Gif animation - Sub animation + randomizing

Hello everyone!
I want to create a repeating, pixel art GIF animation. The basic idea is nyan cat swapped for a spaceship, in my usual video resolution. Now I made all the assets, and I thought I can use the star animation as a sub animation, so I can tell it to appear in random heights, move from right to left and start at a random frame, so I made a GIF just for that. But I fail to see any sort of controls that let me do what I was planned. Any ideas/methods to solve this? Perhaps I should use an other program?

Wrong program. Get After Effects. PS does not allow nesting and retiming you would have to "expand", that is copy&paste the bits and pieces to the relevant frames in your then new frame timeline for your final GIF.
Mylenium

Similar Messages

  • Does animated .gif export support animation of library symbols?

    I'm currently using the 30-day free trial of Adobe Flash Professional CC. I was really pleased to see how easily you could export animations in animated .gif format, seemed to run without a hitch.
    One thing I noticed while using Flash is that instances of symbols placed into a scene don't actually animate when you use the "Play" function -- that is to say, when you press Enter and the playhead starts moving along the timeline from its current position. They remain at the very first frame of their respective animations. In order to show the proper animations of symbols, you have to use the Test function (CTRL - Enter) to actually compile a working .swf of the thing.
    This wasn't much of an issue until I tried to export in .gif format and I got this same issue. Instances of symbols don't animate, they only seem to work in compiled .swf's.
    FileDropper link to the working file I'm using: http://www.filedropper.com/flashbottle
    Result .gif: http://i.imgur.com/PZVXST7.gif
    Since the use of symbols in the Flash workflow seems to be a rather common occurrence it seems unthinkable that Flash wouldn't support their usage with whatever mechanism they use to export animated .gif's. Is there some sort of silly mistake I'm making or checkbox I need to toggle? Or is the functionality simply not there?

    Thank you for your reply!
    I check exported GIFs in various browsers and XnView viewer.
    It's definitely not a preview  issue - i have 32Gb of RAM and Nvidia Quadro 4000 GPU on my system.
    I believe the issue is with transparency, because i'm able to export GIFs with solid background just fine
    GIF export dialogue window has 'Transparency' checkbox, so it looks like it should be possible to export an animated GIF with transparent background, but for some reason i'm getting all frames at the same time
    thank you

  • Why are animated gifs not displaying animations in the preview?

    Why are animated gifs not displaying animations in the preview?
    My coworkers and I are not seeing a animation in the preview pane in Adobe Bridge CS6 even when clicking the play button in the preview window. However, we do see a graphic of the first frame and one person sees 1 frame when clicking play and one other frame and then the animation stops, however, that is not the complete animation.
    I'm using Windows 7 32 bit
    My coworkers are using a mac.
    One coworker has apple OS Mountain Lion with a Intel Quad-Core Xeon – 64 bit system.
    Is this fixable or in the works as a patch? Otherwise we have to open these docs in a browser in order to view them properly.

    I've just come to the realization that some animated gifs do play fine and others do not. A coworker of mine suggests that if it's an animation made via Adobe Photoshop, it'll work in bridge but will not if it's made using something else.

  • Running gif animation and a random image output from an html button, HELP!!

