one.
    If you didn't care too much about audio quality then I would say go for the N95 8GB.
    But if you do care about audio quality then probably your best bet would be the upcoming N96... BUT
    ... You also want 3D acceleration, and the N96 doesn't have dedicated 3D acceleration HW. Mind you it still has 3D acceleration but it may not be as good as say the N95 8GB.
    That being said, why do you think you need 3D acceleration?
    Ngage games for the most part don't use 3D acceleration (except maybe Asphalt 3) and unless you are playing 3D Java games then there are no other applications that benefit from this.
    Anyway. The N96 is not available yet, and you should read reviews of it and try it before you take the plunge.
    So at the moment there's no model that has:
    - 3D acceleration
    - Big 16 million color screen
    - Superior audio
    - Good camera for video
    - WiFi
    I mean your contenders are N95, N95 8GB, N82, N78 and N96 but each one has strengths and weaknesses and you will need to ponder what you care the most about.
    For camera I guess it's the N82.
    For screen, 3D acceleration then the N95 8GB but camera has had some issues with video capture.
    For screen, camera, sound then the N96 but then there's the question about the 3D acceleration
    For a rounded up device then the N78 is good, but not outstanding in any given area.
    640K Should be enough for everybody
    El_Loco Nokia Video Blog

  • N73 on 3,game problem

    I have spent about £25 on games for my n73 and 1day 1 of them stopped working,so anyway a few days later i got new firmware for my fone and none of the games worked. i then bought 1 of the games again and it doesnt work. can any1 help me on getting these games to work? thanks

    Ok, first 3 might unlock the phone, it depends if your lucky or not.
    The fee is sometimes around £10-20.
    If you unlock it, it doesn't mean it's going to debrand it so yeah the 3 closing down screen will be there i'm sure
    The 3 software on there is hard to remove.
    This what happened to my brothers N73, he was on 3 network and tried to unlock it but he got no chance , Instead he bought an Un-branded N91 8GB
    I'm afraid it'll have to be debranded, but beware! Message Edited by 6280 on 17-Mar-2007
    11:42 AM
    Nokia N95
    V 20.0.015
    0546553

  • N91 8GB care of hard disk

    I had a n91 4gb a year back and used it only for 2 months.as after that it gave hdd problems. now i have the n91 8gb and was wondering if it had to fall from my hand would it give hdd probs. like hanging??
    At last a nseries phone im truely happy with THE N82

    Interesting.. I did not know that the Nokia N91s has accelerometer built in. I love this feature which I miss in Nokia N80 or should be there in Nokia N95. this will help in playing some games where you dont need to bust the keys even systems like the Nokia 5500 3D sensor.. wow..
    Recently, I watched a youtube video where an IBM hack allowed using the IBM laptop accelerometer, used for hard disk safety purpose only, to play games by moving the whole laptop !!! this wont be feasible unless you are a gym freak but it is possible to do the same on a mobile phone .. hehe.. of course with delayed response

  • N91 Music player broken

    my N91's musci player does not want to play music anymore.
    when i start it it just tells me no songs,in all the views.i've restored factory settings, used the *#7370# code to reset the phone, but still nothing seems to help. i've thought about updating the firmware and/or formatting the hard drive. do i need to go to such extreme measures?any help will be appreciated.
    And Thats I Got To Say About That!

    It sounds like the music database is corrupted. The database looks to be in some folders in the Hard drive (Private and maybe SYS or System) but not sure exactly where.
    I don't have a good fix for it other than to re-format the Hard Drive (no need to re-format the phone memory). And then try again.
    Some reasons why this may have happened:
    - Battery removed before Hard Drive finished a task. (Always power off before taking the battery cover off)
    - BATTERY COVER TAKEN OFF, while phone is on.
    - Software crashed while Hard Drive was in use.
    It's a rare situation specially with the latest SW but it may happen.
    You could also try deleting the PRIVATE subfolders in the HDD but other things may not work properly (Gallery, podcasting, games, Lifeblog).
    Hope this helps. Also seach here for "N91 tips" for a list of tips on how to get the most out of the N91.
    640K Should be enough for everybody
    El_Loco Nokia Video Blog

  • Games on different phones, help please

    If a Game where to work on all these phones.
    3650,6600,7650,7600,3620,3660,6680,
    6260,6630,7600,6670,7610,N-Gage,
    6680,6681
    Would it work on the n91?

