GoPro HERO4 Black - Editing 4K on Premiere Pro CC 2014.0.1

Hello, I'm new to the GoPro and we recently purchased a HERO4 Black.  I'm editing with Premiere Pro CC 2014.0.1 on a MacBook Pro, specs below:
2.8 GHz Intel Core i7
16 GB 1600 MHz DDR3
Graphics NVIDIA GeFore GT 750M 2048MB
OS X 10.9.4 (13E28)
I have no issues playing back a 5K RED R3D file or a 4K mov file from a GH4 but I'm getting choppy playback in a Premiere Pro timeline from the GoPro's MP4's even at 1080 Superview.  Was wondering if there is something I need to be able to edit the native MP4 files or do I need to just transcode the files from the GoPro to ProRes to be able to work with them in Premiere Pro CC
Any ideas, help and/or suggestions would be greatly appreciated.  I have a beefy desktop PC at home with roughly the same specs and I'd like to test the footage there but the MacBook Pro and CC 2014 is my work setup and would like to figure this out for the work setup if at all possible.
Thank you,
-Erik

You can transcode them to Prores.
You can also download the free Cineform Studio software to convert to Cineform mov.
http://shop.gopro.com/EMEA/softwareandapp/gopro-studio/GoPro-Studio.html

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    8   com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    9   com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    10  libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    11  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    12  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 5:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c3b _pthread_cond_wait + 727
    2   com.adobe.GPUFoundation.framework 0x000000010941b8d6 void boost::condition_variable_any::wait<boost::unique_lock<boost::mutex> >(boost::unique_lock<boost::mutex>&) + 70
    3   com.adobe.GPUFoundation.framework 0x0000000109419705 GF::Device::AcquireExclusiveAccess() + 117
    4   com.adobe.PlayerMediaCore.framework 0x0000000129518684 AdobePlayer::PlayerDisplay::UpdateWindow() + 372
    5   com.adobe.PlayerMediaCore.framework 0x000000012952b2a5 AdobePlayer::PlayerMain::OnUpdate() + 21
    6   com.adobe.PlayerMediaCore.framework 0x0000000129530501 PrPlayModule<AdobePlayer::PlayerMain>::PlayEntry(int, pmStdParms*, void*, void*) + 241
    7   com.adobe.PlayerMediaCore.framework 0x0000000129530390 xPlayEntry + 16
    8   com.adobe.PlayerHost.framework 0x00000001057238c4 ML::CallPlayerModuleGuarded(int (*)(int, pmStdParms*, void*, void*), int, pmStdParms*, void*, void*, int*, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 276
    9   com.adobe.PlayerHost.framework 0x0000000105721669 ML::PlayerModule::CallPlugin(int, void*, void*) + 153
    10  com.adobe.PlayerHost.framework 0x0000000105745c36 ML::VideoPlayer::CallPlayModuleSelector_Update() + 86
    11  com.adobe.PlayerHost.framework 0x000000010573421d ML::VideoPlayer::ForceDisplayRedraw(ML::PlayerOutputQuality) + 205
    12  com.adobe.PlayerHost.framework 0x0000000105728a34 ML::PlayModuleThreadQueue::ExecuteDeferredCall(ASL::ObjectPtr<ML::DeferredCallBase, ASL::AtomicValue>) + 340
    13  com.adobe.PlayerHost.framework 0x0000000105727935 ML::PlayModuleThreadQueue::ServiceQueue() + 293
    14  com.adobe.dvacore.framework   0x00000001003a159e dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 318
    15  com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    16  com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    17  com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    18  libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    19  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    20  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 6:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c77 _pthread_cond_wait + 787
    2   com.apple.CoreServices.CarbonCore 0x00007fff824bc9e7 TSWaitOnConditionTimedRelative + 148
    3   com.apple.CoreServices.CarbonCore 0x00007fff8248d145 MPWaitOnQueue + 192
    4   com.adobe.dvacore.framework   0x00000001003a359d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    5   com.adobe.dvacore.framework   0x00000001003a1500 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    6   com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    7   com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    8   com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    9   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    10  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    11  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 7:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libcuda_334.01.03_mercury.dylib 0x00000001223f85a2 cuosEventWait + 210