    Trying to click (onClick) an animated gif image of an on/off switch to start a second animation which is located on a different location on the web-page (a 7-frame animation of a generator with moving parts) immediately followed by a random image selection function placing an image in a 3rd location on the page (next to the generator image). The random images are supposed to look like the result of the generator animation---the item that “pops out” of the generator.
    We thought the process to achieve this would be an “OnClick” on the on/off switch-animated-gif to start two javascript functions (generato animation function & random image function).
    To further complicate matters, we are doing this website in iWeb. We’re using iWeb SEO Tool to add the javascript to the header and HTML snippet in iWeb to place the HTML code. Not sure we’re actually doing the snippet right though---is it supposed to relate to the images---or is it separate? When the gifs are place on the iweb page, they work in the browser upon page load---the “on-click” & the random image function are NOT working...so we know we’ve done something(s) wrong.
    We’re thinking that we’re probably missing some code that describes where the 3 different image-spots are on the page (image #1 is the on/off switch gif, image#2 is the generator gif, image#3 is the generator output.png)....or just aren’t coding the string of functions correctly---or maybe our strategy for achieving this is just no correct (?).
    Here is the code we have tried that didn’t work. We desperately need a solution quickly and are open to any/other ideas for how to accomplish this. THANKS YOU in advance for your help!!!:
    script language = JAVASCRIPT>
    <!-- Hide script from old browsers
    function gif_animation(){
    if (document.images)
    generator = new Image
    generator_on = new Image
    generator.src = "christmassweatergenerator-offswitch.gif"
    generator_on.src = "christmassweater_generatoron-offswitch.gif"
    // Stop hiding script from older browsers -->
    Random Image Link Script
    By Website Abstraction (http://www.wsabstract.com)
    and Java-scripts.net (http://www.java-scripts.net)
    function random_imglink(){
    var myimages=new Array()
    //specify random images below. You can have as many as you wish
    myimages[1]="christmassweater_GENERATOR_files/cotton_candy_christmassweater.png"
    myimages[2]="christmassweater_GENERATOR_files/eiffel_tower_christmassweater.png"
    myimages[3]="christmassweater_GENERATOR_files/kitty_litter_christmassweater.png"
    myimages[4]="christmassweater_GENERATOR_files/spatula_christmassweater.png"
    <!--//specify corresponding links below
    var imagelinks=new Array()
    imagelinks[1]="#<a class="jive-link-external-small" href="http://www.christmassweaterfun.com/christmassweater_GENERATOR">http://www.christmassweaterfun.com/christmas_sweaterGENERATOR</a>"
    imagelinks[2]="#<a class="jive-link-external-small" href="http://www.christmassweaterfun.com/christmassweater_GENERATOR">http://www.christmassweaterfun.com/christmas_sweaterGENERATOR</a>"
    imagelinks[3]="#<a class="jive-link-external-small" href="http://www.christmassweaterfun.com/christmassweater_GENERATOR">http://www.christmassweaterfun.com/christmas_sweaterGENERATOR</a>"
    imagelinks[4]="#<a class="jive-link-external-small" href="http://www.christmassweaterfun.com/christmassweater_GENERATOR">http://www.christmassweaterfun.com/christmas_sweaterGENERATOR</a>"
    -->
    var ry=Math.floor(Math.random()*myimages.length)
    if (ry==0)
    ry=1
    document.write('<a href=''"'+imagelinks[ry]+'"''>')
    random_imglink()
    //-->
    </script>
    <!--the HTML:
    <a href="#" onclick="function gif_animation(); function random_imglink();">

    What's the URL of your site so we can examine it first hand? When you added the code to your post the servers messed it up and tried to render it on the page. We can get the code if we can get to your site.
    OT

  • How to to read/write GIf files (not animated)

    Hi,
         Is there a labview vi(s) that will read a gif file and display it and also that will wirte it? I am interested in non animated gifs.
         Louis

    Ben wrote:
    Well before Mike got carried away in this thread the answer to those questions was "NO".
    But if you check that thread you will see that Mike has already done half of the work (reading a gif).
    There is limited functionality for writing a GIFin LabVIEW, look in vi.lib\picture\gif.llb\Write GIF File.vi
    Message Edited by Phillip Brooks on 10-09-2008 04:24 PM
    Now is the right time to use %^<%Y-%m-%dT%H:%M:%S%3uZ>T
    If you don't hate time zones, you're not a real programmer.
    "You are what you don't automate"
    Inplaceness is synonymous with insidiousness

  • How to resize animated gif without losing animation?

    I created a wee animated gif a while ago but deleted the original Photoshop file (CS3). I need to resize the gif from 100px to 70px for an avatar. When I've changed the image size in Photoshop (it doesn't show the animation frames), it removes all animation. Is there a way around this?
    Kind regards
    Mel
    The image:

    You can infact use Adobe Macromedia Flash to resize your Gif Image.
    Import your Gif image into Flash and then you can try to resize and export the file as GIF.
    Its kinda weird but it works . 

  • Does Keynote 6.0 no longer support Transparent GIF or Quicktime Animations?

