Help With Trial Program Not Fully Functional

I am using a trial of InDesign.  I have been watching several of the tutorials and try to mimic them, and the prompts (or at least some of them) just won't work.  I go to make changes as the tutorial does...and I can't open many of the functions, can't show two pages side-by side in spite of clicking the prompt to end shuffling.  The "clicks" just don't work on some functions.  I can add a rectangle with the rec tool, which works, but when I try to add color the scroll of the color bar won't work and if I click on one I can get to, nothing happens...no response.  I try to pull one of the pages down so that they are side by side (2 page spread) and no page gets picked up to move???  I have closed and reopened, rebooted...the thing is that the very first time I tried, it did let me do these features.  But since I closed it the first time, it just quit working fully? I have chosen the select tool...I have tried everything.  I am noticing that my scroll bar works to move things (on my mouse) but the onboard scroll won't, and in many cases I am not able to use my mouse to click an item???
Any ideas?  Does Adobe offer any help on a trial?
thanks!
beth

It's important to tell us what version of ID and your OS, but I'm going to take a shot in the dark and Guess maybe you run Windows 7 or Vista. If that's the case, see InDesign tools and panels don't respond to mouse clicks (Windows 7/Vista)

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              product = (float) hourlyRate * hoursWorked; // multiply the hourly rate by the hours worked
              // Display output for this iteration
              System.out.println(); // outputs a blank line
              System.out.print( nameOfEmployee ); // display employee name
              System.out.printf( "'s weekly pay is: $%,.2f\n", product);  // display product
              System.out.println(); // outputs a blank line
          // Display ending message:
          System.out.println( "Thank you for using the Payroll program!" );
          System.out.println(); // outputs a blank line
       } // end method main
    } // end class Payroll3I am getting the following errors:
    Payroll3.java:18: invalid method declaration; return type required
    public EmployeeData( String nameOfEmployee, double hourlyRate, double hours
    Worked )
    ^
    Payroll3.java:28: class, interface, or enum expected
    public static void main( String args[] )
    ^
    Payroll3.java:33: class, interface, or enum expected
    boolean quit = false; // This flag will control whether we exit the loop b
    elow
    ^
    Payroll3.java:36: class, interface, or enum expected
    while (!quit)
    ^
    Payroll3.java:42: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:43: class, interface, or enum expected
    System.out.print( "Please enter the employee name or quit to terminate p
    rogram: " );
    ^
    Payroll3.java:45: class, interface, or enum expected
    String nameOfEmployee = input.nextLine(); // read what user has inputted
    ^
    Payroll3.java:48: class, interface, or enum expected
    if ( nameOfEmployee.equals("quit")) // Check whether user indicated to q
    uit program
    ^
    Payroll3.java:51: class, interface, or enum expected
    quit = true;
    ^
    Payroll3.java:52: class, interface, or enum expected
    ^
    Payroll3.java:57: class, interface, or enum expected
    float hoursWorked; // second number to multiply
    ^
    Payroll3.java:58: class, interface, or enum expected
    float product; // product of hourlyRate and hoursWorked
    ^
    Payroll3.java:60: class, interface, or enum expected
    System.out.print( "Enter hourly rate: " ); // prompt
    ^
    Payroll3.java:61: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number from user
    ^
    Payroll3.java:64: class, interface, or enum expected
    while (hourlyRate <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:68: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number again
    ^
    Payroll3.java:69: class, interface, or enum expected
    ^
    Payroll3.java:72: class, interface, or enum expected
    hoursWorked = input.nextFloat(); // read second number from user
    ^
    Payroll3.java:75: class, interface, or enum expected
    while (hoursWorked <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:79: class, interface, or enum expected
    hoursWorked = input.nextFloat(); // read second number again
    ^
    Payroll3.java:80: class, interface, or enum expected
    ^
    Payroll3.java:86: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:87: class, interface, or enum expected
    System.out.print( nameOfEmployee ); // display employee name
    ^
    Payroll3.java:88: class, interface, or enum expected
    System.out.printf( "'s weekly pay is: $%,.2f\n", product); // display
    product
    ^
    Payroll3.java:89: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:91: class, interface, or enum expected
    ^
    Payroll3.java:96: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:98: class, interface, or enum expected
    } // end method main
    ^
    The problem I am having is getting the constructor to work with the rest of the program can someone please point out to me how to correct this. I have read my textbook as well as tutorials but I just don't seem to get it right. Please help.
    P.S. I have never taken a programming class before so please be kind.