    3   libcuda_334.01.03_mercury.dylib 0x000000012233e922 intHandlerMain + 114
    4   libcuda_334.01.03_mercury.dylib 0x00000001223f9479 cuosPosixThreadStartFunc(void*) + 41
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 8:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libclh.dylib                   0x000000011ae0fe19 0x11a800000 + 6356505
    3   libclh.dylib                   0x000000011a8c5df2 0x11a800000 + 810482
    4   libclh.dylib                   0x000000011ae10c69 0x11a800000 + 6360169
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 9:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libclh.dylib                   0x000000011ae0fe19 0x11a800000 + 6356505
    3   libclh.dylib                   0x000000011a8c5df2 0x11a800000 + 810482
    4   libclh.dylib                   0x000000011ae10c69 0x11a800000 + 6360169
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 10:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libclh.dylib                   0x000000011ae0fe19 0x11a800000 + 6356505
    3   libclh.dylib                   0x000000011a8c5df2 0x11a800000 + 810482
    4   libclh.dylib                   0x000000011ae10c69 0x11a800000 + 6360169
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 11 Crashed:: Dispatch queue: opencl_runtime
    0   libsystem_kernel.dylib         0x00007fff8bcc3866 __pthread_kill + 10
    1   libsystem_pthread.dylib       0x00007fff8c0cf35c pthread_kill + 92
    2   libsystem_c.dylib             0x00007fff8c131bba __abort + 145
    3   libsystem_c.dylib             0x00007fff8c131b29 abort + 140
    4   libGPUSupportMercury.dylib     0x00007fff89db41ca gpusKillClient + 111
    5   libGPUSupportMercury.dylib     0x00007fff89db4b51 gpusQueueSubmitDataBuffers + 155
    6   libclh.dylib                   0x000000011a90ee26 0x11a800000 + 1109542
    7   libclh.dylib                   0x000000011a8b104a 0x11a800000 + 725066
    8   libclh.dylib                   0x000000011a8b10a1 0x11a800000 + 725153
    9   libclh.dylib                   0x000000011a8b4394 0x11a800000 + 738196
    10  libclh.dylib                   0x000000011a910425 clhCtxSynchronize + 21
    11  com.nvidia.web.GeForceGLDriverWeb 0x00001234402e627d gldFinishQueue + 234
    12  com.apple.opencl               0x00007fff87917abe 0x7fff87911000 + 27326
    13  com.apple.opencl               0x00007fff87931123 0x7fff87911000 + 131363
    14  com.apple.opencl               0x00007fff8793414a 0x7fff87911000 + 143690
    15  libdispatch.dylib             0x00007fff8a0c028d _dispatch_client_callout + 8
    16  libdispatch.dylib             0x00007fff8a0c6a18 _dispatch_barrier_sync_f_slow + 460
    17  com.apple.opencl               0x00007fff87933faa 0x7fff87911000 + 143274
    18  com.apple.opencl               0x00007fff8792a202 clEnqueueMapBuffer + 631
    19  com.adobe.RendererGPU.framework 0x0000000111714245 GF::ScopedRecordedHostMemory::Map() const + 133
    20  com.adobe.RendererGPU.framework 0x00000001117685ea RendererGPU::PointwiseFilterHostNode::ApplyConcatenatedPointwiseFilters(ASL::InterfaceRef <MF::IVideoFrame, MF::IVideoFrame> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame> const&, boost::shared_ptr<RenderResults> const&, std::vector<RendererGPU::PointwiseFilter, std::allocator<RendererGPU::PointwiseFilter> > const&) + 826
    21  com.adobe.RendererGPU.framework 0x0000000111767daf RendererGPU::PointwiseFilterHostNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 831
    22  com.adobe.RendererGPU.framework 0x000000011171d2b8 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1448
    23  com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    24  com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
    25  com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    26  com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
    27  com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    28  com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
    29  com.adobe.RendererGPU.framework 0x00000001117194d5 RendererGPU::CompositorNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 1413