    I don't think so - N91 is 3rd edition S60 and none of the ones you mentioned are.
    Check out
    www.nokia.softwaremarket.com
    maybe there are games that are compatible for all S60 editions. There you'll also see a lot of stuff for the N91.
    All those who believe in psychokinesis raise my hand.

  • Can I play Game Center Games with other family members sharing one Apple ID

    I have several IOS devices sharing the same Apple ID that my sons and wife use. I have set up a game center account using that ID and can find no way that we can play head to head games on those multiple devices against each other using that one Apple ID login, even if I create multiple Nicknames. Am I missing something?

    An Apple ID is just an account that uses an email address and password. It does not have to be tied to iTunes. You can create one here. Create one each for your sons and wife.

  • How to repaint a JPanel in bouncing balls game?

    I want to repaint the canvas panel in this bouncing balls game, but i do something wrong i don't know what, and the JPanel doesn't repaint?
    The first class defines a BALL as a THREAD
    If anyone knows how to correct the code please to write....
    package fuck;
    //THE FIRST CLASS
    class CollideBall extends Thread{
        int width, height;
        public static final int diameter=15;
        //coordinates and value of increment
        double x, y, xinc, yinc, coll_x, coll_y;
        boolean collide;
        Color color;
        Rectangle r;
        bold BouncingBalls balls; //A REFERENCE TO SECOND CLASS
        //the constructor
        public CollideBall(int w, int h, int x, int y, double xinc, double yinc, Color c, BouncingBalls balls) {
            width=w;
            height=h;
            this.x=x;
            this.y=y;
            this.xinc=xinc;
            this.yinc=yinc;
            this.balls=balls;
            color=c;
            r=new Rectangle(150,80,130,90);
        public double getCenterX() {return x+diameter/2;}
        public double getCenterY() {return y+diameter/2;}
        public void move() {
            if (collide) {
            x+=xinc;
            y+=yinc;
            //when the ball bumps against a boundary, it bounces off
            //bounce off the obstacle
        public void hit(CollideBall b) {
            if(!collide) {
                coll_x=b.getCenterX();
                coll_y=b.getCenterY();
                collide=true;
        public void paint(Graphics gr) {
            Graphics g = gr;
            g.setColor(color);
            //the coordinates in fillOval have to be int, so we cast
            //explicitly from double to int
            g.fillOval((int)x,(int)y,diameter,diameter);
            g.setColor(Color.white);
            g.drawArc((int)x,(int)y,diameter,diameter,45,180);
            g.setColor(Color.darkGray);
            g.drawArc((int)x,(int)y,diameter,diameter,225,180);
            g.dispose(); ////////
        ///// Here is the buggy code/////
        public void run() {
            while(true) {
                try {Thread.sleep(15);} catch (Exception e) { }
                synchronized(balls)
                    move();
                    balls.repairCollisions(this);
                paint(balls.gBuffer);
                balls.canvas.repaint();
    //THE SECOND CLASS
    public class BouncingBalls extends JFrame{
        public Graphics gBuffer;
        public BufferedImage buffer;
        private Obstacle o;
        private List<CollideBall> balls=new ArrayList();
        private static final int SPEED_MIN = 0;
        private static final int SPEED_MAX = 15;
        private static final int SPEED_INIT = 3;
        private static final int INIT_X = 30;
        private static final int INIT_Y = 30;
        private JSlider slider;
        private ChangeListener listener;
        private MouseListener mlistener;
        private int speedToSet = SPEED_INIT;
        public JPanel canvas;
        private JPanel p;
        public BouncingBalls() {
            super("fuck");
            setSize(800, 600);
            p = new JPanel();
            Container contentPane = getContentPane();
            final BouncingBalls xxxx=this;
            o=new Obstacle(150,80,130,90);
            buffer=new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_RGB);
            gBuffer=buffer.getGraphics();
            //JPanel canvas start
            final JPanel canvas = new JPanel() {
                final int w=getSize().width-5;
                final int h=getSize().height-5;
                @Override
                public void update(Graphics g)
                   paintComponent(g);
                @Override
                public void paintComponent(Graphics g) {
                    super.paintComponent(g);
                    gBuffer.setColor(Color.ORANGE);
                    gBuffer.fillRect(0,0,getSize().width,getSize().height);
                    gBuffer.draw3DRect(5,5,getSize().width-10,getSize().height-10,false);
                    //paint the obstacle rectangle
                    o.paint(gBuffer);
                    g.drawImage(buffer,0,0, null);
                    //gBuffer.dispose();
            };//JPanel canvas end
            addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
            addButton(p, "Start", new ActionListener() {
                public void actionPerformed(ActionEvent evt) {
                    CollideBall b = new CollideBall(canvas.getSize().width,canvas.getSize().height
                            ,INIT_X,INIT_Y,speedToSet,speedToSet,Color.BLUE,xxxx);
                    balls.add(b);
                    b.start();
            contentPane.add(canvas, "Center");
            contentPane.add(p, "South");
        public void addButton(Container c, String title, ActionListener a) {
            JButton b = new JButton(title);
            c.add(b);
            b.addActionListener(a);
        public boolean collide(CollideBall b1, CollideBall b2) {
            double wx=b1.getCenterX()-b2.getCenterX();
            double wy=b1.getCenterY()-b2.getCenterY();
            //we calculate the distance between the centers two
            //colliding balls (theorem of Pythagoras)
            double distance=Math.sqrt(wx*wx+wy*wy);
            if(distance<b1.diameter)
                return true;
            return false;
        synchronized void repairCollisions(CollideBall a) {
            for (CollideBall x:balls) if (x!=a && collide(x,a)) {
                x.hit(a);
                a.hit(x);
        public static void main(String[] args) {
            JFrame frame = new BouncingBalls();
            frame.setVisible(true);
    }  And when i press start button:
    Exception in thread "Thread-2" java.lang.NullPointerException
    at fuck.CollideBall.run(CollideBall.java:153)
    Exception in thread "Thread-3" java.lang.NullPointerException
    at fuck.CollideBall.run(CollideBall.java:153)
    Exception in thread "Thread-4" java.lang.NullPointerException
    at fuck.CollideBall.run(CollideBall.java:153)
    and line 153 is: balls.canvas.repaint(); in Method run() in First class.
    Please help.