    So, I have some sample files here:
    Bees and Honey Clear Quicktime
    http://www.presentermedia.com/blog/wp-content/uploads/2013/10/beehive_bees_400_c lr_12723.mov
    Bees and Honey Clear GIF
    http://www.presentermedia.com/blog/wp-content/uploads/2013/10/beehive_bees_150_c lr_12723.gif
    Bees and Honey Green Background Quicktime
    http://www.presentermedia.com/blog/wp-content/uploads/2013/10/beehive_bees_12723 _grn.mov
    Bees and Honey Blue Background GIF
    http://www.presentermedia.com/blog/wp-content/uploads/2013/10/beehive_bees_12723 _blue.gif
    Moving on...
    At my company, we create images, animations, video backgrounds and templates for PowerPoint and Keynote etc.  Keynote '09 (iwork '09) and PowerPoint 2008 and 2011 on the Mac, all work.  Now we're hearing that the transparent backgrounds are no longer being recognized (black background instead of clear).  Is anyone able to check this for me and let me know if there is a workaround or something? I can't find any documentation on how Quicktime changed with Maverick or Keynote 6, so need to do real world testing I'm only running '09 on my Mac and won't have Keynote 6 for another 2 weeks or so.
    Please let me know, I may be able to throw in a free subscription to our website for someone who can help me with this.

    Hello all... I'm maybe a little late to the party here, but I've had the same trouble for a while with both animated Transparent gifs and quicktime movies with an alpha channel matte.
    This morning I spent half an hour tinkering with the export options from quicktime player pro on my old laptop (I used QT 7.6.6 on OSX 10.8.5) and managed to make a "transparent" quicktime movie which plays in the new version of Keynote.
    If you have access to the old version of quicktime player pro, you can open your transparent, previously playable file (.gif or .movie) and use the ProRes compressor, using the "4444" option in the list of compressors. Make sure the colours are set to "millions+" to retain the matte and you shoud be OK.
    It works a charm... you have to re-import it, simply replacing the original file in the finder seemingly doesn't work, but you can use this method to generate a working version and take 30 seconds to re-import it into the keynote.
    Yes, the files are much larger than gifs. Yes it's a lot of messing around if you're not familiar with movies. But in principle it worked for me and sorted out a whole heap of my problems.
    Just for note, I've not tried exporting it to Powerpoint as I've no need to do so, or way to test it, but I guess that is a different matter.
    Hope that makes sense!

  • SOME gif images not animating

    I recently noticed some gif's not starting and only showing the first frame until I press view image. The animation mode is already set to normal, I just checked. Besides, some images animate normally...

    Please check if all your plugins are up-to-date. To do this, go to the [http://mozilla.com/plugincheck Mozilla Plugin Check site].
    Once you're there, the site will check if all your plugins have the latest versions.
    If you see plugins in the list that have a yellow ''Update'' button or a red ''Update now'' button, please update these immediately.
    To do so, please click each red or yellow button. Then you should see a site that allows you to download the latest version. Double-click the downloaded file to start the installation and follow the steps mentioned in the installation procedure.

  • Play animation (movie clip) randomly as3

    Hello,
    Could anyone out there tell me what as3 code i should be using to make this happen.
    I want the animation (shooting star) to play at random times.
    Many thanks indeed.
    Damien

    on the last frame of your movieclip attach:
    stop();
    this.dispatchEvent(new Event("finished"));
    right click your movieclip in the library, click linkage, tick export for actionscript and assign a class (eg, Starmove).
    you can then use:
    var minTime:uint = 1000;
    var maxTime:uint = 3000;
    var timer:Timer=new Timer(timeF(),0);
    timer.addEventListener(TimerEvent.TIMER,starF);
    timer.start();
    function starF(e:TimerEvent){
    var star:Starmove=new Starmove();
    addChild(star);
    star.x = Math.floor(Math.random()(stage.stageWidth-star.width));  // these two will probably need adjustment
    star.y = Math.floor(Math.random()(stage.stageHeight-star.height)); // ditto
    star.addEventListener("finished",removeStarF);
    timer.delay = timeF();
    function removeStarF(e:Event){
    removeChild(e.currentTarget);
    e.currentTarget.removeEventListener("finished",removeStarF);
    e.currentTarget=null;
    function timeF():uint{
    return minTime+Math.floor(Math.random()*(maxTime-minTime));

  • Animation with Animated GIF

    Hi,
    I need to do an animation, I am using an Image object to load an animated GIF. Is there any way to run all the frames which this GIF contains using the Image Object?. I don�t want to extract each image from the gif and then copy them into a jpg format, and then have to make a loop to animate the set of JPG images... it is possible, only load the GIF, and with some java class, animate the gif??
    Thanks.