    30  com.adobe.RendererGPU.framework 0x000000011171d2b8 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1448
    31  com.adobe.RendererGPU.framework 0x000000011170f36f RendererGPU::(anonymous namespace)::RendererGPU::ProduceFrame(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, std::string*, ASL::ParamRect<int>) + 1279
    32  com.adobe.PlayerMediaCore.framework 0x0000000129535bf0 AdobePlayer::RenderRequest::ProduceFrame(ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, RenderParams const&, std::string*, ASL::ParamRect<int>) + 96
    33  com.adobe.PlayerMediaCore.framework 0x000000012951cefd AdobePlayer::PlayerDisplay::PresentRenderRequestImpl(boost::shared_ptr<AdobePlayer::Rende rRequest> const&) + 1901
    34  com.adobe.PlayerMediaCore.framework 0x00000001295204db AdobePlayer::PlayerDisplay::PresentLastCompletedRenderRequestImpl() + 267
    35  com.adobe.dvacore.framework   0x00000001003a159e dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 318
    36  com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    37  com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    38  com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    39  libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    40  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    41  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    External Modification Summary:
      Calls made by other processes targeting this process:
        task_for_pid: 319
        thread_create: 0
        thread_set_state: 0
      Calls made by this process:
        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
      Calls made by all processes on this machine:
        task_for_pid: 56776
        thread_create: 1
        thread_set_state: 0
    VM Region Summary:
    ReadOnly portion of Libraries: Total=679.6M resident=223.0M(33%) swapped_out_or_unallocated=456.6M(67%)
    Writable regions: Total=19.5G written=15.6G(80%) resident=14.2G(73%) swapped_out=3.0G(16%) unallocated=5.3G(27%)
    REGION TYPE                      VIRTUAL
    ===========                      =======
    ATS (font support)                 32.0M
    ATS (font support) (reserved)         8K        reserved VM address space (unallocated)
    CG backing stores                  23.8M
    CG image                            584K
    CG raster data                       48K
    CG shared images                    204K
    CoreImage                             8K
    Foundation                            4K
    IOKit                              78.3M
    IOKit (reserved)                    268K        reserved VM address space (unallocated)
    Image IO                           1032K
    Kernel Alloc Once                     8K
    MALLOC                              1.5G
    MALLOC (admin)                       32K
    MALLOC_LARGE (reserved)             512K        reserved VM address space (unallocated)
    Memory Tag 241                      128K
    Memory Tag 242                       12K
    Memory Tag 249                      192K
    Memory Tag 251                       24K
    OpenCL                              1.0G
    OpenGL GLSL                        1664K
    STACK GUARD                        56.8M
    Stack                             113.7M
    VM_ALLOCATE                        52.6G
    VM_ALLOCATE (reserved)             30.4M        reserved VM address space (unallocated)
    __DATA                             71.6M
    __IMAGE                             528K
    __LINKEDIT                        225.7M
    __NV_CUDA                           456K
    __TEXT                            453.8M
    __UNICODE                           544K
    mapped file                        84.0M
    shared memory                        68K
    ===========                      =======
    TOTAL                              56.3G
    TOTAL, minus reserved VM space     56.3G
    Model: MacPro5,1, BootROM MP51.007F.B03, 12 processors, 6-Core Intel Xeon, 2.93 GHz, 24 GB, SMC 1.39f11
    Graphics: NVIDIA GeForce GTX 770, NVIDIA GeForce GTX 770, PCIe, 2048 MB
    Memory Module: DIMM 1, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 2, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 3, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 5, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 6, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 7, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8E), Broadcom BCM43xx 1.0 (5.106.98.100.22)