    public RepaintManager manager;
    public BouncingBalls() {
            manager = new RepaintManager();
            manager.addDirtyRegion(canvas, 0, 0,canvas.getSize().width, canvas.getSize().height);
        public void run() {
            while(true) {
                try {Thread.sleep(15);} catch (Exception e) { }
                synchronized(balls)
                    move();
                    balls.repairCollisions(this);
                paint(balls.gBuffer);
                balls.manager.paintDirtyRegions(); //////// line 153
       but when push start:
    Exception in thread "Thread-2" java.lang.IllegalMonitorStateException
    at java.lang.Object.notifyAll(Native Method)
    at fuck.CollideBall.run(CollideBall.java:153)
    Exception in thread "Thread-3" java.lang.IllegalMonitorStateException
    at java.lang.Object.notifyAll(Native Method)
    at fuck.CollideBall.run(CollideBall.java:153)
    i'm newbie with Concurrency and i cant handle this exceptons.
    Is this the right way to do repaint?

  • Balls don't move in bouncing balls game.Please Help !?

    I want to repaint the canvas panel in this bouncing balls game, but i do something wrong i don't know what, and the JPanel doesn't repaint?
    The first class defines a BALL as a THREAD
    If anyone knows how to correct the code please to write....
    package ****;
    //THE FIRST CLASS
    class CollideBall extends Thread{
        int width, height;
        public static final int diameter=15;
        //coordinates and value of increment
        double x, y, xinc, yinc, coll_x, coll_y;
        boolean collide;
        Color color;
        Rectangle r;
        bold BouncingBalls balls; //A REFERENCE TO SECOND CLASS
        //the constructor
        public CollideBall(int w, int h, int x, int y, double xinc, double yinc, Color c, BouncingBalls balls) {
            width=w;
            height=h;
            this.x=x;
            this.y=y;
            this.xinc=xinc;
            this.yinc=yinc;
            this.balls=balls;
            color=c;
            r=new Rectangle(150,80,130,90);
        public double getCenterX() {return x+diameter/2;}
        public double getCenterY() {return y+diameter/2;}
        public void move() {
            if (collide) {
            x+=xinc;
            y+=yinc;
            //when the ball bumps against a boundary, it bounces off
            //bounce off the obstacle
        public void hit(CollideBall b) {
            if(!collide) {
                coll_x=b.getCenterX();
                coll_y=b.getCenterY();
                collide=true;
        public void paint(Graphics gr) {
            Graphics g = gr;
            g.setColor(color);
            //the coordinates in fillOval have to be int, so we cast
            //explicitly from double to int
            g.fillOval((int)x,(int)y,diameter,diameter);
            g.setColor(Color.white);
            g.drawArc((int)x,(int)y,diameter,diameter,45,180);
            g.setColor(Color.darkGray);
            g.drawArc((int)x,(int)y,diameter,diameter,225,180);
            g.dispose(); ////////
        ///// Here is the buggy code/////
        public void run() {
            while(true) {
                try {Thread.sleep(15);} catch (Exception e) { }
                synchronized(balls)
                    move();
                    balls.repairCollisions(this);
                paint(balls.gBuffer);
                balls.canvas.repaint();
    //THE SECOND CLASS
    public class BouncingBalls extends JFrame{
        public Graphics gBuffer;
        public BufferedImage buffer;
        private Obstacle o;
        private List<CollideBall> balls=new ArrayList();
        private static final int SPEED_MIN = 0;
        private static final int SPEED_MAX = 15;
        private static final int SPEED_INIT = 3;
        private static final int INIT_X = 30;