    Have you tried just displaying an animated gif image, say JLabel+ImageIcon. It works:
    http://forum.java.sun.com/thread.jsp?forum=20&thread=553508

  • GS-06: Animating with animation presets | Learn After Effects CS5 & CS5.5 | Adobe TV

    Animate layers quickly and easily by using animation presets. Drag and drop animation presets onto layers in the Timeline panel and combine them for a unique result.
    http://adobe.ly/ytXsgl

    Hi. So I'm following along, and it's been very helpful for a newbie! Your methods are thorough and I'm learning quickly. For some reason though, when I add the "rotate over time" preset, it says the transform effect is missing. Additionally, when I open the project, it says the "glow" effect is missing also. Any ideas?

  • Bogue dégradé animé - Bug animated gradient

    Bonsoir,
    Je rencontre actuellement un bogue dans l'utilisation d'Edge Animate. je veux faire un dégradé animé. Je fais le dégradé et si je l'oriente à 0° (timeline 0s) et que je vais sur une autre image clé (timeline 1s) pour modifier l'orientation du dégradé, le dégradé à 0° se bloque et j'ai ce message : "Une erreur s'est produite. Veuillez enregistrer votre travail et redémarrer Edge Animate".
    Si je met l'angle à 1°, ça fonctionne. J'ai essayé de poser l'angle à 0° sur d'autre images clés, c'est pareil. On ne peut pas utiliser l'angle 0° dans un dégradé animé.
    Merci de vos retours.
    Hello,
    I currently encounter a bug in the use of Edge Animate. I want to make an animated gradient. I do the gradient and if I directed at 0 ° (timeline 0s) and I go to another keyframe (timeline 1s) to change the orientation of the gradient, the gradient at 0 ° crashes and I have this message: "An error has occurred Please save your work and restart Edge Animate.".
    If I put the 1 ° angle, it works. I tried to ask the angle at 0 ° on other keyframes, it's the same. You can not use the 0 ° angle in a lively gradient.
    Thank you for your feedback.

    Merci pour votre réponse
    j'avais imaginé de contourner le problème à votre manière. J'avais aussi imaginé de faire pivoter l'élément contenant le dégradé, mais ce n'est pas la même chose, car si l'élément est rond, ça va, mais s'il est rectangulaire, ça ne donne pas un rendu visuel intéressant.
    Je fais confiance au développeur pour nous trouver une bonne solution.
    CrazyLarry
    Thank you for your answer.
    I imagined workaround in your way. I also imagined to rotate the element containing the gradient, but this is not the same thing, because if the item is round, okay, but if it is rectangular, it does not give a visual rendering interesting. 
    I trust the developer to find us a good solution.
    CrazyLarry

  • Gif not animating when on the Internet

    Hopefully some one can help as I have tried everything i can
    think of
    I have create a animation using Flash 8 I have exported this
    as a Animated gif to my computer. I can open the file and it
    animates fine on my pc. When i upload to myspace it does not
    animate.
    I have tried downloading a random gif from the net and
    uploading it to myspace and this animates (Just wanted to check
    Myspace works with gifs)
    The problem only appears to be with animations I have made.
    I have tried making a really small animation (about 110kb)
    then uploading it to myspace but again it doesnt animate (so its
    not a size issue)
    Flash - I have tried exporting movie as a gif and publishing
    as a gif. The Animation has been made using motion tweed and not an
    action script and I have tried every combination of gif option i
    can think of i.e loop animation, loop twice, changing the frame
    rate, size , colours, transarency etc
    Please help as im so confused as to why this doesnt work.

    Perhaps Safari isn't quite what you require, too much work involved all the time making it easier to see
    Take a look at my customized Firefox:
    it always opens to the same size window (or full screen if you like)
    it always zooms all web pages 160% (or whateve you like)
    it always has large type on the menu bar area. (to whatever you like)
    it's very highly customizable,  (or use the plain default settings)
    has more add-ons than anyone (a real plus when you need it)
    has more themes and personas than anyone (make it YOUR browser)
    Easier surfing option for hard of seeing users
    Safari is about the absolute worst browser since Internet Explorer, it's because Apple has already got your money so there isn't any incentive for them to make a better browser.