    Ok, I changed the name of the constructor:
    //CheckPoint: Payroll Program Part 3
    //Java Programming IT215
    //Arianne Gallegos
    //04/23/2007
    //Payroll3.java
    //Payroll program that calculates the weekly pay for an employee.
    import java.util.Scanner; // program uses class Scanner
    public class Payroll3
         private string name;
         private float rate;
         private float hours;
         // Constructor to store Employee Data
         public void Payroll3( string nameOfEmployee, float hourlyRate, float hoursWorked )
              name = nameOfEmployee;
              rate = hourlyRate;
              hours = hoursWorked;
         } // end constructor
    } //end class EmployeeData
       // main method begins execution of java application
       public static void main( String args[] )
          System.out.println( "Welcome to the Payroll Program! " );
          boolean quit = false; // This flag will control whether we exit the loop below
          // Loop until user types "quit" as the employee name:
          while (!quit)
           // create scanner to obtain input from command window
            Scanner input = new Scanner ( System.in );
            System.out.println();  // outputs a blank line
            System.out.print( "Please enter the employee name or quit to terminate program: " );
            // prompt for and input employee name
            String nameOfEmployee = input.nextLine(); // read what user has inputted
            if ( nameOfEmployee.equals("quit")) // Check whether user indicated to quit program
              System.out.println( "Program has ended" );
              quit = true;
    else
              // User did not indicate to stop, so continue reading info for this iteration:
              float hourlyRate; // first number to multiply
              float hoursWorked; // second number to multiply
              float product; // product of hourlyRate and hoursWorked
              System.out.print( "Enter hourly rate: " ); // prompt
              hourlyRate = input.nextFloat(); // read first number from user
              while (hourlyRate <= 0) // prompt until a positive value is entered
                 System.out.print( "Hourly rate must be a positive value. " +
                   "Please enter the hourly rate again: " ); // prompt for positive value for hourly rate
                  hourlyRate = input.nextFloat(); // read first number again
              System.out.print( "Enter hours worked: " ); // prompt
              hoursWorked = input.nextFloat(); // read second number from user
              while (hoursWorked <= 0) // prompt until a positive value is entered
                 System.out.print( "Hours worked must be a positive value. " +
                   "Please enter the hours worked again: " ); // prompt for positive value for hours worked
                  hoursWorked = input.nextFloat(); // read second number again
              product = (float) hourlyRate * hoursWorked; // multiply the hourly rate by the hours worked
              // Display output for this iteration
              System.out.println(); // outputs a blank line
              System.out.print( nameOfEmployee ); // display employee name
              System.out.printf( "'s weekly pay is: $%,.2f\n", product);  // display product
              System.out.println(); // outputs a blank line
          // Display ending message:
          System.out.println( "Thank you for using the Payroll program!" );
          System.out.println(); // outputs a blank line
       } // end method main
    } // end class Payroll3I still get the following error codes:
    C:\IT215\Payroll3>javac Payroll3.java
    Payroll3.java:28: class, interface, or enum expected
    public static void main( String args[] )
    ^
    Payroll3.java:33: class, interface, or enum expected
    boolean quit = false; // This flag will control whether we exit the loop b
    elow
    ^
    Payroll3.java:36: class, interface, or enum expected
    while (!quit)
    ^
    Payroll3.java:42: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:43: class, interface, or enum expected
    System.out.print( "Please enter the employee name or quit to terminate p
    rogram: " );
    ^
    Payroll3.java:45: class, interface, or enum expected
    String nameOfEmployee = input.nextLine(); // read what user has inputted
    ^
    Payroll3.java:48: class, interface, or enum expected
    if ( nameOfEmployee.equals("quit")) // Check whether user indicated to q
    uit program
    ^
    Payroll3.java:51: class, interface, or enum expected
    quit = true;
    ^
    Payroll3.java:52: class, interface, or enum expected
    ^
    Payroll3.java:57: class, interface, or enum expected
    float hoursWorked; // second number to multiply
    ^
    Payroll3.java:58: class, interface, or enum expected
    float product; // product of hourlyRate and hoursWorked
    ^
    Payroll3.java:60: class, interface, or enum expected
    System.out.print( "Enter hourly rate: " ); // prompt
    ^
    Payroll3.java:61: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number from user
    ^
    Payroll3.java:64: class, interface, or enum expected
    while (hourlyRate <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:68: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number again
    ^
    Payroll3.java:69: class, interface, or enum expected
    ^
    Payroll3.java:72: class, interface, or enum expected
    hoursWorked = input.nextFloat(); // read second number from user
    ^
    Payroll3.java:75: class, interface, or enum expected
    while (hoursWorked <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:79: class, interface, or enum expected
    hoursWorked = input.nextFloat(); // read second number again
    ^
    Payroll3.java:80: class, interface, or enum expected
    ^
    Payroll3.java:86: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:87: class, interface, or enum expected
    System.out.print( nameOfEmployee ); // display employee name
    ^
    Payroll3.java:88: class, interface, or enum expected
    System.out.printf( "'s weekly pay is: $%,.2f\n", product); // display
    product
    ^
    Payroll3.java:89: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:91: class, interface, or enum expected
    ^
    Payroll3.java:96: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:98: class, interface, or enum expected
    } // end method main
    ^
    27 errors
    Any other suggestions?