        private static final int INIT_Y = 30;
        private JSlider slider;
        private ChangeListener listener;
        private MouseListener mlistener;
        private int speedToSet = SPEED_INIT;
        public JPanel canvas;
        private JPanel p;
        public BouncingBalls() {
            super("****");
            setSize(800, 600);
            p = new JPanel();
            Container contentPane = getContentPane();
            final BouncingBalls xxxx=this;
            o=new Obstacle(150,80,130,90);
            buffer=new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_RGB);
            gBuffer=buffer.getGraphics();
            //JPanel canvas start
            canvas = new JPanel() {
                final int w=getSize().width-5;
                final int h=getSize().height-5;
                @Override
                public void update(Graphics g)
                   paintComponent(g);
                @Override
                public void paintComponent(Graphics g) {
                    super.paintComponent(g);
                    gBuffer.setColor(Color.ORANGE);
                    gBuffer.fillRect(0,0,getSize().width,getSize().height);
                    gBuffer.draw3DRect(5,5,getSize().width-10,getSize().height-10,false);
                    //paint the obstacle rectangle
                    o.paint(gBuffer);
                    g.drawImage(buffer,0,0, null);
                    //gBuffer.dispose();
            };//JPanel canvas end
            addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
            addButton(p, "Start", new ActionListener() {
                public void actionPerformed(ActionEvent evt) {
                    CollideBall b = new CollideBall(canvas.getSize().width,canvas.getSize().height
                            ,INIT_X,INIT_Y,speedToSet,speedToSet,Color.BLUE,xxxx);
                    balls.add(b);
                    b.start();
            contentPane.add(canvas, "Center");
            contentPane.add(p, "South");
        public void addButton(Container c, String title, ActionListener a) {
            JButton b = new JButton(title);
            c.add(b);
            b.addActionListener(a);
        public boolean collide(CollideBall b1, CollideBall b2) {
            double wx=b1.getCenterX()-b2.getCenterX();
            double wy=b1.getCenterY()-b2.getCenterY();
            //we calculate the distance between the centers two
            //colliding balls (theorem of Pythagoras)
            double distance=Math.sqrt(wx*wx+wy*wy);
            if(distance<b1.diameter)
                return true;
            return false;
        synchronized void repairCollisions(CollideBall a) {
            for (CollideBall x:balls) if (x!=a && collide(x,a)) {
                x.hit(a);
                a.hit(x);
        public static void main(String[] args) {
            JFrame frame = new BouncingBalls();
            frame.setVisible(true);
    }  This code draws only the first position of the ball:
    http://img267.imageshack.us/my.php?image=51649094by6.jpg

    I'm trying to draw everything first to a buffer:
    buffer=new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_RGB);
    gBuffer=buffer.getGraphics();
    The buffer is for one JPanel and then i want to draw this buffer every time when balls change their possitions(collide or just move).
    The logic is something like this:
    startButton -> (ball.start() and add ball to List<balls>),
    ball.start() -> ball.run() -> (move allballs, paint to buffer and show buffer)
    In the first class:
    BouncingBalls balls; //A REFERENCE TO SECOND CLASS
    In the second class:
    private List<CollideBall> balls=new ArrayList();
    the tames are the same but this isn't an error.
    Edited by: vigour on Feb 14, 2008 7:57 AM

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