  • Control Animated Gif with ImageAnimator Class

    Here is something I just found that some of you may like. You can use the
    ImageAnimator Class to run Animated Gifs in vb.net.
    Public Class Form9
    Private animatedImage As Bitmap = Image.FromFile("C:\bitmaps\animated gifs\hopping rabbit 2 - animated.gif")
    Private Sub Form9_Load(sender As Object, e As EventArgs) Handles MyBase.Load
    Button1.Text = "Start"
    Me.BackColor = Color.Teal
    End Sub
    Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
    If Button1.Text = "Stop" Then
    ImageAnimator.StopAnimate(animatedImage, New EventHandler(AddressOf Me.OnFrameChanged))
    Button1.Text = "Start"
    Else
    'Begin the animation.
    ImageAnimator.Animate(animatedImage, New EventHandler(AddressOf Me.OnFrameChanged))
    Button1.Text = "Stop"
    End If
    End Sub
    Private Sub Form9_Paint(sender As Object, e As PaintEventArgs) Handles Me.Paint
    'Get the next frame ready for rendering.
    ImageAnimator.UpdateFrames()
    'Draw the next frame in the animation.
    e.Graphics.DrawImage(Me.animatedImage, New Point(0, 0))
    End Sub
    Private Sub OnFrameChanged(ByVal o As Object, ByVal e As EventArgs)
    'Force a call to the Paint event handler.
    Me.Invalidate()
    End Sub
    End Class

    Hey Tom,
     Yes the ImageAnimator is a handy class for showing animated Gif images. I looked at it when making the Playback panel on my Gif Creator program. I could not use it though because, i would of had to create the Gif image before i could play it back
    and being my images are all single images i was stuck using a Timer to show each one.
     I wish there was a way to use a list of single images with this class. It would have been much less work.   8)
    If you say it can`t be done then i`ll try it
    Yeah, I see that it is not enough for your Gif Creator.
    I just did not know about it and was using the gif strip to manually make a list of all the gif frames and showing individually with a timer. This class does it and a couple other things much easier.

  • Importing .GIF into Fc will not play the animated gif in output

    I imported a animated .gif  (attached video.gif) into Fc (of a sequence of pics I took saved as an animated .gif)
    It inported as a "bitmap image" and upon export to swf it did NOT show the .gif as an animated .gif but just shows the first frame..
    (It did not put this file into an assests folder...)
    So I converted the "bitmap image" into an optimaized graphic...and NOW it DOES put the original animated gif into the "assets" folder with a Graphic1.fxg and video.gif in that folder.. and If I open the gif in the assest folder it plays it as the animated .gif it is..
    BUT SADLY upon export to SWF it still DOES not play the gif as an animated gif.. just the first frame...
    Can I do anything in the code to tell the swf file that is exported to play the gif in the assest folder as an animated gif not just show the frame?
    I did the animated gif approach becasue I setup a photoshop cs4 file with a quicktime video as a layer and Fc only brought in the first frame of the quicktime layer..
    Could the next beta of Fc include the ability to import and play animated gifs as artwork as well AND/or to import Ps Cs4 video layers as videos
    So I would have to created a video page in flash pro and import that as a object? into a state?
    (no experience with flash pro but just bought cs4 and will try to learn FlashPro overweekend)

    Interesting. I don't think this is somethign you can do in Flash Catalyst. We have .GIF support in the Flash Player but I don't think you can use a GIF asset inside Catalyst. If you need that GIF to play you'll have to embed it using Flash Builder.
    But Flash Catalyst will support video version 1.0. I don't think you can turn arbitrary layers into "video" layers but you can bring in video files (like .FLV) and then attach components to behaviors (like play, stop, etc).
    =Ryan
    [email protected]

Maybe you are looking for

  • ADF BC: range paging on dynamic view object

    hi! i have a dynamically generated sql query and i want to get the results one page at a time. for this to work i create at runtime a view object and try to use range paging: String sql = "SELECT ..."; ViewObject vo = appModule.createViewObjectFromQu

  • Color Looks Different In Bridge

    I just updated to Windows Vista Ultimate on a 64-bit machine. I have an Eizo CE240W monitor and calibrate with Gretag-Macbeth's Eye-One. I was processing my first job and noticed a huge difference in the way the photos looked in Bridge than they did

  • Regarding an Error in eCATT

    Hi Experts... I am new to eCATT and have jus begun using it. While creating a Sample Test Script, After entering the component (I wanted to record the trasaction for Maintaining Opprtunuites on CRM4.0), even before I started to record the transaction

  • Noise through MBP Headphone Jack

    When I boost the gain through an outboard audio interface (Digidesign 003), the headphone jack seems to be outputting a bit of noise. The noise changes as the MBP is processes (sounds like the noise fluctuates with the hard drive movement). Is this n

  • Explorer.exe (?) crashing without warning, closing all open programs

    Hello! I recently got a windows 8.1 computer and have been using it for only a week, but I've been having issues with what I can only assume is explorer.exe.   The taskbar will randomly completely disappear, leaving only a blue empty space at the bot