  • Help with pathfinding program

    hi,
    i study java at school and i need help with my project.
    im doing a simple demonstration of a pathfinding program whose algoritm i read off Wikipedia (http://en.wikipedia.org/wiki/Pathfinding)where the co-ordinates of the start and end points
    are entered and the route is calculated as a list of co-ordinates. Here is the section of code i am having trouble with-
    void find_path(int x,int y,int p,int q)
    int t1;int t2;
    int temp_pool[][]=new int[4][3];//stores contagious cells of elements in grid pool
    int grid_pool[][]= new int[100000][3];
    int pass_pool[][]=new int[4][3];//stores the pool of squares which can be added to the list of direction
    int path[][]= new int[10000][3];//stores actual path
    int count=1;int note=10;int kk=0;
    int curx,cury;
    //the above arrays contain 3 columns - to store x and y co-ordinate and a counter variable(the purpose of which will become clear later)
    grid_pool[0][0]=p;
    grid_pool[0][1]=q;
    grid_pool[0][2]=0;
    int counter=grid_pool[0][2];
    for(int i=0;i<=100;i++)
    counter++;
    curx=grid_pool[0];
    cury=grid_pool[i][1];
    temp_pool[0][0]=curx-1;
    temp_pool[0][1]=cury;
    temp_pool[0][2]=counter;
    temp_pool[0][0]=curx;
    temp_pool[0][1]=cury-1;
    temp_pool[0][2]=counter;
    temp_pool[0][0]=curx+1;
    temp_pool[0][1]=cury;
    temp_pool[0][2]=counter;
    temp_pool[0][0]=curx;
    temp_pool[0][1]=cury+1;
    temp_pool[0][2]=counter;
    int pass=0;
    for(int j=0;j<=3;j++)
    int check=0;
    int in=temp_pool[j][0];
    int to=temp_pool[j][1];
    if(activemap[in][to]=='X')
    {check++;}
    if(linear_search(grid_pool,in,to)==false)
    {check++;}
    if(check==2)
    pass_pool[pass][0]=in;
    pass_pool[pass][1]=to;
    pass++;
    }//finding which co-ordinates are not walls and which are not already present
    for(int k=0;k<=pass_pool.length-1;k++)
    grid_pool[count][0]=pass_pool[k][0];
    grid_pool[count][1]=pass_pool[k][1];
    count++;
    if(linear_search(grid_pool,x,y)==true)
    break;
    //in this part we have isolated the squares which run in the approximate direction of the goal
    //in the next part we will isolate the exact co-ordinates in another array called path
    int yalt=linear_searchwindex(grid_pool,p,q);
    t1=grid_pool[yalt][2];
    int g1;int g2;int g3;
    for(int u=yalt;u>=0;u--)
    g3=find_next(grid_pool,p,q);
    g2=g3/10;
    g1=g3%10;
    path[0]=g2;
    path[u][1]=g3;
    path[u][2]=u;
    for(int v=0;v<=yalt;v++)
    System.out.println(path[v][0]+','+path[v][1]);
    ill be grateful if anyone can fix it. im done with the rest though