    Bluetooth: Version 4.2.7f3 14616, 3 services, 15 devices, 1 incoming serial ports
    Network Service: Ethernet 1, Ethernet, en0
    PCI Card: NVIDIA GeForce GTX 770, Display Controller, Slot-1
    PCI Card: pci1095,3132, SATA Controller, Slot-2
    PCI Card: NVIDIA GeForce GTX 770, NVDA,Parent, Slot-1
    PCI Card: pci1b73,1100, USB eXtensible Host Controller, Slot-4
    Serial ATA Device: HL-DT-ST DVD-RW GH61N
    Serial ATA Device: WDC WD1001FALS-41Y6A0, 1 TB
    Serial ATA Device: OWC Mercury Extreme Pro SSD, 240.06 GB
    Serial ATA Device: OWC Mercury Extreme Pro SSD, 240.06 GB
    Serial ATA Device: WDC WD4001FAEX-00MJRA0, 4 TB
    USB Device: Scarlett 2i2 USB
    USB Device: Keyboard Hub
    USB Device: USB-PS/2 Optical Mouse
    USB Device: Apple Keyboard
    USB Device: My Passport 0741
    USB Device: My Passport 0820
    USB Device: USB3.0 Media Reader
    USB Device: BRCM2046 Hub
    USB Device: Bluetooth USB Host Controller
    USB Device: Logitech RumblePad 2 USB
    USB Device: Mobile Keys 49
    FireWire Device: built-in_hub, Up to 800 Mb/sec
    Thunderbolt Bus:

  • Adobe premiere pro cc 2014 - constantly crashing

    Naturally, my project is under deadline..
    My system is running OS X 10.9.4 (13E28)
    late-2012 MacBook Pro Retina
    2.6 GHz Intel Core i7
    16GB 1600 MHz DDR3
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    NVIDIA GeForce GT 650M
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    ...I still find my project loading sluggishly.. like it takes 15 minutes until video clips in the sequence will fully loads & appear in the project window... it becomes momentarily operable before quickly becoming inoperable as the video and audio no longer playback or respond to the cursor.
    At that point  (when playback no longer works) I can still save the project.
    It seems as though the software loses the dynamic link between the footage as it completely goes black.
    Then when I try to exit Premiere CC 2014.. the program locks up and crashes with no report.
    The crash reports I have are from a few days ago when they first began and before they stooped generating reports.
    Majority of the errors were:
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: EXC_I386_GPFLT
    It also crashed a few times with the following errors:
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x00007fff5fbfdef0
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000018
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    First I must say.. ADOBE PREMIERE PRO CC 2014 is glitchy as hell (and in my three weeks editing a documentary or rather two weeks bc I lost an entire week due to this issue) I have come to learn and identify some workaround solutions..
    Here is what I originally wrote after speaking to five different Adobe engineers...
    It is only an issue with PrCC2014 and the temporary solution before the upcoming update is to...
    1) Go into Preferences... Audio... and UNCHECK the box next to "Maintain pitch while shuttling."
    [this is a new feature in PrCC2014 that is processor intensive, causes audio dropouts, and is a major player in why the playback suffers]
    2) Go into your sequences settings for each sequence you have for DSLR footage and change the Editing Mode preset to "CUSTOM"
    3) Next scroll down to Video Previews and change the preview file format to "QuickTime" and the codec to "Animation."
    4) Uncheck the box  next to "Composite  in Linear Color (requires GPU acceleration or max render quality).
    [this is another new feature that is also processor intensive & is also a key suspect to the problem]
    THE KEY TO FIXING (temporarily) THE BEHAVIOR
    When your computer begins to show signs of the glitchy - sluggish playback behavior..
    Stop.. go back into your SEQUENCE SETTINGS and change it to a different EDITING MODE (only temporarily) and click OK.
    You could change yours from ProRes to CUSTOM (as indicated in step #3)
    Next a prompt will pop up asking you...
    Click okay then immediately go back to SEQUENCE SETTINGS and change it back to your original setting, in your case, ProRes.
    Somehow, by DELETING those PREVIEW FILES it essentially resets the issue... until the dreaded glitchy behavior returns.
    I have had luck with this trick and hopefully you will too..
    Cheers!

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