    death_star12 wrote:
    hi,
    i study java at school and i need help with my project.
    im doing a simple demonstration of a pathfinding program whose algoritm i read off Wikipedia (http://en.wikipedia.org/wiki/Pathfinding)where the co-ordinates of the start and end points
    are entered and the route is calculated as a list of co-ordinates. Here is the section of code i am having trouble with-
    ...The part "i am having trouble with" means absolutely nothing to the people who are answering questions here. It's like going to the doctor with a broken rib and just saying "doc, I don't feel so well". Get my point?
    Also, please take the trouble to properly spell words and use a bit of capitalization. Your question is hard to read as it is, which will most probably cause (some) people not to help you. And lastly, please use code tags when posting code: it makes it so much easier to read (see: [Formatting Messages|http://mediacast.sun.com/users/humanlever/media/forums_text_editor.mp4]).
    Thanks.

  • Help with a Program I am writing!  Please!

    Hello All,
    This is my first post...I hope to find some answers to my program I am writing! A couple things first - I am 17, and have designed a comp. science class for myself to take while a senior in high school, since there was not one offered. My end of the 2nd term project is to write a program that encompasses the information I have learned about for the past two terms. I know the very basics, if that. Please help!
    My program involves the simple dice throwing program, 'Dice Thrower' by Kevin Boone. The full text/program write out can be found at:
    http://www.kevinboone.com/PF_DiceThrower-java.html
    I am hoping to add a part to this program that basically tells the program if the dice show doubles, pop up a little GUI window that says "You are a Winner! You Got Doubles!"
    I was thinking as I finished chapter 7 in my text book, that either an 'if/else' or 'switch' statement might be the right place to start.
    Could someone please write me a start to the program text that I need to add to 'Dice Thrower', or explain what I need to do to get started! Thank you so much, I really appreciate it.
    Erick DeVore - Eroved Kcire

    import java.applet.Applet;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.JLabel;
    import javax.swing.JFrame;
    import java.awt.FlowLayout;
    import java.awt.Color;
    public class DiceThrower extends Applet
    Die die1;
    Die die2;
    public void paint (Graphics g)
         die1.draw(g);
         die2.draw(g);
         g.drawString ("Click mouse anywhere", 55, 140);
         g.drawString ("to throw dice again", 65, 160);
    public void init()
         die1 = new Die();
         die2 = new Die();
         die1.setTopLeftPosition(20, 20);
         die2.setTopLeftPosition(150, 20);
         throwBothDice();
         // Erick's Program Insert below
         public class WinnerGui extends JFrame;
      public WinnerGui();
        super ("You Are The Winner with GUI");
        Container c = getContentPane();
        c.setBackground(Color.lightGray);
        c.setLayout(new FlowLayout());
        c.add(new JLabel("You're a Winner! You Got Doubles!"));
            //End Erick's Program insert
         DiceThrowerMouseListener diceThrowerMouseListener =
              new DiceThrowerMouseListener();
         diceThrowerMouseListener.setDiceThrower(this);
         addMouseListener(diceThrowerMouseListener);
    public void throwBothDice();
         die1.throwDie();
         die2.throwDie();
         repaint();
    class Die
    int topLeftX;
    int topLeftY;
    int numberShowing = 6;
    final int spotPositionsX[] = {0, 60,  0, 30, 60,  0,  60};
    final int spotPositionsY[] = {0,  0, 30, 30, 30,  60, 60};
    public void setTopLeftPosition(final int _topLeftX, final int _topLeftY)
         topLeftX = _topLeftX;
         topLeftY = _topLeftY;
    public void throwDie()
         numberShowing = (int)(Math.random() * 6 + 1);
    public void draw(Graphics g)
         switch(numberShowing)
              case 1:
                   drawSpot(g, 3);
                   break;
              case 2:
                   drawSpot(g, 0);
                   drawSpot(g, 6);
                   break;
              case 3:
                   drawSpot(g, 0);
                   drawSpot(g, 3);
                   drawSpot(g, 6);
                   break;
              case 4:
                   drawSpot(g, 0);
                   drawSpot(g, 1);
                   drawSpot(g, 5);
                   drawSpot(g, 6);
                   break;
              case 5:
                   drawSpot(g, 0);
                   drawSpot(g, 1);
                   drawSpot(g, 3);
                   drawSpot(g, 5);
                   drawSpot(g, 6);
                   break;
              case 6:
                   drawSpot(g, 0);
                   drawSpot(g, 1);
                   drawSpot(g, 2);
                   drawSpot(g, 4);
                   drawSpot(g, 5);
                   drawSpot(g, 6);
                   break;
    void drawSpot(Graphics g, final int spotNumber)
         g.fillOval(topLeftX + spotPositionsX[spotNumber],
              topLeftY + spotPositionsY[spotNumber], 20, 20);
    class DiceThrowerMouseListener extends MouseAdapter
    DiceThrower diceThrower;
    public void mouseClicked (MouseEvent e)
         diceThrower.throwBothDice();
    public void setDiceThrower(DiceThrower _diceThrower)
         diceThrower = _diceThrower;
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    line 63 - illegal start of expression (carrot at p in public)
    line 63 - ; expected (carrot at c in class)
    line 63 - { expected (carrot at ; at end of line)
    line 65 - illegal start of expression (carrot at p in public)
    line 83 - <identifier> expected (carrot as: (this) ) -- I don't even know what that means ^
    line 84 - invalid method declaration; return type required (carrot at a in add)
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    line 84 - ) expected (carrot is one place over from previous spot [see above]
    line 93 - illegal start of expression (carrot at p in public)
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    Erick

  • Help with Dice program.

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    Hi,
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    Boxcars.java
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    int Boxcars = 0, num1, num2;
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    faceValue = 1;
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    numFaces = 6;
    else
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    faceValue = 1;
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    faceValue = (int) (Math.random() * numFaces) + 1;
    return faceValue;
    public int getFaceValue()
    return faceValue;
    ************************************************************

  • Need help with basic program.....!

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    import java.awt.*;
    import java.awt.event.*;
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         JLabel lbl2=new JLabel();
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                   setForeground(Color.black);
                   if (Integer.parseInt(txtfield.getText())>randomnumber)
                   lbl2.setText("Too High!");
                   else
                   lbl2.setText("Too Low!");
                   add(lbl2);
                   validate();
    Then create a HTML document in the classes folder:
    <HTML>
    <HEAD>
    <TITLE>APPLET</TITLE>
    </HEAD>
    <BODY>
    <HR>
    <CENTER>
    <APPLET
         CODE=app.class
         WIDTH=400
         HEIGHT=200 >
    </APPLET>
    </CENTER>
    <HR>
    </BODY>
    </HTML>
    It will do what you wish. If you want to have more then 10 numbers to guess, for example 100, do this:
    int randomnumber=Math.round((float)Math.random()*100);
    Does that answer your question?

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